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authorJuan Linietsky <reduzio@gmail.com>2014-06-19 02:23:03 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-19 02:23:03 -0300
commite086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch)
treed2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /tools/editor/io_plugins
parentddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff)
Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
Diffstat (limited to 'tools/editor/io_plugins')
-rw-r--r--tools/editor/io_plugins/editor_scene_import_plugin.cpp365
-rw-r--r--tools/editor/io_plugins/editor_scene_import_plugin.h13
2 files changed, 283 insertions, 95 deletions
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
index 22a6543ab0..78280c32fa 100644
--- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -36,6 +36,8 @@
#include "io/resource_saver.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/room_instance.h"
+#include "scene/3d/body_shape.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/portal.h"
#include "os/os.h"
@@ -104,7 +106,9 @@ class EditorSceneImportDialog : public ConfirmationDialog {
struct FlagInfo {
int value;
+ const char *category;
const char *text;
+ bool defval;
};
static const FlagInfo scene_flag_names[];
@@ -626,22 +630,24 @@ void EditorSceneImportDialog::_bind_methods() {
const EditorSceneImportDialog::FlagInfo EditorSceneImportDialog::scene_flag_names[]={
- {EditorSceneImportPlugin::SCENE_FLAG_CREATE_COLLISIONS,"Create Collisions (-col},-colonly)"},
- {EditorSceneImportPlugin::SCENE_FLAG_CREATE_PORTALS,"Create Portals (-portal)"},
- {EditorSceneImportPlugin::SCENE_FLAG_CREATE_ROOMS,"Create Rooms (-room)"},
- {EditorSceneImportPlugin::SCENE_FLAG_SIMPLIFY_ROOMS,"Simplify Rooms"},
- {EditorSceneImportPlugin::SCENE_FLAG_CREATE_BILLBOARDS,"Create Billboards (-bb)"},
- {EditorSceneImportPlugin::SCENE_FLAG_CREATE_IMPOSTORS,"Create Impostors (-imp:dist)"},
- {EditorSceneImportPlugin::SCENE_FLAG_CREATE_LODS,"Create LODs (-lod:dist)"},
- {EditorSceneImportPlugin::SCENE_FLAG_CREATE_CARS,"Create Cars (-car)"},
- {EditorSceneImportPlugin::SCENE_FLAG_CREATE_WHEELS,"Create Car Wheels (-wheel)"},
- {EditorSceneImportPlugin::SCENE_FLAG_DETECT_ALPHA,"Set Alpha in Materials (-alpha)"},
- {EditorSceneImportPlugin::SCENE_FLAG_DETECT_VCOLOR,"Set Vert. Color in Materials (-vcol)"},
- {EditorSceneImportPlugin::SCENE_FLAG_REMOVE_NOIMP,"Remove Nodes (-noimp)"},
- {EditorSceneImportPlugin::SCENE_FLAG_IMPORT_ANIMATIONS,"Import Animations"},
- {EditorSceneImportPlugin::SCENE_FLAG_COMPRESS_GEOMETRY,"Compress Geometry"},
- {EditorSceneImportPlugin::SCENE_FLAG_GENERATE_TANGENT_ARRAYS,"Force Generation of Tangent Arrays"},
- {-1,NULL}
+ {EditorSceneImportPlugin::SCENE_FLAG_REMOVE_NOIMP,"Actions","Remove Nodes (-noimp)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_IMPORT_ANIMATIONS,"Actions","Import Animations",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_COMPRESS_GEOMETRY,"Actions","Compress Geometry",false},
+ {EditorSceneImportPlugin::SCENE_FLAG_GENERATE_TANGENT_ARRAYS,"Actions","Force Generation of Tangent Arrays",false},
