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authorJuan Linietsky <reduzio@gmail.com>2016-06-03 21:03:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-03 21:03:22 -0300
commit26332479d3d1df0b9c48288eedde9b2d85b3f752 (patch)
tree0dd678b11202700f6af02bce77b4b9a636767268 /tools/editor/editor_node.cpp
parentcd56cad9ac9f0787d8eaa62dee470b783ee0212e (diff)
Signals became a tab
added icons to contextual scene tree menu
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp31
1 files changed, 23 insertions, 8 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 4b88e75e54..eb5f77d262 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -1533,6 +1533,7 @@ void EditorNode::push_item(Object *p_object,const String& p_property) {
if (!p_object) {
property_editor->edit(NULL);
+ connections_dock->set_node(NULL);
scene_tree_dock->set_selected(NULL);
return;
}
@@ -1678,6 +1679,7 @@ void EditorNode::_edit_current() {
scene_tree_dock->set_selected(NULL);
property_editor->edit( NULL );
+ connections_dock->set_node(NULL);
object_menu->set_disabled(true);
_display_top_editors(false);
@@ -1697,6 +1699,7 @@ void EditorNode::_edit_current() {
ERR_FAIL_COND(!current_res);
scene_tree_dock->set_selected(NULL);
property_editor->edit( current_res );
+ connections_dock->set_node(NULL);
object_menu->set_disabled(false);
//resources_dock->add_resource(Ref<Resource>(current_res));
@@ -1713,6 +1716,7 @@ void EditorNode::_edit_current() {
property_editor->edit( current_node );
+ connections_dock->set_node( current_node );
scene_tree_dock->set_selected(current_node);
object_menu->get_popup()->clear();
@@ -1721,6 +1725,7 @@ void EditorNode::_edit_current() {
} else {
property_editor->edit( current_obj );
+ connections_dock->set_node(NULL);
//scene_tree_dock->set_selected(current_node);
//object_menu->get_popup()->clear();
@@ -5785,14 +5790,20 @@ EditorNode::EditorNode() {
debug_button->set_tooltip(TTR("Debug options"));
p=debug_button->get_popup();
- p->add_check_item(TTR("Remote Debug Deploys"),RUN_DEPLOY_REMOTE_DEBUG);
- p->add_check_item(TTR("Use PC Filesystem for Deploys"),RUN_FILE_SERVER);
+ p->add_check_item(TTR("Deploy with Remote Debug"),RUN_DEPLOY_REMOTE_DEBUG);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
+ p->add_check_item(TTR("Small Deploy with Network FS"),RUN_FILE_SERVER);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network. On Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
p->add_separator();
p->add_check_item(TTR("Visible Collision Shapes"),RUN_DEBUG_COLLISONS);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
p->add_check_item(TTR("Visible Navigation"),RUN_DEBUG_NAVIGATION);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
p->add_separator();
- p->add_check_item(TTR("Mirror Scene Editing"),RUN_LIVE_DEBUG);
- p->add_check_item(TTR("Mirror Script Changes"),RUN_RELOAD_SCRIPTS);
+ p->add_check_item(TTR("Sync Scene Changes"),RUN_LIVE_DEBUG);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nThis works remotely, and is more efficient with networked filesystem."));
+ p->add_check_item(TTR("Sync Script Changes"),RUN_RELOAD_SCRIPTS);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nThis works remotely, and is more efficient with networked filesystem."));
p->connect("item_pressed",this,"_menu_option");
/*
@@ -5917,7 +5928,7 @@ EditorNode::EditorNode() {
scene_tree_dock = memnew( SceneTreeDock(this,scene_root,editor_selection,editor_data) );
scene_tree_dock->set_name(TTR("Scene"));
//top_pallete->add_child(scene_tree_dock);
- dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scene_tree_dock);
+ dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(scene_tree_dock);
#if 0
resources_dock = memnew( ResourcesDock(this) );
resources_dock->set_name("Resources");
@@ -5925,7 +5936,7 @@ EditorNode::EditorNode() {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(resources_dock);
//top_pallete->set_v_size_flags(Control::SIZE_EXPAND_FILL);
#endif
- dock_slot[DOCK_SLOT_RIGHT_BL]->hide();
+ dock_slot[DOCK_SLOT_LEFT_BR]->hide();
/*Control *editor_spacer = memnew( Control );
editor_spacer->set_custom_minimum_size(Size2(260,200));
editor_spacer->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -5947,7 +5958,7 @@ EditorNode::EditorNode() {
VBoxContainer *prop_editor_base = memnew( VBoxContainer );
prop_editor_base->set_name(TTR("Inspector")); // Properties?
- dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(prop_editor_base);
+ dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(prop_editor_base);
HBoxContainer *prop_editor_hb = memnew( HBoxContainer );
@@ -6059,10 +6070,14 @@ EditorNode::EditorNode() {
property_editor->set_undo_redo(&editor_data.get_undo_redo());
+ connections_dock = memnew( ConnectionsDock(this) );
+ connections_dock->set_undoredo(&editor_data.get_undo_redo());
+ dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(connections_dock);
+
scenes_dock = memnew( ScenesDock(this) );
scenes_dock->set_name(TTR("FileSystem"));
scenes_dock->set_use_thumbnails(int(EditorSettings::get_singleton()->get("file_dialog/display_mode"))==EditorFileDialog::DISPLAY_THUMBNAILS);
- dock_slot[DOCK_SLOT_LEFT_BR]->add_child(scenes_dock);
+ dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock);
//prop_pallete->add_child(scenes_dock);
scenes_dock->connect("open",this,"open_request");
scenes_dock->connect("instance",this,"_instance_request");