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authorRémi Verschelde <rverschelde@gmail.com>2017-04-28 19:28:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-04-28 21:19:25 +0200
commitd4029aa51a0f0bce5dc73885af74b592e3aa33b7 (patch)
tree22848a9191aca36a38b6f0bda4c313c3349f2eab /thirdparty
parentc5f830d6b90574ef1e34fd2c35a0ebfa1ad92fe6 (diff)
Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
Diffstat (limited to 'thirdparty')
-rw-r--r--thirdparty/README.md37
-rw-r--r--thirdparty/b2d_convexdecomp/b2Glue.h173
-rw-r--r--thirdparty/b2d_convexdecomp/b2Polygon.cpp1586
-rw-r--r--thirdparty/b2d_convexdecomp/b2Polygon.h133
-rw-r--r--thirdparty/b2d_convexdecomp/b2Triangle.cpp82
-rw-r--r--thirdparty/b2d_convexdecomp/b2Triangle.h41
-rw-r--r--thirdparty/misc/curl_hostcheck.c217
-rw-r--r--thirdparty/misc/curl_hostcheck.h39
-rw-r--r--thirdparty/misc/mikktspace.c1890
-rw-r--r--thirdparty/misc/mikktspace.h145
-rw-r--r--thirdparty/misc/stb_truetype.h3267
-rw-r--r--thirdparty/misc/stb_vorbis.c (renamed from thirdparty/stb_vorbis/stb_vorbis.c)0
-rw-r--r--thirdparty/misc/yuv2rgb.h1123
13 files changed, 8732 insertions, 1 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md
index ea731282ef..1c4bad4836 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -1,6 +1,13 @@
# Third party libraries
+## b2d_convexdecomp
+
+- Upstream: https://github.com/erincatto/Box2D (Contributions/Utilities/ConvexDecomposition)
+- Version: TBD
+- License: zlib
+
+
## certs
- Upstream: ?
@@ -158,7 +165,9 @@ TODO: Properly sync with version 1.2.4 and document changes.
## misc
-Collection of single-file libraries used in Godot.
+Collection of single-file libraries used in Godot components.
+
+### core
- `aes256.{cpp,h}`
* Upstream: http://www.literatecode.com/aes256
@@ -198,6 +207,32 @@ Collection of single-file libraries used in Godot.
* Version: TBD, class was renamed
* License: MIT
+### modules
+
+- `curl_hostcheck.{c,h}`
+ * Upstream: https://curl.haxx.se/
+ * Version: ? (2013)
+ * License: MIT
+- `yuv2rgb.h`
+ * Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
+ * Version: ?
+ * License: BSD
+
+### scene
+
+- `mikktspace.{c,h}`
+ * Upstream: https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
+ * Version: 1.0
+ * License: zlib
+- `stb_truetype.h`
+ * Upstream: https://github.com/nothings/stb
+ * Version: 1.11
+ * License: Public Domain (Unlicense) or MIT
+- `stb_vorbis.c`
+ * Upstream: https://github.com/nothings/stb
+ * Version: 1.09
+ * License: Public Domain (Unlicense) or MIT
+
## openssl
diff --git a/thirdparty/b2d_convexdecomp/b2Glue.h b/thirdparty/b2d_convexdecomp/b2Glue.h
new file mode 100644
index 0000000000..425486356e
--- /dev/null
+++ b/thirdparty/b2d_convexdecomp/b2Glue.h
@@ -0,0 +1,173 @@
+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2GLUE_H
+#define B2GLUE_H
+
+#include "math_2d.h"
+#include <limits.h>
+
+namespace b2ConvexDecomp {
+
+typedef real_t float32;
+typedef int32_t int32;
+
+static inline float32 b2Sqrt(float32 val) { return Math::sqrt(val); }
+#define b2_maxFloat FLT_MAX
+#define b2_epsilon CMP_EPSILON
+#define b2_pi 3.14159265359f
+#define b2_maxPolygonVertices 16
+#define b2Max MAX
+#define b2Min MIN
+#define b2Clamp CLAMP
+#define b2Abs ABS
+/// A small length used as a collision and constraint tolerance. Usually it is
+/// chosen to be numerically significant, but visually insignificant.
+#define b2_linearSlop 0.005f
+
+/// A small angle used as a collision and constraint tolerance. Usually it is
+/// chosen to be numerically significant, but visually insignificant.
+#define b2_angularSlop (2.0f / 180.0f * b2_pi)
+
+/// A 2D column vector.
+struct b2Vec2
+{
+ /// Default constructor does nothing (for performance).
+ b2Vec2() {}
+
+ /// Construct using coordinates.
+ b2Vec2(float32 x, float32 y) : x(x), y(y) {}
+
+ /// Set this vector to all zeros.
+ void SetZero() { x = 0.0f; y = 0.0f; }
+
+ /// Set this vector to some specified coordinates.
+ void Set(float32 x_, float32 y_) { x = x_; y = y_; }
+
+ /// Negate this vector.
+ b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; }
+
+ /// Read from and indexed element.
+ float32 operator () (int32 i) const
+ {
+ return (&x)[i];
+ }
+
+ /// Write to an indexed element.
+ float32& operator () (int32 i)
+ {
+ return (&x)[i];
+ }
+
+ /// Add a vector to this vector.
+ void operator += (const b2Vec2& v)
+ {
+ x += v.x; y += v.y;
+ }
+
+ /// Subtract a vector from this vector.
+ void operator -= (const b2Vec2& v)
+ {
+ x -= v.x; y -= v.y;
+ }
+
+ /// Multiply this vector by a scalar.
+ void operator *= (float32 a)
+ {
+ x *= a; y *= a;
+ }
+
+ /// Get the length of this vector (the norm).
+ float32 Length() const
+ {
+ return b2Sqrt(x * x + y * y);
+ }
+
+ /// Get the length squared. For performance, use this instead of
+ /// b2Vec2::Length (if possible).
+ float32 LengthSquared() const
+ {
+ return x * x + y * y;
+ }
+
+ bool operator==(const b2Vec2& p_v) const {
+ return x==p_v.x && y==p_v.y;
+ }
+ b2Vec2 operator+(const b2Vec2& p_v) const {
+ return b2Vec2(x+p_v.x,y+p_v.y);
+ }
+ b2Vec2 operator-(const b2Vec2& p_v) const {
+ return b2Vec2(x-p_v.x,y-p_v.y);
+ }
+
+ b2Vec2 operator*(float32 f) const {
+ return b2Vec2(f*x,f*y);
+ }
+
+ /// Convert this vector into a unit vector. Returns the length.
+ float32 Normalize()
+ {
+ float32 length = Length();
+ if (length < b2_epsilon)
+ {
+ return 0.0f;
+ }
+ float32 invLength = 1.0f / length;
+ x *= invLength;
+ y *= invLength;
+
+ return length;
+ }
+
+ /*
+ /// Does this vector contain finite coordinates?
+ bool IsValid() const
+ {
+ return b2IsValid(x) && b2IsValid(y);
+ }
+ */
+
+ float32 x, y;
+};
+
+inline b2Vec2 operator*(float32 f,const b2Vec2& p_v) {
+ return b2Vec2(f*p_v.x,f*p_v.y);
+}
+
+/// Perform the dot product on two vectors.
+inline float32 b2Dot(const b2Vec2& a, const b2Vec2& b)
+{
+ return a.x * b.x + a.y * b.y;
+}
+
+/// Perform the cross product on two vectors. In 2D this produces a scalar.
+inline float32 b2Cross(const b2Vec2& a, const b2Vec2& b)
+{
+ return a.x * b.y - a.y * b.x;
+}
+
+/// Perform the cross product on a vector and a scalar. In 2D this produces
+/// a vector.
+inline b2Vec2 b2Cross(const b2Vec2& a, float32 s)
+{
+ return b2Vec2(s * a.y, -s * a.x);
+}
+
+}
+
+#endif
diff --git a/thirdparty/b2d_convexdecomp/b2Polygon.cpp b/thirdparty/b2d_convexdecomp/b2Polygon.cpp
new file mode 100644
index 0000000000..b6ead62c63
--- /dev/null
+++ b/thirdparty/b2d_convexdecomp/b2Polygon.cpp
@@ -0,0 +1,1586 @@
+/*
+ * Copyright (c) 2007 Eric Jordan
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+// This utility works with Box2d version 2.0 (or higher), and not with 1.4.3
+
+#include "b2Triangle.h"
+#include "b2Polygon.h"
+
+#include <math.h>
+#include <limits.h>
+#include <assert.h>
+#define b2Assert assert
+
+namespace b2ConvexDecomp {
+
+
+//If you're using 1.4.3, b2_toiSlop won't exist, so set this equal to 0
+static const float32 toiSlop = 0.0f;
+
+/*
+ * Check if the lines a0->a1 and b0->b1 cross.
+ * If they do, intersectionPoint will be filled
+ * with the point of crossing.
+ *
+ * Grazing lines should not return true.
