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authorJuan Linietsky <reduzio@gmail.com>2014-09-22 00:50:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-22 00:50:48 -0300
commit048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d (patch)
treeddd39a348b41cfe3927075a8c6b11aa692511518 /tools/editor/plugins/script_editor_plugin.cpp
parentf195bf673fa8f282d2508e20ca6f08260c4e1fe7 (diff)
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
Diffstat (limited to 'tools/editor/plugins/script_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 209434440d..1c87dd0810 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -188,7 +188,9 @@ void ScriptTextEditor::apply_code() {
if (script.is_null())
return;
+ print_line("applying code");
script->set_source_code(get_text_edit()->get_text());
+ script->update_exports();
}
Ref<Script> ScriptTextEditor::get_edited_script() const {
@@ -362,7 +364,8 @@ void ScriptTextEditor::_validate_script() {
line=-1;
if (!script->is_tool()) {
script->set_source_code(text);
- script->reload(); //will update all the variables in property editors
+ script->update_exports();
+ //script->reload(); //will update all the variables in property editors
}
functions.clear();