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authorFerenc Arn <tagcup@yahoo.com>2017-01-14 14:35:39 -0600
committerFerenc Arn <tagcup@yahoo.com>2017-01-16 13:36:33 -0600
commit6f4f9aa6ded6da027c84cc466c767334dc3d3362 (patch)
tree4d45d7e600a069d7feb2a2dae3a70d6b9ddbf884 /tools/editor/plugins/multimesh_editor_plugin.cpp
parentd13f2f9e25e380496e706b59720cd85eed299ca2 (diff)
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
Diffstat (limited to 'tools/editor/plugins/multimesh_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/multimesh_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp
index 80765be6c0..6259ddf473 100644
--- a/tools/editor/plugins/multimesh_editor_plugin.cpp
+++ b/tools/editor/plugins/multimesh_editor_plugin.cpp
@@ -216,7 +216,7 @@ void MultiMeshEditor::_populate() {
for(int i=0;i<instance_count;i++) {
- float areapos = Math::random(0,area_accum);
+ float areapos = Math::random(0.0f,area_accum);
Map<float,int>::Element *E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND(!E)