+ {EditorSceneImportPlugin::SCENE_FLAG_DETECT_ALPHA,"Materials","Set Alpha in Materials (-alpha)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_DETECT_VCOLOR,"Materials","Set Vert. Color in Materials (-vcol)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES,"Actions","SRGB->Linear Of Diffuse Textures",false},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_COLLISIONS,"Create","Create Collisions (-col},-colonly)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_PORTALS,"Create","Create Portals (-portal)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_ROOMS,"Create","Create Rooms (-room)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_SIMPLIFY_ROOMS,"Create","Simplify Rooms",false},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_BILLBOARDS,"Create","Create Billboards (-bb)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_IMPOSTORS,"Create","Create Impostors (-imp:dist)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_LODS,"Create","Create LODs (-lod:dist)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_CARS,"Create","Create Cars (-car)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_WHEELS,"Create","Create Car Wheels (-wheel)",true},
+ {EditorSceneImportPlugin::SCENE_FLAG_CREATE_NAVMESH,"Create","Create Navigation Meshes (-navmesh)",true},
+ {-1,NULL,NULL,false}
};
@@ -717,19 +723,25 @@ EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSce
TreeItem *root = import_options->create_item(NULL);
import_options->set_hide_root(true);
-
-
-
- TreeItem *importopts = import_options->create_item(root);
- importopts->set_text(0,"Import:");
-
const FlagInfo* fn=scene_flag_names;
+ Map<String,TreeItem*> categories;
+
while(fn->text) {
- TreeItem *opt = import_options->create_item(importopts);
+ String cat = fn->category;
+ TreeItem *parent;
+ if (!categories.has(cat)) {
+ parent = import_options->create_item(root);
+ parent->set_text(0,cat);
+ categories[cat]=parent;
+ } else {
+ parent=categories[cat];
+ }
+
+ TreeItem *opt = import_options->create_item(parent);
opt->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
- opt->set_checked(0,true);
+ opt->set_checked(0,fn->defval);
opt->set_editable(0,true);
opt->set_text(0,fn->text);
opt->set_metadata(0,fn->value);
@@ -875,7 +887,7 @@ static String _fixstr(const String& p_what,const String& p_str) {
-void EditorSceneImportPlugin::_find_resources(const Variant& p_var,Set<Ref<ImageTexture> >& image_map) {
+void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Map<Ref<ImageTexture>, bool> &image_map) {
switch(p_var.get_type()) {
@@ -885,9 +897,9 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var,Set<Ref<Image
Ref<Resource> res = p_var;
if (res.is_valid()) {
- if (res->is_type("Texture")) {
+ if (res->is_type("Texture") && !image_map.has(res)) {
- image_map.insert(res);
+ image_map.insert(res,false);
} else {
@@ -898,7 +910,17 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var,Set<Ref<Image
for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) {
- _find_resources(res->get(E->get().name),image_map);
+ if (E->get().type==Variant::OBJECT && res->cast_to<FixedMaterial>() && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) {
+
+ Ref<ImageTexture> tex =res->get(E->get().name);
+ if (tex.is_valid()) {
+
+ image_map.insert(tex,true);
+ }
+
+ } else {
+ _find_resources(res->get(E->get().name),image_map);
+ }
}
}
@@ -938,7 +960,7 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var,Set<Ref<Image
}
-Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Set<Ref<ImageTexture> >& image_map) {
+Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Map<Ref<ImageTexture>,bool >& image_map) {
// children first..