+ */
+bool intersect(const b2Vec2& a0, const b2Vec2& a1,
+ const b2Vec2& b0, const b2Vec2& b1,
+ b2Vec2& intersectionPoint) {
+
+ if (a0 == b0 || a0 == b1 || a1 == b0 || a1 == b1) return false;
+ float x1 = a0.x; float y1 = a0.y;
+ float x2 = a1.x; float y2 = a1.y;
+ float x3 = b0.x; float y3 = b0.y;
+ float x4 = b1.x; float y4 = b1.y;
+
+ //AABB early exit
+ if (b2Max(x1,x2) < b2Min(x3,x4) || b2Max(x3,x4) < b2Min(x1,x2) ) return false;
+ if (b2Max(y1,y2) < b2Min(y3,y4) || b2Max(y3,y4) < b2Min(y1,y2) ) return false;
+
+ float ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3));
+ float ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3));
+ float denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
+ if (b2Abs(denom) < CMP_EPSILON) {
+ //Lines are too close to parallel to call
+ return false;
+ }
+ ua /= denom;
+ ub /= denom;
+
+ if ((0 < ua) && (ua < 1) && (0 < ub) && (ub < 1)) {
+ //if (intersectionPoint){
+ intersectionPoint.x = (x1 + ua * (x2 - x1));
+ intersectionPoint.y = (y1 + ua * (y2 - y1));
+ //}
+ //printf("%f, %f -> %f, %f crosses %f, %f -> %f, %f\n",x1,y1,x2,y2,x3,y3,x4,y4);
+ return true;
+ }
+
+ return false;
+}
+
+/*
+ * True if line from a0->a1 intersects b0->b1
+ */
+bool intersect(const b2Vec2& a0, const b2Vec2& a1,
+ const b2Vec2& b0, const b2Vec2& b1) {
+ b2Vec2 myVec(0.0f,0.0f);
+ return intersect(a0, a1, b0, b1, myVec);
+}
+
+b2Polygon::b2Polygon(float32* _x, float32* _y, int32 nVert) {
+ nVertices = nVert;
+ x = new float32[nVertices];
+ y = new float32[nVertices];
+ for (int32 i = 0; i < nVertices; ++i) {
+ x[i] = _x[i];
+ y[i] = _y[i];
+ }
+ areaIsSet = false;
+}
+
+b2Polygon::b2Polygon(b2Vec2* v, int32 nVert) {
+ nVertices = nVert;
+ x = new float32[nVertices];
+ y = new float32[nVertices];
+ for (int32 i = 0; i < nVertices; ++i) {
+ x[i] = v[i].x;
+ y[i] = v[i].y;
+
+ }
+ areaIsSet = false;
+}
+
+b2Polygon::b2Polygon() {
+ x = NULL;
+ y = NULL;
+ nVertices = 0;
+ areaIsSet = false;
+}
+
+b2Polygon::~b2Polygon() {
+ //printf("About to delete poly with %d vertices\n",nVertices);
+ delete[] x;
+ delete[] y;
+}
+
+float32 b2Polygon::GetArea() {
+ // TODO: fix up the areaIsSet caching so that it can be used
+ //if (areaIsSet) return area;
+ area = 0.0f;
+
+ //First do wraparound
+ area += x[nVertices-1]*y[0]-x[0]*y[nVertices-1];
+ for (int i=0; i<nVertices-1; ++i){
+ area += x[i]*y[i+1]-x[i+1]*y[i];
+ }
+ area *= .5f;
+ areaIsSet = true;
+ return area;
+}
+
+bool b2Polygon::IsCCW() {
+ return (GetArea() > 0.0f);
+}
+
+void b2Polygon::MergeParallelEdges(float32 tolerance) {
+ if (nVertices <= 3) return; //Can't do anything useful here to a triangle
+ bool* mergeMe = new bool[nVertices];
+ int32 newNVertices = nVertices;
+ for (int32 i = 0; i < nVertices; ++i) {
+ int32 lower = (i == 0) ? (nVertices - 1) : (i - 1);
+ int32 middle = i;
+ int32 upper = (i == nVertices - 1) ? (0) : (i + 1);
+ float32 dx0 = x[middle] - x[lower];
+ float32 dy0 = y[middle] - y[lower];
+ float32 dx1 = x[upper] - x[middle];
+ float32 dy1 = y[upper] - y[middle];
+ float32 norm0 = sqrtf(dx0*dx0+dy0*dy0);
+ float32 norm1 = sqrtf(dx1*dx1+dy1*dy1);
+ if ( !(norm0 > 0.0f && norm1 > 0.0f) && newNVertices > 3 ) {
+ //Merge identical points
+ mergeMe[i] = true;
+ --newNVertices;
+ }
+ dx0 /= norm0; dy0 /= norm0;
+ dx1 /= norm1; dy1 /= norm1;
+ float32 cross = dx0 * dy1 - dx1 * dy0;
+ float32 dot = dx0 * dx1 + dy0 * dy1;
+ if (fabs(cross) < tolerance && dot > 0 && newNVertices > 3) {
+ mergeMe[i] = true;
+ --newNVertices;
+ } else {
+ mergeMe[i] = false;
+ }
+ }
+ if(newNVertices == nVertices || newNVertices == 0) {
+ delete[] mergeMe;
+ return;
+ }
+ float32* newx = new float32[newNVertices];
+ float32* newy = new float32[newNVertices];
+ int32 currIndex = 0;
+ for (int32 i=0; i < nVertices; ++i) {
+ if (mergeMe[i] || newNVertices == 0 || currIndex == newNVertices) continue;
+ b2Assert(currIndex < newNVertices);
+ newx[currIndex] = x[i];
+ newy[currIndex] = y[i];
+ ++currIndex;
+ }
+ delete[] x;
+ delete[] y;
+ delete[] mergeMe;
+ x = newx;
+ y = newy;
+ nVertices = newNVertices;
+ //printf("%d \n", newNVertices);
+}
+
+ /*
+ * Allocates and returns pointer to vector vertex array.
+ * Length of array is nVertices.
+ */
+b2Vec2* b2Polygon::GetVertexVecs() {
+ b2Vec2* out = new b2Vec2[nVertices];
+ for (int32 i = 0; i < nVertices; ++i) {
+ out[i].Set(x[i], y[i]);
+ }
+ return out;
+}
+
+b2Polygon::b2Polygon(b2Triangle& t) {
+ nVertices = 3;
+ x = new float[nVertices];
+ y = new float[nVertices];
+ for (int32 i = 0; i < nVertices; ++i) {
+ x[i] = t.x[i];
+ y[i] = t.y[i];
+ }
+}
+
+void b2Polygon::Set(const b2Polygon& p) {
+ if (nVertices != p.nVertices){
+ nVertices = p.nVertices;
+ delete[] x;
+ delete[] y;
+ x = new float32[nVertices];
+ y = new float32[nVertices];
+ }
+
+ for (int32 i = 0; i < nVertices; ++i) {
+ x[i] = p.x[i];
+ y[i] = p.y[i];
+ }
+ areaIsSet = false;
+}
+
+ /*
+ * Assuming the polygon is simple, checks if it is convex.
+ */
+bool b2Polygon::IsConvex() {
+ bool isPositive = false;
+ for (int32 i = 0; i < nVertices; ++i) {
+ int32 lower = (i == 0) ? (nVertices - 1) : (i - 1);
+ int32 middle = i;
+ int32 upper = (i == nVertices - 1) ? (0) : (i + 1);
+ float32 dx0 = x[middle] - x[lower];
+ float32 dy0 = y[middle] - y[lower];
+ float32 dx1 = x[upper] - x[middle];
+ float32 dy1 = y[upper] - y[middle];
+ float32 cross = dx0 * dy1 - dx1 * dy0;
+ // Cross product should have same sign
+ // for each vertex if poly is convex.
+ bool newIsP = (cross >= 0) ? true : false;
+ if (i == 0) {
+ isPositive = newIsP;
+ }
+ else if (isPositive != newIsP) {
+ return false;
+ }
+ }
+ return true;
+}
+
+/*
+ * Pulled from b2Shape.cpp, assertions removed
+ */
+static b2Vec2 PolyCentroid(const b2Vec2* vs, int32 count)
+{
+ b2Vec2 c; c.Set(0.0f, 0.0f);
+ float32 area = 0.0f;
+
+ const float32 inv3 = 1.0f / 3.0f;
+ b2Vec2 pRef(0.0f, 0.0f);
+ for (int32 i = 0; i < count; ++i)
+ {
+ // Triangle vertices.
+ b2Vec2 p1 = pRef;
+ b2Vec2 p2 = vs[i];
+ b2Vec2 p3 = i + 1 < count ? vs[i+1] : vs[0];
+
+ b2Vec2 e1 = p2 - p1;
+ b2Vec2 e2 = p3 - p1;
+
+ float32 D = b2Cross(e1, e2);
+
+ float32 triangleArea = 0.5f * D;
+ area += triangleArea;
+
+ // Area weighted centroid
+ c += (p1 + p2 + p3) * triangleArea * inv3;
+ }
+
+ // Centroid
+ c *= 1.0f / area;
+ return c;
+}
+
+
+/*
+ * Checks if polygon is valid for use in Box2d engine.
+ * Last ditch effort to ensure no invalid polygons are
+ * added to world geometry.
+ *
+ * Performs a full check, for simplicity, convexity,
+ * orientation, minimum angle, and volume. This won't
+ * be very efficient, and a lot of it is redundant when
+ * other tools in this section are used.
+ */
+bool b2Polygon::IsUsable(bool printErrors){
+ int32 error = -1;
+ bool noError = true;
+ if (nVertices < 3 || nVertices > b2_maxPolygonVertices) {noError = false; error = 0;}
+ if (!IsConvex()) {noError = false; error = 1;}
+ if (!IsSimple()) {noError = false; error = 2;}
+ if (GetArea() < CMP_EPSILON) {noError = false; error = 3;}
+
+ //Compute normals
+ b2Vec2* normals = new b2Vec2[nVertices];
+ b2Vec2* vertices = new b2Vec2[nVertices];
+ for (int32 i = 0; i < nVertices; ++i){
+ vertices[i].Set(x[i],y[i]);
+ int32 i1 = i;
+ int32 i2 = i + 1 < nVertices ? i + 1 : 0;
+ b2Vec2 edge(x[i2]-x[i1],y[i2]-y[i1]);
+ normals[i] = b2Cross(edge, 1.0f);
+ normals[i].Normalize();
+ }
+
+ //Required side checks
+ for (int32 i=0; i<nVertices; ++i){
+ int32 iminus = (i==0)?nVertices-1:i-1;
+ //int32 iplus = (i==nVertices-1)?0:i+1;
+
+ //Parallel sides check
+ float32 cross = b2Cross(normals[iminus], normals[i]);
+ cross = b2Clamp(cross, -1.0f, 1.0f);
+ float32 angle = asinf(cross);
+ if(angle <= b2_angularSlop){
+ noError = false;
+ error = 4;
+ break;
+ }
+
+ //Too skinny check
+ for (int32 j=0; j<nVertices; ++j){
+ if (j == i || j == (i + 1) % nVertices){
+ continue;
+ }
+ float32 s = b2Dot(normals[i], vertices[j] - vertices[i]);
+ if (s >= -b2_linearSlop){
+ noError = false;
+ error = 5;
+ }
+ }
+
+
+ b2Vec2 centroid = PolyCentroid(vertices,nVertices);
+ b2Vec2 n1 = normals[iminus];
+ b2Vec2 n2 = normals[i];
+ b2Vec2 v = vertices[i] - centroid;
+
+ b2Vec2 d;
+ d.x = b2Dot(n1, v) - toiSlop;
+ d.y = b2Dot(n2, v) - toiSlop;
+
+ // Shifting the edge inward by b2_toiSlop should
+ // not cause the plane to pass the centroid.
