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authorJuan Linietsky <reduzio@gmail.com>2016-09-10 16:44:03 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-09-10 16:44:03 -0300
commit491dde2eb46a3d5af60256a21a23d6c32e4bfa46 (patch)
tree7bf71d49ec7290294c330508fb59d0f8ca41b6da /tools/editor/editor_node.h
parent67d3935eb17110d71235f52d1b2040f06c8f2b23 (diff)
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
Diffstat (limited to 'tools/editor/editor_node.h')
-rw-r--r--tools/editor/editor_node.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index e6119cf577..147a0fd6ed 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -780,8 +780,9 @@ public:
void make_visible(bool p_visible);
void edit(Object *p_object);
- bool forward_input_event(const InputEvent& p_event);
+ bool forward_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event);
bool forward_spatial_input_event(Camera* p_camera, const InputEvent& p_event);
+ void forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control* p_canvas);
void clear();
bool empty();