diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-02-04 09:48:04 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-02-04 09:48:04 -0300 |
commit | 27eae4ada1eeecd63f8733bfc477e22508c893a6 (patch) | |
tree | 51941d8df41420575eb2a4110e3b1f64730fc1dc /tools/editor/io_plugins | |
parent | d2b2d6801f9cf454a880a92aaa9aa38ce4264002 (diff) |
Scene import more or less working, needs some missing features.
Diffstat (limited to 'tools/editor/io_plugins')
-rw-r--r-- | tools/editor/io_plugins/editor_import_collada.cpp | 2468 | ||||
-rw-r--r-- | tools/editor/io_plugins/editor_import_collada.h | 51 |
2 files changed, 0 insertions, 2519 deletions
diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp deleted file mode 100644 index 963347f18b..0000000000 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ /dev/null @@ -1,2468 +0,0 @@ -/*************************************************************************/ -/* editor_import_collada.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_import_collada.h" - -#if 0 -#include "collada/collada.h" -#include "scene/3d/spatial.h" -#include "scene/3d/skeleton.h" -#include "scene/3d/path.h" -#include "scene/3d/camera.h" -#include "scene/3d/light.h" -#include "scene/animation/animation_player.h" -#include "scene/3d/mesh_instance.h" -#include "scene/resources/animation.h" -#include "scene/resources/packed_scene.h" -#include "os/os.h" -#include "tools/editor/editor_node.h" -#include <iostream> - - -struct ColladaImport { - - Collada collada; - Spatial *scene; - - Vector<Ref<Animation> > animations; - - struct NodeMap { - //String path; - Spatial *node; - int bone; - List<int> anim_tracks; - - NodeMap() { node=NULL; bone=-1; } - }; - - bool found_ambient; - Color ambient; - bool found_directional; - bool force_make_tangents; - bool apply_mesh_xform_to_vertices; - float bake_fps; - - - - Map<String,NodeMap> node_map; //map from collada node to engine node - Map<String,String> node_name_map; //map from collada node to engine node - Map<String, Ref<Mesh> > mesh_cache; - Map<String, Ref<Curve3D> > curve_cache; - Map<String, Ref<Material> > material_cache; - Map<Collada::Node*,Skeleton*> skeleton_map; - - Map< Skeleton*, Map< String, int> > skeleton_bone_map; - - Set<String> valid_animated_nodes; - Vector<int> valid_animated_properties; - Map<String,bool> bones_with_animation; - - Error _populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_node, int &r_bone, int p_parent); - Error _create_scene_skeletons(Collada::Node *p_node); - Error _create_scene(Collada::Node *p_node, Spatial *p_parent); - Error _create_resources(Collada::Node *p_node); - Error _create_material(const String& p_material); - Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh>& p_mesh, const Map<String,Collada::NodeGeometry::Material>& p_material_map, const Collada::MeshData &meshdata, const Transform& p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes=Vector<Ref<Mesh> >(), bool p_for_morph=false); - Error load(const String& p_path, int p_flags, bool p_force_make_tangents=false); - void _fix_param_animation_tracks(); - void create_animation(int p_clip,bool p_make_tracks_in_all_bones, bool p_import_value_tracks); - void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks); - - Set<String> tracks_in_clips; - Vector<String> missing_textures; - - void _pre_process_lights(Collada::Node *p_node); - - ColladaImport() { - - found_ambient=false; - found_directional=false; - force_make_tangents=false; - apply_mesh_xform_to_vertices=true; - bake_fps=15; - - } -}; - - -Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_node, int &r_bone, int p_parent) { - - - if (p_node->type!=Collada::Node::TYPE_JOINT) - return OK; - - Collada::NodeJoint *joint = static_cast<Collada::NodeJoint*>(p_node); - - print_line("populating joint "+joint->name); - p_skeleton->add_bone(p_node->name); - if (p_parent>=0) - p_skeleton->set_bone_parent(r_bone,p_parent); - - NodeMap nm; - nm.node=p_skeleton; - nm.bone = r_bone; - node_map[p_node->id]=nm; - node_name_map[p_node->name]=p_node->id; - - skeleton_bone_map[p_skeleton][joint->sid]=r_bone; - - if (collada.state.bone_rest_map.has(joint->sid)) { - - p_skeleton->set_bone_rest(r_bone,collada.fix_transform(collada.state.bone_rest_map[joint->sid])); - //should map this bone to something for animation? - } else { - print_line("no rest: "+joint->sid); - WARN_PRINT("Joint has no rest.."); - } - - - int id = r_bone++; - for(int i=0;i<p_node->children.size();i++) { - - Error err = _populate_skeleton(p_skeleton,p_node->children[i],r_bone,id); - if (err) - return err; - } - - return OK; -} - - -void ColladaImport::_pre_process_lights(Collada::Node *p_node) { - - - if (p_node->type==Collada::Node::TYPE_LIGHT) { - - - Collada::NodeLight *light=static_cast<Collada::NodeLight*>(p_node); - if (collada.state.light_data_map.has(light->light)) { - - Collada::LightData &ld = collada.state.light_data_map[light->light]; - if (ld.mode==Collada::LightData::MODE_AMBIENT) { - found_ambient=true; - ambient=ld.color; - } - if (ld.mode==Collada::LightData::MODE_DIRECTIONAL) { - found_directional=true; - } - } - - } - - - for(int i=0;i<p_node->children.size();i++) - _pre_process_lights(p_node->children[i]); -} - -Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) { - - - if (p_node->type==Collada::Node::TYPE_SKELETON) { - - Skeleton *sk = memnew( Skeleton ); - int bone = 0; - - for(int i=0;i<p_node->children.size();i++) { - - _populate_skeleton(sk,p_node->children[i],bone,-1); - } - sk->localize_rests(); //after creating skeleton, rests must be localized...! - skeleton_map[p_node]=sk; - } - - - for(int i=0;i<p_node->children.size();i++) { - - Error err = _create_scene_skeletons(p_node->children[i]); - if (err) - return err; - } - return OK; - -} - - -Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { - - Spatial * node=NULL; - - switch(p_node->type) { - - case Collada::Node::TYPE_NODE: { - - node = memnew( Spatial ); - } break; - case Collada::Node::TYPE_JOINT: { - - return OK; // do nothing - } break; - case Collada::Node::TYPE_LIGHT: { - - //node = memnew( Light) - Collada::NodeLight *light = static_cast<Collada::NodeLight*>(p_node); - if (collada.state.light_data_map.has(light->light)) { - - Collada::LightData &ld = collada.state.light_data_map[light->light]; - - if (ld.mode==Collada::LightData::MODE_AMBIENT) { - - if (found_directional) - return OK; //do nothing not needed - - if (!bool(GLOBAL_DEF("collada/use_ambient",false))) - return OK; - //well, it's an ambient light.. - Light *l = memnew( DirectionalLight ); - //l->set_color(Light::COLOR_AMBIENT,ld.color); - //l->set_color(Light::COLOR_DIFFUSE,Color(0,0,0)); - //l->set_color(Light::COLOR_SPECULAR,Color(0,0,0)); - node = l; - - } else if (ld.mode==Collada::LightData::MODE_DIRECTIONAL) { - - //well, it's an ambient light.. - Light *l = memnew( DirectionalLight ); - /* - if (found_ambient) //use it here - l->set_color(Light::COLOR_AMBIENT,ambient); - - l->set_color(Light::COLOR_DIFFUSE,ld.color); - l->set_color(Light::COLOR_SPECULAR,Color(1,1,1)); - */ - node = l; - } else { - - Light *l; - - if (ld.mode==Collada::LightData::MODE_OMNI) - l=memnew( OmniLight ); - else { - l=memnew( SpotLight ); - //l->set_parameter(Light::PARAM_SPOT_ANGLE,ld.spot_angle); - //l->set_parameter(Light::PARAM_SPOT_ATTENUATION,ld.spot_exp); - } - - // - //l->set_color(Light::COLOR_DIFFUSE,ld.color); - //l->set_color(Light::COLOR_SPECULAR,Color(1,1,1)); - //l->approximate_opengl_attenuation(ld.constant_att,ld.linear_att,ld.quad_att); - node=l; - } - - } else { - - node = memnew( Spatial ); - } - } break; - case Collada::Node::TYPE_CAMERA: { - - Collada::NodeCamera *cam = static_cast<Collada::NodeCamera*>(p_node); - Camera *camera = memnew( Camera ); - - if (collada.state.camera_data_map.has(cam->camera)) { - - const Collada::CameraData &cd = collada.state.camera_data_map[cam->camera]; - - switch(cd.mode) { - - case Collada::CameraData::MODE_ORTHOGONAL: { - - if (cd.orthogonal.y_mag) { - - camera->set_keep_aspect_mode(Camera::KEEP_HEIGHT); - camera->set_orthogonal(cd.orthogonal.y_mag*2.0 ,cd.z_near,cd.z_far); - - } else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) { - - - camera->set_keep_aspect_mode(Camera::KEEP_WIDTH); - camera->set_orthogonal(cd.orthogonal.x_mag*2.0,cd.z_near,cd.z_far); - } - - } break; - case Collada::CameraData::MODE_PERSPECTIVE: { - - if (cd.perspective.y_fov) { - - camera->set_perspective(cd.perspective.y_fov,cd.z_near,cd.z_far); - - } else if (!cd.perspective.y_fov && cd.perspective.x_fov) { - - camera->set_perspective(cd.perspective.x_fov / cd.aspect,cd.z_near,cd.z_far); - } - - } break; - } - - } - - node=camera; - - } break; - case Collada::Node::TYPE_GEOMETRY: { - - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); - - if (collada.state.curve_data_map.has(ng->source)) { - - node = memnew( Path ); - } else { - //mesh since nothing else - node = memnew( MeshInstance ); - node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT,true); - } - } break; - case Collada::Node::TYPE_SKELETON: { - - ERR_FAIL_COND_V(!skeleton_map.has(p_node),ERR_CANT_CREATE); - Skeleton *sk = skeleton_map[p_node]; - node=sk; - } break; - - } - - if (p_node->name!