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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-09-01 22:05:29 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-09-05 07:49:10 +0200 |
commit | 3efe1231f0ea9570e4985ac5b8e568c768ad87ce (patch) | |
tree | 93d01f68bc62c0e34dfcb4505ae7740475497b1c /tools/dist/docker/README.md | |
parent | 3759d378da7ceab382b31b86d69bb90b9eeaba90 (diff) |
Move templates and distribution stuff to tools/dist
Also removed the obsolete iOS xcode template.
Diffstat (limited to 'tools/dist/docker/README.md')
-rw-r--r-- | tools/dist/docker/README.md | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/tools/dist/docker/README.md b/tools/dist/docker/README.md new file mode 100644 index 0000000000..7f10b46ad8 --- /dev/null +++ b/tools/dist/docker/README.md @@ -0,0 +1,40 @@ +## A Docker image to build Linux, Windows and Android godot binaries.
+
+The main reason to write this, is to provide a simple way in all platforms to integrate external godot modules and build a custom version of godot.
+
+## usage
+1. Install docker on Linux or docker toolbox on Windows or Mac.
+2. Open a terminal on linux or "Docker Quickstart Terminal" on Windows or Mac.
+3. Run command:
+ - Linux: `cd`
+ - Windows: `cd /c/Users/YOUR_USERNAME`
+ - Mac: `cd /Users/YOUR_USERNAME`
+4. Get godot source code: `git clone https://github.com/godotengine/godot.git`
+5. Run command: `cd godot/tools/docker`
+6. Run command: `docker build -t godot .`(In Linux run Docker commands with `sudo` or add your user to docker group before run the Docker commands). The godot docker image will be build after a while.
+7. Run command:
+ - Linux: `docker run -it --name=godot-dev -v /home/YOUR_USERNAME/godot:/godot-dev/godot godot`
+ - Windows: `docker run -it --name=godot-dev -v /c/Users/YOUR_USERNAME/godot:/godot-dev/godot godot`
+ - Mac: `docker run -it --name=godot-dev -v /Users/YOUR_USERNAME/godot:/godot-dev/godot godot`
+ You are in the godot-dev container and /godot-dev directory now.
+8. Run `./install-android-tools` to download and install all android development tools.
+9. Run command: `source ~/.bashrc`
+10. Run command: `cd godot`
+11. Run command: `scons p=android target=release` to test everything is ok. You can set platform to x11, windows, android, haiku and server.
+
+After use and exit, you can use this environment again by open terminal and type commands: `docker start godot-dev && docker attach godot-dev`.
+
+### Windows and Mac stuffs:
+
+- Speed up compilation:
+ - Exit from container.
+ - Run command: `docker-machine stop`
+ - Open "Oracle VM VirtualBox".
+ - In settings of default VM increase CPU cores and RAM to suitable values.
+ - Run command: `docker-machine start`
+ - Run command: `docker start godot-dev && docker attach godot-dev`
+
+- ssh to VM(can be useful sometimes):
+ - `docker-machine ssh`
+
+Check docker and boot2docker projects for more details.
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