+ if ((d.x < 0.0f)||(d.y < 0.0f)){
+ noError = false;
+ error = 6;
+ }
+
+ }
+ delete[] vertices;
+ delete[] normals;
+
+ if (!noError && printErrors){
+ printf("Found invalid polygon, ");
+ switch(error){
+ case 0:
+ printf("must have between 3 and %d vertices.\n",b2_maxPolygonVertices);
+ break;
+ case 1:
+ printf("must be convex.\n");
+ break;
+ case 2:
+ printf("must be simple (cannot intersect itself).\n");
+ break;
+ case 3:
+ printf("area is too small.\n");
+ break;
+ case 4:
+ printf("sides are too close to parallel.\n");
+ break;
+ case 5:
+ printf("polygon is too thin.\n");
+ break;
+ case 6:
+ printf("core shape generation would move edge past centroid (too thin).\n");
+ break;
+ default:
+ printf("don't know why.\n");
+ }
+ }
+ return noError;
+}
+
+
+bool b2Polygon::IsUsable(){
+ return IsUsable(B2_POLYGON_REPORT_ERRORS);
+}
+
+//Check for edge crossings
+bool b2Polygon::IsSimple() {
+ for (int32 i=0; i<nVertices; ++i){
+ int32 iplus = (i+1 > nVertices-1)?0:i+1;
+ b2Vec2 a1(x[i],y[i]);
+ b2Vec2 a2(x[iplus],y[iplus]);
+ for (int32 j=i+1; j<nVertices; ++j){
+ int32 jplus = (j+1 > nVertices-1)?0:j+1;
+ b2Vec2 b1(x[j],y[j]);
+ b2Vec2 b2(x[jplus],y[jplus]);
+ if (intersect(a1,a2,b1,b2)){
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+ /*
+ * Tries to add a triangle to the polygon. Returns null if it can't connect
+ * properly, otherwise returns a pointer to the new Polygon. Assumes bitwise
+ * equality of joined vertex positions.
+ *
+ * Remember to delete the pointer afterwards.
+ * Todo: Make this return a b2Polygon instead
+ * of a pointer to a heap-allocated one.
+ *
+ * For internal use.
+ */
+b2Polygon* b2Polygon::Add(b2Triangle& t) {
+ // First, find vertices that connect
+ int32 firstP = -1;
+ int32 firstT = -1;
+ int32 secondP = -1;
+ int32 secondT = -1;
+ for (int32 i = 0; i < nVertices; i++) {
+ if (t.x[0] == x[i] && t.y[0] == y[i]) {
+ if (firstP == -1) {
+ firstP = i;
+ firstT = 0;
+ }
+ else {
+ secondP = i;
+ secondT = 0;
+ }
+ }
+ else if (t.x[1] == x[i] && t.y[1] == y[i]) {
+ if (firstP == -1) {
+ firstP = i;
+ firstT = 1;
+ }
+ else {
+ secondP = i;
+ secondT = 1;
+ }
+ }
+ else if (t.x[2] == x[i] && t.y[2] == y[i]) {
+ if (firstP == -1) {
+ firstP = i;
+ firstT = 2;
+ }
+ else {
+ secondP = i;
+ secondT = 2;
+ }
+ }
+ else {
+ }
+ }
+ // Fix ordering if first should be last vertex of poly
+ if (firstP == 0 && secondP == nVertices - 1) {
+ firstP = nVertices - 1;
+ secondP = 0;
+ }
+
+ // Didn't find it
+ if (secondP == -1) {
+ return NULL;
+ }
+
+ // Find tip index on triangle
+ int32 tipT = 0;
+ if (tipT == firstT || tipT == secondT)
+ tipT = 1;
+ if (tipT == firstT || tipT == secondT)
+ tipT = 2;
+
+ float32* newx = new float[nVertices + 1];
+ float32* newy = new float[nVertices + 1];
+ int32 currOut = 0;
+ for (int32 i = 0; i < nVertices; i++) {
+ newx[currOut] = x[i];
+ newy[currOut] = y[i];
+ if (i == firstP) {
+ ++currOut;
+ newx[currOut] = t.x[tipT];
+ newy[currOut] = t.y[tipT];
+ }
+ ++currOut;
+ }
+ b2Polygon* result = new b2Polygon(newx, newy, nVertices+1);
+ delete[] newx;
+ delete[] newy;
+ return result;
+}
+
+ /**
+ * Adds this polygon to a PolyDef.
+ */
+#if 0
+void b2Polygon::AddTo(b2FixtureDef& pd) {
+ if (nVertices < 3) return;
+
+ b2Assert(nVertices <= b2_maxPolygonVertices);
+
+ b2Vec2* vecs = GetVertexVecs();
+ b2Vec2* vecsToAdd = new b2Vec2[nVertices];
+
+ int32 offset = 0;
+
+ b2PolygonShape *polyShape = new b2PolygonShape;
+ int32 ind;
+
+ for (int32 i = 0; i < nVertices; ++i) {
+
+ //Omit identical neighbors (including wraparound)
+ ind = i - offset;
+ if (vecs[i].x==vecs[remainder(i+1,nVertices)].x &&
+ vecs[i].y==vecs[remainder(i+1,nVertices)].y){
+ offset++;
+ continue;
+ }
+
+ vecsToAdd[ind] = vecs[i];
+
+ }
+
+ polyShape->Set((const b2Vec2*)vecsToAdd, ind+1);
+ pd.shape = polyShape;
+
+ delete[] vecs;
+ delete[] vecsToAdd;
+}
+#endif
+ /**
+ * Finds and fixes "pinch points," points where two polygon
+ * vertices are at the same point.
+ *
+ * If a pinch point is found, pin is broken up into poutA and poutB
+ * and true is returned; otherwise, returns false.
+ *
+ * Mostly for internal use.
+ */
+bool ResolvePinchPoint(const b2Polygon& pin, b2Polygon& poutA, b2Polygon& poutB){
+ if (pin.nVertices < 3) return false;
+ float32 tol = .001f;
+ bool hasPinchPoint = false;
+ int32 pinchIndexA = -1;
+ int32 pinchIndexB = -1;
+ for (int i=0; i<pin.nVertices; ++i){
+ for (int j=i+1; j<pin.nVertices; ++j){
+ //Don't worry about pinch points where the points
+ //are actually just dupe neighbors
+ if (b2Abs(pin.x[i]-pin.x[j])<tol&&b2Abs(pin.y[i]-pin.y[j])<tol&&j!=i+1){
+ pinchIndexA = i;
+ pinchIndexB = j;
+ //printf("pinch: %f, %f == %f, %f\n",pin.x[i],pin.y[i],pin.x[j],pin.y[j]);
+ //printf("at indexes %d, %d\n",i,j);
+ hasPinchPoint = true;
+ break;
+ }
+ }
+ if (hasPinchPoint) break;
+ }
+ if (hasPinchPoint){
+ //printf("Found pinch point\n");
+ int32 sizeA = pinchIndexB - pinchIndexA;
+ if (sizeA == pin.nVertices) return false;//has dupe points at wraparound, not a problem here
+ float32* xA = new float32[sizeA];
+ float32* yA = new float32[sizeA];
+ for (int32 i=0; i < sizeA; ++i){
+ int32 ind = remainder(pinchIndexA+i,pin.nVertices);
+ xA[i] = pin.x[ind];
+ yA[i] = pin.y[ind];
+ }
+ b2Polygon tempA(xA,yA,sizeA);
+ poutA.Set(tempA);
+ delete[] xA;
+ delete[] yA;
+
+ int32 sizeB = pin.nVertices - sizeA;
+ float32* xB = new float32[sizeB];
+ float32* yB = new float32[sizeB];
+ for (int32 i=0; i<sizeB; ++i){
+ int32 ind = remainder(pinchIndexB+i,pin.nVertices);
+ xB[i] = pin.x[ind];
+ yB[i] = pin.y[ind];
+ }
+ b2Polygon tempB(xB,yB,sizeB);
+ poutB.Set(tempB);
+ //printf("Size of a: %d, size of b: %d\n",sizeA,sizeB);
+ delete[] xB;
+ delete[] yB;
+ }
+ return hasPinchPoint;
+}
+
+ /**
+ * Triangulates a polygon using simple ear-clipping algorithm. Returns
+ * size of Triangle array unless the polygon can't be triangulated.
+ * This should only happen if the polygon self-intersects,
+ * though it will not _always_ return null for a bad polygon - it is the
+ * caller's responsibility to check for self-intersection, and if it
+ * doesn't, it should at least check that the return value is non-null
+ * before using. You're warned!
+ *
+ * Triangles may be degenerate, especially if you have identical points
+ * in the input to the algorithm. Check this before you use them.
+ *
+ * This is totally unoptimized, so for large polygons it should not be part
+ * of the simulation loop.
+ *
+ * Returns:
+ * -1 if algorithm fails (self-intersection most likely)
+ * 0 if there are not enough vertices to triangulate anything.
+ * Number of triangles if triangulation was successful.
+ *
+ * results will be filled with results - ear clipping always creates vNum - 2
+ * or fewer (due to pinch point polygon snipping), so allocate an array of
+ * this size.
+ */
+
+int32 TriangulatePolygon(float32* xv, float32* yv, int32 vNum, b2Triangle* results) {
+ if (vNum < 3)
+ return 0;
+
+ //Recurse and split on pinch points
+ b2Polygon pA,pB;
+ b2Polygon pin(xv,yv,vNum);
+ if (ResolvePinchPoint(pin,pA,pB)){
+ b2Triangle* mergeA = new b2Triangle[pA.nVertices];
+ b2Triangle* mergeB = new b2Triangle[pB.nVertices];
+ int32 nA = TriangulatePolygon(pA.x,pA.y,pA.nVertices,mergeA);
+ int32 nB = TriangulatePolygon(pB.x,pB.y,pB.nVertices,mergeB);
+ if (nA==-1 || nB==-1){
+ delete[] mergeA;
+ delete[] mergeB;
+ return -1;
+ }
+ for (int32 i=0; i<nA; ++i){
+ results[i].Set(mergeA[i]);
+ }
+ for (int32 i=0; i<nB; ++i){
+ results[nA+i].Set(mergeB[i]);
+ }
+ delete[] mergeA;
+ delete[] mergeB;
+ return (nA+nB);
+ }
+
+ b2Triangle* buffer = new b2Triangle[vNum-2];
+ int32 bufferSize = 0;
+ float32* xrem = new float32[vNum];
+ float32* yrem = new float32[vNum];
+ for (int32 i = 0; i < vNum; ++i) {
+ xrem[i] = xv[i];
+ yrem[i] = yv[i];
+ }
+
+ int xremLength = vNum;
+
+ while (vNum > 3) {
+ // Find an ear
+ int32 earIndex = -1;
+ //float32 earVolume = -1.0f;
+ float32 earMaxMinCross = -10.0f;
+ for (int32 i = 0; i < vNum; ++i) {
+ if (IsEar(i, xrem, yrem, vNum)) {
+ int32 lower = remainder(i-1,vNum);
+ int32 upper = remainder(i+1,vNum);
+ b2Vec2 d1(xrem[upper]-xrem[i],yrem[upper]-yrem[i]);
+ b2Vec2 d2(xrem[i]-xrem[lower],yrem[i]-yrem[lower]);
+ b2Vec2 d3(xrem[lower]-xrem[upper],yrem[lower]-yrem[upper]);
+
+ d1.Normalize();
+ d2.Normalize();
+ d3.Normalize();
+ float32 cross12 = b2Abs( b2Cross(d1,d2) );
+ float32 cross23 = b2Abs( b2Cross(d2,d3) );
+ float32 cross31 = b2Abs( b2Cross(d3,d1) );
+ //Find the maximum minimum angle
+ float32 minCross = b2Min(cross12, b2Min(cross23,cross31));
+ if (minCross > earMaxMinCross){
+ earIndex = i;
+ earMaxMinCross = minCross;
+ }
+
+ /*//This bit chooses the ear with greatest volume first
+ float32 testVol = b2Abs( d1.x*d2.y-d2.x*d1.y );
+ if (testVol > earVolume){
+ earIndex = i;
+ earVolume = testVol;
+ }*/
+ }
+ }
+
+ // If we still haven't found an ear, we're screwed.
