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authorJuan Linietsky <reduzio@gmail.com>2015-03-02 00:54:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-02 00:54:43 -0300
commita1f715a4da71fbc2b7d6fad68624bf8b22c6da17 (patch)
tree5cd305c8f8858504f0b5efb804b2c291b1dc5089 /tools/editor/plugins
parent0e732637d07d908daf64526f222e71fea402f3db (diff)
support for 2D shadow casters
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r--tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp1
-rw-r--r--tools/editor/plugins/light_occluder_2d_editor_plugin.cpp500
-rw-r--r--tools/editor/plugins/light_occluder_2d_editor_plugin.h87
3 files changed, 588 insertions, 0 deletions
diff --git a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index ed228e9a1c..dab6df9a39 100644
--- a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -4,6 +4,7 @@
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
+
void CollisionPolygon2DEditor::_notification(int p_what) {
switch(p_what) {
diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp b/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..c1fb81b66a
--- /dev/null
+++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -0,0 +1,500 @@
+#include "light_occluder_2d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "os/file_access.h"
+#include "tools/editor/editor_settings.h"
+
+void LightOccluder2DEditor::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_READY: {
+
+ button_create->set_icon( get_icon("Edit","EditorIcons"));
+ button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
+ button_edit->set_pressed(true);
+ get_tree()->connect("node_removed",this,"_node_removed");
+ create_poly->connect("confirmed",this,"_create_poly");
+
+ } break;
+ case NOTIFICATION_FIXED_PROCESS: {
+
+
+ } break;
+ }
+
+}
+void LightOccluder2DEditor::_node_removed(Node *p_node) {
+
+ if(p_node==node) {
+ node=NULL;
+ hide();
+ canvas_item_editor->get_viewport_control()->update();
+ }
+
+}
+
+
+Vector2 LightOccluder2DEditor::snap_point(const Vector2& p_point) const {
+
+ if (canvas_item_editor->is_snap_active()) {
+
+ return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
+
+ } else {
+ return p_point;
+ }
+}
+
+void LightOccluder2DEditor::_menu_option(int p_option) {
+
+ switch(p_option) {
+
+ case MODE_CREATE: {
+
+ mode=MODE_CREATE;
+ button_create->set_pressed(true);
+ button_edit->set_pressed(false);
+ } break;
+ case MODE_EDIT: {
+
+ mode=MODE_EDIT;
+ button_create->set_pressed(false);
+ button_edit->set_pressed(true);
+ } break;
+
+ }
+}
+
+void LightOccluder2DEditor::_wip_close(bool p_closed) {
+
+ undo_redo->create_action("Create Poly");
+ undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",node->get_occluder_polygon()->get_polygon());
+ undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",wip);
+ undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_closed",node->get_occluder_polygon()->is_closed());
+ undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_closed",p_closed);
+
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+ wip.clear();
+ wip_active=false;
+ mode=MODE_EDIT;
+ button_edit->set_pressed(true);
+ button_create->set_pressed(false);
+ edited_point=-1;
+}
+
+bool LightOccluder2DEditor::forward_input_event(const InputEvent& p_event) {
+
+
+ if (!node)
+ return false;
+
+ if (node->get_occluder_polygon().is_null()) {
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+ create_poly->set_text("No OccluderPolygon2D resource on this node.\nCreate and assign one?");
+ create_poly->popup_centered_minsize();
+ }
+ return false;
+ }
+ switch(p_event.type) {
+
+ case InputEvent::MOUSE_BUTTON: {
+
+ const InputEventMouseButton &mb=p_event.mouse_button;
+
+ Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+
+ Vector2 gpoint = Point2(mb.x,mb.y);
+ Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
+ cpoint=snap_point(cpoint);
+ cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
+
+ Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon());
+
+ //first check if a point is to be added (segment split)
+ real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+
+ switch(mode) {
+
+
+ case MODE_CREATE: {
+
+ if (mb.button_index==BUTTON_LEFT && mb.pressed) {
+
+
+ if (!wip_active) {
+
+ wip.clear();
+ wip.push_back( cpoint );
+ wip_active=true;
+ edited_point_pos=cpoint;
+ canvas_item_editor->get_viewport_control()->update();
+ edited_point=1;
+ return true;
+ } else {
+
+
+ if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
+ //wip closed
+ _wip_close(true);
+
+ return true;
+ } else if (wip.size()>1 && xform.xform(wip[wip.size()-1]).distance_to(gpoint)<grab_treshold) {
+ //wip closed
+ _wip_close(false);
+ return true;
+
+ } else {
+