for(int i=0;i<p_node->get_child_count();i++) {
@@ -1010,6 +1032,36 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
}
}
+
+ if (p_flags&(SCENE_FLAG_DETECT_ALPHA|SCENE_FLAG_DETECT_VCOLOR) && p_node->cast_to<MeshInstance>()) {
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ Ref<Mesh> m = mi->get_mesh();
+
+ if (m.is_valid()) {
+
+ for(int i=0;i<m->get_surface_count();i++) {
+
+ Ref<FixedMaterial> mat = m->surface_get_material(i);
+ if (!mat.is_valid())
+ continue;
+
+ if (p_flags&SCENE_FLAG_DETECT_ALPHA && _teststr(mat->get_name(),"alpha")) {
+
+ mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
+ mat->set_name(_fixstr(mat->get_name(),"alpha"));
+ }
+ if (p_flags&SCENE_FLAG_DETECT_VCOLOR && _teststr(mat->get_name(),"vcol")) {
+
+ mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
+ mat->set_name(_fixstr(mat->get_name(),"vcol"));
+ }
+
+ }
+ }
+ }
+
if (p_flags&SCENE_FLAG_REMOVE_NOIMP && p_node->cast_to<AnimationPlayer>()) {
//remove animations referencing non-importable nodes
AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();
@@ -1141,21 +1193,42 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
MeshInstance *mi = p_node->cast_to<MeshInstance>();
Node * col = mi->create_trimesh_collision_node();
-
ERR_FAIL_COND_V(!col,NULL);
+
col->set_name(_fixstr(name,"colonly"));
col->cast_to<Spatial>()->set_transform(mi->get_transform());
p_node->replace_by(col);
memdelete(p_node);
p_node=col;
+ StaticBody *sb = col->cast_to<StaticBody>();
+ CollisionShape *colshape = memnew( CollisionShape);
+ colshape->set_shape(sb->get_shape(0));
+ colshape->set_name("shape");
+ sb->add_child(colshape);
+ colshape->set_owner(p_node->get_owner());
+
+
} else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS &&_teststr(name,"col") && p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
mi->set_name(_fixstr(name,"col"));
- mi->create_trimesh_collision();
+ Node *col= mi->create_trimesh_collision_node();
+ ERR_FAIL_COND_V(!col,NULL);
+
+ col->set_name("col");
+ p_node->add_child(col);
+
+
+ StaticBody *sb = col->cast_to<StaticBody>();
+ CollisionShape *colshape = memnew( CollisionShape);
+ colshape->set_shape(sb->get_shape(0));
+ colshape->set_name("shape");
+ sb->add_child(colshape);
+ colshape->set_owner(p_node->get_owner());
+
} else if (p_flags&SCENE_FLAG_CREATE_ROOMS && _teststr(name,"room") && p_node->cast_to<MeshInstance>()) {
@@ -1346,92 +1419,122 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
}
-
-
return p_node;
}
-void EditorSceneImportPlugin::_merge_node(Node *p_node,Node*p_root,Node *p_existing,Set<Ref<Resource> >& checked_resources) {
-
+void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported_scene,Set<Ref<Resource> >& checked_resources,Set<Node*> &checked_nodes) {
- NodePath path = p_root->get_path_to(p_node);
- bool valid=false;
+ NodePath path = p_node->get_import_path();
- if (p_existing->has_node(path)) {
+ if (!path.is_empty() && p_imported_scene->has_node(path)) {
- Node *existing = p_existing->get_node(path);
+ Node *imported_node = p_imported_scene->get_node(path);
- if (existing->get_type()==p_node->get_type()) {
+ if (imported_node->get_type()==p_node->get_type()) {
//same thing, check what it is
- if (existing->get_type()=="MeshInstance") {
+ if (p_node->get_type()=="MeshInstance") {
//merge mesh instance, this is a special case!