="") - node->set_name(p_node->name); - NodeMap nm; - nm.node=node; - node_map[p_node->id]=nm; - node_name_map[p_node->name]=p_node->id; - Transform xf = p_node->default_transform; - - xf = collada.fix_transform( xf ) * p_node->post_transform; - node->set_transform(xf); - p_parent->add_child(node); - node->set_owner(scene); - - if (p_node->empty_draw_type!="") { - node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type)); - } - - for(int i=0;i<p_node->children.size();i++) { - - Error err = _create_scene(p_node->children[i],node); - if (err) - return err; - } - return OK; -} - - -Error ColladaImport::_create_material(const String& p_target) { - - ERR_FAIL_COND_V(material_cache.has(p_target),ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(!collada.state.material_map.has(p_target),ERR_INVALID_PARAMETER); - Collada::Material &src_mat=collada.state.material_map[p_target]; - ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect),ERR_INVALID_PARAMETER); - Collada::Effect &effect=collada.state.effect_map[src_mat.instance_effect]; - - Ref<FixedSpatialMaterial> material= memnew( FixedSpatialMaterial ); - - if (src_mat.name!="") - material->set_name(src_mat.name); - else if (effect.name!="") - material->set_name(effect.name); - - // DIFFUSE - - if (effect.diffuse.texture!="") { - - String texfile = effect.get_texture_path(effect.diffuse.texture,collada); - if (texfile!="") { - - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); - if (texture.is_valid()) { - - material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,texture); - material->set_albedo(Color(1,1,1,1)); - //material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1)); - } else { - missing_textures.push_back(texfile.get_file()); - } - } - } else { - //material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color); - } - - // SPECULAR - - if (effect.specular.texture!="") { - - String texfile = effect.get_texture_path(effect.specular.texture,collada); - if (texfile!="") { - - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); - if (texture.is_valid()) { - material->set_texture(FixedSpatialMaterial::TEXTURE_SPECULAR,texture); - material->set_specular(Color(1,1,1,1)); - - //material->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,texture); - //material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1)); - } else { - missing_textures.push_back(texfile.get_file()); - } - - } - } else { - //material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,effect.specular.color); - } - - // EMISSION - - if (effect.emission.texture!="") { - - String texfile = effect.get_texture_path(effect.emission.texture,collada); - if (texfile!="") { - - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); - if (texture.is_valid()) { - - material->set_texture(FixedSpatialMaterial::TEXTURE_EMISSION,texture); - material->set_emission(Color(1,1,1,1)); - - //material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,Color(1,1,1,1)); - }else { - //missing_textures.push_back(texfile.get_file()); - } - - } - } else { - //material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,effect.emission.color); - } - - // NORMAL - - if (effect.bump.texture!="") { - - String texfile = effect.get_texture_path(effect.bump.texture,collada); - if (texfile!="") { - - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); - if (texture.is_valid()) { - material->set_texture(FixedSpatialMaterial::TEXTURE_NORMAL,texture); - //material->set_emission(Color(1,1,1,1)); - - //material->set_texture(FixedSpatialMaterial::PARAM_NORMAL,texture); - }else { - //missing_textures.push_back(texfile.get_file()); - } - - } - } - - - //material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR_EXP,effect.shininess); - if (effect.double_sided) { - material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - } - material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,effect.unshaded); - - - - material_cache[p_target]=material; - return OK; -} - - -static void _generate_normals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,PoolVector<Vector3>&r_normals) { - - - r_normals.resize(p_vertices.size()); - PoolVector<Vector3>::Write narrayw = r_normals.write(); - - int iacount=p_indices.size()/3; - PoolVector<int>::Read index_arrayr = p_indices.read(); - PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read(); - - for(int idx=0;idx<iacount;idx++) { - - Vector3 v[3]={ - vertex_arrayr[index_arrayr[idx*3+0]], - vertex_arrayr[index_arrayr[idx*3+1]], - vertex_arrayr[index_arrayr[idx*3+2]] - }; - - Vector3 normal = Plane(v[0],v[1],v[2]).normal; - - narrayw[index_arrayr[idx*3+0]]+=normal; - narrayw[index_arrayr[idx*3+1]]+=normal; - narrayw[index_arrayr[idx*3+2]]+=normal; - } - - int vlen=p_vertices.size(); - - for(int idx=0;idx<vlen;idx++) { - narrayw[idx].normalize(); - } - -} - - -static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,const PoolVector<Vector3>& p_uvs,const PoolVector<Vector3>& p_normals,PoolVector<real_t>&r_tangents) { - - int vlen=p_vertices.size(); - - Vector<Vector3> tangents; - tangents.resize(vlen); - Vector<Vector3> binormals; - binormals.resize(vlen); - - - int iacount=p_indices.size()/3; - - PoolVector<int>::Read index_arrayr = p_indices.read(); - PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read(); - PoolVector<Vector3>::Read narrayr = p_normals.read(); - PoolVector<Vector3>::Read uvarrayr = p_uvs.read(); - - - for(int idx=0;idx<iacount;idx++) { - - - Vector3 v1 = vertex_arrayr[ index_arrayr[idx*3+0] ]; - Vector3 v2 = vertex_arrayr[ index_arrayr[idx*3+1] ]; - Vector3 v3 = vertex_arrayr[ index_arrayr[idx*3+2] ]; - - Vector3 w1 = uvarrayr[ index_arrayr[idx*3+0] ]; - Vector3 w2 = uvarrayr[ index_arrayr[idx*3+1] ]; - Vector3 w3 = uvarrayr[ index_arrayr[idx*3+2] ]; - - real_t x1 = v2.x - v1.x; - real_t x2 = v3.x - v1.x; - real_t y1 = v2.y - v1.y; - real_t y2 = v3.y - v1.y; - real_t z1 = v2.z - v1.z; - real_t z2 = v3.z - v1.z; - - real_t s1 = w2.x - w1.x; - real_t s2 = w3.x - w1.x; - real_t t1 = w2.y - w1.y; - real_t t2 = w3.y - w1.y; - - real_t r = (s1 * t2 - s2 * t1); - - Vector3 tangent; - Vector3 binormal; - - if (r==0) { - - binormal=Vector3(); - tangent=Vector3(); - } else { - tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, - (t2 * z1 - t1 * z2) * r).normalized(); - binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, - (s1 * z2 - s2 * z1) * r).normalized(); - } - - tangents[ index_arrayr[idx*3+0] ]+=tangent; - binormals[ index_arrayr[idx*3+0] ]+=binormal; - tangents[ index_arrayr[idx*3+1] ]+=tangent; - binormals[ index_arrayr[idx*3+1] ]+=binormal; - tangents[ index_arrayr[idx*3+2] ]+=tangent; - binormals[ index_arrayr[idx*3+2] ]+=binormal; - - //print_line(itos(idx)+" tangent: "+tangent); - //print_line(itos(idx)+" binormal: "+binormal); - } - - r_tangents.resize(vlen*4); - PoolVector<real_t>::Write tarrayw = r_tangents.write(); - - for(int idx=0;idx<vlen;idx++) { - Vector3 tangent = tangents[idx]; - Vector3 bingen = narrayr[idx].cross(tangent); - float dir; - if (bingen.dot(binormals[idx]) < 0 ) - dir=-1.0; - else - dir=+1.0; - - tarrayw[idx*4+0]=tangent.x; - tarrayw[idx*4+1]=tangent.y; - tarrayw[idx*4+2]=tangent.z; - tarrayw[idx*4+3]=dir; - } -} - -Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,const Map<String,Collada::NodeGeometry::Material>& p_material_map,const Collada::MeshData &meshdata,const Transform& p_local_xform,const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data,Vector<Ref<Mesh> > p_morph_meshes,bool p_for_morph) { - - - bool local_xform_mirror=p_local_xform.basis.determinant() < 0; - - if (p_morph_data) { - - //add morphie target - ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA ); - String mt = p_morph_data->targets["MORPH_TARGET"]; - ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA); - int morph_targets = p_morph_data->sources[mt].sarray.size(); - for(int i=0;i<morph_targets;i++) { - - String target = p_morph_data->sources[mt].sarray[i]; - ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA ); - String name = collada.state.mesh_data_map[target].name; - - p_mesh->add_blend_shape(name); - } - if (p_morph_data->mode=="RELATIVE") - p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE); - else if (p_morph_data->mode=="NORMALIZED") - p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); - } - - - int surface=0; - for(int p_i = 0; p_i < meshdata.primitives.size(); p_i ++ ) { - - - - const Collada::MeshData::Primitives& p = meshdata.primitives[p_i]; - - /* VERTEX SOURCE */ - ERR_FAIL_COND_V(!p.sources.has("VERTEX"),ERR_INVALID_DATA); - - String vertex_src_id = p.sources["VERTEX"].source; - int vertex_ofs=p.sources["VERTEX"].offset; - - ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id),ERR_INVALID_DATA); - - ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA); - String position_src_id = meshdata.vertices[vertex_src_id].sources["POSITION"]; - - ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id),ERR_INVALID_DATA); - - const Collada::MeshData::Source *vertex_src=&meshdata.sources[position_src_id]; - - /* NORMAL SOURCE */ - - const Collada::MeshData::Source *normal_src=NULL; - int normal_ofs=0; - - if (p.sources.has("NORMAL")) { - - String normal_source_id = p.sources["NORMAL"].source; - normal_ofs = p.sources["NORMAL"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(normal_source_id),ERR_INVALID_DATA); - normal_src=&meshdata.sources[normal_source_id]; - } - - const Collada::MeshData::Source *binormal_src=NULL; - int binormal_ofs=0; - - if (p.sources.has("TEXBINORMAL")) { - - String binormal_source_id = p.sources["TEXBINORMAL"].source; - binormal_ofs = p.sources["TEXBINORMAL"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(binormal_source_id),ERR_INVALID_DATA); - binormal_src=&meshdata.sources[binormal_source_id]; - } - - const Collada::MeshData::Source *tangent_src=NULL; - int tangent_ofs=0; - - if (p.sources.has("TEXTANGENT")) { - - String tangent_source_id = p.sources["TEXTANGENT"].source; - tangent_ofs = p.sources["TEXTANGENT"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(tangent_source_id),ERR_INVALID_DATA); - tangent_src=&meshdata.sources[tangent_source_id]; - } - - - const Collada::MeshData::Source *uv_src=NULL; - int uv_ofs=0; - - if (p.sources.has("TEXCOORD0")) { - - String uv_source_id = p.sources["TEXCOORD0"].source; - uv_ofs = p.sources["TEXCOORD0"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(uv_source_id),ERR_INVALID_DATA); - uv_src=&meshdata.sources[uv_source_id]; - } - - const Collada::MeshData::Source *uv2_src=NULL; - int uv2_ofs=0; - - if (p.sources.has("TEXCOORD1")) { - - String uv2_source_id = p.sources["TEXCOORD1"].source; - uv2_ofs = p.sources["TEXCOORD1"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(uv2_source_id),ERR_INVALID_DATA); - uv2_src=&meshdata.sources[uv2_source_id]; - } - - - const Collada::MeshData::Source *color_src=NULL; - int color_ofs=0; - - if (p.sources.has("COLOR")) { - - String color_source_id = p.sources["COLOR"].source; - color_ofs = p.sources["COLOR"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(color_source_id), ERR_INVALID_DATA ); - color_src=&meshdata.sources[color_source_id]; - } - - //find largest source.. - - /************************/ - /* ADD WEIGHTS IF EXIST */ - /************************/ - - Map<int,Vector<Collada::Vertex::Weight> > pre_weights; - - bool has_weights=false; - - if (skin_controller) { - - const Collada::SkinControllerData::Source *weight_src=NULL; - int weight_ofs=0; - - if (skin_controller->weights.sources.has("WEIGHT")) { - - String weight_id = skin_controller->weights.sources["WEIGHT"].source; - weight_ofs = skin_controller->weights.sources["WEIGHT"].offset; - if (skin_controller->sources.has(weight_id)) { - - weight_src = &skin_controller->sources[weight_id]; - - } - } - - int joint_ofs=0; - - if (skin_controller->weights.sources.has("JOINT")) { - - joint_ofs = skin_controller->weights.sources["JOINT"].offset; - } - - //should be OK, given this was pre-checked. - - int index_ofs=0; - int wstride = skin_controller->weights.sources.size(); - for(int w_i=0;w_i<skin_controller->weights.sets.size();w_i++) { - - int amount = skin_controller->weights.sets[w_i]; - - Vector<Collada::Vertex::Weight> weights; - - for (int a_i=0;a_i<amount;a_i++) { - - Collada::Vertex::Weight w; - - int read_from = index_ofs+a_i*wstride; - ERR_FAIL_INDEX_V(read_from+wstride-1,skin_controller->weights.indices.size(),ERR_INVALID_DATA); - int weight_index = skin_controller->weights.indices[read_from+weight_ofs]; - ERR_FAIL_INDEX_V(weight_index,weight_src->array.size(),ERR_INVALID_DATA); - - w.weight = weight_src->array[weight_index]; - - int bone_index = skin_controller->weights.indices[read_from+joint_ofs]; - if (bone_index==-1) - continue; //ignore this weight (refers to bind shape) - ERR_FAIL_INDEX_V(bone_index,bone_remap.size(),ERR_INVALID_DATA); - - w.bone_idx=bone_remap[bone_index]; - - - weights.push_back(w); - } - - /* FIX WEIGHTS */ - - - - weights.sort(); - - if (weights.size()>4) { - //cap to 4 and make weights add up 1 - weights.resize(4); - - } - - //make sure weights allways add up to 1 - float total=0; - for(int i=0;i<weights.size();i++) - total+=weights[i].weight; - if (total) - for(int i=0;i<weights.size();i++) - weights[i].weight/=total; - - if (weights.size()==0 || total==0) { //if nothing, add a weight to bone 0 - //no weights assigned - Collada::Vertex::Weight w; - w.bone_idx=0; - w.weight=1.0; - weights.clear(); - weights.push_back(w); - - } - - pre_weights[w_i]=weights; - - /* - for(Set<int>::Element *E=vertex_map[w_i].front();E;E=E->next()) { - - int dst = E->get(); - ERR_EXPLAIN("invalid vertex index in array"); - ERR_FAIL_INDEX_V(dst,vertex_array.size(),ERR_INVALID_DATA); - vertex_array[dst].weights=weights; - - }*/ - - - - - index_ofs+=wstride*amount; - - } - - //vertices need to be localized - has_weights=true; - - } - - Set<Collada::Vertex> vertex_set; //vertex set will be the vertices - List<int> indices_list; //indices will be the indices - //Map<int,Set<int> > vertex_map; //map vertices (for setting skinning/morph) - - /**************************/ - /* CREATE PRIMITIVE ARRAY */ - /**************************/ - - // The way collada uses indices is more optimal, and friendlier with 3D modelling sofware, - // because it can index everything, not only vertices (similar to how the WII works). - // This is, however, more incompatible with standard video cards, so arrays must be converted. - // Must convert to GL/DX format. - - int _prim_ofs=0; - int vertidx=0; - for(int p_i=0;p_i<p.count;p_i++) { - - - int amount; - if (p.polygons.size()) { - - ERR_FAIL_INDEX_V(p_i,p.polygons.size(),ERR_INVALID_DATA); - amount=p.polygons[p_i]; - } else { - amount=3; //triangles; - } - - //COLLADA_PRINT("amount: "+itos(amount)); - - int prev2[2]={0,0}; - - for(int j=0;j<amount;j++) { - - int src=_prim_ofs; - //_prim_ofs+=p.sources.size() - - ERR_FAIL_INDEX_V(src,p.indices.size(),ERR_INVALID_DATA); - - Collada::Vertex vertex; - if (!p_optimize) - vertex.uid=vertidx++; - - - - int vertex_index=p.indices[src+vertex_ofs]; //used for index field (later used by controllers) - int vertex_pos = (vertex_src->stride?vertex_src->stride:3) * vertex_index; - ERR_FAIL_INDEX_V(vertex_pos,vertex_src->array.size(),ERR_INVALID_DATA); - vertex.vertex=Vector3(vertex_src->array[vertex_pos+0],vertex_src->array[vertex_pos+1],vertex_src->array[vertex_pos+2]); - - if (pre_weights.has(vertex_index)) { - vertex.weights=pre_weights[vertex_index]; - } - - if (normal_src) { - - - - int normal_pos = (normal_src->stride?normal_src->stride:3) * p.indices[src+normal_ofs]; - ERR_FAIL_INDEX_V(normal_pos,normal_src->array.size(),ERR_INVALID_DATA); - vertex.normal=Vector3(normal_src->array[normal_pos+0],normal_src->array[normal_pos+1],normal_src->array[normal_pos+2]); - vertex.normal=vertex.normal.snapped(0.001); - - - if (tangent_src && binormal_src) { - - int binormal_pos = (binormal_src->stride?binormal_src->stride:3) * p.indices[src+binormal_ofs]; - ERR_FAIL_INDEX_V(binormal_pos,binormal_src->array.size(),ERR_INVALID_DATA); - Vector3 binormal =Vector3(binormal_src->array[binormal_pos+0],binormal_src->array[binormal_pos+1],binormal_src->array[binormal_pos+2]); - - int tangent_pos = (tangent_src->stride?tangent_src->stride:3) * p.indices[src+tangent_ofs]; - ERR_FAIL_INDEX_V(tangent_pos,tangent_src->array.size(),ERR_INVALID_DATA); - Vector3 tangent =Vector3(tangent_src->array[tangent_pos+0],tangent_src->array[tangent_pos+1],tangent_src->array[tangent_pos+2]); - - vertex.tangent.normal=tangent; - vertex.tangent.d= vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; - } - - } - - - if (uv_src) { - - int uv_pos = (uv_src->stride?uv_src->stride:2) * p.indices[src+uv_ofs]; - ERR_FAIL_INDEX_V(uv_pos,uv_src->array.size(),ERR_INVALID_DATA); - vertex.uv=Vector3(uv_src->array[uv_pos+0],1.0-uv_src->array[uv_pos+1],0); - } - - if (uv2_src) { - - int uv2_pos = (uv2_src->stride?uv2_src->stride:2) * p.indices[src+uv2_ofs]; - ERR_FAIL_INDEX_V(uv2_pos,uv2_src->array.size(),ERR_INVALID_DATA); - vertex.uv2=Vector3(uv2_src->array[uv2_pos+0],1.0-uv2_src->array[uv2_pos+1],0); - } - - if (color_src) { - - int color_pos = (color_src->stride?color_src->stride:3) * p.indices[src+color_ofs]; // colors are RGB in collada.. - ERR_FAIL_INDEX_V(color_pos,color_src->array.size(),ERR_INVALID_DATA); - vertex.color=Color(color_src->array[color_pos+0],color_src->array[color_pos+1],color_src->array[color_pos+2],(color_src->stride>3)?color_src->array[color_pos+3]:1.0); - - } - -#ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { - - SWAP( vertex.vertex.z, vertex.vertex.y ); - vertex.vertex.z = -vertex.vertex.z; - SWAP( vertex.normal.z, vertex.normal.y ); - vertex.normal.z = -vertex.normal.z; - SWAP( vertex.tangent.normal.z, vertex.tangent.normal.y ); - vertex.tangent.normal.z = -vertex.tangent.normal.z; - - } - -#endif - - vertex.fix_unit_scale(collada); - int index=0; - //COLLADA_PRINT("vertex: "+vertex.vertex); - - if (vertex_set.has(vertex)) { - - index=vertex_set.find(vertex)->get().idx; - } else { - - index=vertex_set.size(); - vertex.idx=index; - vertex_set.insert(vertex); - } - - /* if (!vertex_map.has(vertex_index)) - vertex_map[vertex_index]=Set<int>(); - vertex_map[vertex_index].insert(index); //should be outside..*/ - //build triangles if needed - if (j==0) - prev2[0]=index; - - if (j>=2) { - //insert indices in reverse order (collada uses CCW as frontface) - if (local_xform_mirror) { - - indices_list.push_back(prev2[0]); - indices_list.push_back(prev2[1]); - indices_list.push_back(index); - - } else { - indices_list.push_back(prev2[0]); - indices_list.push_back(index); - indices_list.push_back(prev2[1]); - } - } - - prev2[1]=index; - _prim_ofs+=p.vertex_size; - } - - } - - - - Vector<Collada::Vertex> vertex_array; //there we go, vertex array - - vertex_array.resize(vertex_set.size()); - for(Set<Collada::Vertex>::Element *F=vertex_set.front();F;F=F->next()) { - - vertex_array[F->get().idx]=F->get(); - } - - - if (has_weights) { - - //if skeleton, localize - Transform local_xform = p_local_xform; - for(int i=0;i<vertex_array.size();i++) { - - vertex_array[i].vertex=local_xform.xform(vertex_array[i].vertex); - vertex_array[i].normal=local_xform.basis.xform(vertex_array[i].normal).normalized(); - vertex_array[i].tangent.normal=local_xform.basis.xform(vertex_array[i].tangent.normal).normalized(); - if (local_xform_mirror) { - //i shouldn't do this? wtf? - //vertex_array[i].normal*=-1.0; - //vertex_array[i].tangent.normal*=-1.0; - } - } - } - - - PoolVector<int> index_array; - index_array.resize(indices_list.size()); - PoolVector<int>::Write index_arrayw = index_array.write(); - - int iidx=0; - for(List<int>::Element *F=indices_list.front();F;F=F->next()) { - - index_arrayw[iidx++]=F->get(); - } - - index_arrayw=PoolVector<int>::Write(); - - - /*****************/ - /* MAKE SURFACES */ - /*****************/ - - - { - - Ref<FixedSpatialMaterial> material; - - //find material - Mesh::PrimitiveType primitive=Mesh::PRIMITIVE_TRIANGLES; - - { - - if (p_material_map.has(p.material)) { - String target=p_material_map[p.material].target; - - if (!material_cache.has(target)) { - Error err = _create_material(target); - if (!err) - material=material_cache[target]; - } else - material=material_cache[target]; - - } else if (p.material!=""){ - print_line("Warning, unreferenced material in geometry instance: "+p.material); - } - } - - - - PoolVector<Vector3> final_vertex_array; - PoolVector<Vector3> final_normal_array; - PoolVector<float> final_tangent_array; - PoolVector<Color> final_color_array; - PoolVector<Vector3> final_uv_array; - PoolVector<Vector3> final_uv2_array; - PoolVector<int> final_bone_array; - PoolVector<float> final_weight_array; - - uint32_t final_format=0; - - //create format - final_format=Mesh::ARRAY_FORMAT_VERTEX|Mesh::ARRAY_FORMAT_INDEX; - - if (normal_src) { - final_format|=Mesh::ARRAY_FORMAT_NORMAL; - if (uv_src && binormal_src && tangent_src) { - final_format|=Mesh::ARRAY_FORMAT_TANGENT; - } - - } - - - - if (color_src) - final_format|=Mesh::ARRAY_FORMAT_COLOR; - if (uv_src) - final_format|=Mesh::ARRAY_FORMAT_TEX_UV; - if (uv2_src) - final_format|=Mesh::ARRAY_FORMAT_TEX_UV2; - - if (has_weights) { - final_format|=Mesh::ARRAY_FORMAT_WEIGHTS; - final_format|=Mesh::ARRAY_FORMAT_BONES; - } - - - //set arrays - - int vlen = vertex_array.size(); - { //vertices - - PoolVector<Vector3> varray; - varray.resize(vertex_array.size()); - - PoolVector<Vector3>::Write varrayw = varray.write(); - - for(int k=0;k<vlen;k++) - varrayw[k]=vertex_array[k].vertex; - - varrayw = PoolVector<Vector3>::Write(); - final_vertex_array=varray; - - } - - - if (uv_src) { //compute uv first, may be needed for computing tangent/bionrmal - PoolVector<Vector3> uvarray; - uvarray.resize(vertex_array.size()); - PoolVector<Vector3>::Write uvarrayw = uvarray.write(); - - for(int k=0;k<vlen;k++) { - uvarrayw[k]=vertex_array[k].uv; - } - - uvarrayw = PoolVector<Vector3>::Write(); - final_uv_array=uvarray; - - } - - if (uv2_src) { //compute uv first, may be needed for computing tangent/bionrmal - PoolVector<Vector3> uv2array; - uv2array.resize(vertex_array.size()); - PoolVector<Vector3>::Write uv2arrayw = uv2array.write(); - - for(int k=0;k<vlen;k++) { - uv2arrayw[k]=vertex_array[k].uv2; - } - - uv2arrayw = PoolVector<Vector3>::Write(); - final_uv2_array=uv2array; - - } - - if (normal_src) { - PoolVector<Vector3> narray; - narray.resize(vertex_array.size()); - PoolVector<Vector3>::Write narrayw = narray.write(); - - for(int k=0;k<vlen;k++) { - narrayw[k]=vertex_array[k].normal; - } - - narrayw = PoolVector<Vector3>::Write(); - final_normal_array=narray; - - /* - PoolVector<Vector3> altnaray; - _generate_normals(index_array,final_vertex_array,altnaray); - - for(int i=0;i<altnaray.size();i++) - print_line(rtos(altnaray[i].dot(final_normal_array[i]))); - */ - - } else if (primitive==Mesh::PRIMITIVE_TRIANGLES) { - //generate normals (even if unused later) - - _generate_normals(index_array,final_vertex_array,final_normal_array); - if (OS::get_singleton()->is_stdout_verbose()) - print_line("Collada: Triangle mesh lacks normals, so normals were generated."); - final_format|=Mesh::ARRAY_FORMAT_NORMAL; - - } - - if (final_normal_array.size() && uv_src && binormal_src && tangent_src && !force_make_tangents) { - - PoolVector<real_t> tarray; - tarray.resize(vertex_array.size()*4); - PoolVector<real_t>::Write tarrayw = tarray.write(); - - - for(int