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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-20 19:24:49 -0300 |
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committer | GitHub <noreply@github.com> | 2017-01-20 19:24:49 -0300 |
commit | ee0f53df52d88ca57079579f3f3e943e7e40f53a (patch) | |
tree | fcf670f1e8aec411c6deaf97e9fc77bf5c195f31 /tools/editor/plugins | |
parent | 72a02555850016ab792cf498c5370983d3b72832 (diff) | |
parent | 6f4f9aa6ded6da027c84cc466c767334dc3d3362 (diff) |
Merge pull request #7528 from tagcup/real_t_float_fixes
Use real_t rather than float or double in generic functions (core/mat…
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r-- | tools/editor/plugins/multimesh_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp index 80765be6c0..6259ddf473 100644 --- a/tools/editor/plugins/multimesh_editor_plugin.cpp +++ b/tools/editor/plugins/multimesh_editor_plugin.cpp @@ -216,7 +216,7 @@ void MultiMeshEditor::_populate() { for(int i=0;i<instance_count;i++) { - float areapos = Math::random(0,area_accum); + float areapos = Math::random(0.0f,area_accum); Map<float,int>::Element *E = triangle_area_map.find_closest(areapos); ERR_FAIL_COND(!E) |