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author | Mariano Javier Suligoy <marianognu.easyrpg@gmail.com> | 2015-07-25 22:05:45 -0300 |
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committer | Mariano Javier Suligoy <marianognu.easyrpg@gmail.com> | 2015-07-25 22:05:45 -0300 |
commit | add0105c4e89e586fb3d3a9646a9ffc747d2e881 (patch) | |
tree | dfa9ce644c0b391459afd1edd513daffb94edc3b /tools/editor/plugins | |
parent | 5ffd818fb195a6e9bea48ec03ad52a77080a8d25 (diff) |
Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r-- | tools/editor/plugins/shader_graph_editor_plugin.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 3ab536ab6e..370688d6f5 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -2162,6 +2162,9 @@ void ShaderGraphView::_notification(int p_what) { void ShaderGraphView::add_node(int p_type, const Vector2 &location) { + if ((p_type==ShaderGraph::NODE_INPUT||p_type==ShaderGraph::NODE_INPUT) && graph->node_count(type, p_type)>0) + return; + List<int> existing; graph->get_node_list(type,&existing); existing.sort(); |