k=0;k<vlen;k++) { - tarrayw[k*4+0]=vertex_array[k].tangent.normal.x; - tarrayw[k*4+1]=vertex_array[k].tangent.normal.y; - tarrayw[k*4+2]=vertex_array[k].tangent.normal.z; - tarrayw[k*4+3]=vertex_array[k].tangent.d; - - } - - tarrayw = PoolVector<real_t>::Write(); - - final_tangent_array=tarray; - } else if (final_normal_array.size() && primitive==Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))){ - //if this uses triangles, there are uvs and the material is using a normalmap, generate tangents and binormals, because they WILL be needed - //generate binormals/tangents - _generate_tangents_and_binormals(index_array,final_vertex_array,final_uv_array,final_normal_array,final_tangent_array); - final_format|=Mesh::ARRAY_FORMAT_TANGENT; - if (OS::get_singleton()->is_stdout_verbose()) - print_line("Collada: Triangle mesh lacks tangents (And normalmap was used), so tangents were generated."); - - } - - - if (color_src) { - PoolVector<Color> colorarray; - colorarray.resize(vertex_array.size()); - PoolVector<Color>::Write colorarrayw = colorarray.write(); - - for(int k=0;k<vlen;k++) { - colorarrayw[k]=vertex_array[k].color; - } - - colorarrayw = PoolVector<Color>::Write(); - - final_color_array=colorarray; - } - - if (has_weights) { - PoolVector<float> weightarray; - PoolVector<int> bonearray; - - weightarray.resize(vertex_array.size()*4); - PoolVector<float>::Write weightarrayw = weightarray.write(); - bonearray.resize(vertex_array.size()*4); - PoolVector<int>::Write bonearrayw = bonearray.write(); - - for(int k=0;k<vlen;k++) { - float sum=0; - - for(int l=0;l<VS::ARRAY_WEIGHTS_SIZE;l++) { - if (l<vertex_array[k].weights.size()) { - weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=vertex_array[k].weights[l].weight; - sum+=weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]; - bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=int(vertex_array[k].weights[l].bone_idx); - //COLLADA_PRINT(itos(k)+": "+rtos(bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l])+":"+rtos(weightarray[k*VS::ARRAY_WEIGHTS_SIZE+l])); - } else { - - weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=0; - bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=0; - - } - - - } - /* - if (sum<0.8) - COLLADA_PRINT("ERROR SUMMING INDEX "+itos(k)+" had weights: "+itos(vertex_array[k].weights.size())); - */ - - } - - weightarrayw = PoolVector<float>::Write(); - bonearrayw = PoolVector<int>::Write(); - - final_weight_array = weightarray; - final_bone_array = bonearray; - } - - - - //////////////////////////// - // FINALLY CREATE SUFRACE // - //////////////////////////// - - Array d; - d.resize(VS::ARRAY_MAX); - - d[Mesh::ARRAY_INDEX]=index_array; - d[Mesh::ARRAY_VERTEX]=final_vertex_array; - - if (final_normal_array.size()) - d[Mesh::ARRAY_NORMAL]=final_normal_array; - if (final_tangent_array.size()) - d[Mesh::ARRAY_TANGENT]=final_tangent_array; - if (final_uv_array.size()) - d[Mesh::ARRAY_TEX_UV]=final_uv_array; - if (final_uv2_array.size()) - d[Mesh::ARRAY_TEX_UV2]=final_uv2_array; - if (final_color_array.size()) - d[Mesh::ARRAY_COLOR]=final_color_array; - if (final_weight_array.size()) - d[Mesh::ARRAY_WEIGHTS]=final_weight_array; - if (final_bone_array.size()) - d[Mesh::ARRAY_BONES]=final_bone_array; - - - Array mr; - - //////////////////////////// - // THEN THE MORPH TARGETS // - //////////////////////////// -#if 0 - if (p_morph_data) { - - //add morphie target - ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA ); - String mt = p_morph_data->targets["MORPH_TARGET"]; - ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA); - int morph_targets = p_morph_data->sources[mt].sarray.size(); - mr.resize(morph_targets); - - for(int j=0;j<morph_targets;j++) { - - Array mrt; - mrt.resize(VS::ARRAY_MAX); - - String target = p_morph_data->sources[mt].sarray[j]; - ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA ); - String name = collada.state.mesh_data_map[target].name; - Collada::MeshData &md = collada.state.mesh_data_map[target]; - - // collada in itself supports morphing everything. However, the spec is unclear and no examples or exporters that - // morph anything but "POSITIONS" seem to exit. Because of this, normals and binormals/tangents have to be regenerated here, - // which may result in inaccurate (but most of the time good enough) results. - - PoolVector<Vector3> vertices; - vertices.resize(vlen); - - ERR_FAIL_COND_V( md.vertices.size() != 1, ERR_INVALID_DATA); - String vertex_src_id=md.vertices.front()->key(); - ERR_FAIL_COND_V(!md.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA); - String position_src_id = md.vertices[vertex_src_id].sources["POSITION"]; - - ERR_FAIL_COND_V(!md.sources.has(position_src_id),ERR_INVALID_DATA); - - const Collada::MeshData::Source *m=&md.sources[position_src_id]; - - ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA); - int stride=m->stride; - if (stride==0) - stride=3; - - - //read vertices from morph target - PoolVector<Vector3>::Write vertw = vertices.write(); - - for(int m_i=0;m_i<m->array.size()/stride;m_i++) { - - int pos = m_i*stride; - Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] ); - -#ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { - - SWAP( vtx.z, vtx.y ); - vtx.z = -vtx.z; - - } -#endif - - Collada::Vertex vertex; - vertex.vertex=vtx; - vertex.fix_unit_scale(collada); - vtx=vertex.vertex; - - vtx = p_local_xform.xform(vtx); - - - if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting - - - for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) { - - vertw[E->get()]=vtx; - } - } - } - - - //vertices are in place, now generate everything else - vertw = PoolVector<Vector3>::Write(); - PoolVector<Vector3> normals; - PoolVector<float> tangents; - print_line("vertex source id: "+vertex_src_id); - if(md.vertices[vertex_src_id].sources.has("NORMAL")){ - //has normals - normals.resize(vlen); - //std::cout << "has normals" << std::endl; - String normal_src_id = md.vertices[vertex_src_id].sources["NORMAL"]; - //std::cout << "normals source: "<< normal_src_id.utf8().get_data() <<std::endl; - ERR_FAIL_COND_V(!md.sources.has(normal_src_id),ERR_INVALID_DATA); - - const Collada::MeshData::Source *m=&md.sources[normal_src_id]; - - ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA); - int stride=m->stride; - if (stride==0) - stride=3; - - - //read normals from morph target - PoolVector<Vector3>::Write vertw = normals.write(); - - for(int m_i=0;m_i<m->array.size()/stride;m_i++) { - - int pos = m_i*stride; - Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] ); - - #ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { - - SWAP( vtx.z, vtx.y ); - vtx.z = -vtx.z; - - } - #endif - - Collada::Vertex vertex; - vertex.vertex=vtx; - vertex.fix_unit_scale(collada); - vtx=vertex.vertex; - - vtx = p_local_xform.xform(vtx); - - - if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting - - - for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) { - - vertw[E->get()]=vtx; - } - } - } - - print_line("using built-in normals"); - }else{ - print_line("generating normals"); - _generate_normals(index_array,vertices,normals);//no normals - } - if (final_tangent_array.size() && final_uv_array.size()) { - - _generate_tangents_and_binormals(index_array,vertices,final_uv_array,normals,tangents); - - } - - mrt[Mesh::ARRAY_VERTEX]=vertices; - - mrt[Mesh::ARRAY_NORMAL]=normals; - if (tangents.size()) - mrt[Mesh::ARRAY_TANGENT]=tangents; - if (final_uv_array.size()) - mrt[Mesh::ARRAY_TEX_UV]=final_uv_array; - if (final_uv2_array.size()) - mrt[Mesh::ARRAY_TEX_UV2]=final_uv2_array; - if (final_color_array.size()) - mrt[Mesh::ARRAY_COLOR]=final_color_array; - - mr[j]=mrt; - - } - - } - -#endif - for(int mi=0;mi<p_morph_meshes.size();mi++) { - - //print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count())); - Array a = p_morph_meshes[mi]->surface_get_arrays(surface); - //add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not) - - if (final_weight_array.size()) - a[Mesh::ARRAY_WEIGHTS]=final_weight_array; - if (final_bone_array.size()) - a[Mesh::ARRAY_BONES]=final_bone_array; - - a[Mesh::ARRAY_INDEX]=Variant(); - //a.resize(Mesh::ARRAY_MAX); //no