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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-15 21:16:33 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-15 21:16:33 -0300 |
commit | 8c1731b67995add31361ae526b0e6af76346181e (patch) | |
tree | f96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /tools/editor/editor_node.cpp | |
parent | 9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff) |
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r-- | tools/editor/editor_node.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index f654f44eac..83ebde1c4f 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -3165,6 +3165,7 @@ Error EditorNode::export_platform(const String& p_platform, const String& p_path EditorNode::EditorNode() { + EditorHelp::generate_doc(); //before any editor classes are crated singleton=this; |