diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-14 01:22:15 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-14 01:22:15 -0300 |
commit | b324ff7ea584676fcc3292808d7e7ea609982f8e (patch) | |
tree | b80e9aa0b8f2926a398e25ef904f6229cb3e28dd /tools/editor/plugins | |
parent | 45a509282e912d85c46b40974a2deb926be5be42 (diff) |
A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r-- | tools/editor/plugins/baked_light_editor_plugin.cpp | 996 | ||||
-rw-r--r-- | tools/editor/plugins/baked_light_editor_plugin.h | 70 | ||||
-rw-r--r-- | tools/editor/plugins/sample_editor_plugin.cpp | 149 | ||||
-rw-r--r-- | tools/editor/plugins/sample_library_editor_plugin.cpp | 2 |
4 files changed, 1144 insertions, 73 deletions
diff --git a/tools/editor/plugins/baked_light_editor_plugin.cpp b/tools/editor/plugins/baked_light_editor_plugin.cpp new file mode 100644 index 0000000000..b1e42e3369 --- /dev/null +++ b/tools/editor/plugins/baked_light_editor_plugin.cpp @@ -0,0 +1,996 @@ +#include "baked_light_editor_plugin.h" +#include "scene/gui/box_container.h" +#include "scene/3d/mesh_instance.h" +#include "scene/3d/light.h" + + +class BakedLightBaker { +public: + + enum { + + ATTENUATION_CURVE_LEN=256 + }; + + struct Octant { + bool leaf; + union { + struct { + float light_accum[3]; + float surface_area; + Octant *next_leaf; + float offset[3]; + }; + Octant* children[8]; + }; + }; + + struct Triangle { + + Vector3 vertices[3]; + Vector2 uv[3]; + }; + + + struct BVH { + + AABB aabb; + Vector3 center; + Triangle *leaf; + BVH*children[2]; + }; + + + struct BVHCmpX { + + bool operator()(const BVH* p_left, const BVH* p_right) const { + + return p_left->center.x < p_right->center.x; + } + }; + + struct BVHCmpY { + + bool operator()(const BVH* p_left, const BVH* p_right) const { + + return p_left->center.y < p_right->center.y; + } + }; + struct BVHCmpZ { + + bool operator()(const BVH* p_left, const BVH* p_right) const { + + return p_left->center.z < p_right->center.z; + } + }; + + + struct DirLight { + + + Vector3 pos; + Vector3 up; + Vector3 left; + Vector3 dir; + Color diffuse; + Color specular; + float energy; + float length; + int rays_thrown; + + }; + + AABB octree_aabb; + Octant *octree; + BVH*bvh; + Vector<Triangle> triangles; + Transform base_inv; + Octant *leaf_list; + int octree_depth; + int cell_count; + uint32_t *ray_stack; + BVH **bvh_stack; + float cell_size; + float plot_size; //multiplied by cell size + Vector<DirLight> directional_lights; + int max_bounces; + + + + void _add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform); + void _parse_geometry(Node* p_node); + BVH* _parse_bvh(BVH** p_children,int p_size,int p_depth,int& max_depth); + void _make_bvh(); + void _make_octree(); + void _octree_insert(const AABB& p_aabb,Octant *p_octant,Triangle* p_triangle, int p_depth); + + void _free_octree(Octant *p_octant) { + + if (!p_octant->leaf) { + + for(int i=0;i<8;i++) { + if (p_octant->children[i]) + _free_octree(p_octant->children[i]); + } + } + + memdelete(p_octant); + } + + void _free_bvh(BVH* p_bvh) { + + if (!p_bvh->leaf) { + if (p_bvh->children[0]) + _free_bvh(p_bvh->children[0]); + if (p_bvh->children[1]) + _free_bvh(p_bvh->children[1]); + } + + memdelete(p_bvh); + + } + + void _fix_lights(); + + + void _plot_light(const Vector3& p_plot_pos,const AABB& p_plot_aabb, Octant *p_octant, const AABB& p_aabb,const Color& p_light); + void _throw_ray(const Vector3& p_from, const Vector3& p_to,const Color& p_light,float *p_att_curve,float p_att_curve_len,int p_bounces); + + + void throw_rays(int p_amount); + float get_normalization() const; + + + void bake(Node *p_base); + + + void clear() { + + if (octree) + _free_octree(octree); + if (bvh) + _free_bvh(bvh); + + if (ray_stack) + memdelete_arr(ray_stack); + if (bvh_stack) + memdelete_arr(bvh_stack); + + octree=NULL; + bvh=NULL; + leaf_list=NULL; + cell_count=0; + ray_stack=NULL; + bvh_stack=NULL; + } + + BakedLightBaker() { + octree_depth=8; + octree=NULL; + bvh=NULL; + leaf_list=NULL; + cell_count=0; + ray_stack=NULL; + bvh_stack=NULL; + plot_size=2; + max_bounces=3; + } + + ~BakedLightBaker() { + + clear(); + } + +}; + + +void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform) { + + + for(int i=0;i<p_mesh->get_surface_count();i++) { + + if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES) + continue; + Ref<Material> mat = p_mat_override.is_valid()?p_mat_override:p_mesh->surface_get_material(i); + + int facecount=0; + + + if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) { + + facecount=p_mesh->surface_get_array_index_len(i); + } else { + + facecount=p_mesh->surface_get_array_len(i); + } + + ERR_CONTINUE((facecount==0 || (facecount%3)!=0)); + + facecount/=3; + + int tbase=triangles.size(); + triangles.resize(facecount+tbase); + + + Array a = p_mesh->surface_get_arrays(i); + + DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX]; + DVector<Vector3>::Read vr=vertices.read(); + + if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) { + + DVector<int> indices = a[Mesh::ARRAY_INDEX]; + DVector<int>::Read ir = indices.read(); + + for(int i=0;i<facecount;i++) { + Triangle &t=triangles[tbase+i]; + t.vertices[0]=p_xform.xform(vr[ ir[i*3+0] ]); + t.vertices[1]=p_xform.xform(vr[ ir[i*3+1] ]); + t.vertices[2]=p_xform.xform(vr[ ir[i*3+2] ]); + } + + } else { + + for(int i=0;i<facecount;i++) { + Triangle &t=triangles[tbase+i]; + t.vertices[0]=p_xform.xform(vr[ i*3+0 ]); + t.vertices[1]=p_xform.xform(vr[ i*3+1 ]); + t.vertices[2]=p_xform.xform(vr[ i*3+2 ]); + } + } + } + +} + + +void BakedLightBaker::_parse_geometry(Node* p_node) { + + if (p_node->cast_to<MeshInstance>()) { + + MeshInstance *meshi=p_node->cast_to<MeshInstance>(); + Ref<Mesh> mesh=meshi->get_mesh(); + if (mesh.is_valid()) { + _add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform()); + } + } + + if (p_node->cast_to<DirectionalLight>()) { + + DirectionalLight *dl=p_node->cast_to<DirectionalLight>(); + + DirLight dirl; + dirl.diffuse=dl->get_color(DirectionalLight::COLOR_DIFFUSE); + dirl.specular=dl->get_color(DirectionalLight::COLOR_SPECULAR); + dirl.energy=dl->get_parameter(DirectionalLight::PARAM_ENERGY); + dirl.pos=dl->get_global_transform().origin; + dirl.up=dl->get_global_transform().basis.get_axis(1).normalized(); + dirl.left=dl->get_global_transform().basis.get_axis(0).normalized(); + dirl.dir=-dl->get_global_transform().basis.get_axis(2).normalized(); + dirl.rays_thrown=0; + directional_lights.push_back(dirl); + + } + + for(int i=0;i<p_node->get_child_count();i++) { + + _parse_geometry(p_node->get_child(i)); + } +} + + +void BakedLightBaker::_fix_lights() { + + + for(int