diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-06-19 02:23:03 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-19 02:23:03 -0300 |
commit | e086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch) | |
tree | d2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /tools/editor/io_plugins | |
parent | ddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff) |
Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
Diffstat (limited to 'tools/editor/io_plugins')
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.cpp | 365 | ||||
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.h | 13 |
2 files changed, 283 insertions, 95 deletions
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 22a6543ab0..78280c32fa 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -36,6 +36,8 @@ #include "io/resource_saver.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/room_instance.h" +#include "scene/3d/body_shape.h" +#include "scene/3d/physics_body.h" #include "scene/3d/portal.h" #include "os/os.h" @@ -104,7 +106,9 @@ class EditorSceneImportDialog : public ConfirmationDialog { struct FlagInfo { int value; + const char *category; const char *text; + bool defval; }; static const FlagInfo scene_flag_names[]; @@ -626,22 +630,24 @@ void EditorSceneImportDialog::_bind_methods() { const EditorSceneImportDialog::FlagInfo EditorSceneImportDialog::scene_flag_names[]={ - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_COLLISIONS,"Create Collisions (-col},-colonly)"}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_PORTALS,"Create Portals (-portal)"}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_ROOMS,"Create Rooms (-room)"}, - {EditorSceneImportPlugin::SCENE_FLAG_SIMPLIFY_ROOMS,"Simplify Rooms"}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_BILLBOARDS,"Create Billboards (-bb)"}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_IMPOSTORS,"Create Impostors (-imp:dist)"}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_LODS,"Create LODs (-lod:dist)"}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_CARS,"Create Cars (-car)"}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_WHEELS,"Create Car Wheels (-wheel)"}, - {EditorSceneImportPlugin::SCENE_FLAG_DETECT_ALPHA,"Set Alpha in Materials (-alpha)"}, - {EditorSceneImportPlugin::SCENE_FLAG_DETECT_VCOLOR,"Set Vert. Color in Materials (-vcol)"}, - {EditorSceneImportPlugin::SCENE_FLAG_REMOVE_NOIMP,"Remove Nodes (-noimp)"}, - {EditorSceneImportPlugin::SCENE_FLAG_IMPORT_ANIMATIONS,"Import Animations"}, - {EditorSceneImportPlugin::SCENE_FLAG_COMPRESS_GEOMETRY,"Compress Geometry"}, - {EditorSceneImportPlugin::SCENE_FLAG_GENERATE_TANGENT_ARRAYS,"Force Generation of Tangent Arrays"}, - {-1,NULL} + {EditorSceneImportPlugin::SCENE_FLAG_REMOVE_NOIMP,"Actions","Remove Nodes (-noimp)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_IMPORT_ANIMATIONS,"Actions","Import Animations",true}, + {EditorSceneImportPlugin::SCENE_FLAG_COMPRESS_GEOMETRY,"Actions","Compress Geometry",false}, + {EditorSceneImportPlugin::SCENE_FLAG_GENERATE_TANGENT_ARRAYS,"Actions","Force Generation of Tangent Arrays",false}, + {EditorSceneImportPlugin::SCENE_FLAG_DETECT_ALPHA,"Materials","Set Alpha in Materials (-alpha)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_DETECT_VCOLOR,"Materials","Set Vert. Color in Materials (-vcol)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES,"Actions","SRGB->Linear Of Diffuse Textures",false}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_COLLISIONS,"Create","Create Collisions (-col},-colonly)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_PORTALS,"Create","Create Portals (-portal)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_ROOMS,"Create","Create Rooms (-room)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_SIMPLIFY_ROOMS,"Create","Simplify Rooms",false}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_BILLBOARDS,"Create","Create Billboards (-bb)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_IMPOSTORS,"Create","Create Impostors (-imp:dist)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_LODS,"Create","Create LODs (-lod:dist)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_CARS,"Create","Create Cars (-car)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_WHEELS,"Create","Create Car Wheels (-wheel)",true}, + {EditorSceneImportPlugin::SCENE_FLAG_CREATE_NAVMESH,"Create","Create Navigation Meshes (-navmesh)",true}, + {-1,NULL,NULL,false} }; @@ -717,19 +723,25 @@ EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSce TreeItem *root = import_options->create_item(NULL); import_options->set_hide_root(true); - - - - TreeItem *importopts = import_options->create_item(root); - importopts->set_text(0,"Import:"); - const FlagInfo* fn=scene_flag_names; + Map<String,TreeItem*> categories; + while(fn->text) { - TreeItem *opt = import_options->create_item(importopts); + String cat = fn->category; + TreeItem *parent; + if (!categories.has(cat)) { + parent = import_options->create_item(root); + parent->set_text(0,cat); + categories[cat]=parent; + } else { + parent=categories[cat]; + } + + TreeItem *opt = import_options->create_item(parent); opt->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); - opt->set_checked(0,true); + opt->set_checked(0,fn->defval); opt->set_editable(0,true); opt->set_text(0,fn->text); opt->set_metadata(0,fn->value); @@ -875,7 +887,7 @@ static String _fixstr(const String& p_what,const String& p_str) { -void EditorSceneImportPlugin::_find_resources(const Variant& p_var,Set<Ref<ImageTexture> >& image_map) { +void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Map<Ref<ImageTexture>, bool> &image_map) { switch(p_var.get_type()) { @@ -885,9 +897,9 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var,Set<Ref<Image Ref<Resource> res = p_var; if (res.is_valid()) { - if (res->is_type("Texture")) { + if (res->is_type("Texture") && !image_map.has(res)) { - image_map.insert(res); + image_map.insert(res,false); } else { @@ -898,7 +910,17 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var,Set<Ref<Image for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) { - _find_resources(res->get(E->get().name),image_map); + if (E->get().type==Variant::OBJECT && res->cast_to<FixedMaterial>() && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) { + + Ref<ImageTexture> tex =res->get(E->get().name); + if (tex.is_valid()) { + + image_map.insert(tex,true); + } + + } else { + _find_resources(res->get(E->get().name),image_map); + } } } @@ -938,7 +960,7 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var,Set<Ref<Image } -Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Set<Ref<ImageTexture> >& image_map) { +Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Map<Ref<ImageTexture>,bool >& image_map) { // children first.. for(int i=0;i<p_node->get_child_count();i++) { @@ -1010,6 +1032,36 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh> } } + + if (p_flags&(SCENE_FLAG_DETECT_ALPHA|SCENE_FLAG_DETECT_VCOLOR) && p_node->cast_to<MeshInstance>()) { + + MeshInstance *mi = p_node->cast_to<MeshInstance>(); + + Ref<Mesh> m = mi->get_mesh(); + + if (m.is_valid()) { + + for(int i=0;i<m->get_surface_count();i++) { + + Ref<FixedMaterial> mat = m->surface_get_material(i); + if (!mat.is_valid()) + continue; + + if (p_flags&SCENE_FLAG_DETECT_ALPHA && _teststr(mat->get_name(),"alpha")) { + + mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + mat->set_name(_fixstr(mat->get_name(),"alpha")); + } + if (p_flags&SCENE_FLAG_DETECT_VCOLOR && _teststr(mat->get_name(),"vcol")) { + + mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true); + mat->set_name(_fixstr(mat->get_name(),"vcol")); + } + + } + } + } + if (p_flags&SCENE_FLAG_REMOVE_NOIMP && p_node->cast_to<AnimationPlayer>()) { //remove animations referencing non-importable nodes AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>(); @@ -1141,21 +1193,42 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh> MeshInstance *mi = p_node->cast_to<MeshInstance>(); Node * col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col,NULL); + col->set_name(_fixstr(name,"colonly")); col->cast_to<Spatial>()->set_transform(mi->get_transform()); p_node->replace_by(col); memdelete(p_node); p_node=col; + StaticBody *sb = col->cast_to<StaticBody>(); + CollisionShape *colshape = memnew( CollisionShape); + colshape->set_shape(sb->get_shape(0)); + colshape->set_name("shape"); + sb->add_child(colshape); + colshape->set_owner(p_node->get_owner()); + + } else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS &&_teststr(name,"col") && p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); mi->set_name(_fixstr(name,"col")); - mi->create_trimesh_collision(); + Node *col= mi->create_trimesh_collision_node(); + ERR_FAIL_COND_V(!col,NULL); + + col->set_name("col"); + p_node->add_child(col); + + + StaticBody *sb = col->cast_to<StaticBody>(); + CollisionShape *colshape = memnew( CollisionShape); + colshape->set_shape(sb->get_shape(0)); + colshape->set_name("shape"); + sb->add_child(colshape); + colshape->set_owner(p_node->get_owner()); + } else if (p_flags&SCENE_FLAG_CREATE_ROOMS && _teststr(name,"room") && p_node->cast_to<MeshInstance>()) { @@ -1346,92 +1419,122 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh> } - - return p_node; } -void EditorSceneImportPlugin::_merge_node(Node *p_node,Node*p_root,Node *p_existing,Set<Ref<Resource> >& checked_resources) { - +void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported_scene,Set<Ref<Resource> >& checked_resources,Set<Node*> &checked_nodes) { - NodePath path = p_root->get_path_to(p_node); - bool valid=false; + NodePath path = p_node->get_import_path(); - if (p_existing->has_node(path)) { + if (!path.is_empty() && p_imported_scene->has_node(path)) { - Node *existing = p_existing->get_node(path); + Node *imported_node = p_imported_scene->get_node(path); - if (existing->get_type()==p_node->get_type()) { + if (imported_node->get_type()==p_node->get_type()) { //same thing, check what it is - if (existing->get_type()=="MeshInstance") { + if (p_node->get_type()=="MeshInstance") { //merge mesh instance, this is a special case! - MeshInstance *mi_existing=existing->cast_to<MeshInstance>(); + MeshInstance *mi_imported=imported_node->cast_to<MeshInstance>(); MeshInstance *mi_node=p_node->cast_to<MeshInstance>(); - Ref<Mesh> mesh_existing = mi_existing->get_mesh(); + Ref<Mesh> mesh_imported = mi_imported->get_mesh(); Ref<Mesh> mesh_node = mi_node->get_mesh(); - if (mesh_existing.is_null() || checked_resources.has(mesh_node)) { + if (mesh_node.is_null() && mesh_imported.is_valid()) { - if (mesh_node.is_valid()) - mi_existing->set_mesh(mesh_node); - } else if (mesh_node.is_valid()) { + mi_node->set_mesh(mesh_imported); - //mesh will always be overwritten, so check materials from original + } else if (mesh_node.is_valid() && mesh_imported.is_valid()) { - for(int i=0;i<mesh_node->get_surface_count();i++) { + if (checked_resources.has(mesh_imported)) { - String name = mesh_node->surface_get_name(i); + mi_node->set_mesh(mesh_imported); + } else { + //mix up meshes + //import new geometry but keep materials + for(int i=0;i<mesh_imported->get_surface_count();i++) { - if (name!="") { + String name = mesh_imported->surface_get_name(i); - for(int j=0;j<mesh_existing->get_surface_count();j++) { + for(int j=0;j<mesh_node->get_surface_count();j++) { - Ref<Material> keep; + Ref<Material> mat = mesh_node->surface_get_material(j); + if (mat.is_valid() && mesh_node->surface_get_name(j)==name ) { - if (name==mesh_existing->surface_get_name(j)) { - - Ref<Material> mat = mesh_existing->surface_get_material(j); - - if (mat.is_valid()) { - if (mat->get_path()!="" && mat->get_path().begins_with("res://") && mat->get_path().find("::")==-1) { - keep=mat; //mat was loaded from file - } else if (mat->is_edited()) { - keep=mat; //mat was edited - } - } + mesh_imported->surface_set_material(i,mat); break; } - if (keep.is_valid()) - mesh_node->surface_set_material(i,keep); //kept } } + // was imported, do nothing further + checked_resources.insert(mesh_imported); + mi_node->set_mesh(mesh_imported); } - mi_existing->set_mesh(mesh_node); //always overwrite mesh - checked_resources.insert(mesh_node); - } - } else if (existing->get_type()=="Path") { - - Path *path_existing =existing->cast_to<Path>(); + } else if (p_node->get_type()=="Path") { + //for paths, overwrite path + Path *path_imported =imported_node->cast_to<Path>(); Path *path_node =p_node->cast_to<Path>(); - if (path_node->get_curve().is_valid()) { + if (path_imported->get_curve().is_valid()) { - if (!path_existing->get_curve().is_valid() || !path_existing->get_curve()->is_edited()) { - path_existing->set_curve(path_node->get_curve()); - } + path_node->set_curve(path_imported->get_curve()); } + } else if (p_node->get_type()=="Portal") { + //for paths, overwrite path + + Portal *portal_imported =imported_node->cast_to<Portal>(); + Portal *portal_node =p_node->cast_to<Portal>(); + + portal_node->set_shape( portal_imported->get_shape() ); + + } else if (p_node->get_type()=="Room") { + //for paths, overwrite path + + Room *room_imported =imported_node->cast_to<Room>(); + Room *room_node =p_node->cast_to<Room>(); + + room_node->set_room( room_imported->get_room() ); + + } else if (p_node->get_type()=="CollisionShape") { + //for paths, overwrite path + + CollisionShape *collision_imported =imported_node->cast_to<CollisionShape>(); + CollisionShape *collision_node =p_node->cast_to<CollisionShape>(); + + collision_node->set_shape( collision_imported->get_shape() ); } } - valid=true; - } else { + if (p_node->cast_to<Spatial>() && imported_node->cast_to<Spatial>()) { + //apply transform if changed + Spatial *snode = p_node->cast_to<Spatial>(); + Spatial *simp = imported_node->cast_to<Spatial>(); + + if (snode->get_import_transform() == snode->get_transform()) { + //not moved, apply new + snode->set_import_transform(simp->get_transform()); + snode->set_transform(simp->get_transform()); + } else if (snode->get_import_transform() == simp->get_import_transform()) { + //do nothing, nothing changed keep local changes + } else { + //changed both, imported and edited, merge + Transform local_xform = snode->get_import_transform().affine_inverse() * snode->get_transform(); + snode->set_import_transform(simp->get_import_transform()); + snode->set_transform(simp->get_import_transform() * local_xform); + } + } + + checked_nodes.insert(imported_node); + + } +#if 0 + else { if (p_node!=p_root && p_existing->has_node(p_root->get_path_to(p_node->get_parent()))) { @@ -1461,25 +1564,76 @@ void EditorSceneImportPlugin::_merge_node(Node *p_node,Node*p_root,Node *p_exist } } +#endif + + for(int i=0;i<p_node->get_child_count();i++) { + _merge_existing_node(p_node->get_child(i),p_imported_scene,checked_resources,checked_nodes); + } +} + + +void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Set<Node*> &checked_nodes) { + + + for(int i=0;i<p_imported->get_child_count();i++) { - if (valid) { + Node *imported_node = p_imported->get_child(i); + + if (imported_node->get_owner()!=p_imported_scene) + continue; //end of the road + + Vector<StringName> nn; + nn.push_back(imported_node->get_name()); + NodePath imported_path(nn,false); + + if (!p_node->has_node(imported_path) && !checked_nodes.has(imported_node)) { + //not there, re-add it + //add it.. because not existing in existing scene + Object *o = ObjectTypeDB::instance(imported_node->get_type()); + Node *n=NULL; + if (o) + n=o->cast_to<Node>(); + + if (n) { + + List<PropertyInfo> pl; + imported_node->get_property_list(&pl); + for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { + if (!(E->get().usage&PROPERTY_USAGE_STORAGE)) + continue; + n->set( E->get().name, imported_node->get(E->get().name) ); + } + + p_node->add_child(n); + } - for(int i=0;i<p_node->get_child_count();i++) { - _merge_node(p_node->get_child(i),p_root,p_existing,checked_resources); } - } + + if (p_node->has_node(imported_path)) { + + Node *other_node = p_node->get_node(imported_path); + + _add_new_nodes(other_node,imported_node,p_imported_scene,checked_nodes); + + } + + } } -void EditorSceneImportPlugin::_merge_scenes(Node *p_existing,Node *p_new) { +void EditorSceneImportPlugin::_merge_scenes(Node *p_node,Node *p_imported) { Set<Ref<Resource> > checked_resources; - _merge_node(p_new,p_new,p_existing,checked_resources); - + Set<Node*> checked_nodes; + _merge_existing_node(p_node,p_imported,checked_resources,checked_nodes); + _add_new_nodes(p_node,p_imported,p_imported,checked_nodes); + //add existing.. ? } + + #if 0 Error EditorImport::import_scene(const String& p_path,const String& p_dest_path,const String& p_resource_path,uint32_t p_flags,ImageFormat p_image_format,ImageCompression p_image_compression,uint32_t p_image_flags,float p_quality,uint32_t animation_flags,Node **r_scene,Ref<EditorPostImport> p_post_import) { @@ -1488,6 +1642,26 @@ Error EditorImport::import_scene(const String& p_path,const String& p_dest_path, } #endif +void EditorSceneImportPlugin::_tag_import_paths(Node *p_scene,Node *p_node) { + + if (p_scene!=p_node && p_node->get_owner()!