diff options
author | Pawel Kowal <pkowal1982@gmail.com> | 2016-06-05 20:59:21 +0200 |
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committer | Pawel Kowal <pkowal1982@gmail.com> | 2016-06-05 20:59:21 +0200 |
commit | 494847f0d106968e4f527eec088aeb84ab39b112 (patch) | |
tree | 4ae620df7d4871630c6ecabc757a37b827d9c952 /tools/editor/io_plugins | |
parent | a0ac4293c17d08ca985a54247c73aa6cd183fe0f (diff) |
Improved Blender/Collada -colonly import creating collision shapes for empties
Diffstat (limited to 'tools/editor/io_plugins')
-rw-r--r-- | tools/editor/io_plugins/editor_import_collada.cpp | 4 | ||||
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.cpp | 75 |
2 files changed, 60 insertions, 19 deletions
diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp index f008c4a736..f0aec113d1 100644 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ b/tools/editor/io_plugins/editor_import_collada.cpp @@ -355,6 +355,10 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { p_parent->add_child(node); node->set_owner(scene); + if (p_node->empty_draw_type!="") { + node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type)); + } + for(int i=0;i<p_node->children.size();i++) { Error err = _create_scene(p_node->children[i],node); diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 594d3f5bcd..f346306f61 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -41,6 +41,10 @@ #include "scene/3d/physics_body.h" #include "scene/3d/portal.h" #include "scene/3d/vehicle_body.h" +#include "scene/resources/sphere_shape.h" +#include <scene/resources/box_shape.h> +#include <scene/resources/ray_shape.h> +#include <scene/resources/plane_shape.h> #include "tools/editor/create_dialog.h" #include "os/os.h" @@ -1685,28 +1689,61 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh> mi->set_baked_light_texture_id(layer); } - if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(name,"colonly") && p_node->cast_to<MeshInstance>()) { + if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(name,"colonly")) { if (isroot) return p_node; - - MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Node * col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col,NULL); - - col->set_name(_fixstr(name,"colonly")); - col->cast_to<Spatial>()->set_transform(mi->get_transform()); - p_node->replace_by(col); - memdelete(p_node); - p_node=col; - - StaticBody *sb = col->cast_to<StaticBody>(); - CollisionShape *colshape = memnew( CollisionShape); - colshape->set_shape(sb->get_shape(0)); - colshape->set_name("shape"); - sb->add_child(colshape); - colshape->set_owner(p_node->get_owner()); - + + if (p_node->cast_to<MeshInstance>()) { + MeshInstance *mi = p_node->cast_to<MeshInstance>(); + Node * col = mi->create_trimesh_collision_node(); + ERR_FAIL_COND_V(!col,NULL); + + col->set_name(_fixstr(name,"colonly")); + col->cast_to<Spatial>()->set_transform(mi->get_transform()); + p_node->replace_by(col); + memdelete(p_node); + p_node=col; + + StaticBody *sb = col->cast_to<StaticBody>(); + CollisionShape *colshape = memnew( CollisionShape); + colshape->set_shape(sb->get_shape(0)); + colshape->set_name("shape"); + sb->add_child(colshape); + colshape->set_owner(p_node->get_owner()); + } else if (p_node->has_meta("empty_draw_type")) { + String empty_draw_type = String(p_node->get_meta("empty_draw_type")); + print_line(empty_draw_type); + StaticBody *sb = memnew( StaticBody); + sb->set_name(_fixstr(name,"colonly")); + sb->cast_to<Spatial>()->set_transform(p_node->cast_to<Spatial>()->get_transform()); + p_node->replace_by(sb); + memdelete(p_node); + CollisionShape *colshape = memnew( CollisionShape); + if (empty_draw_type == "CUBE") { + BoxShape *boxShape = memnew( BoxShape); + boxShape->set_extents(Vector3(1, 1, 1)); + colshape->set_shape(boxShape); + colshape->set_name("BoxShape"); + } else if (empty_draw_type == "SINGLE_ARROW") { + RayShape *rayShape = memnew( RayShape); + rayShape->set_length(1); + colshape->set_shape(rayShape); + colshape->set_name("RayShape"); + sb->cast_to<Spatial>()->rotate_x(Math_PI / 2); + } else if (empty_draw_type == "IMAGE") { + PlaneShape *planeShape = memnew( PlaneShape); + colshape->set_shape(planeShape); + colshape->set_name("PlaneShape"); + } else { + SphereShape *sphereShape = memnew( SphereShape); + sphereShape->set_radius(1); + colshape->set_shape(sphereShape); + colshape->set_name("SphereShape"); + } + sb->add_child(colshape); + colshape->set_owner(sb->get_owner()); + } } else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS &&_teststr(name,"col") && p_node->cast_to<MeshInstance>()) { |