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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /tools/editor/console.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* console.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CONSOLE_H
+#define CONSOLE_H
+
+#include "scene/gui/popup.h"
+#include "scene/gui/button.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/tree.h"
+#include "scene/main/timer.h"
+#include "output_strings.h"
+#include "property_editor.h"
+#include "scene_tree_editor.h"
+#include "editor_data.h"
+
+class Console : public Popup {
+
+ OBJ_TYPE( Console, Popup );
+
+ TabContainer *tabs;
+ OutputStrings *output;
+ OutputStrings *errors;
+ Control *status;
+ Control *inspect;
+ Control *globals;
+ Button *close;
+ int height;
+
+ EditorHistory inspect_history;
+ SceneTreeEditor *inspect_tree_editor;
+ PropertyEditor *inspect_property_editor;
+ PropertyEditor *globals_property_editor;
+
+ Tree *stats_tree;
+
+ struct StatsItems {
+
+ TreeItem *render_objects_in_frame;
+ TreeItem *material_changes_in_frame;
+
+ TreeItem *usage_video_mem_total;
+ TreeItem *usage_video_mem_used;
+ TreeItem *usage_texture_mem_used;
+ TreeItem *usage_vertex_mem_used;
+
+ TreeItem *usage_static_memory_total;
+ TreeItem *usage_static_memory;
+ TreeItem *usage_dynamic_memory_total;
+ TreeItem *usage_dynamic_memory;
+ TreeItem *usage_objects_instanced;
+
+ } stats;
+
+ struct OutputQueue {
+
+ OutputStrings::LineType type;
+ Variant meta;
+ String text;
+ };
+
+ Mutex *output_queue_mutex;
+ List<OutputQueue> output_queue;
+
+
+ ErrorHandlerList err_handler;
+ PrintHandlerList print_handler;
+
+ void _inspector_node_selected();
+
+ static void _error_handle(void *p_this,const char*p_function,const char* p_file,int p_line,const char *p_error, const char *p_explanation,ErrorHandlerType p_type);
+ static void _print_handle(void *p_this,const String& p_string);
+
+protected:
+
+ virtual void _window_input_event(InputEvent p_event);
+ virtual void _window_resize_event();
+
+ void _stats_update_timer_callback();
+ void _resized();
+ void _close_pressed();
+
+ void _notification(int p_what);
+
+ static void _bind_methods();
+public:
+ Console();
+ ~Console();
+};
+
+#endif // CONSOLE_H