diff options
author | Ferenc Arn <tagcup@yahoo.com> | 2017-01-05 11:31:39 -0600 |
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committer | Ferenc Arn <tagcup@yahoo.com> | 2017-01-08 10:36:14 -0600 |
commit | 6b1252cdfa5988b77917518bc291a0cc34e5066e (patch) | |
tree | 05e0b10a1b80fcb97bbcaec8c6aca276a2502f49 /tools/editor/plugins | |
parent | 76c2e8583e70e8c976a306e77a40e8e7226aa249 (diff) |
Fix the order in which additional transformations are applied in Matrix3 and Transform.
This is a part of the breaking changes proposed in PR #6865, solving the issue regarding the order of affine transformations described in #2565. This PR also fixes the affected code within Godot codebase. Includes improvements to documentation too.
Another change is, Matrix3::get_scale() will now return negative scaling when the determinant of the matrix is negative. The rationale behind this is simple: when performing a polar decomposition on a basis matrix M = R.S, we have to ensure that the determinant of R is +1, such that it is a proper rotation matrix (with no reflections) which can be represented by Euler angles or a quaternion.
Also replaced the few instances of float with real_t in Matrix3 and Transform.
Furthermore, this PR fixes an issue introduced due to the API breakage in #6865. Namely Matrix3::get_euler() now only works with proper rotation matrices. As a result, the code that wants to get the rotation portion of a transform needs to use Matrix3::get_rotation() introduced in this commit, which complements Matrix3::get_scaled(), providing both parts of the polar decomposition.
Finally, it is now possible to construct a rotation matrix from Euler angles using the new constructor Matrix3::Matrix3(const Vector3 &p_euler).
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r-- | tools/editor/plugins/multimesh_editor_plugin.cpp | 5 | ||||
-rw-r--r-- | tools/editor/plugins/spatial_editor_plugin.cpp | 25 |
2 files changed, 10 insertions, 20 deletions
diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp index 9b19542268..4e9c4ebf9d 100644 --- a/tools/editor/plugins/multimesh_editor_plugin.cpp +++ b/tools/editor/plugins/multimesh_editor_plugin.cpp @@ -238,9 +238,10 @@ void MultiMeshEditor::_populate() { Matrix3 post_xform; - post_xform.rotate(xform.basis.get_axis(0),-Math::random(-_tilt_random,_tilt_random)*Math_PI); - post_xform.rotate(xform.basis.get_axis(2),-Math::random(-_tilt_random,_tilt_random)*Math_PI); post_xform.rotate(xform.basis.get_axis(1),-Math::random(-_rotate_random,_rotate_random)*Math_PI); + post_xform.rotate(xform.basis.get_axis(2),-Math::random(-_tilt_random,_tilt_random)*Math_PI); + post_xform.rotate(xform.basis.get_axis(0),-Math::random(-_tilt_random,_tilt_random)*Math_PI); + xform.basis = post_xform * xform.basis; //xform.basis.orthonormalize(); diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index a577e97843..b6627d72bf 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -61,8 +61,8 @@ void SpatialEditorViewport::_update_camera() { Transform camera_transform; camera_transform.translate(cursor.pos); - camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); + camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); if (orthogonal) camera_transform.translate(0, 0, 4096); @@ -474,8 +474,8 @@ Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3& p_pos) { Transform camera_transform; camera_transform.translate( cursor.pos ); - camera_transform.basis.rotate(Vector3(0,1,0),-cursor.y_rot); camera_transform.basis.rotate(Vector3(1,0,0),-cursor.x_rot); + camera_transform.basis.rotate(Vector3(0,1,0),-cursor.y_rot); camera_transform.translate(0,0,cursor.distance); return camera_transform.xform(Vector3( ((p_pos.x/get_size().width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/get_size().height))*2.0-1.0)*screen_h,-get_znear())); @@ -1502,7 +1502,7 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) { Transform original=se->original; Transform base=Transform( Matrix3(), _edit.center); - Transform t=base * (r * (base.inverse() * original)); + Transform t=base * r * base.inverse() * original; sp->set_global_transform(t); } @@ -1591,8 +1591,8 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) { Transform camera_transform; camera_transform.translate(cursor.pos); - camera_transform.basis.rotate(Vector3(0,1,0),-cursor.y_rot); camera_transform.basis.rotate(Vector3(1,0,0),-cursor.x_rot); + camera_transform.basis.rotate(Vector3(0,1,0),-cursor.y_rot); Vector3 translation(-m.relative_x*pan_speed,m.relative_y*pan_speed,0); translation*=cursor.distance/DISTANCE_DEFAULT; camera_transform.translate(translation); @@ -2803,21 +2803,10 @@ void SpatialEditor::_xform_dialog_action() { rotate[i]=Math::deg2rad(xform_rotate[i]->get_text().to_double()); scale[i]=xform_scale[i]->get_text().to_double(); } - + + t.basis.scale(scale); + t.basis.rotate(rotate); t.origin=translate; - for(int i=0;i<3;i++) { - if (!rotate[i]) - continue; - Vector3 axis; - axis[i]=1.0; - t.basis.rotate(axis,rotate[i]); // BUG(?): Angle not flipped; please check during the review of PR #6865. - } - - for(int i=0;i<3;i++) { - if (scale[i]==1) - continue; - t.basis.set_axis(i,t.basis.get_axis(i)*scale[i]); - } undo_redo->create_action(TTR("XForm Dialog")); |