diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 01:01:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 01:01:25 -0300 |
commit | a84ba9c853f972f8e666b17f3e0f875b7282e6c1 (patch) | |
tree | 70a5d44acbecc93011333d13dd51b1786d42eae3 /tools/editor/io_plugins | |
parent | 13a848e332092b40956739a08fa0dac3357db950 (diff) |
Collada
-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
Diffstat (limited to 'tools/editor/io_plugins')
-rw-r--r-- | tools/editor/io_plugins/editor_import_collada.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp index ffd90cc8a3..405f8a01e8 100644 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ b/tools/editor/io_plugins/editor_import_collada.cpp @@ -749,7 +749,7 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co Vector3 tangent =Vector3(tangent_src->array[tangent_pos+0],tangent_src->array[tangent_pos+1],tangent_src->array[tangent_pos+2]); vertex.tangent.normal=tangent; - vertex.tangent.d= vertex.normal.cross(tangent).dot(binormal) > 0 ? -1 : 1; + vertex.tangent.d= vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; } } @@ -784,6 +784,8 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co vertex.vertex.z = -vertex.vertex.z; SWAP( vertex.normal.z, vertex.normal.y ); vertex.normal.z = -vertex.normal.z; + SWAP( vertex.tangent.normal.z, vertex.tangent.normal.y ); + vertex.tangent.normal.z = -vertex.tangent.normal.z; } |