diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:18:40 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:19:11 -0300 |
commit | 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch) | |
tree | a3e932282cdafdd13c4f02bdf21f72f9846adcbe /tools/editor/plugins | |
parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) |
Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r-- | tools/editor/plugins/mesh_editor_plugin.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp index c4f44f6082..ecf17fec19 100644 --- a/tools/editor/plugins/mesh_editor_plugin.cpp +++ b/tools/editor/plugins/mesh_editor_plugin.cpp @@ -71,6 +71,22 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) { rot_x=0; rot_y=0; _update_rotation(); + + AABB aabb= mesh->get_aabb(); + Vector3 ofs = aabb.pos + aabb.size*0.5; + aabb.pos-=ofs; + float m = MAX(aabb.size.x,aabb.size.y)*0.5; + if (m!=0) { + m=1.0/m; + m*=0.5; + //print_line("scale: "+rtos(m)); + Transform xform; + xform.basis.scale(Vector3(m,m,m)); + xform.origin=-xform.basis.xform(ofs); //-ofs*m; + xform.origin.z-=aabb.size.z*2; + mesh_instance->set_transform(xform); + } + } } |