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authorJuan Linietsky <reduzio@gmail.com>2015-08-29 17:16:11 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-08-29 17:16:11 -0300
commitb4acd18f3245d0e8c928b1f275847473de8a2270 (patch)
tree9482832b4e718154cf6c8f9f0a8d214f7c215e92 /tools/editor/plugins/multimesh_editor_plugin.cpp
parent1fecba6b5bca276054a26562402cc329ce3dff5b (diff)
-display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
Diffstat (limited to 'tools/editor/plugins/multimesh_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/multimesh_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp
index 0df906117e..3c88b1d3a8 100644
--- a/tools/editor/plugins/multimesh_editor_plugin.cpp
+++ b/tools/editor/plugins/multimesh_editor_plugin.cpp
@@ -330,6 +330,8 @@ MultiMeshEditor::MultiMeshEditor() {
options->set_area_as_parent_rect();
options->set_text("MultiMesh");
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MultiMeshInstance","EditorIcons"));
+
options->get_popup()->add_item("Populate Surface");
options->get_popup()->connect("item_pressed", this,"_menu_option");