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authorJuan Linietsky <reduzio@gmail.com>2016-05-27 14:18:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /tools/editor/plugins
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r--tools/editor/plugins/mesh_editor_plugin.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp
index c4f44f6082..ecf17fec19 100644
--- a/tools/editor/plugins/mesh_editor_plugin.cpp
+++ b/tools/editor/plugins/mesh_editor_plugin.cpp
@@ -71,6 +71,22 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
rot_x=0;
rot_y=0;
_update_rotation();
+
+ AABB aabb= mesh->get_aabb();
+ Vector3 ofs = aabb.pos + aabb.size*0.5;
+ aabb.pos-=ofs;
+ float m = MAX(aabb.size.x,aabb.size.y)*0.5;
+ if (m!=0) {
+ m=1.0/m;
+ m*=0.5;
+ //print_line("scale: "+rtos(m));
+ Transform xform;
+ xform.basis.scale(Vector3(m,m,m));
+ xform.origin=-xform.basis.xform(ofs); //-ofs*m;
+ xform.origin.z-=aabb.size.z*2;
+ mesh_instance->set_transform(xform);
+ }
+
}
}