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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-13 10:45:50 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-13 10:45:50 -0300 |
commit | 04c749a1f034c0b2256fdca0ca2675f696b490e8 (patch) | |
tree | c908a64edf3f61bba725051c8f60c6a108acbb84 /tools/editor/plugins/shader_editor_plugin.cpp | |
parent | a2903fc51d1d20eba4dc451bdacbe477d6670163 (diff) |
New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
Diffstat (limited to 'tools/editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index 17b10ecd70..a42158c7b0 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -527,7 +527,7 @@ void ShaderEditorPlugin::make_visible(bool p_visible) { } else { button->hide(); - if (shader_editor->is_visible()) + if (shader_editor->is_visible_in_tree()) editor->hide_bottom_panel(); shader_editor->apply_shaders(); |