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authorGeorge Marques <george@gmarqu.es>2016-09-07 23:53:46 -0300
committerGitHub <noreply@github.com>2016-09-07 23:53:46 -0300
commit6aedff796850f6d4b38f4febc7421ee5cd202944 (patch)
tree260a1b420052c1c8539c3d1a7e57662f1e9ea58c /tools/editor/plugins
parentc73bef156276ed7168c0559bc8cbf4560848ec94 (diff)
parent17c5fc59559eec0524948a1e060206efee4c4ca7 (diff)
Merge pull request #6418 from RandomShaper/canvas-show-hide-bones
Add show bones checkable menu item
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.cpp141
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.h3
2 files changed, 87 insertions, 57 deletions
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp
index 57707ffa72..3468f42a6c 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -290,6 +290,7 @@ Dictionary CanvasItemEditor::get_state() const {
state["snap_rotation"]=snap_rotation;
state["snap_relative"]=snap_relative;
state["snap_pixel"]=snap_pixel;
+ state["skeleton_show_bones"]=skeleton_show_bones;
return state;
}
void CanvasItemEditor::set_state(const Dictionary& p_state){
@@ -351,6 +352,12 @@ void CanvasItemEditor::set_state(const Dictionary& p_state){
int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
edit_menu->get_popup()->set_item_checked(idx,snap_pixel);
}
+
+ if (state.has("skeleton_show_bones")) {
+ skeleton_show_bones=state["skeleton_show_bones"];
+ int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES);
+ skeleton_menu->set_item_checked(idx,skeleton_show_bones);
+ }
}
@@ -2083,76 +2090,78 @@ void CanvasItemEditor::_viewport_draw() {
}
- int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width");
- Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color");
+ if (skeleton_show_bones) {
+ int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width");
+ Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color");
- for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) {
+ for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) {
- E->get().from=Vector2();
- E->get().to=Vector2();
+ E->get().from=Vector2();
+ E->get().to=Vector2();
- Object *obj = ObjectDB::get_instance(E->get().bone);
- if (!obj)
- continue;
+ Object *obj = ObjectDB::get_instance(E->get().bone);
+ if (!obj)
+ continue;
- Node2D* n2d = obj->cast_to<Node2D>();
- if (!n2d)
- continue;
+ Node2D* n2d = obj->cast_to<Node2D>();
+ if (!n2d)
+ continue;
- if (!n2d->get_parent())
- continue;
+ if (!n2d->get_parent())
+ continue;
- CanvasItem *pi = n2d->get_parent_item();
+ CanvasItem *pi = n2d->get_parent_item();
- Node2D* pn2d=n2d->get_parent()->cast_to<Node2D>();
+ Node2D* pn2d=n2d->get_parent()->cast_to<Node2D>();
- if (!pn2d)
- continue;
+ if (!pn2d)
+ continue;
- Vector2 from = transform.xform(pn2d->get_global_pos());
- Vector2 to = transform.xform(n2d->get_global_pos());
+ Vector2 from = transform.xform(pn2d->get_global_pos());
+ Vector2 to = transform.xform(n2d->get_global_pos());
- E->get().from=from;
- E->get().to=to;
+ E->get().from=from;
+ E->get().to=to;
- Vector2 rel = to-from;
- Vector2 relt = rel.tangent().normalized()*bone_width;
+ Vector2 rel = to-from;
+ Vector2 relt = rel.tangent().normalized()*bone_width;
- Vector<Vector2> bone_shape;
- bone_shape.push_back(from);
- bone_shape.push_back(from+rel*0.2+relt);
- bone_shape.push_back(to);
- bone_shape.push_back(from+rel*0.2-relt);
- Vector<Color> colors;
- if (pi->has_meta("_edit_ik_")) {
+ Vector<Vector2> bone_shape;
+ bone_shape.push_back(from);
+ bone_shape.push_back(from+rel*0.2+relt);
+ bone_shape.push_back(to);
+ bone_shape.push_back(from+rel*0.2-relt);
+ Vector<Color> colors;
+ if (pi->has_meta("_edit_ik_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- }
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
- VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector<Vector2>(),RID());
+ VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector<Vector2>(),RID());
- if (editor_selection->is_selected(pi)) {
- for(int i=0;i<bone_shape.size();i++) {
+ if (editor_selection->is_selected(pi)) {
+ for(int i=0;i<bone_shape.size();i++) {
