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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 20:06:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 20:06:37 -0300 |
commit | 642c63319eb7471c9accc0c50dfffef5d72c0078 (patch) | |
tree | 6d1a3c4ee4a591d9dc9ec9bdbf4054d66ea61774 /tools/Godot.app/Contents/PkgInfo | |
parent | 8cab401d08f8e25aa9b2dc710204785858ff3dbb (diff) |
Camera Fixes
-=-=-=-=-=-=
-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.
-Fixed bug in ShaderGL
Diffstat (limited to 'tools/Godot.app/Contents/PkgInfo')
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