+ // Note: sometimes this is happening because the
+ // remaining points are collinear. Really these
+ // should just be thrown out without halting triangulation.
+ if (earIndex == -1){
+ if (B2_POLYGON_REPORT_ERRORS){
+ b2Polygon dump(xrem,yrem,vNum);
+ printf("Couldn't find an ear, dumping remaining poly:\n");
+ dump.printFormatted();
+ printf("Please submit this dump to ewjordan at Box2d forums\n");
+ }
+ for (int32 i = 0; i < bufferSize; i++) {
+ results[i].Set(buffer[i]);
+ }
+
+ delete[] buffer;
+
+ if (bufferSize > 0) return bufferSize;
+ else return -1;
+ }
+
+ // Clip off the ear:
+ // - remove the ear tip from the list
+
+ --vNum;
+ float32* newx = new float32[vNum];
+ float32* newy = new float32[vNum];
+ int32 currDest = 0;
+ for (int32 i = 0; i < vNum; ++i) {
+ if (currDest == earIndex) ++currDest;
+ newx[i] = xrem[currDest];
+ newy[i] = yrem[currDest];
+ ++currDest;
+ }
+
+ // - add the clipped triangle to the triangle list
+ int32 under = (earIndex == 0) ? (vNum) : (earIndex - 1);
+ int32 over = (earIndex == vNum) ? 0 : (earIndex + 1);
+ b2Triangle toAdd = b2Triangle(xrem[earIndex], yrem[earIndex], xrem[over], yrem[over], xrem[under], yrem[under]);
+ buffer[bufferSize].Set(toAdd);
+ ++bufferSize;
+
+ // - replace the old list with the new one
+ delete[] xrem;
+ delete[] yrem;
+ xrem = newx;
+ yrem = newy;
+ }
+
+ b2Triangle toAdd = b2Triangle(xrem[1], yrem[1], xrem[2], yrem[2],
+ xrem[0], yrem[0]);
+ buffer[bufferSize].Set(toAdd);
+ ++bufferSize;
+
+ delete[] xrem;
+ delete[] yrem;
+
+ b2Assert(bufferSize == xremLength-2);
+
+ for (int32 i = 0; i < bufferSize; i++) {
+ results[i].Set(buffer[i]);
+ }
+
+ delete[] buffer;
+
+ return bufferSize;
+}
+
+ /**
+ * Turns a list of triangles into a list of convex polygons. Very simple
+ * method - start with a seed triangle, keep adding triangles to it until
+ * you can't add any more without making the polygon non-convex.
+ *
+ * Returns an integer telling how many polygons were created. Will fill
+ * polys array up to polysLength entries, which may be smaller or larger
+ * than the return value.
+ *
+ * Takes O(N*P) where P is the number of resultant polygons, N is triangle
+ * count.
+ *
+ * The final polygon list will not necessarily be minimal, though in
+ * practice it works fairly well.
+ */
+int32 PolygonizeTriangles(b2Triangle* triangulated, int32 triangulatedLength, b2Polygon* polys, int32 polysLength) {
+ int32 polyIndex = 0;
+
+ if (triangulatedLength <= 0) {
+ return 0;
+ }
+ else {
+ int* covered = new int[triangulatedLength];
+ for (int32 i = 0; i < triangulatedLength; ++i) {
+ covered[i] = 0;
+ //Check here for degenerate triangles
+ if ( ( (triangulated[i].x[0] == triangulated[i].x[1]) && (triangulated[i].y[0] == triangulated[i].y[1]) )
+ || ( (triangulated[i].x[1] == triangulated[i].x[2]) && (triangulated[i].y[1] == triangulated[i].y[2]) )
+ || ( (triangulated[i].x[0] == triangulated[i].x[2]) && (triangulated[i].y[0] == triangulated[i].y[2]) ) ) {
+ covered[i] = 1;
+ }
+ }
+
+ bool notDone = true;
+ while (notDone) {
+ int32 currTri = -1;
+ for (int32 i = 0; i < triangulatedLength; ++i) {
+ if (covered[i])
+ continue;
+ currTri = i;
+ break;
+ }
+ if (currTri == -1) {
+ notDone = false;
+ }
+ else {
+ b2Polygon poly(triangulated[currTri]);
+ covered[currTri] = 1;
+ int32 index = 0;
+ for (int32 i = 0; i < 2*triangulatedLength; ++i,++index) {
+ while (index >= triangulatedLength) index -= triangulatedLength;
+ if (covered[index]) {
+ continue;
+ }
+ b2Polygon* newP = poly.Add(triangulated[index]);
+ if (!newP) {
+ continue;
+ }
+ if (newP->nVertices > b2Polygon::maxVerticesPerPolygon) {
+ delete newP;
+ newP = NULL;
+ continue;
+ }
+ if (newP->IsConvex()) { //Or should it be IsUsable? Maybe re-write IsConvex to apply the angle threshold from Box2d
+ poly.Set(*newP);
+ delete newP;
+ newP = NULL;
+ covered[index] = 1;
+ } else {
+ delete newP;
+ newP = NULL;
+ }
+ }
+ if (polyIndex < polysLength){
+ poly.MergeParallelEdges(b2_angularSlop);
+ //If identical points are present, a triangle gets
+ //borked by the MergeParallelEdges function, hence
+ //the vertex number check
+ if (poly.nVertices >= 3) polys[polyIndex].Set(poly);
+ //else printf("Skipping corrupt poly\n");
+ }
+ if (poly.nVertices >= 3) polyIndex++; //Must be outside (polyIndex < polysLength) test
+ }
+ //printf("MEMCHECK: %d\n",_CrtCheckMemory());
+ }
+ delete[] covered;
+ }
+ return polyIndex;
+}
+
+ /**
+ * Checks if vertex i is the tip of an ear in polygon defined by xv[] and
+ * yv[].
+ *
+ * Assumes clockwise orientation of polygon...ick
+ */
+bool IsEar(int32 i, float32* xv, float32* yv, int32 xvLength) {
+ float32 dx0, dy0, dx1, dy1;
+ dx0 = dy0 = dx1 = dy1 = 0;
+ if (i >= xvLength || i < 0 || xvLength < 3) {
+ return false;
+ }
+ int32 upper = i + 1;
+ int32 lower = i - 1;
+ if (i == 0) {
+ dx0 = xv[0] - xv[xvLength - 1];
+ dy0 = yv[0] - yv[xvLength - 1];
+ dx1 = xv[1] - xv[0];
+ dy1 = yv[1] - yv[0];
+ lower = xvLength - 1;
+ }
+ else if (i == xvLength - 1) {
+ dx0 = xv[i] - xv[i - 1];
+ dy0 = yv[i] - yv[i - 1];
+ dx1 = xv[0] - xv[i];
+ dy1 = yv[0] - yv[i];
+ upper = 0;
+ }
+ else {
+ dx0 = xv[i] - xv[i - 1];
+ dy0 = yv[i] - yv[i - 1];
+ dx1 = xv[i + 1] - xv[i];
+ dy1 = yv[i + 1] - yv[i];
+ }
+ float32 cross = dx0 * dy1 - dx1 * dy0;
+ if (cross > 0)
+ return false;
+ b2Triangle myTri(xv[i], yv[i], xv[upper], yv[upper],
+ xv[lower], yv[lower]);
+ for (int32 j = 0; j < xvLength; ++j) {
+ if (j == i || j == lower || j == upper)
+ continue;
+ if (myTri.IsInside(xv[j], yv[j]))
+ return false;
+ }
+ return true;
+}
+
+void ReversePolygon(b2Polygon& p){
+ ReversePolygon(p.x,p.y,p.nVertices);
+}
+
+void ReversePolygon(float* x, float* y, int n) {
+ if (n == 1)
+ return;
+ int32 low = 0;
+ int32 high = n - 1;
+ while (low < high) {
+ float32 buffer = x[low];
+ x[low] = x[high];
+ x[high] = buffer;
+ buffer = y[low];
+ y[low] = y[high];
+ y[high] = buffer;
+ ++low;
+ --high;
+ }
+}
+
+ /**
+ * Decomposes a non-convex polygon into a number of convex polygons, up
+ * to maxPolys (remaining pieces are thrown out, but the total number
+ * is returned, so the return value can be greater than maxPolys).
+ *
+ * Each resulting polygon will have no more than maxVerticesPerPolygon
+ * vertices (set to b2MaxPolyVertices by default, though you can change
+ * this).
+ *
+ * Returns -1 if operation fails (usually due to self-intersection of
+ * polygon).
+ */
+int32 DecomposeConvex(b2Polygon* p, b2Polygon* results, int32 maxPolys) {
+ if (p->nVertices < 3) return 0;
+
+ b2Triangle* triangulated = new b2Triangle[p->nVertices - 2];
+ int32 nTri;
+ if (p->IsCCW()) {
+ //printf("It is ccw \n");
+ b2Polygon tempP;
+ tempP.Set(*p);
+ ReversePolygon(tempP.x, tempP.y, tempP.nVertices);
+ nTri = TriangulatePolygon(tempP.x, tempP.y, tempP.nVertices, triangulated);
+ //ReversePolygon(p->x, p->y, p->nVertices); //reset orientation
+ } else {
+ //printf("It is not ccw \n");
+ nTri = TriangulatePolygon(p->x, p->y, p->nVertices, triangulated);
+ }
+ if (nTri < 1) {
+ //Still no luck? Oh well...
+ delete[] triangulated;
+ return -1;
+ }
+ int32 nPolys = PolygonizeTriangles(triangulated, nTri, results, maxPolys);
+ delete[] triangulated;
+ return nPolys;
+}
+
+ /**
+ * Decomposes a polygon into convex polygons and adds all pieces to a b2BodyDef
+ * using a prototype b2PolyDef. All fields of the prototype are used for every
+ * shape except the vertices (friction, restitution, density, etc).
+ *
+ * If you want finer control, you'll have to add everything by hand.
+ *
+ * This is the simplest method to add a complicated polygon to a body.
+ *
+ * Until Box2D's b2BodyDef behavior changes, this method returns a pointer to
+ * a heap-allocated array of b2PolyDefs, which must be deleted by the user
+ * after the b2BodyDef is added to the world.