i=0;i<directional_lights.size();i++) { + + DirLight &dl=directional_lights[i]; + float up_max=-1e10; + float dir_max=-1e10; + float left_max=-1e10; + float up_min=1e10; + float dir_min=1e10; + float left_min=1e10; + + for(int j=0;j<triangles.size();j++) { + + for(int k=0;k<3;k++) { + + Vector3 v = triangles[j].vertices[j]; + + float up_d = dl.up.dot(v); + float dir_d = dl.dir.dot(v); + float left_d = dl.left.dot(v); + + if (up_d>up_max) + up_max=up_d; + if (up_d<up_min) + up_min=up_d; + + if (left_d>left_max) + left_max=left_d; + if (left_d<left_min) + left_min=left_d; + + if (dir_d>dir_max) + dir_max=dir_d; + if (dir_d<dir_min) + dir_min=dir_d; + + } + } + + //make a center point, then the upvector and leftvector + dl.pos = dl.left*( left_max+left_min )*0.5 + dl.up*( up_max+up_min )*0.5 + dl.dir*(dir_min-(dir_max-dir_min)); + dl.left*=(left_max-left_min)*0.5; + dl.up*=(up_max-up_min)*0.5; + dl.length = (dir_max - dir_min)*10; //arbitrary number to keep it in scale + + } +} + +BakedLightBaker::BVH* BakedLightBaker::_parse_bvh(BVH** p_children, int p_size, int p_depth, int &max_depth) { + + if (p_depth>max_depth) { + max_depth=p_depth; + } + + if (p_size==1) { + + return p_children[0]; + } else if (p_size==0) { + + return NULL; + } + + + AABB aabb; + aabb=p_children[0]->aabb; + for(int i=1;i<p_size;i++) { + + aabb.merge_with(p_children[i]->aabb); + } + + int li=aabb.get_longest_axis_index(); + + switch(li) { + + case Vector3::AXIS_X: { + SortArray<BVH*,BVHCmpX> sort_x; + sort_x.nth_element(0,p_size,p_size/2,p_children); + //sort_x.sort(&p_bb[p_from],p_size); + } break; + case Vector3::AXIS_Y: { + SortArray<BVH*,BVHCmpY> sort_y; + sort_y.nth_element(0,p_size,p_size/2,p_children); + //sort_y.sort(&p_bb[p_from],p_size); + } break; + case Vector3::AXIS_Z: { + SortArray<BVH*,BVHCmpZ> sort_z; + sort_z.nth_element(0,p_size,p_size/2,p_children); + //sort_z.sort(&p_bb[p_from],p_size); + + } break; + } + + + BVH* left = _parse_bvh(p_children,p_size/2,p_depth+1,max_depth); + BVH* right = _parse_bvh(&p_children[p_size/2],p_size-p_size/2,p_depth+1,max_depth); + + BVH *_new = memnew(BVH); + _new->aabb=aabb; + _new->center=aabb.pos+aabb.size*0.5; + _new->children[0]=left; + _new->children[1]=right; + _new->leaf=NULL; + + return _new; +} + +void BakedLightBaker::_make_bvh() { + + Vector<BVH*> bases; + bases.resize(triangles.size()); + int max_depth=0; + for(int i=0;i<triangles.size();i++) { + bases[i]=memnew( BVH ); + bases[i]->leaf=&triangles[i]; + bases[i]->aabb.pos=triangles[i].vertices[0]; + bases[i]->aabb.expand_to(triangles[i].vertices[1]); + bases[i]->aabb.expand_to(triangles[i].vertices[2]); + bases[i]->center=bases[i]->aabb.pos+bases[i]->aabb.size*0.5; + } + + bvh=_parse_bvh(bases.ptr(),bases.size(),1,max_depth); + ray_stack = memnew_arr(uint32_t,max_depth); + bvh_stack = memnew_arr(BVH*,max_depth); +} + +void BakedLightBaker::_octree_insert(const AABB& p_aabb,Octant *p_octant,Triangle* p_triangle, int p_depth) { + + if (p_octant->leaf) { + + if (p_aabb.has_point(p_triangle->vertices[0]) && p_aabb.has_point(p_triangle->vertices[1]) &&p_aabb.has_point(p_triangle->vertices[2])) { + //face is completely enclosed, add area + p_octant->surface_area+=Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).get_area(); + } else { + //not completely enclosed, will need to be