need for index - mr.push_back(a); - } - - - p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,d,mr,p_for_morph?0:Mesh::ARRAY_COMPRESS_DEFAULT); - - if (material.is_valid()) { - p_mesh->surface_set_material(surface, material); - p_mesh->surface_set_name(surface, material->get_name()); - } - } - - /*****************/ - /* FIND MATERIAL */ - /*****************/ - - surface++; - } - - - return OK; - -} - - -Error ColladaImport::_create_resources(Collada::Node *p_node) { - - - if (p_node->type==Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) { - - - Spatial * node=node_map[p_node->id].node; - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); - - - if (node->cast_to<Path>()) { - - Path *path = node->cast_to<Path>(); - - String curve = ng->source; - - if (curve_cache.has(ng->source)) { - - path->set_curve(curve_cache[ng->source]); - } else { - - Ref<Curve3D> c = memnew( Curve3D ); - - const Collada::CurveData &cd = collada.state.curve_data_map[ng->source]; - - ERR_FAIL_COND_V( !cd.control_vertices.has("POSITION") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("IN_TANGENT") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("OUT_TANGENT") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("INTERPOLATION") , ERR_INVALID_DATA); - - - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["POSITION"] ) , ERR_INVALID_DATA); - const Collada::CurveData::Source &vertices = cd.sources[ cd.control_vertices["POSITION"] ]; - ERR_FAIL_COND_V( vertices.stride!=3, ERR_INVALID_DATA ); - - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["IN_TANGENT"] ) , ERR_INVALID_DATA); - const Collada::CurveData::Source &in_tangents = cd.sources[ cd.control_vertices["IN_TANGENT"] ]; - ERR_FAIL_COND_V( in_tangents.stride!=3 , ERR_INVALID_DATA); - - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["OUT_TANGENT"] ), ERR_INVALID_DATA ); - const Collada::CurveData::Source &out_tangents = cd.sources[ cd.control_vertices["OUT_TANGENT"] ]; - ERR_FAIL_COND_V( out_tangents.stride!=3, ERR_INVALID_DATA ); - - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["INTERPOLATION"] ), ERR_INVALID_DATA ); - const Collada::CurveData::Source &interps = cd.sources[ cd.control_vertices["INTERPOLATION"] ]; - ERR_FAIL_COND_V( interps.stride!=1, ERR_INVALID_DATA ); - - const Collada::CurveData::Source *tilts=NULL; - if (cd.control_vertices.has("TILT") && cd.sources.has(cd.control_vertices["TILT"])) - tilts=&cd.sources[ cd.control_vertices["TILT"] ]; - - - if (tilts) { - print_line("FOUND TILTS!!!"); - } - int pc = vertices.array.size()/3; - for(int i=0;i<pc;i++) { - - Vector3 pos( vertices.array[i*3+0], vertices.array[i*3+1], vertices.array[i*3+2] ); - Vector3 in( in_tangents.array[i*3+0], in_tangents.array[i*3+1], in_tangents.array[i*3+2] ); - Vector3 out( out_tangents.array[i*3+0], out_tangents.array[i*3+1], out_tangents.array[i*3+2] ); - -#ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { - - SWAP(pos.y,pos.z); - pos.z=-pos.z; - SWAP(in.y,in.z); - in.z=-in.z; - SWAP(out.y,out.z); - out.z=-out.z; - } -#endif - pos*=collada.state.unit_scale; - in*=collada.state.unit_scale; - out*=collada.state.unit_scale; - - c->add_point(pos,in-pos,out-pos); - if (tilts) - c->set_point_tilt(i,tilts->array[i]); - - } - - curve_cache[ng->source]=c; - path->set_curve(c); - - } - - - } - - - if (node->cast_to<MeshInstance>()) { - - - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); - - MeshInstance *mi = node->cast_to<MeshInstance>(); - - - ERR_FAIL_COND_V(!mi,ERR_BUG); - - - Collada::SkinControllerData *skin=NULL; - Collada::MorphControllerData *morph=NULL; - String meshid; - Transform apply_xform; - Vector<int> bone_remap; - Vector<Ref<Mesh> > morphs; - - print_line("mesh: "+String(mi->get_name())); - - if (ng->controller) { - - print_line("has controller"); - - String ngsource = ng->source; - - if (collada.state.skin_controller_data_map.has(ngsource)) { - - - ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource),ERR_INVALID_DATA); - skin=&collada.state.skin_controller_data_map[ngsource]; - - Vector<String> skeletons = ng->skeletons; - - ERR_FAIL_COND_V( skeletons.empty(), ERR_INVALID_DATA ); - - String skname = skeletons[0]; - if (!node_map.has(skname)) { - print_line("no node for skeleton "+skname); - } - ERR_FAIL_COND_V( !node_map.has(skname), ERR_INVALID_DATA ); - NodeMap nmsk = node_map[skname]; - Skeleton *sk = nmsk.node->cast_to<Skeleton>(); - ERR_FAIL_COND_V( !sk, ERR_INVALID_DATA ); - ERR_FAIL_COND_V( !skeleton_bone_map.has(sk), ERR_INVALID_DATA ); - Map<String, int> &bone_remap_map=skeleton_bone_map[sk]; - - - meshid=skin->base; - - if (collada.state.morph_controller_data_map.has(meshid)) { - //it's a morph!! - morph = &collada.state.morph_controller_data_map[meshid]; - ngsource=meshid; - meshid=morph->mesh; - } else { - ngsource=""; - } - - if (apply_mesh_xform_to_vertices) { - apply_xform=collada.fix_transform(p_node->default_transform); - node->set_transform(Transform()); - } else { - apply_xform=Transform(); - } - - Collada::SkinControllerData::Source *joint_src=NULL; - - ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"),ERR_INVALID_DATA); - - String joint_id = skin->weights.sources["JOINT"].source; - ERR_FAIL_COND_V(!skin->sources.has(joint_id),ERR_INVALID_DATA); - - joint_src = &skin->sources[joint_id]; - - bone_remap.resize(joint_src->sarray.size()); - - for(int i=0;i<bone_remap.size();i++) { - - String str = joint_src->sarray[i]; - if (!bone_remap_map.has(str)) { - print_line("bone not found for remap: "+str); - print_line("in skeleton: "+skname); - } - ERR_FAIL_COND_V( !bone_remap_map.has(str), ERR_INVALID_DATA ); - bone_remap[i]=bone_remap_map[str]; - } - } - - if (collada.state.morph_controller_data_map.has(ngsource)) { - print_line("is morph "+ngsource); - //it's a morph!! - morph = &collada.state.morph_controller_data_map[ngsource]; - meshid=morph->mesh; - printf("KKmorph: %p\n",morph); - print_line("morph mshid: "+meshid); - - Vector<String> targets; - - morph->targets.has("MORPH_TARGET"); - String target = morph->targets["MORPH_TARGET"]; - bool valid=false; - if (morph->sources.has(target)) { - valid=true; - Vector<String> names = morph->sources[target].sarray; - for(int i=0;i<names.size();i++) { - - String meshid=names[i]; - if (collada.state.mesh_data_map.has(meshid)) { - Ref<Mesh> mesh=Ref<Mesh>(memnew( Mesh )); - const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - Error err = _create_mesh_surfaces(false,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,NULL,Vector<Ref<Mesh> >(),true); - ERR_FAIL_COND_V(err,err); - - morphs.push_back(mesh); - } else { - valid=false; - } - } - } - - if (!valid) - morphs.clear(); - - ngsource=""; - } - - if (ngsource!=""){ - ERR_EXPLAIN("Controller Instance Source '"+ngsource+"' is neither skin or morph!"); - ERR_FAIL_V( ERR_INVALID_DATA ); - } - - - - } else { - meshid=ng->source; - } - - Ref<Mesh> mesh; - if (mesh_cache.has(meshid)) { - mesh=mesh_cache[meshid]; - } else { - if (collada.state.mesh_data_map.has(meshid)) { - //bleh, must ignore invalid - - ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid),ERR_INVALID_DATA); - mesh=Ref<Mesh>(memnew( Mesh )); - const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - mesh->set_name( meshdata.name ); - Error err = _create_mesh_surfaces(morphs.size()==0,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,morph,morphs); - ERR_FAIL_COND_V(err,err); - - mesh_cache[meshid]=mesh; - } else { - - print_line("Warning, will not import geometry: "+meshid); - } - } - - if (!mesh.is_null()) { - mi->set_mesh(mesh); - } - } - } - - for(int i=0;i<p_node->children.size();i++) { - - Error err = _create_resources(p_node->children[i]); - if (err) - return err; - } - return OK; -} - - -Error ColladaImport::load(const String& p_path,int p_flags,bool p_force_make_tangents) { - - Error err = collada.load(p_path,p_flags); - ERR_FAIL_COND_V(err,err); - - force_make_tangents=p_force_make_tangents; - ERR_FAIL_COND_V( !collada.state.visual_scene_map.has( collada.state.root_visual_scene ), ERR_INVALID_DATA ); - Collada::VisualScene &vs = collada.state.visual_scene_map[ collada.state.root_visual_scene ]; - - scene = memnew( Spatial ); // root - - //determine what's going on with the lights - for(int i=0;i<vs.root_nodes.size();i++) { - - _pre_process_lights(vs.root_nodes[i]); - - } - //import scene - - for(int i=0;i<vs.root_nodes.size();i++) { - - Error err = _create_scene_skeletons(vs.root_nodes[i]); - if (err!