- VisualServer::get_singleton()->canvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2);
+ VisualServer::get_singleton()->canvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2);
+ }
}
- }
+ }
}
}
@@ -2536,6 +2545,12 @@ void CanvasItemEditor::_popup_callback(int p_op) {
((SnapDialog *)snap_dialog)->set_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step);
snap_dialog->popup_centered(Size2(220,160));
} break;
+ case SKELETON_SHOW_BONES: {
+ skeleton_show_bones = !skeleton_show_bones;
+ int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES);
+ skeleton_menu->set_item_checked(idx,skeleton_show_bones);
+ viewport->update();
+ } break;
case ZOOM_IN: {
if (zoom>MAX_ZOOM)
return;
@@ -2999,6 +3014,8 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
n2d->set_meta("_edit_bone_",true);
+ if (!skeleton_show_bones)
+ skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES));
}
viewport->update();
@@ -3017,6 +3034,8 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
n2d->set_meta("_edit_bone_",Variant());
+ if (!skeleton_show_bones)
+ skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES));
}
viewport->update();
@@ -3036,6 +3055,8 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
canvas_item->set_meta("_edit_ik_",true);
+ if (!skeleton_show_bones)
+ skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES));
}
@@ -3055,6 +3076,8 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
n2d->set_meta("_edit_ik_",Variant());
+ if (!skeleton_show_bones)
+ skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES));
}
viewport->update();
@@ -3401,15 +3424,17 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/expand_to_parent", TTR("Expand to Parent"), KEY_MASK_CMD | KEY_P), EXPAND_TO_PARENT);
p->add_separator();
p->add_submenu_item(TTR("Skeleton.."),"skeleton");
- PopupMenu *p2 = memnew(PopupMenu);
- p->add_child(p2);
- p2->set_name("skeleton");
- p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bones"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B ),SKELETON_MAKE_BONES);
- p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Bones")), SKELETON_CLEAR_BONES);
- p2->add_separator();
- p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN);
- p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN);
- p2->connect("item_pressed", this,"_popup_callback");
+ skeleton_menu = memnew(PopupMenu);
+ p->add_child(skeleton_menu);
+ skeleton_menu->set_name("skeleton");
+ skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bones"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B ),SKELETON_MAKE_BONES);
+ skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Bones")), SKELETON_CLEAR_BONES);
+ skeleton_menu->add_separator();
+ skeleton_menu->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
+ skeleton_menu->add_separator();
+ skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN);
+ skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN);
+ skeleton_menu->connect("item_pressed", this,"_popup_callback");
/*
@@ -3535,6 +3560,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_show_grid=false;
snap_rotation=false;
snap_pixel=false;
+ skeleton_show_bones=true;
+ skeleton_menu->set_item_checked(skeleton_menu->get_item_index(SKELETON_SHOW_BONES),true);
updating_value_dialog=false;
box_selecting=false;
//zoom=0.5;
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h
index ea582f6fa7..9f4bc46eb4 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.h
+++ b/tools/editor/plugins/canvas_item_editor_plugin.h
@@ -124,6 +124,7 @@ class CanvasItemEditor : public VBoxContainer {
VIEW_FRAME_TO_SELECTION,
SKELETON_MAKE_BONES,
SKELETON_CLEAR_BONES,
+ SKELETON_SHOW_BONES,
SKELETON_SET_IK_CHAIN,
SKELETON_CLEAR_IK_CHAIN
@@ -175,6 +176,7 @@ class CanvasItemEditor : public VBoxContainer {
bool snap_rotation;
bool snap_relative;
bool snap_pixel;
+ bool skeleton_show_bones;
bool box_selecting;
Point2 box_selecting_to;
bool key_pos;
@@ -256,6 +258,7 @@ class CanvasItemEditor : public VBoxContainer {
ToolButton *ungroup_button;
MenuButton *edit_menu;
+ PopupMenu *skeleton_menu;
MenuButton *view_menu;
HBoxContainer *animation_hb;
MenuButton *animation_menu;