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authorJuan Linietsky <reduzio@gmail.com>2014-09-02 23:13:40 -0300
committerDana Olson <dana@shineuponthee.com>2014-09-15 17:43:28 -0400
commit247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (patch)
tree2487f84d19ea60c4140c085164219a893a4f8566 /tools/editor/plugins/baked_light_baker.cpp
parentdbae857b293231882307c52217e9569a17da0f23 (diff)
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'tools/editor/plugins/baked_light_baker.cpp')
-rw-r--r--tools/editor/plugins/baked_light_baker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp
index 1574ce81d7..dea83e0ff8 100644
--- a/tools/editor/plugins/baked_light_baker.cpp
+++ b/tools/editor/plugins/baked_light_baker.cpp
@@ -338,7 +338,7 @@ void BakedLightBaker::_fix_lights() {
}
if (dl.type==VS::LIGHT_OMNI) {
- dl.area=4.0*Math_PI*pow(dl.radius,2.0);
+ dl.area=4.0*Math_PI*pow(dl.radius,2.0f);
dl.constant=1.0/3.5;
} else {