clipped.. + Vector<Vector3> poly; + poly.push_back(p_triangle->vertices[0]); + poly.push_back(p_triangle->vertices[1]); + poly.push_back(p_triangle->vertices[2]); + + //clip + for(int i=0;i<3;i++) { + + //top plane + Plane p(0,0,0,0); + p.normal[i]=1.0; + p.d=p_aabb.pos[i]+p_aabb.size[i]; + poly=Geometry::clip_polygon(poly,p); + + //bottom plane + p.normal[i]=-1.0; + p.d=-p_aabb.pos[i]; + poly=Geometry::clip_polygon(poly,p); + } + //calculate area + for(int i=2;i<poly.size();i++) { + p_octant->surface_area+=Face3(poly[0],poly[i-1],poly[i]).get_area(); + } + } + + } else { + + + for(int i=0;i<8;i++) { + + AABB aabb=p_aabb; + aabb.size*=0.5; + if (i&1) + aabb.pos.x+=aabb.size.x; + if (i&2) + aabb.pos.y+=aabb.size.y; + if (i&4) + aabb.pos.z+=aabb.size.z; + + AABB fit_aabb=aabb; + //fit_aabb=fit_aabb.grow(bvh->aabb.size.x*0.0001); + + if (!Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb(fit_aabb)) + continue; + + if (!p_octant->children[i]) { + p_octant->children[i]=memnew(Octant); + if (p_depth==0) { + p_octant->children[i]->leaf=true; + p_octant->children[i]->light_accum[0]=0; + p_octant->children[i]->light_accum[1]=0; + p_octant->children[i]->light_accum[2]=0; + p_octant->children[i]->offset[0]=aabb.pos.x+aabb.size.x*0.5; + p_octant->children[i]->offset[1]=aabb.pos.y+aabb.size.y*0.5; + p_octant->children[i]->offset[2]=aabb.pos.z+aabb.size.z*0.5; + p_octant->children[i]->surface_area=0; + p_octant->children[i]->next_leaf=leaf_list; + leaf_list=p_octant->children[i]; + cell_count++; + } else { + + p_octant->children[i]->leaf=false; + for(int j=0;j<8;j++) { + p_octant->children[i]->children[j]=0; + } + } + } + + _octree_insert(aabb,p_octant->children[i],p_triangle,p_depth-1); + } + } +} + + +void BakedLightBaker::_make_octree() { + + AABB base = bvh->aabb; + float lal=base.get_longest_axis_size(); + //must be square because we want square blocks + base.size.x=lal; + base.size.y=lal; + base.size.z=lal; + base.grow_by(lal*0.001); //for precision + octree_aabb=base; + + cell_size=base.size.x; + for(int i=0;i<=octree_depth;i++) + cell_size/=2.0; + + octree = memnew( Octant ); + octree->leaf=false; + for(int i=0;i<8;i++) + octree->children[i]=NULL; + + for(int i=0;i<triangles.size();i++) { + + _octree_insert(octree_aabb,octree,&triangles[i],octree_depth-1); + } + +} + + +void BakedLightBaker::_plot_light(const Vector3& p_plot_pos,const AABB& p_plot_aabb, Octant *p_octant, const AABB& p_aabb,const Color& p_light) { + + + if (p_octant->leaf) { + + float r=cell_size*plot_size; + Vector3 center=p_aabb.pos+p_aabb.size*0.5; + float d = p_plot_pos.distance_to(center); + if (d>r) + return; //oh crap! outside radius + float intensity = 1.0 - (d/r)*(d/r); //not gauss but.. + p_octant->light_accum[0]+=p_light.r*intensity; + p_octant->light_accum[1]+=p_light.g*intensity; + p_octant->light_accum[2]+=p_light.b*intensity; + + } else { + + for(int i=0;i<8;i++) { + + if (!p_octant->children[i]) + continue; + + AABB aabb=p_aabb; + aabb.size*=0.5; + if (i&1) + aabb.pos.x+=aabb.size.x; + if (i&2) + aabb.pos.y+=aabb.size.y; + if (i&4) + aabb.pos.z+=aabb.size.z; + + + if (!aabb.intersects(p_plot_aabb)) + continue; + + _plot_light(p_plot_pos,p_plot_aabb,p_octant->children[i],aabb,p_light); + + } + + } +} + + +void BakedLightBaker::_throw_ray(const Vector3& p_begin, const Vector3& p_end,const Color& p_light,float *p_att_curve,float