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author | Juan Linietsky <reduzio@gmail.com> | 2014-06-19 02:23:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-19 02:23:03 -0300 |
commit | e086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch) | |
tree | d2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /tools/Godot.app | |
parent | ddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff) |
Import 3D Scene Improvements
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
Diffstat (limited to 'tools/Godot.app')
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