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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /tools/editor/plugins/mesh_editor_plugin.cpp
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'tools/editor/plugins/mesh_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/mesh_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp
index b70cbad25f..cd7860bcab 100644
--- a/tools/editor/plugins/mesh_editor_plugin.cpp
+++ b/tools/editor/plugins/mesh_editor_plugin.cpp
@@ -28,6 +28,7 @@
/*************************************************************************/
#include "mesh_editor_plugin.h"
+#if 0
void MeshEditor::_input_event(InputEvent p_event) {
@@ -241,3 +242,4 @@ MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
MeshEditorPlugin::~MeshEditorPlugin()
{
}
+#endif