p_att_curve_len,int p_bounces) { + + + uint32_t* stack = ray_stack; + BVH **bstack = bvh_stack; + + enum { + TEST_AABB_BIT=0, + VISIT_LEFT_BIT=1, + VISIT_RIGHT_BIT=2, + VISIT_DONE_BIT=3, + + + }; + + Vector3 n = (p_end-p_begin).normalized(); + real_t d=1e10; + bool inters=false; + Vector3 r_normal; + Vector3 r_point; + + //for(int i=0;i<max_depth;i++) + // stack[i]=0; + + int level=0; + //AABB ray_aabb; + //ray_aabb.pos=p_begin; + //ray_aabb.expand_to(p_end); + + + const BVH *bvhptr = bvh; + + bstack[0]=bvh; + stack[0]=TEST_AABB_BIT; + + + while(true) { + + uint32_t mode = stack[level]; + const BVH &b = *bstack[level]; + bool done=false; + + switch(mode) { + case TEST_AABB_BIT: { + + if (b.leaf) { + + + Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]); + + + Vector3 res; + + if (f3.intersects_segment(p_begin,p_end,&res)) { + + + float nd = n.dot(res); + if (nd<d) { + + d=nd; + r_point=res; + r_normal=f3.get_plane().get_normal(); + inters=true; + } + + } + + stack[level]=VISIT_DONE_BIT; + } else { + + + bool valid = b.aabb.intersects_segment(p_begin,p_end); + // bool valid = b.aabb.intersects(ray_aabb); + + if (!valid) { + + stack[level]=VISIT_DONE_BIT; + + } else { + + stack[level]=VISIT_LEFT_BIT; + } + } + + } continue; + case VISIT_LEFT_BIT: { + + stack[level]=VISIT_RIGHT_BIT; + bstack[level+1]=b.children[0]; + stack[level+1]=TEST_AABB_BIT; + level++; + + } continue; + case VISIT_RIGHT_BIT: { + + stack[level]=VISIT_DONE_BIT; + bstack[level+1]=b.children[1]; + stack[level+1]=TEST_AABB_BIT; + level++; + } continue; + case VISIT_DONE_BIT: { + + if (level==0) { + done=true; + break; + } else + level--; + + } continue; + } + + + if (done) + break; + } + + + if (inters) { + + //print_line("collision!"); + if (n.dot(r_normal)>0) + r_normal=-r_normal; + + //ok... + Color diffuse_at_point(0.8,0.8,0.8); + Color specular_at_point(0.8,0.8,0.8); + + AABB aabb; + aabb.pos=r_point; + aabb.pos-=Vector3(1,1,1)*cell_size*plot_size; + aabb.size=Vector3(2,2,2)*cell_size*plot_size; + + _plot_light(r_point,aabb,octree,octree_aabb,p_light); + + } + +} + + + + + + +float BakedLightBaker::get_normalization() const { + + float nrg=0; + for(int i=0;i<directional_lights.size();i++) { + + const DirLight &dl=directional_lights[i]; + float total_area = dl.left.length()*2*dl.up.length()*2; + float cell_area = cell_size*cell_size;; + nrg+= dl.energy * (dl.rays_thrown * cell_area / total_area); + nrg*=5; + } + + return nrg; +} + +void BakedLightBaker::throw_rays(int p_amount) { + + + + for(int i=0;i<directional_lights.size();i++) { + + DirLight &dl=directional_lights[i]; + + float sr = Math::sqrt(p_amount); + float aspect = dl.up.length()/dl.left.length(); + + + for(int j=0;j<p_amount;j++) { + Vector3 from = dl.pos; + from+=dl.up*(Math::randf()*2.0-1.0); + from+=dl.left*(Math::randf()*2.0-1.0); + Vector3 to = from+dl.dir*dl.length; + Color col=dl.diffuse; + col.r*=dl.energy; + col.g*=dl.energy; + col.b*=dl.energy; + dl.rays_thrown++; + _throw_ray(from,to,col,NULL,0,max_bounces); + } + + + } +} + + + + + + + + + + + + + +void BakedLightBaker::bake(Node* p_node) { + + cell_count=0; + + _parse_geometry(p_node); + _fix_lights(); + _make_bvh(); + _make_octree(); + +} + + + + +void BakedLightEditor::_node_removed(Node *p_node) { + + if(p_node==node) { + node=NULL; + p_node->remove_child(preview); + preview->set_mesh(Ref<Mesh>()); + hide(); + } + +} + + + +void