+ wip.push_back( cpoint );
+ edited_point=wip.size();
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+
+ //add wip point
+ }
+ }
+ } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
+ _wip_close(true);
+ }
+
+
+
+ } break;
+
+ case MODE_EDIT: {
+
+ if (mb.button_index==BUTTON_LEFT) {
+ if (mb.pressed) {
+
+ if (mb.mod.control) {
+
+
+ if (poly.size() < 3) {
+
+ undo_redo->create_action("Edit Poly");
+ undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
+ poly.push_back(cpoint);
+ undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+ return true;
+ }
+
+ //search edges
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+ for(int i=0;i<poly.size();i++) {
+
+ Vector2 points[2] ={ xform.xform(poly[i]),
+ xform.xform(poly[(i+1)%poly.size()]) };
+
+ Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
+ if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
+ continue; //not valid to reuse point
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_pos=cp;
+ closest_idx=i;
+ }
+
+
+ }
+
+ if (closest_idx>=0) {
+
+ pre_move_edit=poly;
+ poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
+ edited_point=closest_idx+1;
+ edited_point_pos=xform.affine_inverse().xform(closest_pos);
+ node->get_occluder_polygon()->set_polygon(Variant(poly));
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+ }
+ } else {
+
+ //look for points to move
+
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+ for(int i=0;i<poly.size();i++) {
+
+ Vector2 cp =xform.xform(poly[i]);
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_pos=cp;
+ closest_idx=i;
+ }
+
+ }
+
+ if (closest_idx>=0) {
+
+ pre_move_edit=poly;
+ edited_point=closest_idx;
+ edited_point_pos=xform.affine_inverse().xform(closest_pos);
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+ }
+ }
+ } else {
+
+ if (edited_point!=-1) {
+
+ //apply
+
+ ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
+ poly[edited_point]=edited_point_pos;
+ undo_redo->create_action("Edit Poly");
+ undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
+ undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",pre_move_edit);
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+
+ edited_point=-1;
+ return true;
+ }
+ }
+ } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
+
+
+
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+ for(int i=0;i<poly.size();i++) {
+
+ Vector2 cp =xform.xform(poly[i]);
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_pos=cp;
+ closest_idx=i;
+ }
+
+ }
+
+ if (closest_idx>=0) {
+
+
+ undo_redo->create_action("Edit Poly (Remove Point)");
+ undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
+ poly.remove(closest_idx);
+ undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+ return true;
+ }
+
+ }
+
+
+
+ } break;
+ }
+
+
+
+ } break;
+ case InputEvent::MOUSE_MOTION: {
+
+ const InputEventMouseMotion &mm=p_event.mouse_motion;
+
+ if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
+
+ Vector2 gpoint = Point2(mm.x,mm.y);
+ Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
+ cpoint=snap_point(cpoint);
+ edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
+
+ canvas_item_editor->get_viewport_control()->update();
+
+ }
+
+ } break;
+ }
+
+ return false;
+}
+void LightOccluder2DEditor::_canvas_draw() {
+
+ if (!node || !node->get_occluder_polygon().is_valid())
+ return;
+
+ Control *vpc = canvas_item_editor->get_viewport_control();
+
+ Vector<Vector2> poly;
+
+ if (wip_active)
+ poly=wip;
+ else
+ poly=Variant(node->get_occluder_polygon()->get_polygon());
+
+
+ Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+ Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
+
+ int len = poly.size();
+
+ for(int i=0;i<poly.size();i++) {
+
+
+ Vector2 p,p2;
+ p = i==edited_point ? edited_point_pos : poly[i];
+ if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
+ p2=edited_point_pos;
+ else
+ p2 = poly[(i+1)%poly.size()];
+
+ Vector2 point = xform.xform(p);
+ Vector2 next_point = xform.xform(p2);
+
+ Color col=Color(1,0.3,0.1,0.8);
+
+ if (i==poly.size()-1 && (!node->get_occluder_polygon()->is_closed() || wip_active)) {
+
+ } else {
+ vpc->draw_line(point,next_point,col,2);
+ }
+ vpc->draw_texture(handle,point-handle->get_size()*0.5);
+ }
+}
+
+
+
+void LightOccluder2DEditor::edit(Node *p_collision_polygon) {
+
+ if (!canvas_item_editor) {
+ canvas_item_editor=CanvasItemEditor::get_singleton();
+ }
+
+ if (p_collision_polygon) {
+
+ node=p_collision_polygon->cast_to<LightOccluder2D>();
+ if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+ canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
+ wip.clear();
+ wip_active=false;
+ edited_point=-1;
+
+ } else {
+ node=NULL;
+