+ */
+#if 0
+void DecomposeConvexAndAddTo(b2Polygon* p, b2Body* bd, b2FixtureDef* prototype) {
+
+ if (p->nVertices < 3) return;
+ b2Polygon* decomposed = new b2Polygon[p->nVertices - 2]; //maximum number of polys
+ int32 nPolys = DecomposeConvex(p, decomposed, p->nVertices - 2);
+ //printf("npolys: %d",nPolys);
+ b2FixtureDef* pdarray = new b2FixtureDef[2*p->nVertices];//extra space in case of splits
+ int32 extra = 0;
+ for (int32 i = 0; i < nPolys; ++i) {
+ b2FixtureDef* toAdd = &pdarray[i+extra];
+ *toAdd = *prototype;
+ //Hmm, shouldn't have to do all this...
+ /*
+ toAdd->type = prototype->type;
+ toAdd->friction = prototype->friction;
+ toAdd->restitution = prototype->restitution;
+ toAdd->density = prototype->density;
+ toAdd->userData = prototype->userData;
+ toAdd->categoryBits = prototype->categoryBits;
+ toAdd->maskBits = prototype->maskBits;
+ toAdd->groupIndex = prototype->groupIndex;//*/
+ //decomposed[i].print();
+ b2Polygon curr = decomposed[i];
+ //TODO ewjordan: move this triangle handling to a better place so that
+ //it happens even if this convenience function is not called.
+ if (curr.nVertices == 3){
+ //Check here for near-parallel edges, since we can't
+ //handle this in merge routine
+ for (int j=0; j<3; ++j){
+ int32 lower = (j == 0) ? (curr.nVertices - 1) : (j - 1);
+ int32 middle = j;
+ int32 upper = (j == curr.nVertices - 1) ? (0) : (j + 1);
+ float32 dx0 = curr.x[middle] - curr.x[lower]; float32 dy0 = curr.y[middle] - curr.y[lower];
+ float32 dx1 = curr.x[upper] - curr.x[middle]; float32 dy1 = curr.y[upper] - curr.y[middle];
+ float32 norm0 = sqrtf(dx0*dx0+dy0*dy0); float32 norm1 = sqrtf(dx1*dx1+dy1*dy1);
+ if ( !(norm0 > 0.0f && norm1 > 0.0f) ) {
+ //Identical points, don't do anything!
+ goto Skip;
+ }
+ dx0 /= norm0; dy0 /= norm0;
+ dx1 /= norm1; dy1 /= norm1;
+ float32 cross = dx0 * dy1 - dx1 * dy0;
+ float32 dot = dx0*dx1 + dy0*dy1;
+ if (fabs(cross) < b2_angularSlop && dot > 0) {
+ //Angle too close, split the triangle across from this point.
+ //This is guaranteed to result in two triangles that satify
+ //the tolerance (one of the angles is 90 degrees)
+ float32 dx2 = curr.x[lower] - curr.x[upper]; float32 dy2 = curr.y[lower] - curr.y[upper];
+ float32 norm2 = sqrtf(dx2*dx2+dy2*dy2);
+ if (norm2 == 0.0f) {
+ goto Skip;
+ }
+ dx2 /= norm2; dy2 /= norm2;
+ float32 thisArea = curr.GetArea();
+ float32 thisHeight = 2.0f * thisArea / norm2;
+ float32 buffer2 = dx2;
+ dx2 = dy2; dy2 = -buffer2;
+ //Make two new polygons
+ //printf("dx2: %f, dy2: %f, thisHeight: %f, middle: %d\n",dx2,dy2,thisHeight,middle);
+ float32 newX1[3] = { curr.x[middle]+dx2*thisHeight, curr.x[lower], curr.x[middle] };
+ float32 newY1[3] = { curr.y[middle]+dy2*thisHeight, curr.y[lower], curr.y[middle] };
+ float32 newX2[3] = { newX1[0], curr.x[middle], curr.x[upper] };
+ float32 newY2[3] = { newY1[0], curr.y[middle], curr.y[upper] };
+ b2Polygon p1(newX1,newY1,3);
+ b2Polygon p2(newX2,newY2,3);
+ if (p1.IsUsable()){
+ p1.AddTo(*toAdd);
+
+
+ bd->CreateFixture(toAdd);
+ ++extra;
+ } else if (B2_POLYGON_REPORT_ERRORS){
+ printf("Didn't add unusable polygon. Dumping vertices:\n");
+ p1.print();
+ }
+ if (p2.IsUsable()){
+ p2.AddTo(pdarray[i+extra]);
+
+ bd->CreateFixture(toAdd);
+ } else if (B2_POLYGON_REPORT_ERRORS){
+ printf("Didn't add unusable polygon. Dumping vertices:\n");
+ p2.print();
+ }
+ goto Skip;
+ }
+ }
+
+ }
+ if (decomposed[i].IsUsable()){
+ decomposed[i].AddTo(*toAdd);
+
+ bd->CreateFixture((const b2FixtureDef*)toAdd);
+ } else if (B2_POLYGON_REPORT_ERRORS){
+ printf("Didn't add unusable polygon. Dumping vertices:\n");
+ decomposed[i].print();
+ }
+Skip:
+ ;
+ }
+ delete[] pdarray;
+ delete[] decomposed;
+ return;// pdarray; //needs to be deleted after body is created
+}
+
+#endif
+ /**
+ * Find the convex hull of a point cloud using "Gift-wrap" algorithm - start
+ * with an extremal point, and walk around the outside edge by testing
+ * angles.
+ *
+ * Runs in O(N*S) time where S is number of sides of resulting polygon.
+ * Worst case: point cloud is all vertices of convex polygon -> O(N^2).
+ *
+ * There may be faster algorithms to do this, should you need one -
+ * this is just the simplest. You can get O(N log N) expected time if you
+ * try, I think, and O(N) if you restrict inputs to simple polygons.
+ *
+ * Returns null if number of vertices passed is less than 3.
+ *
+ * Results should be passed through convex decomposition afterwards
+ * to ensure that each shape has few enough points to be used in Box2d.
+ *
+ * FIXME?: May be buggy with colinear points on hull. Couldn't find a test
+ * case that resulted in wrong behavior. If one turns up, the solution is to
+ * supplement angle check with an equality resolver that always picks the
+ * longer edge. I think the current solution is working, though it sometimes
+ * creates an extra edge along a line.
+ */
+
+b2Polygon ConvexHull(b2Vec2* v, int nVert) {
+ float32* cloudX = new float32[nVert];
+ float32* cloudY = new float32[nVert];
+ for (int32 i = 0; i < nVert; ++i) {
+ cloudX[i] = v[i].x;
+ cloudY[i] = v[i].y;
+ }
+ b2Polygon result = ConvexHull(cloudX, cloudY, nVert);
+ delete[] cloudX;
+ delete[] cloudY;
+ return result;
+}
+
+b2Polygon ConvexHull(float32* cloudX, float32* cloudY, int32 nVert) {
+ b2Assert(nVert > 2);
+ int32* edgeList = new int32[nVert];
+ int32 numEdges = 0;
+
+ float32 minY = 1e10;
+ int32 minYIndex = nVert;
+ for (int32 i = 0; i < nVert; ++i) {
+ if (cloudY[i] < minY) {
+ minY = cloudY[i];
+ minYIndex = i;
+ }
+ }
+
+ int32 startIndex = minYIndex;
+ int32 winIndex = -1;
+ float32 dx = -1.0f;
+ float32 dy = 0.0f;
+ while (winIndex != minYIndex) {
+ float32 newdx = 0.0f;
+ float32 newdy = 0.0f;
+ float32 maxDot = -2.0f;
+ for (int32 i = 0; i < nVert; ++i) {
+ if (i == startIndex)
+ continue;
+ newdx = cloudX[i] - cloudX[startIndex];
+ newdy = cloudY[i] - cloudY[startIndex];
+ float32 nrm = sqrtf(newdx * newdx + newdy * newdy);
+ nrm = (nrm == 0.0f) ? 1.0f : nrm;
+ newdx /= nrm;
+ newdy /= nrm;
+
+ //Cross and dot products act as proxy for angle
+ //without requiring inverse trig.
+ //FIXED: don't need cross test
+ //float32 newCross = newdx * dy - newdy * dx;
+ float32 newDot = newdx * dx + newdy * dy;
+ if (newDot > maxDot) {//newCross >= 0.0f && newDot > maxDot) {
+ maxDot = newDot;
+ winIndex = i;
+ }
+ }
+ edgeList[numEdges++] = winIndex;
+ dx = cloudX[winIndex] - cloudX[startIndex];
+ dy = cloudY[winIndex] - cloudY[startIndex];
+ float32 nrm = sqrtf(dx * dx + dy * dy);
+ nrm = (nrm == 0.0f) ? 1.0f : nrm;
+ dx /= nrm;
+ dy /= nrm;
+ startIndex = winIndex;
+ }
+
+ float32* xres = new float32[numEdges];
+ float32* yres = new float32[numEdges];
+ for (int32 i = 0; i < numEdges; i++) {
+ xres[i] = cloudX[edgeList[i]];
+ yres[i] = cloudY[edgeList[i]];
+ //("%f, %f\n",xres[i],yres[i]);
+ }
+
+ b2Polygon returnVal(xres, yres, numEdges);
+
+ delete[] xres;
+ delete[] yres;
+ delete[] edgeList;
+ returnVal.MergeParallelEdges(b2_angularSlop);
+ return returnVal;
+}
+
+
+/*
+ * Given sines and cosines, tells if A's angle is less than B's on -Pi, Pi
+ * (in other words, is A "righter" than B)
+ */
+bool IsRighter(float32 sinA, float32 cosA, float32 sinB, float32 cosB){
+ if (sinA < 0){
+ if (sinB > 0 || cosA <= cosB) return true;
+ else return false;
+ } else {
+ if (sinB < 0 || cosA <= cosB) return false;
+ else return true;
+ }
+}
+
+//Fix for obnoxious behavior for the % operator for negative numbers...
+int32 remainder(int32 x, int32 modulus){
+ int32 rem = x % modulus;
+ while (rem < 0){
+ rem += modulus;
+ }
+ return rem;
+}
+
+/*
+Method:
+Start at vertex with minimum y (pick maximum x one if there are two).
+We aim our "lastDir" vector at (1.0, 0)
+We look at the two rays going off from our start vertex, and follow whichever
+has the smallest angle (in -Pi -> Pi) wrt lastDir ("rightest" turn)
+
+Loop until we hit starting vertex:
+
+We add our current vertex to the list.