BakedLightEditor::_menu_option(int p_option) { + + + switch(p_option) { + + + case MENU_OPTION_BAKE: { + + ERR_FAIL_COND(!node); + preview->set_mesh(Ref<Mesh>()); + baker->base_inv=node->get_global_transform().affine_inverse(); + baker->bake(node); + baker->throw_rays(100000); + float norm = baker->get_normalization(); + float max_lum=0; + + print_line("CELLS: "+itos(baker->cell_count)); + DVector<Color> colors; + DVector<Vector3> vertices; + colors.resize(baker->cell_count*36); + vertices.resize(baker->cell_count*36); + + + { + DVector<Color>::Write cw=colors.write(); + DVector<Vector3>::Write vw=vertices.write(); + BakedLightBaker::Octant *oct = baker->leaf_list; + int vert_idx=0; + + while(oct) { + + Color color; + color.r=oct->light_accum[0]/norm; + color.g=oct->light_accum[1]/norm; + color.b=oct->light_accum[2]/norm; + float lum = color.get_v(); + if (lum>max_lum) + max_lum=lum; + + for (int i=0;i<6;i++) { + + + Vector3 face_points[4]; + for (int j=0;j<4;j++) { + + float v[3]; + v[0]=1.0; + v[1]=1-2*((j>>1)&1); + v[2]=v[1]*(1-2*(j&1)); + + for (int k=0;k<3;k++) { + + if (i<3) + face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); + else + face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); + } + } + + for(int j=0;j<4;j++) { + face_points[j]*=baker->cell_size; + face_points[j]+=Vector3(oct->offset[0],oct->offset[1],oct->offset[2]); + } + +#define ADD_VTX(m_idx) \ + vw[vert_idx]=face_points[m_idx]; \ + cw[vert_idx]=color; \ + vert_idx++; + + //tri 1 + ADD_VTX(0); + ADD_VTX(1); + ADD_VTX(2); + //tri 2 + ADD_VTX(2); + ADD_VTX(3); + ADD_VTX(0); + +#undef ADD_VTX + + } + + oct=oct->next_leaf; + } + + + } + + print_line("max lum: "+rtos(max_lum)); + Array a; + a.resize(Mesh::ARRAY_MAX); + a[Mesh::ARRAY_VERTEX]=vertices; + a[Mesh::ARRAY_COLOR]=colors; + + Ref<FixedMaterial> matcol = memnew( FixedMaterial ); + matcol->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true); + matcol->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + matcol->set_flag(FixedMaterial::FLAG_UNSHADED,true); + matcol->set_flag(FixedMaterial::FLAG_DOUBLE_SIDED,true); + matcol->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1)); + Ref<Mesh> m = memnew( Mesh ); + m->add_surface(Mesh::PRIMITIVE_TRIANGLES,a); + m->surface_set_material(0,matcol); + preview->set_mesh(m); + + + + + + } break; + case MENU_OPTION_CLEAR: { + + + + } break; + + } +} + + +void BakedLightEditor::edit(BakedLight *p_baked_light) { + + if (node==p_baked_light) + return; + if (node) { + node->remove_child(preview); + } + + node=p_baked_light; + + if (node) + node->add_child(preview); + +} + + + +void BakedLightEditor::_bind_methods() { + + ObjectTypeDB::bind_method("_menu_option",&BakedLightEditor::_menu_option); +} + +BakedLightEditor::BakedLightEditor() { + + + options = memnew( MenuButton ); + + options->set_text("BakedLight"); + options->get_popup()->add_item("Bake..",MENU_OPTION_BAKE); + options->get_popup()->add_item("Clear",MENU_OPTION_CLEAR); + options->get_popup()->connect("item_pressed", this,"_menu_option"); + + + err_dialog = memnew( AcceptDialog ); + add_child(err_dialog); + node=NULL; + baker = memnew( BakedLightBaker ); + preview = memnew( MeshInstance ); +} + +BakedLightEditor::~BakedLightEditor() { + + memdelete(baker); +} + +void