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authorJuan Linietsky <reduzio@gmail.com>2014-05-04 22:50:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-04 22:50:23 -0300
commit72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch)
tree453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /tools/editor/fileserver
parent3c17e0c91548299b60a6d3998eadb303418512cc (diff)
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'tools/editor/fileserver')
-rw-r--r--tools/editor/fileserver/editor_file_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/fileserver/editor_file_server.cpp b/tools/editor/fileserver/editor_file_server.cpp
index 7ee33426a5..f72498f37f 100644
--- a/tools/editor/fileserver/editor_file_server.cpp
+++ b/tools/editor/fileserver/editor_file_server.cpp
@@ -311,11 +311,11 @@ void EditorFileServer::stop(){
EditorFileServer::EditorFileServer() {
server = TCP_Server::create_ref();
- thread=Thread::create(_thread_start,this);
wait_mutex = Mutex::create();
quit=false;
active=false;
cmd=CMD_NONE;
+ thread=Thread::create(_thread_start,this);
EDITOR_DEF("file_server/port",6010);
EDITOR_DEF("file_server/password","");