+We check the seg from current vertex to next vertex for intersections
+ - if no intersections, follow to next vertex and continue
+ - if intersections, pick one with minimum distance
+ - if more than one, pick one with "rightest" next point (two possibilities for each)
+
+*/
+
+b2Polygon TraceEdge(b2Polygon* p){
+ b2PolyNode* nodes = new b2PolyNode[p->nVertices*p->nVertices];//overkill, but sufficient (order of mag. is right)
+ int32 nNodes = 0;
+
+ //Add base nodes (raw outline)
+ for (int32 i=0; i < p->nVertices; ++i){
+ b2Vec2 pos(p->x[i],p->y[i]);
+ nodes[i].position = pos;
+ ++nNodes;
+ int32 iplus = (i==p->nVertices-1)?0:i+1;
+ int32 iminus = (i==0)?p->nVertices-1:i-1;
+ nodes[i].AddConnection(nodes[iplus]);
+ nodes[i].AddConnection(nodes[iminus]);
+ }
+
+ //Process intersection nodes - horribly inefficient
+ bool dirty = true;
+ int counter = 0;
+ while (dirty){
+ dirty = false;
+ for (int32 i=0; i < nNodes; ++i){
+ for (int32 j=0; j < nodes[i].nConnected; ++j){
+ for (int32 k=0; k < nNodes; ++k){
+ if (k==i || &nodes[k] == nodes[i].connected[j]) continue;
+ for (int32 l=0; l < nodes[k].nConnected; ++l){
+
+ if ( nodes[k].connected[l] == nodes[i].connected[j] ||
+ nodes[k].connected[l] == &nodes[i]) continue;
+ //Check intersection
+ b2Vec2 intersectPt;
+ //if (counter > 100) printf("checking intersection: %d, %d, %d, %d\n",i,j,k,l);
+ bool crosses = intersect(nodes[i].position,nodes[i].connected[j]->position,
+ nodes[k].position,nodes[k].connected[l]->position,
+ intersectPt);
+ if (crosses){
+ /*if (counter > 100) {
+ printf("Found crossing at %f, %f\n",intersectPt.x, intersectPt.y);
+ printf("Locations: %f,%f - %f,%f | %f,%f - %f,%f\n",
+ nodes[i].position.x, nodes[i].position.y,
+ nodes[i].connected[j]->position.x, nodes[i].connected[j]->position.y,
+ nodes[k].position.x,nodes[k].position.y,
+ nodes[k].connected[l]->position.x,nodes[k].connected[l]->position.y);
+ printf("Memory addresses: %d, %d, %d, %d\n",(int)&nodes[i],(int)nodes[i].connected[j],(int)&nodes[k],(int)nodes[k].connected[l]);
+ }*/
+ dirty = true;
+ //Destroy and re-hook connections at crossing point
+ b2PolyNode* connj = nodes[i].connected[j];
+ b2PolyNode* connl = nodes[k].connected[l];
+ nodes[i].connected[j]->RemoveConnection(nodes[i]);
+ nodes[i].RemoveConnection(*connj);
+ nodes[k].connected[l]->RemoveConnection(nodes[k]);
+ nodes[k].RemoveConnection(*connl);
+ nodes[nNodes] = b2PolyNode(intersectPt);
+ nodes[nNodes].AddConnection(nodes[i]);
+ nodes[i].AddConnection(nodes[nNodes]);
+ nodes[nNodes].AddConnection(nodes[k]);
+ nodes[k].AddConnection(nodes[nNodes]);
+ nodes[nNodes].AddConnection(*connj);
+ connj->AddConnection(nodes[nNodes]);
+ nodes[nNodes].AddConnection(*connl);
+ connl->AddConnection(nodes[nNodes]);
+ ++nNodes;
+ goto SkipOut;
+ }
+ }
+ }
+ }
+ }
+ SkipOut:
+ ++counter;
+ //if (counter > 100) printf("Counter: %d\n",counter);
+ }
+
+ /*
+ // Debugging: check for connection consistency
+ for (int32 i=0; i<nNodes; ++i) {
+ int32 nConn = nodes[i].nConnected;
+ for (int32 j=0; j<nConn; ++j) {
+ if (nodes[i].connected[j]->nConnected == 0) b2Assert(false);
+ b2PolyNode* connect = nodes[i].connected[j];
+ bool found = false;
+ for (int32 k=0; k<connect->nConnected; ++k) {
+ if (connect->connected[k] == &nodes[i]) found = true;
+ }
+ b2Assert(found);
+ }
+ }*/
+
+ //Collapse duplicate points
+ bool foundDupe = true;
+ int nActive = nNodes;
+ while (foundDupe){
+ foundDupe = false;
+ for (int32 i=0; i < nNodes; ++i){
+ if (nodes[i].nConnected == 0) continue;
+ for (int32 j=i+1; j < nNodes; ++j){
+ if (nodes[j].nConnected == 0) continue;
+ b2Vec2 diff = nodes[i].position - nodes[j].position;
+ if (diff.LengthSquared() <= COLLAPSE_DIST_SQR){
+ if (nActive <= 3) return b2Polygon();
+ //printf("Found dupe, %d left\n",nActive);
+ --nActive;
+ foundDupe = true;
+ b2PolyNode* inode = &nodes[i];
+ b2PolyNode* jnode = &nodes[j];
+ //Move all of j's connections to i, and orphan j
+ int32 njConn = jnode->nConnected;
+ for (int32 k=0; k < njConn; ++k){
+ b2PolyNode* knode = jnode->connected[k];
+ b2Assert(knode != jnode);
+ if (knode != inode) {
+ inode->AddConnection(*knode);
+ knode->AddConnection(*inode);
+ }
+ knode->RemoveConnection(*jnode);
+ //printf("knode %d on node %d now has %d connections\n",k,j,knode->nConnected);
+ //printf("Found duplicate point.\n");
+ }
+ /*
+ printf("Orphaning node at address %d\n",(int)jnode);
+ for (int32 k=0; k<njConn; ++k) {
+ if (jnode->connected[k]->IsConnectedTo(*jnode)) printf("Problem!!!\n");
+ }
+ for (int32 k=0; k < njConn; ++k){
+ jnode->RemoveConnectionByIndex(k);
+ }
+ */
+ jnode->nConnected = 0;
+ }
+ }
+ }
+ }
+
+ /*
+ // Debugging: check for connection consistency
+ for (int32 i=0; i<nNodes; ++i) {
+ int32 nConn = nodes[i].nConnected;
+ printf("Node %d has %d connections\n",i,nConn);
+ for (int32 j=0; j<nConn; ++j) {
+ if (nodes[i].connected[j]->nConnected == 0) {
+ printf("Problem with node %d connection at address %d\n",i,(int)(nodes[i].connected[j]));
+ b2Assert(false);
+ }
+ b2PolyNode* connect = nodes[i].connected[j];
+ bool found = false;
+ for (int32 k=0; k<connect->nConnected; ++k) {
+ if (connect->connected[k] == &nodes[i]) found = true;
+ }
+ if (!found) printf("Connection %d (of %d) on node %d (of %d) did not have reciprocal connection.\n",j,nConn,i,nNodes);
+ b2Assert(found);
+ }
+ }//*/
+
+ //Now walk the edge of the list
+
+ //Find node with minimum y value (max x if equal)
+ float32 minY = 1e10;
+ float32 maxX = -1e10;
+ int32 minYIndex = -1;
+ for (int32 i = 0; i < nNodes; ++i) {
+ if (nodes[i].position.y < minY && nodes[i].nConnected > 1) {
+ minY = nodes[i].position.y;
+ minYIndex = i;
+ maxX = nodes[i].position.x;
+ } else if (nodes[i].position.y == minY && nodes[i].position.x > maxX && nodes[i].nConnected > 1) {
+ minYIndex = i;
+ maxX = nodes[i].position.x;
+ }
+ }
+
+ b2Vec2 origDir(1.0f,0.0f);
+ b2Vec2* resultVecs = new b2Vec2[4*nNodes];// nodes may be visited more than once, unfortunately - change to growable array!
+ int32 nResultVecs = 0;
+ b2PolyNode* currentNode = &nodes[minYIndex];
+ b2PolyNode* startNode = currentNode;
+ b2Assert(currentNode->nConnected > 0);
+ b2PolyNode* nextNode = currentNode->GetRightestConnection(origDir);
+ if (!nextNode) goto CleanUp; // Borked, clean up our mess and return
+ resultVecs[0] = startNode->position;
+ ++nResultVecs;
+ while (nextNode != startNode){
+ if (nResultVecs > 4*nNodes){
+ /*
+ printf("%d, %d, %d\n",(int)startNode,(int)currentNode,(int)nextNode);
+ printf("%f, %f -> %f, %f\n",currentNode->position.x,currentNode->position.y, nextNode->position.x, nextNode->position.y);
+ p->printFormatted();
+ printf("Dumping connection graph: \n");
+ for (int32 i=0; i<nNodes; ++i) {
+ printf("nodex[%d] = %f; nodey[%d] = %f;\n",i,nodes[i].position.x,i,nodes[i].position.y);
+ printf("//connected to\n");
+ for (int32 j=0; j<nodes[i].nConnected; ++j) {
+ printf("connx[%d][%d] = %f; conny[%d][%d] = %f;\n",i,j,nodes[i].connected[j]->position.x, i,j,nodes[i].connected[j]->position.y);
+ }
+ }
+ printf("Dumping results thus far: \n");
+ for (int32 i=0; i<nResultVecs; ++i) {
+ printf("x[%d]=map(%f,-3,3,0,width); y[%d] = map(%f,-3,3,height,0);\n",i,resultVecs[i].x,i,resultVecs[i].y);
+ }
+ //*/
+ b2Assert(false); //nodes should never be visited four times apiece (proof?), so we've probably hit a loop...crap
+ }
+ resultVecs[nResultVecs++] = nextNode->position;
+ b2PolyNode* oldNode = currentNode;
+ currentNode = nextNode;
+ //printf("Old node connections = %d; address %d\n",oldNode->nConnected, (int)oldNode);
+ //printf("Current node connections = %d; address %d\n",currentNode->nConnected, (int)currentNode);
+ nextNode = currentNode->GetRightestConnection(oldNode);
+ if (!nextNode) goto CleanUp; // There was a problem, so jump out of the loop and use whatever garbage we've generated so far
+ //printf("nextNode address: %d\n",(int)nextNode);
+ }
+
+ CleanUp:
+
+ float32* xres = new float32[nResultVecs];
+ float32* yres = new float32[nResultVecs];
+ for (int32 i=0; i<nResultVecs; ++i){
+ xres[i] = resultVecs[i].x;
+ yres[i] = resultVecs[i].y;
+ }
+ b2Polygon retval(xres,yres,nResultVecs);
+ delete[] resultVecs;
+ delete[] yres;
+ delete[] xres;
+ delete[] nodes;
+ return retval;
+}
+
+b2PolyNode::b2PolyNode(){
+ nConnected = 0;
+ visited = false;
+}
+b2PolyNode::b2PolyNode(b2Vec2& pos){
+ position = pos;
+ nConnected = 0;
+ visited = false;
+}
+
+void b2PolyNode::AddConnection(b2PolyNode& toMe){
+ b2Assert(nConnected < MAX_CONNECTED);
+ // Ignore duplicate additions
+ for (int32 i=0; i<nConnected; ++i) {
+ if (connected[i] == &toMe) return;
+ }
+ connected[nConnected] = &toMe;
+ ++nConnected;
+}
+
+void b2PolyNode::RemoveConnection(b2PolyNode& fromMe){
+ bool isFound = false;
+ int32 foundIndex = -1;
+ for (int32 i=0; i<nConnected; ++i){
+ if (&fromMe == connected[i]) {//.position == connected[i]->position){
+ isFound = true;
+ foundIndex = i;
+ break;
+ }
+ }
+ b2Assert(isFound);
+ --nConnected;
+ //printf("nConnected: %d\n",nConnected);
+ for (int32 i=foundIndex; i < nConnected; ++i){
+ connected[i] = connected[i+1];
+ }
+}
+void b2PolyNode::RemoveConnectionByIndex(int32 index){
+ --nConnected;
+ //printf("New nConnected = %d\n",nConnected);
+ for (int32 i=index; i < nConnected; ++i){
+ connected[i] = connected[i+1];
+ }
+}
+bool b2PolyNode::IsConnectedTo(b2PolyNode& me){
+ bool isFound = false;
+ for (int32 i=0; i<nConnected; ++i){
+ if (&me == connected[i]) {//.position == connected[i]->position){
+ isFound = true;
+ break;
+ }
+ }
+ return isFound;
+}
+b2PolyNode* b2PolyNode::GetRightestConnection(b2PolyNode* incoming){
+ if (nConnected == 0) b2Assert(false); // This means the connection graph is inconsistent
+ if (nConnected == 1) {
+ //b2Assert(false);
+ // Because of the possibility of collapsing nearby points,
+ // we may end up with "spider legs" dangling off of a region.
