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author | Andreas Haas <liu.gam3@gmail.com> | 2017-03-05 11:39:00 +0100 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2017-03-05 11:42:01 +0100 |
commit | 962243f931917c3055e73c387853fe1e7f255395 (patch) | |
tree | decabe83291326f5acdb7bcce5d6d91c87fdcc80 /tools/editor/icons/source/icon_light_2d.svg | |
parent | 94103c0c025f04e75d5e163d9f0bdde27bb0c848 (diff) |
TileMap: Respect self_modulate property
Now `TileMap`s make use of the `self_modulate` property.
There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate`
in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..)
I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
Diffstat (limited to 'tools/editor/icons/source/icon_light_2d.svg')
0 files changed, 0 insertions, 0 deletions