=OK) { - memdelete(scene); - ERR_FAIL_COND_V(err,err); - } - } - - for(int i=0;i<vs.root_nodes.size();i++) { - - Error err = _create_scene(vs.root_nodes[i],scene); - if (err!=OK) { - memdelete(scene); - ERR_FAIL_COND_V(err,err); - } - - Error err2 = _create_resources(vs.root_nodes[i]); - if (err2!=OK) { - memdelete(scene); - ERR_FAIL_COND_V(err2,err2); - } - } - - //optatively, set unit scale in the root - scene->set_transform(collada.get_root_transform()); - - - return OK; - -} - -void ColladaImport::_fix_param_animation_tracks() { - - for (Map<String,Collada::Node*>::Element *E=collada.state.scene_map.front();E;E=E->next()) { - - Collada::Node *n = E->get(); - switch(n->type) { - - case Collada::Node::TYPE_NODE: { - // ? do nothing - } break; - case Collada::Node::TYPE_JOINT: { - - } break; - case Collada::Node::TYPE_SKELETON: { - - } break; - case Collada::Node::TYPE_LIGHT: { - - } break; - case Collada::Node::TYPE_CAMERA: { - - } break; - case Collada::Node::TYPE_GEOMETRY: { - - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(n); - // test source(s) - String source = ng->source; - - while (source!="") { - - if (collada.state.skin_controller_data_map.has(source)) { - - const Collada::SkinControllerData& skin = collada.state.skin_controller_data_map[source]; - - //nothing to animate here i think - - source=skin.base; - } else if (collada.state.morph_controller_data_map.has(source)) { - - - const Collada::MorphControllerData& morph = collada.state.morph_controller_data_map[source]; - - if (morph.targets.has("MORPH_WEIGHT") && morph.targets.has("MORPH_TARGET")) { - - - String weights = morph.targets["MORPH_WEIGHT"]; - String targets = morph.targets["MORPH_TARGET"]; - //fails here - - if (morph.sources.has(targets) && morph.sources.has(weights)) { - const Collada::MorphControllerData::Source &weight_src=morph.sources[weights]; - const Collada::MorphControllerData::Source &target_src=morph.sources[targets]; - - - ERR_FAIL_COND(weight_src.array.size() != target_src.sarray.size()); - - for(int i=0;i<weight_src.array.size();i++) { - - String track_name = weights+"("+itos(i)+")"; - String mesh_name = target_src.sarray[i]; - if (collada.state.mesh_name_map.has(mesh_name) && collada.state.referenced_tracks.has(track_name)) { - - - const Vector<int>&rt = collada.state.referenced_tracks[track_name]; - - for(int rti=0;rti<rt.size();rti++) { - Collada::AnimationTrack *at = &collada.state.animation_tracks[rt[rti]]; - - at->target=E->key(); - at->param="morph/"+collada.state.mesh_name_map[mesh_name]; - at->property=true; - //at->param - } - } - } - } - } - source=morph.mesh; - } else { - - source=""; // for now nothing else supported - } - } - - } break; - - } - } - -} - -void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { - - - _fix_param_animation_tracks(); - for(int i=0;i<collada.state.animation_clips.size();i++) { - - for(int j=0;j<collada.state.animation_clips[i].tracks.size();j++) - tracks_in_clips.insert(collada.state.animation_clips[i].tracks[j]); - } - - - - for(int i=0;i<collada.state.animation_tracks.size();i++) { - - Collada::AnimationTrack &at = collada.state.animation_tracks[i]; - //print_line("CHANNEL: "+at.target+" PARAM: "+at.param); - - String node; - - if (!node_map.has(at.target)) { - - if (node_name_map.has(at.target)) { - - node=node_name_map[at.target]; - } else { - print_line("Coudlnt find node: "+at.target); - continue; - } - } else { - node=at.target; - } - - - if (at.property) { - - valid_animated_properties.push_back(i); - - } else { - - node_map[node].anim_tracks.push_back(i); - valid_animated_nodes.insert(node); - } - - } - - create_animation(-1,p_make_tracks_in_all_bones, p_import_value_tracks); - //print_line("clipcount: "+itos(collada.state.animation_clips.size())); - for(int i=0;i<collada.state.animation_clips.size();i++) - create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks); - -} - -void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { - - Ref<Animation> animation = Ref<Animation>( memnew( Animation )); - - - if (p_clip==-1) { - - //print_line("default"); - animation->set_name("default"); - } else { - //print_line("clip name: "+collada.state.animation_clips[p_clip].name); - animation->set_name(collada.state.animation_clips[p_clip].name); - } - - for(Map<String,NodeMap>::Element *E=node_map.front();E;E=E->next()) { - - if (E->get().bone<0) - continue; - bones_with_animation[E->key()]=false; - } - //store and validate tracks - - if (p_clip==-1) { - //main anim - } - - Set<int> track_filter; - - - if (p_clip==-1) { - - for(int i=0;i<collada.state.animation_clips.size();i++) { - - int tc = collada.state.animation_clips[i].tracks.size(); - for(int j=0;j<tc;j++) { - - String n = collada.state.animation_clips[i].tracks[j]; - if (collada.state.by_id_tracks.has(n)) { - - const Vector<int>&ti = collada.state.by_id_tracks[n]; - for(int k=0;k<ti.size();k++) { - track_filter.insert(ti[k]); - } - } - } - } - } else { - - int tc = collada.state.animation_clips[p_clip].tracks.size(); - for(int j=0;j<tc;j++) { - - String n = collada.state.animation_clips[p_clip].tracks[j]; - if (collada.state.by_id_tracks.has(n)) { - - const Vector<int>&ti = collada.state.by_id_tracks[n]; - for(int k=0;k<ti.size();k++) { - track_filter.insert(ti[k]); - } - } - } - - } - - //animation->set_loop(true); - //create animation tracks - - Vector<float> base_snapshots; - - float f=0; - float snapshot_interval = 1.0/bake_fps; //should be customizable somewhere... - - float anim_length=collada.state.animation_length; - if (p_clip>=0 && collada.state.animation_clips[p_clip].end) - anim_length=collada.state.animation_clips[p_clip].end; - - while(f<anim_length) { - - base_snapshots.push_back(f); - - f+=snapshot_interval; - - if (f>=anim_length) { - base_snapshots.push_back(anim_length); - - } - } - - //print_line("anim len: "+rtos(anim_length)); - animation->set_length(anim_length); - - bool tracks_found=false; - - - - for(Set<String>::Element* E=valid_animated_nodes.front();E;E=E->next()) { - - // take snapshots - - - if (!collada.state.scene_map.has(E->get())) { - - continue; - } - - NodeMap &nm = node_map[E->get()]; - String path = scene->get_path_to(nm.node); - - if (nm.bone>=0) { - Skeleton *sk = static_cast<Skeleton*>(nm.node); - String name = sk->get_bone_name(nm.bone); - path=path+":"+name; - } - - bool found_anim=false; - - - Collada::Node *cn = collada.state.scene_map[E->get()]; - if (cn->ignore_anim) { - - continue; - } - - - - animation->add_track(Animation::TYPE_TRANSFORM); - int track = animation->get_track_count() -1; - animation->track_set_path( track , path ); - animation->track_set_imported( track , true ); //helps merging later - - Vector<float> snapshots = base_snapshots; - - if (nm.anim_tracks.size()==1) { - //use snapshot keys from anim track instead, because this was most likely exported baked - Collada::AnimationTrack &at = collada.state.animation_tracks[nm.anim_tracks.front()->get()]; - snapshots.clear(); - for(int i=0;i<at.keys.size();i++) - snapshots.push_back(at.keys[i].time); - - - } - - - for(int i=0;i<snapshots.size();i++) { - - - for(List<int>::Element *ET=nm.anim_tracks.front();ET;ET=ET->next()) { - //apply tracks - - - if (p_clip==-1) { - - if (track_filter.has(ET->get())) { - - continue; - } - } else { - - if (!track_filter.has(ET->get())) - continue; - - } - - found_anim=true; - - Collada::AnimationTrack &at = collada.state.animation_tracks[ET->get()]; - - int xform_idx=-1; - for(int j=0;j<cn->xform_list.size();j++) { - - - if (cn->xform_list[j].id==at.param) { - - xform_idx=j; - break; - } - } - - if (xform_idx==-1) { - print_line("couldnt find matching node "+at.target+" xform for track "+at.param); - continue; - } - - ERR_CONTINUE(xform_idx==-1); - - Vector<float> data = at.get_value_at_time(snapshots[i]); - ERR_CONTINUE(data.empty()); - - - Collada::Node::XForm &xf = cn->xform_list[xform_idx]; - - if (at.component=="ANGLE") { - ERR_CONTINUE(data.size()!