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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /tools/editor/plugins/animation_editor_plugin.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* animation_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ANIMATION_EDITOR_PLUGIN_H
+#define ANIMATION_EDITOR_PLUGIN_H
+
+#include "scene/resources/animation.h"
+#include "scene/gui/texture_frame.h"
+#include "scene/gui/option_button.h"
+#include "tools/editor/editor_node.h"
+#include "tools/editor/property_editor.h"
+#include "undo_redo.h"
+class AnimationEditor_TrackEditor;
+
+class AnimationEditor : public Control {
+
+ OBJ_TYPE( AnimationEditor, Control );
+
+ Panel *panel;
+ Ref<Animation> animation;
+
+ Button *add_track;
+ Button *remove_track;
+ Button *move_up_track;
+ Button *move_down_track;
+
+ Button *add_key;
+ Button *remove_key;
+
+ LineEdit *key_time;
+ OptionButton *track_type;
+ OptionButton *key_type;
+ TextureFrame *time_icon;
+
+ Tree *tracks;
+ PropertyEditor *key_editor;
+ AnimationEditor_TrackEditor *track_editor;
+ int selected_track;
+
+ void _track_selected();
+ void _track_added();
+ void _track_removed();
+ void _track_moved_up();
+ void _track_moved_down();
+ void _track_path_changed();
+
+ void _key_added();
+ void _key_removed();
+
+
+ void _update_track_keys();
+ void update_anim();
+
+ UndoRedo *undo_redo;
+
+ void _internal_set_selected_track(int p_which,const Ref<Animation>& p_anim);
+ void _internal_check_update(Ref<Animation> p_anim);
+
+friend class AnimationEditor_TrackEditor;
+ void _internal_set_key(int p_track, float p_time, float p_transition,const Variant& p_value);
+ void _internal_set_interpolation_type(int p_track,Animation::InterpolationType p_type);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
+ void edit(const Ref<Animation>& p_animation);
+
+ AnimationEditor();
+ ~AnimationEditor();
+};
+
+
+
+class AnimationEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( AnimationEditorPlugin, EditorPlugin );
+
+ AnimationEditor *animation_editor;
+ EditorNode *editor;
+
+public:
+
+
+ virtual String get_name() const { return "Animation"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationEditorPlugin(EditorNode *p_node);
+
+};
+
+
+#endif