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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /tools/editor/editor_asset_installer.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'tools/editor/editor_asset_installer.h')
-rw-r--r-- | tools/editor/editor_asset_installer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/editor_asset_installer.h b/tools/editor/editor_asset_installer.h index a8525d0fa3..2d0486a6f6 100644 --- a/tools/editor/editor_asset_installer.h +++ b/tools/editor/editor_asset_installer.h @@ -34,7 +34,7 @@ #include "scene/gui/tree.h" class EditorAssetInstaller : public ConfirmationDialog { - OBJ_TYPE( EditorAssetInstaller, ConfirmationDialog ); + GDCLASS( EditorAssetInstaller, ConfirmationDialog ); Tree *tree; String package_path; |