diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-10-12 02:13:22 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-12 02:13:22 -0300 |
commit | 948fd83cdded7fed77ae5213101c1a2ece580434 (patch) | |
tree | a6953095dc4feaac1485c04b35039b85f1a95534 /tools/editor/editor_node.cpp | |
parent | 37354da5b0dc1dc8dcfd9d844e593935311f4f8f (diff) |
Little Bits
-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r-- | tools/editor/editor_node.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 8c3eb844b7..701704fbfa 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -69,6 +69,7 @@ #include "plugins/item_list_editor_plugin.h" #include "plugins/stream_editor_plugin.h" #include "plugins/multimesh_editor_plugin.h" +#include "plugins/mesh_editor_plugin.h" #include "plugins/theme_editor_plugin.h" #include "plugins/tile_map_editor_plugin.h" @@ -2336,6 +2337,8 @@ void EditorNode::set_edited_scene(Node *p_scene) { if (edited_scene && edited_scene->cast_to<Popup>()) edited_scene->cast_to<Popup>()->show(); //show popups scene_tree_dock->set_edited_scene(edited_scene); + if (get_scene()) + get_scene()->set_edited_scene_root(edited_scene); if (edited_scene) { if (p_scene->get_parent()!=scene_root) @@ -3974,6 +3977,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) ); add_editor_plugin( memnew( ThemeEditorPlugin(this) ) ); add_editor_plugin( memnew( MultiMeshEditorPlugin(this) ) ); + add_editor_plugin( memnew( MeshInstanceEditorPlugin(this) ) ); add_editor_plugin( memnew( AnimationTreeEditorPlugin(this) ) ); add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) ); add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) ); |