- MeshInstance *mi_existing=existing->cast_to<MeshInstance>();
+ MeshInstance *mi_imported=imported_node->cast_to<MeshInstance>();
MeshInstance *mi_node=p_node->cast_to<MeshInstance>();
- Ref<Mesh> mesh_existing = mi_existing->get_mesh();
+ Ref<Mesh> mesh_imported = mi_imported->get_mesh();
Ref<Mesh> mesh_node = mi_node->get_mesh();
- if (mesh_existing.is_null() || checked_resources.has(mesh_node)) {
+ if (mesh_node.is_null() && mesh_imported.is_valid()) {
- if (mesh_node.is_valid())
- mi_existing->set_mesh(mesh_node);
- } else if (mesh_node.is_valid()) {
+ mi_node->set_mesh(mesh_imported);
- //mesh will always be overwritten, so check materials from original
+ } else if (mesh_node.is_valid() && mesh_imported.is_valid()) {
- for(int i=0;i<mesh_node->get_surface_count();i++) {
+ if (checked_resources.has(mesh_imported)) {
- String name = mesh_node->surface_get_name(i);
+ mi_node->set_mesh(mesh_imported);
+ } else {
+ //mix up meshes
+ //import new geometry but keep materials
+ for(int i=0;i<mesh_imported->get_surface_count();i++) {
- if (name!="") {
+ String name = mesh_imported->surface_get_name(i);
- for(int j=0;j<mesh_existing->get_surface_count();j++) {
+ for(int j=0;j<mesh_node->get_surface_count();j++) {
- Ref<Material> keep;
+ Ref<Material> mat = mesh_node->surface_get_material(j);
+ if (mat.is_valid() && mesh_node->surface_get_name(j)==name ) {
- if (name==mesh_existing->surface_get_name(j)) {
-
- Ref<Material> mat = mesh_existing->surface_get_material(j);
-
- if (mat.is_valid()) {
- if (mat->get_path()!="" && mat->get_path().begins_with("res://") && mat->get_path().find("::")==-1) {
- keep=mat; //mat was loaded from file
- } else if (mat->is_edited()) {
- keep=mat; //mat was edited
- }
- }
+ mesh_imported->surface_set_material(i,mat);
break;
}
- if (keep.is_valid())
- mesh_node->surface_set_material(i,keep); //kept
}
}
+ // was imported, do nothing further
+ checked_resources.insert(mesh_imported);
+ mi_node->set_mesh(mesh_imported);
}
- mi_existing->set_mesh(mesh_node); //always overwrite mesh
- checked_resources.insert(mesh_node);
-
}
- } else if (existing->get_type()=="Path") {
-
- Path *path_existing =existing->cast_to<Path>();
+ } else if (p_node->get_type()=="Path") {
+ //for paths, overwrite path
+ Path *path_imported =imported_node->cast_to<Path>();
Path *path_node =p_node->cast_to<Path>();
- if (path_node->get_curve().is_valid()) {
+ if (path_imported->get_curve().is_valid()) {
- if (!path_existing->get_curve().is_valid() || !path_existing->get_curve()->is_edited()) {
- path_existing->set_curve(path_node->get_curve());
- }
+ path_node->set_curve(path_imported->get_curve());
}
+ } else if (p_node->get_type()=="Portal") {
+ //for paths, overwrite path
+
+ Portal *portal_imported =imported_node->cast_to<Portal>();
+ Portal *portal_node =p_node->cast_to<Portal>();
+
+ portal_node->set_shape( portal_imported->get_shape() );
+
+ } else if (p_node->get_type()=="Room") {
+ //for paths, overwrite path
+
+ Room *room_imported =imported_node->cast_to<Room>();
+ Room *room_node =p_node->cast_to<Room>();
+
+ room_node->set_room( room_imported->get_room() );
+
+ } else if (p_node->get_type()=="CollisionShape") {
+ //for paths, overwrite path
+
+ CollisionShape *collision_imported =imported_node->cast_to<CollisionShape>();
+ CollisionShape *collision_node =p_node->cast_to<CollisionShape>();
+
+ collision_node->set_shape( collision_imported->get_shape() );
}
}
- valid=true;
- } else {
+ if (p_node->cast_to<Spatial>() && imported_node->cast_to<Spatial>()) {
+ //apply transform if changed
+ Spatial *snode = p_node->cast_to<Spatial>();
+ Spatial *simp = imported_node->cast_to<Spatial>();
+
+ if (snode->get_import_transform() == snode->get_transform()) {
+ //not moved, apply new
+ snode->set_import_transform(simp->get_transform());
+ snode->set_transform(simp->get_transform());
+ } else if (snode->get_import_transform() == simp->get_import_transform()) {
+ //do nothing, nothing changed keep local changes
+ } else {
+ //changed both, imported and edited, merge
+ Transform local_xform = snode->get_import_transform().affine_inverse() * snode->get_transform();
+ snode->set_import_transform(simp->get_import_transform());
+ snode->set_transform(simp->get_import_transform() * local_xform);
+ }
+ }
+
+ checked_nodes.insert(imported_node);