+ // The correct behavior here is to turn around.
+ return incoming;
+ }
+ b2Vec2 inDir = position - incoming->position;
+ float32 inLength = inDir.Normalize();
+ b2Assert(inLength > CMP_EPSILON);
+
+ b2PolyNode* result = NULL;
+ for (int32 i=0; i<nConnected; ++i){
+ if (connected[i] == incoming) continue;
+ b2Vec2 testDir = connected[i]->position - position;
+ float32 testLengthSqr = testDir.LengthSquared();
+ testDir.Normalize();
+ /*
+ if (testLengthSqr < COLLAPSE_DIST_SQR) {
+ printf("Problem with connection %d\n",i);
+ printf("This node has %d connections\n",nConnected);
+ printf("That one has %d\n",connected[i]->nConnected);
+ if (this == connected[i]) printf("This points at itself.\n");
+ }*/
+ b2Assert (testLengthSqr >= COLLAPSE_DIST_SQR);
+ float32 myCos = b2Dot(inDir,testDir);
+ float32 mySin = b2Cross(inDir,testDir);
+ if (result){
+ b2Vec2 resultDir = result->position - position;
+ resultDir.Normalize();
+ float32 resCos = b2Dot(inDir,resultDir);
+ float32 resSin = b2Cross(inDir,resultDir);
+ if (IsRighter(mySin,myCos,resSin,resCos)){
+ result = connected[i];
+ }
+ } else{
+ result = connected[i];
+ }
+ }
+ if (B2_POLYGON_REPORT_ERRORS && !result) {
+ printf("nConnected = %d\n",nConnected);
+ for (int32 i=0; i<nConnected; ++i) {
+ printf("connected[%d] @ %d\n",i,0);//(int)connected[i]);
+ }
+ }
+ b2Assert(result);
+
+ return result;
+}
+
+b2PolyNode* b2PolyNode::GetRightestConnection(b2Vec2& incomingDir){
+ b2Vec2 diff = position-incomingDir;
+ b2PolyNode temp(diff);
+ b2PolyNode* res = GetRightestConnection(&temp);
+ b2Assert(res);
+ return res;
+}
+}
diff --git a/thirdparty/b2d_convexdecomp/b2Polygon.h b/thirdparty/b2d_convexdecomp/b2Polygon.h
new file mode 100644
index 0000000000..c466e28f7e
--- /dev/null
+++ b/thirdparty/b2d_convexdecomp/b2Polygon.h
@@ -0,0 +1,133 @@
+/*
+ * Copyright (c) 2007 Eric Jordan
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef B2_POLYGON_H
+#define B2_POLYGON_H
+
+#include "b2Triangle.h"
+#include "stdio.h"
+#include <string.h>
+#include <limits.h>
+namespace b2ConvexDecomp {
+
+static bool B2_POLYGON_REPORT_ERRORS = false;
+
+class b2Polygon;
+
+int32 remainder(int32 x, int32 modulus);
+int32 TriangulatePolygon(float32* xv, float32* yv, int32 vNum, b2Triangle* results);
+bool IsEar(int32 i, float32* xv, float32* yv, int32 xvLength); //Not for external use
+int32 PolygonizeTriangles(b2Triangle* triangulated, int32 triangulatedLength, b2Polygon* polys, int32 polysLength);
+int32 DecomposeConvex(b2Polygon* p, b2Polygon* results, int32 maxPolys);
+//void DecomposeConvexAndAddTo(b2Polygon* p, b2Body* bd, b2FixtureDef* prototype);
+
+void ReversePolygon(float32* x, float32* y, int n);
+
+b2Polygon TraceEdge(b2Polygon* p); //For use with self-intersecting polygons, finds outline
+
+class b2Polygon {
+
+public:
+ const static int32 maxVerticesPerPolygon = b2_maxPolygonVertices;
+
+ float32* x; //vertex arrays
+ float32* y;
+ int32 nVertices;
+
+ float32 area;
+ bool areaIsSet;
+
+ b2Polygon(float32* _x, float32* _y, int32 nVert);
+ b2Polygon(b2Vec2* v, int32 nVert);
+ b2Polygon();
+ ~b2Polygon();
+
+ float32 GetArea();
+
+ void MergeParallelEdges(float32 tolerance);
+ b2Vec2* GetVertexVecs();
+ b2Polygon(b2Triangle& t);
+ void Set(const b2Polygon& p);
+ bool IsConvex();
+ bool IsCCW();
+ bool IsUsable(bool printError);
+ bool IsUsable();
+ bool IsSimple();
+ // void AddTo(b2FixtureDef& pd);
+
+ b2Polygon* Add(b2Triangle& t);
+
+ void print(){
+ printFormatted();
+ /*
+ for (int32 i=0; i<nVertices; ++i){
+ printf("i: %d, x:%f, y:%f\n",i,x[i],y[i]);
+ }
+ */
+ }
+
+ void printFormatted(){
+ printf("float xv[] = {");
+ for (int32 i=0; i<nVertices; ++i){
+ printf("%ff,",x[i]);
+ }
+ printf("};\nfloat yv[] = {");
+ for (int32 i=0; i<nVertices; ++i){
+ printf("%ff,",y[i]);
+ }
+ printf("};\n");
+ }
+
+ b2Polygon(const b2Polygon& p){
+ nVertices = p.nVertices;
+ area = p.area;
+ areaIsSet = p.areaIsSet;
+ x = new float32[nVertices];
+ y = new float32[nVertices];
+ memcpy(x, p.x, nVertices * sizeof(float32));
+ memcpy(y, p.y, nVertices * sizeof(float32));
+ }
+
+
+};
+
+const int32 MAX_CONNECTED = 32;
+const float32 COLLAPSE_DIST_SQR = CMP_EPSILON*CMP_EPSILON;//0.1f;//1000*CMP_EPSILON*1000*CMP_EPSILON;
+
+class b2PolyNode{
+public:
+ b2Vec2 position;
+ b2PolyNode* connected[MAX_CONNECTED];
+ int32 nConnected;
+ bool visited;
+
+ b2PolyNode(b2Vec2& pos);
+ b2PolyNode();
+ void AddConnection(b2PolyNode& toMe);
+ void RemoveConnection(b2PolyNode& fromMe);
+ void RemoveConnectionByIndex(int32 index);
+ bool IsConnectedTo(b2PolyNode& me);
+ b2PolyNode* GetRightestConnection(b2PolyNode* incoming);
+ b2PolyNode* GetRightestConnection(b2Vec2& incomingDir);
+};
+
+
+b2Polygon ConvexHull(b2Vec2* v, int nVert);
+b2Polygon ConvexHull(float32* cloudX, float32* cloudY, int32 nVert);
+}
+#endif
diff --git a/thirdparty/b2d_convexdecomp/b2Triangle.cpp b/thirdparty/b2d_convexdecomp/b2Triangle.cpp
new file mode 100644
index 0000000000..a0a30b9407
--- /dev/null
+++ b/thirdparty/b2d_convexdecomp/b2Triangle.cpp
@@ -0,0 +1,82 @@
+/*
+ * Copyright (c) 2007 Eric Jordan
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include "b2Triangle.h"
+
+namespace b2ConvexDecomp {
+
+//Constructor automatically fixes orientation to ccw
+b2Triangle::b2Triangle(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3){
+ x = new float32[3];
+ y = new float32[3];
+ float32 dx1 = x2-x1;
+ float32 dx2 = x3-x1;
+ float32 dy1 = y2-y1;
+ float32 dy2 = y3-y1;
+ float32 cross = dx1*dy2-dx2*dy1;
+ bool ccw = (cross>0);
+ if (ccw){
+ x[0] = x1; x[1] = x2; x[2] = x3;
+ y[0] = y1; y[1] = y2; y[2] = y3;
+ } else{
+ x[0] = x1; x[1] = x3; x[2] = x2;
+ y[0] = y1; y[1] = y3; y[2] = y2;
+ }
+}
+
+b2Triangle::b2Triangle(){
+ x = new float32[3];
+ y = new float32[3];
+}
+
+b2Triangle::~b2Triangle(){
+ delete[] x;
+ delete[] y;
+}
+
+void b2Triangle::Set(const b2Triangle& toMe) {
+ for (int32 i=0; i<3; ++i) {
+ x[i] = toMe.x[i];
+ y[i] = toMe.y[i];
+ }
+}
+
+bool b2Triangle::IsInside(float32 _x, float32 _y){
+ if (_x < x[0] && _x < x[1] && _x < x[2]) return false;
+ if (_x > x[0] && _x > x[1] && _x > x[2]) return false;
+ if (_y < y[0] && _y < y[1] && _y < y[2]) return false;
+ if (_y > y[0] && _y > y[1] && _y > y[2]) return false;
+
+ float32 vx2 = _x-x[0]; float32 vy2 = _y-y[0];
+ float32 vx1 = x[1]-x[0]; float32 vy1 = y[1]-y[0];
+ float32 vx0 = x[2]-x[0]; float32 vy0 = y[2]-y[0];
+
+ float32 dot00 = vx0*vx0+vy0*vy0;
+ float32 dot01 = vx0*vx1+vy0*vy1;
+ float32 dot02 = vx0*vx2+vy0*vy2;
+ float32 dot11 = vx1*vx1+vy1*vy1;
+ float32 dot12 = vx1*vx2+vy1*vy2;
+ float32 invDenom = 1.0f / (dot00*dot11 - dot01*dot01);
+ float32 u = (dot11*dot02 - dot01*dot12)*invDenom;
+ float32 v = (dot00*dot12 - dot01*dot02)*invDenom;
+
+ return ((u>=0)&&(v>=0)&&(u+v<=1));
+}
+
+
+}
diff --git a/thirdparty/b2d_convexdecomp/b2Triangle.h b/thirdparty/b2d_convexdecomp/b2Triangle.h
new file mode 100644
index 0000000000..99ab5cba69
--- /dev/null
+++ b/thirdparty/b2d_convexdecomp/b2Triangle.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright (c) 2007 Eric Jordan
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef B2_TRIANGLE_H
+#define B2_TRIANGLE_H
+
+#include "b2Glue.h"
+
+namespace b2ConvexDecomp {
+
+
+
+class b2Triangle{
+public:
+ float* x;
+ float* y;
+ b2Triangle();
+ b2Triangle(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3);
+ ~b2Triangle();
+ bool IsInside(float32 _x, float32 _y);
+ void Set(const b2Triangle& toMe);
+
+};
+
+}
+#endif
diff --git a/thirdparty/misc/curl_hostcheck.c b/thirdparty/misc/curl_hostcheck.c
new file mode 100644
index 0000000000..feef232619
--- /dev/null
+++ b/thirdparty/misc/curl_hostcheck.c
@@ -0,0 +1,217 @@
+/***************************************************************************
+ * _ _ ____ _
+ * Project ___| | | | _ \| |
+ * / __| | | | |_) | |
+ * | (__| |_| | _ <| |___
+ * \___|\___/|_| \_\_____|
+ *
+ * Copyright (C) 1998 - 2012, Daniel Stenberg, <daniel@haxx.se>, et al.