BakedLightEditorPlugin::edit(Object *p_object) { + + baked_light_editor->edit(p_object->cast_to<BakedLight>()); +} + +bool BakedLightEditorPlugin::handles(Object *p_object) const { + + return p_object->is_type("BakedLight"); +} + +void BakedLightEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + baked_light_editor->show(); + baked_light_editor->options->show(); + } else { + + baked_light_editor->hide(); + baked_light_editor->options->show(); + baked_light_editor->edit(NULL); + if (baked_light_editor->node) { + baked_light_editor->node->remove_child(baked_light_editor->preview); + baked_light_editor->node=NULL; + } + } + +} + +BakedLightEditorPlugin::BakedLightEditorPlugin(EditorNode *p_node) { + + editor=p_node; + baked_light_editor = memnew( BakedLightEditor ); + editor->get_viewport()->add_child(baked_light_editor); + add_custom_control(CONTAINER_SPATIAL_EDITOR_MENU,baked_light_editor->options); + baked_light_editor->hide(); + baked_light_editor->options->hide(); +} + + +BakedLightEditorPlugin::~BakedLightEditorPlugin() +{ +} + + diff --git a/tools/editor/plugins/baked_light_editor_plugin.h b/tools/editor/plugins/baked_light_editor_plugin.h new file mode 100644 index 0000000000..698d3f825f --- /dev/null +++ b/tools/editor/plugins/baked_light_editor_plugin.h @@ -0,0 +1,70 @@ +#ifndef BAKED_LIGHT_EDITOR_PLUGIN_H +#define BAKED_LIGHT_EDITOR_PLUGIN_H + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/3d/baked_light.h" +#include "scene/gui/spin_box.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + + +class BakedLightBaker; +class MeshInstance; + +class BakedLightEditor : public Control { + + OBJ_TYPE(BakedLightEditor, Control ); + + + MeshInstance *preview; + BakedLightBaker *baker; + AcceptDialog *err_dialog; + + MenuButton * options; + BakedLight *node; + + enum Menu { + + MENU_OPTION_BAKE, + MENU_OPTION_CLEAR + }; + + void _menu_option(int); + +friend class BakedLightEditorPlugin; +protected: + void _node_removed(Node *p_node); + static void _bind_methods(); +public: + + void edit(BakedLight *p_baked_light); + BakedLightEditor(); + ~BakedLightEditor(); +}; + +class BakedLightEditorPlugin : public EditorPlugin { + + OBJ_TYPE( BakedLightEditorPlugin, EditorPlugin ); + + BakedLightEditor *baked_light_editor; + EditorNode *editor; + +public: + + virtual String get_name() const { return "BakedLight"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + BakedLightEditorPlugin(EditorNode *p_node); + ~BakedLightEditorPlugin(); + +}; + +#endif // MULTIMESH_EDITOR_PLUGIN_H + + diff --git a/tools/editor/plugins/sample_editor_plugin.cpp b/tools/editor/plugins/sample_editor_plugin.cpp index f55d6640c2..e3fad58a89 100644 --- a/tools/editor/plugins/sample_editor_plugin.cpp +++ b/tools/editor/plugins/sample_editor_plugin.cpp @@ -95,93 +95,98 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag if (len<1) return; - for(int i=0;i<w;i++) { - // i trust gcc will optimize this loop - float max[2]={-1e10,-1e10}; - float min[2]={1e10,1e10}; - int c=stereo?2:1; - int from = i*len/w; - int to = (i+1)*len/w; - if (to>=len) - to=len-1; - - if (_16) { - const int16_t*src =(const int16_t*)sdata; - - for(int j=0;j<c;j++) { - - for(int k=from;k<=to;k++) { - - float v = src[k*c+j]/32768.0; - if (v>max[j]) - max[j]=v; - if (v<min[j]) - min[j]=v; + if (p_sample->get_format()==Sample::FORMAT_IMA_ADPCM) { + + + } else { + for(int i=0;i<w;i++) { + // i trust gcc will optimize this loop + float max[2]={-1e10,-1e10}; + float min[2]={1e10,1e10}; + int c=stereo?2:1; + int from = i*len/w; + int to = (i+1)*len/w; + if (to>=len) + to=len-1; + + if (_16) { + const int16_t*src =(const int16_t*)sdata; + + for(int j=0;j<c;j++) { + + for(int k=from;k<=to;k++) { + + float v = src[k*c+j]/32768.0; + if (v>max[j]) + max[j]=v; + if (v<min[j]) + min[j]=v; + } + } + } else { - } - } else { + const int8_t*src =(const int8_t*)sdata; - const int8_t*src =(const int8_t*)sdata; + for(int j=0;j<c;j++) { - for(int j=0;j<c;j++) { + for(int k=from;k<=to;k++) { - for(int k=from;k<=to;k++) { + float v = src[k*c+j]/128.0; + if (v>max[j]) + max[j]=v; + if (v<min[j]) + min[j]=v; + } - float v = src[k*c+j]/128.0; - if (v>max[j]) - max[j]=v; - if (v<min[j]) - min[j]=v; } - } - } - if (!stereo) { - for(int j=0;j<h;j++) { - float v = (j/(float)h) * 2.0 - 1.0; - uint8_t* imgofs = &imgw[(j*w+i)*3]; - if (v>min[0] && v<max[0]) { - imgofs[0]=255; - imgofs[1]=150; - imgofs[2]=80; - } else { - imgofs[0]=0; - imgofs[1]=0; - imgofs[2]=0; + if (!stereo) { + for(int j=0;j<h;j++) { + float v = (j/(float)h) * 2.0 - 1.0; + uint8_t* imgofs = &imgw[(j*w+i)*3]; + if (v>min[0] && v<max[0]) { + imgofs[0]=255; + imgofs[1]=150; + imgofs[2]=80; + } else { + imgofs[0]=0; + imgofs[1]=0; + imgofs[2]=0; + } } - } - } else { - - for(int j=0;j<h;j++) { - - int half,ofs; - float v; - if (j<(h/2)) { - half=0; - ofs=0; - v = (j/(float)(h/2)) * 2.0 - 1.0; - } else { - half=1; - ofs=h/2; - v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0; + } else { + + for(int j=0;j<h;j++) { + + int half,ofs; + float v; + if (j<(h/2)) { + half=0; + ofs=0; + v = (j/(float)(h/2)) * 2.0 - 1.0; + } else { + half=1; + ofs=h/2; + v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0; + } + + uint8_t* imgofs = &imgw[(j*w+i)*3]; + if (v>min[half] && v<max[half]) { + imgofs[0]=255; + imgofs[1]=150; + imgofs[2]=80; + } else { + imgofs[0]=0; + imgofs[1]=0; + imgofs[2]=0; + } } - uint8_t* imgofs = &imgw[(j*w+i)*3]; - if (v>min[half] && v<max[half]) { - imgofs[0]=255; - imgofs[1]=150; - imgofs[2]=80; - } else { - imgofs[0]=0; - imgofs[1]=0; - imgofs[2]=0; - } } } - } imgdata = DVector<uint8_t>::Write(); diff --git a/tools/editor/plugins/sample_library_editor_plugin.cpp b/tools/editor/plugins/sample_library_editor_plugin.cpp index 86ac1671ae..84143dcd4b 100644 --- a/tools/editor/plugins/sample_library_editor_plugin.cpp +++ b/tools/editor/plugins/sample_library_editor_plugin.cpp @@ -262,7 +262,7 @@ void SampleLibraryEditor::_update_library() { ti->set_editable(2,false); ti->set_selectable(2,false); Ref<Sample> s = sample_library->get_sample(E->get()); - ti->set_text(2,String()+/*itos(s->get_length())+" frames ("+String::num(s->get_length()/(float)s->get_mix_rate(),2)+" s), "+*/(s->get_format()==Sample::FORMAT_PCM16?"16 Bits, ":"8 bits, ")+(s->is_stereo()?"Stereo":"Mono")); + ti->set_text(2,String()+/*itos(s->get_length())+" frames ("+String::num(s->get_length()/(float)s->get_mix_rate(),2)+" s), "+*/(s->get_format()==Sample::FORMAT_PCM16?"16 Bits, ":(s->get_format()==Sample::FORMAT_PCM8?"8 bits, ":"IMA-ADPCM,"))+(s->is_stereo()?"Stereo":"Mono")); ti->set_cell_mode(3,TreeItem::CELL_MODE_RANGE); ti->set_range_config(3,-60,24,0.01); |