diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /tools/editor/plugins/animation_editor_plugin.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'tools/editor/plugins/animation_editor_plugin.h')
-rw-r--r-- | tools/editor/plugins/animation_editor_plugin.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/tools/editor/plugins/animation_editor_plugin.h b/tools/editor/plugins/animation_editor_plugin.h new file mode 100644 index 0000000000..82edef7563 --- /dev/null +++ b/tools/editor/plugins/animation_editor_plugin.h @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* animation_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef ANIMATION_EDITOR_PLUGIN_H +#define ANIMATION_EDITOR_PLUGIN_H + +#include "scene/resources/animation.h" +#include "scene/gui/texture_frame.h" +#include "scene/gui/option_button.h" +#include "tools/editor/editor_node.h" +#include "tools/editor/property_editor.h" +#include "undo_redo.h" +class AnimationEditor_TrackEditor; + +class AnimationEditor : public Control { + + OBJ_TYPE( AnimationEditor, Control ); + + Panel *panel; + Ref<Animation> animation; + + Button *add_track; + Button *remove_track; + Button *move_up_track; + Button *move_down_track; + + Button *add_key; + Button *remove_key; + + LineEdit *key_time; + OptionButton *track_type; + OptionButton *key_type; + TextureFrame *time_icon; + + Tree *tracks; + PropertyEditor *key_editor; + AnimationEditor_TrackEditor *track_editor; + int selected_track; + + void _track_selected(); + void _track_added(); + void _track_removed(); + void _track_moved_up(); + void _track_moved_down(); + void _track_path_changed(); + + void _key_added(); + void _key_removed(); + + + void _update_track_keys(); + void update_anim(); + + UndoRedo *undo_redo; + + void _internal_set_selected_track(int p_which,const Ref<Animation>& p_anim); + void _internal_check_update(Ref<Animation> p_anim); + +friend class AnimationEditor_TrackEditor; + void _internal_set_key(int p_track, float p_time, float p_transition,const Variant& p_value); + void _internal_set_interpolation_type(int p_track,Animation::InterpolationType p_type); + +protected: + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; } + void edit(const Ref<Animation>& p_animation); + + AnimationEditor(); + ~AnimationEditor(); +}; + + + +class AnimationEditorPlugin : public EditorPlugin { + + OBJ_TYPE( AnimationEditorPlugin, EditorPlugin ); + + AnimationEditor *animation_editor; + EditorNode *editor; + +public: + + + virtual String get_name() const { return "Animation"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + AnimationEditorPlugin(EditorNode *p_node); + +}; + + +#endif |