+ if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+ canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
+
+ }
+
+}
+
+void LightOccluder2DEditor::_create_poly() {
+
+ undo_redo->create_action("Create Occluder Polygon");
+ undo_redo->add_do_method(node,"set_occluder_polygon",Ref<OccluderPolygon2D>(memnew( OccluderPolygon2D)));
+ undo_redo->add_undo_method(node,"set_occluder_polygon",Variant(REF()));
+ undo_redo->commit_action();
+}
+
+void LightOccluder2DEditor::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_menu_option"),&LightOccluder2DEditor::_menu_option);
+ ObjectTypeDB::bind_method(_MD("_canvas_draw"),&LightOccluder2DEditor::_canvas_draw);
+ ObjectTypeDB::bind_method(_MD("_node_removed"),&LightOccluder2DEditor::_node_removed);
+ ObjectTypeDB::bind_method(_MD("_create_poly"),&LightOccluder2DEditor::_create_poly);
+
+}
+
+
+LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) {
+
+ canvas_item_editor=NULL;
+ editor=p_editor;
+ undo_redo = editor->get_undo_redo();
+
+ add_child( memnew( VSeparator ));
+ button_create = memnew( ToolButton );
+ add_child(button_create);
+ button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
+ button_create->set_toggle_mode(true);
+ button_create->set_tooltip("Create a new polygon from scratch");
+
+ button_edit = memnew( ToolButton );
+ add_child(button_edit);
+ button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
+ button_edit->set_toggle_mode(true);
+ button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.");
+
+ create_poly = memnew( ConfirmationDialog );
+ add_child(create_poly);
+ create_poly->get_ok()->set_text("Create");
+
+
+ //add_constant_override("separation",0);
+
+#if 0
+ options = memnew( MenuButton );
+ add_child(options);
+ options->set_area_as_parent_rect();
+ options->set_text("Polygon");
+ //options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
+ options->get_popup()->connect("item_pressed", this,"_menu_option");
+#endif
+
+ mode = MODE_EDIT;
+ wip_active=false;
+
+}
+
+
+void LightOccluder2DEditorPlugin::edit(Object *p_object) {
+
+ collision_polygon_editor->edit(p_object->cast_to<Node>());
+}
+
+bool LightOccluder2DEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_type("LightOccluder2D");
+}
+
+void LightOccluder2DEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ collision_polygon_editor->show();
+ } else {
+
+ collision_polygon_editor->hide();
+ collision_polygon_editor->edit(NULL);
+ }
+
+}
+
+LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ collision_polygon_editor = memnew( LightOccluder2DEditor(p_node) );
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
+
+ collision_polygon_editor->hide();
+
+
+
+}
+
+
+LightOccluder2DEditorPlugin::~LightOccluder2DEditorPlugin()
+{
+}
+
diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.h b/tools/editor/plugins/light_occluder_2d_editor_plugin.h
new file mode 100644
index 0000000000..5fb5631d05
--- /dev/null
+++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -0,0 +1,87 @@
+#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
+#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
+
+
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+#include "scene/2d/light_occluder_2d.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/button_group.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class CanvasItemEditor;
+
+class LightOccluder2DEditor : public HBoxContainer {
+
+ OBJ_TYPE(LightOccluder2DEditor, HBoxContainer );
+
+ UndoRedo *undo_redo;
+ enum Mode {
+
+ MODE_CREATE,
+ MODE_EDIT,
+
+ };
+
+ Mode mode;
+
+ ToolButton *button_create;
+ ToolButton *button_edit;
+
+ CanvasItemEditor *canvas_item_editor;
+ EditorNode *editor;
+ Panel *panel;
+ LightOccluder2D *node;
+ MenuButton *options;
+
+ int edited_point;
+ Vector2 edited_point_pos;
+ Vector<Vector2> pre_move_edit;
+ Vector<Vector2> wip;
+ bool wip_active;
+
+ ConfirmationDialog *create_poly;
+
+ void _wip_close(bool p_closed);
+ void _canvas_draw();
+ void _menu_option(int p_option);
+ void _create_poly();
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+public:
+
+ Vector2 snap_point(const Vector2& p_point) const;
+ bool forward_input_event(const InputEvent& p_event);
+ void edit(Node *p_collision_polygon);
+ LightOccluder2DEditor(EditorNode *p_editor);
+};
+
+class LightOccluder2DEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( LightOccluder2DEditorPlugin, EditorPlugin );
+
+ LightOccluder2DEditor *collision_polygon_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+
+ virtual String get_name() const { return "LightOccluder2D"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ LightOccluder2DEditorPlugin(EditorNode *p_node);
+ ~LightOccluder2DEditorPlugin();
+
+};
+
+#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H