+
+ }
+#if 0
+ else {
if (p_node!=p_root && p_existing->has_node(p_root->get_path_to(p_node->get_parent()))) {
@@ -1461,25 +1564,76 @@ void EditorSceneImportPlugin::_merge_node(Node *p_node,Node*p_root,Node *p_exist
}
}
+#endif
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+ _merge_existing_node(p_node->get_child(i),p_imported_scene,checked_resources,checked_nodes);
+ }
+}
+
+
+void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Set<Node*> &checked_nodes) {
+
+
+ for(int i=0;i<p_imported->get_child_count();i++) {
- if (valid) {
+ Node *imported_node = p_imported->get_child(i);
+
+ if (imported_node->get_owner()!=p_imported_scene)
+ continue; //end of the road
+
+ Vector<StringName> nn;
+ nn.push_back(imported_node->get_name());
+ NodePath imported_path(nn,false);
+
+ if (!p_node->has_node(imported_path) && !checked_nodes.has(imported_node)) {
+ //not there, re-add it
+ //add it.. because not existing in existing scene
+ Object *o = ObjectTypeDB::instance(imported_node->get_type());
+ Node *n=NULL;
+ if (o)
+ n=o->cast_to<Node>();
+
+ if (n) {
+
+ List<PropertyInfo> pl;
+ imported_node->get_property_list(&pl);
+ for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
+ if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
+ continue;
+ n->set( E->get().name, imported_node->get(E->get().name) );
+ }
+
+ p_node->add_child(n);
+ }
- for(int i=0;i<p_node->get_child_count();i++) {
- _merge_node(p_node->get_child(i),p_root,p_existing,checked_resources);
}
- }
+
+ if (p_node->has_node(imported_path)) {
+
+ Node *other_node = p_node->get_node(imported_path);
+
+ _add_new_nodes(other_node,imported_node,p_imported_scene,checked_nodes);
+
+ }
+
+ }
}
-void EditorSceneImportPlugin::_merge_scenes(Node *p_existing,Node *p_new) {
+void EditorSceneImportPlugin::_merge_scenes(Node *p_node,Node *p_imported) {
Set<Ref<Resource> > checked_resources;
- _merge_node(p_new,p_new,p_existing,checked_resources);
-
+ Set<Node*> checked_nodes;
+ _merge_existing_node(p_node,p_imported,checked_resources,checked_nodes);
+ _add_new_nodes(p_node,p_imported,p_imported,checked_nodes);
+ //add existing.. ?
}
+
+
#if 0
Error EditorImport::import_scene(const String& p_path,const String& p_dest_path,const String& p_resource_path,uint32_t p_flags,ImageFormat p_image_format,ImageCompression p_image_compression,uint32_t p_image_flags,float p_quality,uint32_t animation_flags,Node **r_scene,Ref<EditorPostImport> p_post_import) {
@@ -1488,6 +1642,26 @@ Error EditorImport::import_scene(const String& p_path,const String& p_dest_path,
}
#endif
+void EditorSceneImportPlugin::_tag_import_paths(Node *p_scene,Node *p_node) {
+
+ if (p_scene!=p_node && p_node->get_owner()!=p_scene)
+ return;
+
+ NodePath path = p_scene->get_path_to(p_node);
+ p_node->set_import_path( path );
+
+ Spatial *snode=p_node->cast_to<Spatial>();
+
+ if (snode) {
+
+ snode->set_import_transform(snode->get_transform());
+ }
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+ _tag_import_paths(p_scene,p_node->get_child(i));
+ }
+
+}
Error EditorSceneImportPlugin::import1(const Ref<ResourceImportMetadata>& p_from,Node**r_node,List<String> *r_missing) {
@@ -1549,6 +1723,8 @@ Error EditorSceneImportPlugin::import1(const Ref<ResourceImportMetadata>& p_from
return err;
}
+ _tag_import_paths(scene,scene);
+
*r_node=scene;
return OK;
}
@@ -1566,6 +1742,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
bool merge = !bool(from->get_option("reimport"));
+
from->set_source_md5(0,FileAccess::get_md5(src_path));
from->set_editor(get_name());
@@ -1576,7 +1753,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
Ref<ResourceImportMetadata> imd = memnew(ResourceImportMetadata);
- Set< Ref<ImageTexture> > imagemap;
+ Map< Ref<ImageTexture>,bool > imagemap;
scene=_fix_node(scene,scene,collision_map,scene_flags,imagemap);
@@ -1622,12 +1799,12 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
int image_flags = from->get_option("texture_flags");
float image_quality = from->get_option("texture_quality");
- for (Set< Ref<ImageTexture> >::Element *E=imagemap.front();E;E=E->next()) {
+ for (Map< Ref<ImageTexture>,bool >::Element *E=imagemap.front();E;E=E->next()) {
//texture could be converted to something more useful for 3D, that could load individual mipmaps and stuff
//but not yet..
