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authorRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:19 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:23 +0100
commit3890256fc57eafb2db83d328b8caf772188e21d4 (patch)
treeee08a3acda5279a3bb331c0af569f1048b263fab /tools/editor/project_export.cpp
parentb400c69cd487f70d8164dd5550eb994253d359d6 (diff)
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
Diffstat (limited to 'tools/editor/project_export.cpp')
-rw-r--r--tools/editor/project_export.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp
index 10005b6850..cacefaa1a2 100644
--- a/tools/editor/project_export.cpp
+++ b/tools/editor/project_export.cpp
@@ -31,12 +31,10 @@
#include "os/dir_access.h"
#include "os/file_access.h"
#include "globals.h"
-
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/os.h"
#include "scene/gui/box_container.h"
-
#include "scene/gui/tab_container.h"
#include "scene/gui/scroll_container.h"
#include "editor_data.h"