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authorJuan Linietsky <reduzio@gmail.com>2014-02-15 21:16:33 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-15 21:16:33 -0300
commit8c1731b67995add31361ae526b0e6af76346181e (patch)
treef96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /tools/editor/editor_node.cpp
parent9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff)
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index f654f44eac..83ebde1c4f 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -3165,6 +3165,7 @@ Error EditorNode::export_platform(const String& p_platform, const String& p_path
EditorNode::EditorNode() {
+ EditorHelp::generate_doc(); //before any editor classes are crated
singleton=this;