=1); - ERR_CONTINUE(xf.op!=Collada::Node::XForm::OP_ROTATE); - ERR_CONTINUE(xf.data.size()<4); - xf.data[3]=data[0]; - } else if (at.component=="X" || at.component=="Y" || at.component=="Z") { - int cn=at.component[0]-'X'; - ERR_CONTINUE(cn>=xf.data.size()); - ERR_CONTINUE(data.size()>1); - xf.data[cn]=data[0]; - } else if (data.size()==xf.data.size()) { - - xf.data=data; - } else { - - - if ( data.size()!=xf.data.size() ) { - print_line("component "+at.component+" datasize "+itos(data.size())+" xfdatasize "+itos(xf.data.size())); - } - - ERR_CONTINUE( data.size()!=xf.data.size() ); - } - } - - Transform xform = cn->compute_transform(collada); - xform = collada.fix_transform(xform) * cn->post_transform; - - - if (nm.bone>=0) { - //make bone transform relative to rest (in case of skeleton) - Skeleton *sk = nm.node->cast_to<Skeleton>(); - if (sk) { - - xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform; - } else { - - ERR_PRINT("INVALID SKELETON!!!!"); - } - } - - Quat q = xform.basis; - q.normalize(); - Vector3 s = xform.basis.get_scale(); - Vector3 l = xform.origin; - - animation->transform_track_insert_key(track,snapshots[i],l,q,s); - - } - - - - if (nm.bone>=0) { - if (found_anim) - bones_with_animation[E->get()]=true; - } - - if (found_anim) - tracks_found=true; - else { - animation->remove_track( track ); - } - - } - - if (p_make_tracks_in_all_bones) { - - //some bones may lack animation, but since we don't store pose as a property, we must add keyframes! - for(Map<String,bool>::Element *E=bones_with_animation.front();E;E=E->next()) { - - if (E->get()) - continue; - - //print_line("BONE LACKS ANIM: "+E->key()); - - NodeMap &nm = node_map[E->key()]; - String path = scene->get_path_to(nm.node); - ERR_CONTINUE( nm.bone <0 ); - Skeleton *sk = static_cast<Skeleton*>(nm.node); - String name = sk->get_bone_name(nm.bone); - path=path+":"+name; - - Collada::Node *cn = collada.state.scene_map[E->key()]; - if (cn->ignore_anim) { - print_line("warning, ignoring animation on node: "+path); - continue; - } - - animation->add_track(Animation::TYPE_TRANSFORM); - int track = animation->get_track_count() -1; - animation->track_set_path( track , path ); - animation->track_set_imported( track , true ); //helps merging later - - - Transform xform = cn->compute_transform(collada); - xform = collada.fix_transform(xform) * cn->post_transform; - - xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform; - - Quat q = xform.basis; - q.normalize(); - Vector3 s = xform.basis.get_scale(); - Vector3 l = xform.origin; - - animation->transform_track_insert_key(track,0,l,q,s); - - tracks_found=true; - } - } - - - - if (p_import_value_tracks) { - for (int i = 0; i < valid_animated_properties.size(); i++) { - - - int ti = valid_animated_properties[i]; - - if (p_clip == -1) { - - if (track_filter.has(ti)) - continue; - } - else { - - if (!track_filter.has(ti)) - continue; - - } - - - Collada::AnimationTrack &at = collada.state.animation_tracks[ti]; - - // take snapshots - if (!collada.state.scene_map.has(at.target)) - continue; - - NodeMap &nm = node_map[at.target]; - String path = scene->get_path_to(nm.node); - - animation->add_track(Animation::TYPE_VALUE); - int track = animation->get_track_count() - 1; - - path = path + ":" + at.param; - animation->track_set_path(track, path); - animation->track_set_imported(track, true); //helps merging later - - - for (int i = 0; i < at.keys.size(); i++) { - - float time = at.keys[i].time; - Variant value; - Vector<float> data = at.keys[i].data; - if (data.size() == 1) { - //push a float - value = data[0]; - - } - else if (data.size() == 16) { - //matrix - print_line("value keys for matrices not supported"); - } - else { - - print_line("don't know what to do with this amount of value keys: " + itos(data.size())); - } - - animation->track_insert_key(track, time, value); - } - - - tracks_found = true; - - } - } - - - - if (tracks_found) { - - animations.push_back(animation); - } - - - -} - - -/*********************************************************************************/ -/*************************************** SCENE ***********************************/ -/*********************************************************************************/ - - -#define DEBUG_ANIMATION - - -uint32_t EditorSceneImporterCollada::get_import_flags() const { - - return IMPORT_SCENE|IMPORT_ANIMATION; - -} -void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const { - - - r_extensions->push_back("dae"); -} -Node* EditorSceneImporterCollada::import_scene(const String& p_path, uint32_t p_flags,int p_bake_fps, List<String> *r_missing_deps, Error* r_err) { - - ColladaImport state; - uint32_t flags=Collada::IMPORT_FLAG_SCENE; - if (p_flags&IMPORT_ANIMATION) - flags|=Collada::IMPORT_FLAG_ANIMATION; - - state.bake_fps=p_bake_fps; - - Error err = state.load(p_path,flags,p_flags&EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); - - ERR_FAIL_COND_V(err!=OK,NULL); - - if (state.missing_textures.size()) { - - /* - for(int i=0;i<state.missing_textures.size();i++) { - EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]); - } - */ - - - if (r_missing_deps) { - - for(int i=0;i<state.missing_textures.size();i++) { - //EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]); - r_missing_deps->push_back(state.missing_textures[i]); - } - - } - } - - if (p_flags&IMPORT_ANIMATION) { - - state.create_animations(p_flags&IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS,p_flags&EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); - AnimationPlayer *ap = memnew( AnimationPlayer ); - for(int i=0;i<state.animations.size();i++) { - String name; - if (state.animations[i]->get_name()=="") - name="default"; - else - name=state.animations[i]->get_name(); - - if (p_flags&IMPORT_ANIMATION_DETECT_LOOP) { - - if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) { - state.animations[i]->set_loop(true); - } - } - - ap->add_animation(name,state.animations[i]); - } - state.scene->add_child(ap); - ap->set_owner(state.scene); - - } - - return state.scene; - -} - -Ref<Animation> EditorSceneImporterCollada::import_animation(const String& p_path,uint32_t p_flags) { - - - ColladaImport state; - - - Error err = state.load(p_path,Collada::IMPORT_FLAG_ANIMATION,p_flags&EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); - ERR_FAIL_COND_V(err!=OK,RES()); - - - state.create_animations(p_flags&EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS,p_flags&EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); - if (state.scene) - memdelete(state.scene); - - if (state.animations.size()==0) - return Ref<Animation>(); - Ref<Animation> anim=state.animations[0]; - anim=state.animations[0]; - print_line("Anim Load OK"); - String base = p_path.get_basename().to_lower(); - if (p_flags&IMPORT_ANIMATION_DETECT_LOOP) { - - if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) { - anim->set_loop(true); - } - } - - - return anim; -} - - -EditorSceneImporterCollada::EditorSceneImporterCollada() { - - -} -#endif diff --git a/tools/editor/io_plugins/editor_import_collada.h b/tools/editor/io_plugins/editor_import_collada.h deleted file mode 100644 index c325b58e32..0000000000 --- a/tools/editor/io_plugins/editor_import_collada.h +++ /dev/null @@ -1,51 +0,0 @@ -/*************************************************************************/ -/* editor_import_collada.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_IMPORT_COLLADA_H -#define EDITOR_IMPORT_COLLADA_H - -#include "tools/editor/io_plugins/editor_scene_import_plugin.h" - -#if 0 - -class EditorSceneImporterCollada : public EditorSceneImporter { - - GDCLASS(EditorSceneImporterCollada,EditorSceneImporter ); -public: - - virtual uint32_t get_import_flags() const; - virtual void get_extensions(List<String> *r_extensions) const; - virtual Node* import_scene(const String& p_path,uint32_t p_flags,int p_bake_fps,List<String> *r_missing_deps=NULL,Error* r_err=NULL); - virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags); - - EditorSceneImporterCollada(); -}; - -#endif -#endif - |