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authorJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
commitbc26f905817945300d397696330d1ab04a1af33c (patch)
treed06338399c8ea410042f6631fb3db3efcc100b05 /tools/editor/io_plugins
parent710692278d1353aad08bc7bceb655afc1d6c950c (diff)
Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
Diffstat (limited to 'tools/editor/io_plugins')
-rw-r--r--tools/editor/io_plugins/editor_scene_import_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
index 4a1270c1ca..8fd78f11f3 100644
--- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -1773,7 +1773,7 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
// get mesh instance and bounding box
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- AABB aabb = mi->get_aabb();
+ Rect3 aabb = mi->get_aabb();
// create a new rigid body collision node
RigidBody * rigid_body = memnew( RigidBody );
@@ -1788,7 +1788,7 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
Node * mesh = p_node->duplicate();
mesh->set_name(_fixstr(name,"rigid"));
// reset the xform matrix of the duplicated node so it can inherit parent node xform
- mesh->cast_to<Spatial>()->set_transform(Transform(Matrix3()));
+ mesh->cast_to<Spatial>()->set_transform(Transform(Basis()));
// reparent the new mesh node to the rigid body collision node
p_node->add_child(mesh);
mesh->set_owner(p_node->get_owner());