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authorJuan Linietsky <reduzio@gmail.com>2016-09-13 11:05:47 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-09-13 11:05:47 -0300
commit8bcb6a290c61d40333cf3aa73e362836b6e12659 (patch)
treedfa1d1e4607059d6bde2bfd135b7ffc889d4fe72 /tools/editor/editor_scale.cpp
parent08b096ccc2a46949d5c45e135bc66699f6c4d7cd (diff)
-Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
Diffstat (limited to 'tools/editor/editor_scale.cpp')
-rw-r--r--tools/editor/editor_scale.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/tools/editor/editor_scale.cpp b/tools/editor/editor_scale.cpp
index c332acc0ca..8575e1c30a 100644
--- a/tools/editor/editor_scale.cpp
+++ b/tools/editor/editor_scale.cpp
@@ -1,14 +1,13 @@
#include "editor_scale.h"
#include "os/os.h"
-static bool editor_hidpi=false;
+static float scale = 1.0;
-void editor_set_hidpi(bool p_hidpi) {
+void editor_set_scale(float p_scale) {
- editor_hidpi=p_hidpi;
+ scale=p_scale;
}
+float editor_get_scale() {
-bool editor_is_hidpi() {
-
- return editor_hidpi;
+ return scale;
}