- Ref<ImageTexture> texture = E->get();
+ Ref<ImageTexture> texture = E->key();
ERR_CONTINUE(!texture.is_valid());
@@ -1657,7 +1834,10 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
print_line("flags: "+itos(image_flags));
- imd->set_option("flags",image_flags);
+ uint32_t flags = image_flags;
+ if (E->get())
+ flags|=EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_TO_LINEAR;
+ imd->set_option("flags",flags);
imd->set_option("format",image_format);
imd->set_option("quality",image_quality);
imd->set_option("atlas",false);
@@ -1697,11 +1877,14 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
if (merge) {
+ print_line("MERGING?????");
progress.step("Merging..",103);
- FileAccess *fa = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
+ FileAccess *fa = FileAccess::create(FileAccess::ACCESS_RESOURCES);
+ print_line("OPEN IN FS: "+p_dest_path);
if (fa->file_exists(p_dest_path)) {
+ print_line("TRY REALLY TO MERGE?");
//try to merge
Ref<PackedScene> s = ResourceLoader::load(p_dest_path);
@@ -1711,7 +1894,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
if (existing) {
- _merge_scenes(scene,existing);
+ _merge_scenes(existing,scene);
memdelete(scene);
scene=existing;
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.h b/tools/editor/io_plugins/editor_scene_import_plugin.h
index 9e08f8371b..928fff2afb 100644
--- a/tools/editor/io_plugins/editor_scene_import_plugin.h
+++ b/tools/editor/io_plugins/editor_scene_import_plugin.h
@@ -99,11 +99,14 @@ class EditorSceneImportPlugin : public EditorImportPlugin {
Vector<Ref<EditorSceneImporter> > importers;
- void _find_resources(const Variant& p_var,Set<Ref<ImageTexture> >& image_map);
- Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Set<Ref<ImageTexture> >& image_map);
- void _merge_node(Node *p_node,Node*p_root,Node *p_existing,Set<Ref<Resource> >& checked_resources);
- void _merge_scenes(Node *p_existing,Node *p_new);
+ void _find_resources(const Variant& p_var,Map<Ref<ImageTexture>,bool >& image_map);
+ Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Map<Ref<ImageTexture>,bool >& image_map);
+ void _merge_existing_node(Node *p_node,Node *p_imported_scene,Set<Ref<Resource> >& checked_resources,Set<Node*> &checked_nodes);
+ void _add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Set<Node*> &checked_nodes);
+ void _merge_scenes(Node *p_node, Node *p_imported);
+
+ void _tag_import_paths(Node *p_scene,Node *p_node);
public:
@@ -120,11 +123,13 @@ public:
SCENE_FLAG_CREATE_WHEELS=1<<9,
SCENE_FLAG_DETECT_ALPHA=1<<15,
SCENE_FLAG_DETECT_VCOLOR=1<<16,
+ SCENE_FLAG_CREATE_NAVMESH=1<<17,
SCENE_FLAG_REMOVE_NOIMP=1<<24,
SCENE_FLAG_IMPORT_ANIMATIONS=1<<25,
SCENE_FLAG_COMPRESS_GEOMETRY=1<<26,
SCENE_FLAG_GENERATE_TANGENT_ARRAYS=1<<27,
+ SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES=1<<28,
};