diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-04 22:50:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-04 22:50:23 -0300 |
commit | 72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch) | |
tree | 453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /tools/editor/fileserver | |
parent | 3c17e0c91548299b60a6d3998eadb303418512cc (diff) |
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'tools/editor/fileserver')
-rw-r--r-- | tools/editor/fileserver/editor_file_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/fileserver/editor_file_server.cpp b/tools/editor/fileserver/editor_file_server.cpp index 7ee33426a5..f72498f37f 100644 --- a/tools/editor/fileserver/editor_file_server.cpp +++ b/tools/editor/fileserver/editor_file_server.cpp @@ -311,11 +311,11 @@ void EditorFileServer::stop(){ EditorFileServer::EditorFileServer() { server = TCP_Server::create_ref(); - thread=Thread::create(_thread_start,this); wait_mutex = Mutex::create(); quit=false; active=false; cmd=CMD_NONE; + thread=Thread::create(_thread_start,this); EDITOR_DEF("file_server/port",6010); EDITOR_DEF("file_server/password",""); |