=p_scene) + return; + + NodePath path = p_scene->get_path_to(p_node); + p_node->set_import_path( path ); + + Spatial *snode=p_node->cast_to<Spatial>(); + + if (snode) { + + snode->set_import_transform(snode->get_transform()); + } + + for(int i=0;i<p_node->get_child_count();i++) { + _tag_import_paths(p_scene,p_node->get_child(i)); + } + +} Error EditorSceneImportPlugin::import1(const Ref<ResourceImportMetadata>& p_from,Node**r_node,List<String> *r_missing) { @@ -1549,6 +1723,8 @@ Error EditorSceneImportPlugin::import1(const Ref<ResourceImportMetadata>& p_from return err; } + _tag_import_paths(scene,scene); + *r_node=scene; return OK; } @@ -1566,6 +1742,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c bool merge = !bool(from->get_option("reimport")); + from->set_source_md5(0,FileAccess::get_md5(src_path)); from->set_editor(get_name()); @@ -1576,7 +1753,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c Ref<ResourceImportMetadata> imd = memnew(ResourceImportMetadata); - Set< Ref<ImageTexture> > imagemap; + Map< Ref<ImageTexture>,bool > imagemap; scene=_fix_node(scene,scene,collision_map,scene_flags,imagemap); @@ -1622,12 +1799,12 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c int image_flags = from->get_option("texture_flags"); float image_quality = from->get_option("texture_quality"); - for (Set< Ref<ImageTexture> >::Element *E=imagemap.front();E;E=E->next()) { + for (Map< Ref<ImageTexture>,bool >::Element *E=imagemap.front();E;E=E->next()) { //texture could be converted to something more useful for 3D, that could load individual mipmaps and stuff //but not yet.. - Ref<ImageTexture> texture = E->get(); + Ref<ImageTexture> texture = E->key(); ERR_CONTINUE(!texture.is_valid()); @@ -1657,7 +1834,10 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); print_line("flags: "+itos(image_flags)); - imd->set_option("flags",image_flags); + uint32_t flags = image_flags; + if (E->get()) + flags|=EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_TO_LINEAR; + imd->set_option("flags",flags); imd->set_option("format",image_format); imd->set_option("quality",image_quality); imd->set_option("atlas",false); @@ -1697,11 +1877,14 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c if (merge) { + print_line("MERGING?????"); progress.step("Merging..",103); - FileAccess *fa = FileAccess::create(FileAccess::ACCESS_FILESYSTEM); + FileAccess *fa = FileAccess::create(FileAccess::ACCESS_RESOURCES); + print_line("OPEN IN FS: "+p_dest_path); if (fa->file_exists(p_dest_path)) { + print_line("TRY REALLY TO MERGE?"); //try to merge Ref<PackedScene> s = ResourceLoader::load(p_dest_path); @@ -1711,7 +1894,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c if (existing) { - _merge_scenes(scene,existing); + _merge_scenes(existing,scene); memdelete(scene); scene=existing; diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.h b/tools/editor/io_plugins/editor_scene_import_plugin.h index 9e08f8371b..928fff2afb 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.h +++ b/tools/editor/io_plugins/editor_scene_import_plugin.h @@ -99,11 +99,14 @@ class EditorSceneImportPlugin : public EditorImportPlugin { Vector<Ref<EditorSceneImporter> > importers; - void _find_resources(const Variant& p_var,Set<Ref<ImageTexture> >& image_map); - Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Set<Ref<ImageTexture> >& image_map); - void _merge_node(Node *p_node,Node*p_root,Node *p_existing,Set<Ref<Resource> >& checked_resources); - void _merge_scenes(Node *p_existing,Node *p_new); + void _find_resources(const Variant& p_var,Map<Ref<ImageTexture>,bool >& image_map); + Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Map<Ref<ImageTexture>,bool >& image_map); + void _merge_existing_node(Node *p_node,Node *p_imported_scene,Set<Ref<Resource> >& checked_resources,Set<Node*> &checked_nodes); + void _add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Set<Node*> &checked_nodes); + void _merge_scenes(Node *p_node, Node *p_imported); + + void _tag_import_paths(Node *p_scene,Node *p_node); public: @@ -120,11 +123,13 @@ public: SCENE_FLAG_CREATE_WHEELS=1<<9, SCENE_FLAG_DETECT_ALPHA=1<<15, SCENE_FLAG_DETECT_VCOLOR=1<<16, + SCENE_FLAG_CREATE_NAVMESH=1<<17, SCENE_FLAG_REMOVE_NOIMP=1<<24, SCENE_FLAG_IMPORT_ANIMATIONS=1<<25, SCENE_FLAG_COMPRESS_GEOMETRY=1<<26, SCENE_FLAG_GENERATE_TANGENT_ARRAYS=1<<27, + SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES=1<<28, }; |