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author | est31 <MTest31@outlook.com> | 2015-11-25 06:28:51 +0100 |
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committer | est31 <MTest31@outlook.com> | 2015-11-25 06:50:08 +0100 |
commit | 5dc9770febf18ec2716a897528927cefadd23ab6 (patch) | |
tree | b25ca5501e6bd2daaee7a968ee51f4418b87dc34 /tools/editor/project_export.cpp | |
parent | 1ac7d4fc77e6157a8db78aa3c9f82342f72c5bb7 (diff) |
Print errors to console when exporting
Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.
Also exit and print a list of valid export platforms when
the supplied platform was not found.
Diffstat (limited to 'tools/editor/project_export.cpp')
-rw-r--r-- | tools/editor/project_export.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp index cd6dc06f75..3464b3c9bb 100644 --- a/tools/editor/project_export.cpp +++ b/tools/editor/project_export.cpp @@ -491,6 +491,18 @@ Error ProjectExportDialog::export_platform(const String& p_platform, const Strin Ref<EditorExportPlatform> exporter = EditorImportExport::get_singleton()->get_export_platform(p_platform); if (exporter.is_null()) { ERR_PRINT("Invalid platform for export"); + + List<StringName> platforms; + EditorImportExport::get_singleton()->get_export_platforms(&platforms); + print_line("Valid export plaftorms are:"); + for (List<StringName>::Element *E=platforms.front();E;E=E->next()) + print_line(" \""+E->get()+"\""); + + if (p_quit_after) { + OS::get_singleton()->set_exit_code(255); + get_tree()->quit(); + } + return ERR_INVALID_PARAMETER; } Error err = exporter->export_project(p_path,p_debug); |