+ *
+ * This software is licensed as described in the file COPYING, which
+ * you should have received as part of this distribution. The terms
+ * are also available at http://curl.haxx.se/docs/copyright.html.
+ *
+ * You may opt to use, copy, modify, merge, publish, distribute and/or sell
+ * copies of the Software, and permit persons to whom the Software is
+ * furnished to do so, under the terms of the COPYING file.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ***************************************************************************/
+
+/* This file is an amalgamation of hostcheck.c and most of rawstr.c
+ from cURL. The contents of the COPYING file mentioned above are:
+
+COPYRIGHT AND PERMISSION NOTICE
+
+Copyright (c) 1996 - 2013, Daniel Stenberg, <daniel@haxx.se>.
+
+All rights reserved.
+
+Permission to use, copy, modify, and distribute this software for any purpose
+with or without fee is hereby granted, provided that the above copyright
+notice and this permission notice appear in all copies.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
+NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
+OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of a copyright holder shall not
+be used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization of the copyright holder.
+*/
+
+#include "curl_hostcheck.h"
+#include <string.h>
+
+/* Portable, consistent toupper (remember EBCDIC). Do not use toupper() because
+ its behavior is altered by the current locale. */
+static char Curl_raw_toupper(char in)
+{
+ switch (in) {
+ case 'a':
+ return 'A';
+ case 'b':
+ return 'B';
+ case 'c':
+ return 'C';
+ case 'd':
+ return 'D';
+ case 'e':
+ return 'E';
+ case 'f':
+ return 'F';
+ case 'g':
+ return 'G';
+ case 'h':
+ return 'H';
+ case 'i':
+ return 'I';
+ case 'j':
+ return 'J';
+ case 'k':
+ return 'K';
+ case 'l':
+ return 'L';
+ case 'm':
+ return 'M';
+ case 'n':
+ return 'N';
+ case 'o':
+ return 'O';
+ case 'p':
+ return 'P';
+ case 'q':
+ return 'Q';
+ case 'r':
+ return 'R';
+ case 's':
+ return 'S';
+ case 't':
+ return 'T';
+ case 'u':
+ return 'U';
+ case 'v':
+ return 'V';
+ case 'w':
+ return 'W';
+ case 'x':
+ return 'X';
+ case 'y':
+ return 'Y';
+ case 'z':
+ return 'Z';
+ }
+ return in;
+}
+
+/*
+ * Curl_raw_equal() is for doing "raw" case insensitive strings. This is meant
+ * to be locale independent and only compare strings we know are safe for
+ * this. See http://daniel.haxx.se/blog/2008/10/15/strcasecmp-in-turkish/ for
+ * some further explanation to why this function is necessary.
+ *
+ * The function is capable of comparing a-z case insensitively even for
+ * non-ascii.
+ */
+
+static int Curl_raw_equal(const char *first, const char *second)
+{
+ while(*first && *second) {
+ if(Curl_raw_toupper(*first) != Curl_raw_toupper(*second))
+ /* get out of the loop as soon as they don't match */
+ break;
+ first++;
+ second++;
+ }
+ /* we do the comparison here (possibly again), just to make sure that if the
+ loop above is skipped because one of the strings reached zero, we must not
+ return this as a successful match */
+ return (Curl_raw_toupper(*first) == Curl_raw_toupper(*second));
+}
+
+static int Curl_raw_nequal(const char *first, const char *second, size_t max)
+{
+ while(*first && *second && max) {
+ if(Curl_raw_toupper(*first) != Curl_raw_toupper(*second)) {
+ break;
+ }
+ max--;
+ first++;
+ second++;
+ }
+ if(0 == max)
+ return 1; /* they are equal this far */
+
+ return Curl_raw_toupper(*first) == Curl_raw_toupper(*second);
+}
+
+/*
+ * Match a hostname against a wildcard pattern.
+ * E.g.
+ * "foo.host.com" matches "*.host.com".
+ *
+ * We use the matching rule described in RFC6125, section 6.4.3.
+ * http://tools.ietf.org/html/rfc6125#section-6.4.3
+ */
+
+static int hostmatch(const char *hostname, const char *pattern)
+{
+ const char *pattern_label_end, *pattern_wildcard, *hostname_label_end;
+ int wildcard_enabled;
+ size_t prefixlen, suffixlen;
+ pattern_wildcard = strchr(pattern, '*');
+ if(pattern_wildcard == NULL)
+ return Curl_raw_equal(pattern, hostname) ?
+ CURL_HOST_MATCH : CURL_HOST_NOMATCH;
+
+ /* We require at least 2 dots in pattern to avoid too wide wildcard
+ match. */
+ wildcard_enabled = 1;
+ pattern_label_end = strchr(pattern, '.');
+ if(pattern_label_end == NULL || strchr(pattern_label_end+1, '.') == NULL ||
+ pattern_wildcard > pattern_label_end ||
+ Curl_raw_nequal(pattern, "xn--", 4)) {
+ wildcard_enabled = 0;
+ }
+ if(!wildcard_enabled)
+ return Curl_raw_equal(pattern, hostname) ?
+ CURL_HOST_MATCH : CURL_HOST_NOMATCH;
+
+ hostname_label_end = strchr(hostname, '.');
+ if(hostname_label_end == NULL ||
+ !Curl_raw_equal(pattern_label_end, hostname_label_end))
+ return CURL_HOST_NOMATCH;
+
+ /* The wildcard must match at least one character, so the left-most
+ label of the hostname is at least as large as the left-most label
+ of the pattern. */
+ if(hostname_label_end - hostname < pattern_label_end - pattern)
+ return CURL_HOST_NOMATCH;
+
+ prefixlen = pattern_wildcard - pattern;
+ suffixlen = pattern_label_end - (pattern_wildcard+1);
+ return Curl_raw_nequal(pattern, hostname, prefixlen) &&
+ Curl_raw_nequal(pattern_wildcard+1, hostname_label_end - suffixlen,
+ suffixlen) ?
+ CURL_HOST_MATCH : CURL_HOST_NOMATCH;
+}
+
+int Tool_Curl_cert_hostcheck(const char *match_pattern, const char *hostname)
+{
+ if(!match_pattern || !*match_pattern ||
+ !hostname || !*hostname) /* sanity check */
+ return 0;
+
+ if(Curl_raw_equal(hostname, match_pattern)) /* trivial case */
+ return 1;
+
+ if(hostmatch(hostname,match_pattern) == CURL_HOST_MATCH)
+ return 1;
+ return 0;
+}
diff --git a/thirdparty/misc/curl_hostcheck.h b/thirdparty/misc/curl_hostcheck.h
new file mode 100644
index 0000000000..1b7fbe81e3
--- /dev/null
+++ b/thirdparty/misc/curl_hostcheck.h
@@ -0,0 +1,39 @@
+#ifndef HEADER_TOOL_CURL_HOSTCHECK_H
+#define HEADER_TOOL_CURL_HOSTCHECK_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * _ _ ____ _
+ * Project ___| | | | _ \| |
+ * / __| | | | |_) | |
+ * | (__| |_| | _ <| |___
+ * \___|\___/|_| \_\_____|
+ *
+ * Copyright (C) 1998 - 2012, Daniel Stenberg, <daniel@haxx.se>, et al.
+ *
+ * This software is licensed as described in the file COPYING, which
+ * you should have received as part of this distribution. The terms
+ * are also available at http://curl.haxx.se/docs/copyright.html.
+ *
+ * You may opt to use, copy, modify, merge, publish, distribute and/or sell
+ * copies of the Software, and permit persons to whom the Software is
+ * furnished to do so, under the terms of the COPYING file.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ***************************************************************************/
+
+#define CURL_HOST_NOMATCH 0
+#define CURL_HOST_MATCH 1
+int Tool_Curl_cert_hostcheck(const char *match_pattern, const char *hostname);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* HEADER_CURL_HOSTCHECK_H */
+
diff --git a/thirdparty/misc/mikktspace.c b/thirdparty/misc/mikktspace.c
new file mode 100644
index 0000000000..62aa2da251
--- /dev/null
+++ b/thirdparty/misc/mikktspace.c
@@ -0,0 +1,1890 @@
+/** \file mikktspace/mikktspace.c
+ * \ingroup mikktspace
+ */
+/**
+ * Copyright (C) 2011 by Morten S. Mikkelsen
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <math.h>
+#include <string.h>
+#include <float.h>
+#include <stdlib.h>
+
+#include "mikktspace.h"
+
+#define TFALSE 0
+#define TTRUE 1
+
+#ifndef M_PI
+#define M_PI 3.1415926535897932384626433832795
+#endif
+
+#define INTERNAL_RND_SORT_SEED 39871946
+
+// internal structure
+typedef struct {
+ float x, y, z;
+} SVec3;
+
+static tbool veq( const SVec3 v1, const SVec3 v2 )
+{
+ return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
+}
+
+static SVec3 vadd( const SVec3 v1, const SVec3 v2 )
+{
+ SVec3 vRes;
+
+ vRes.x = v1.x + v2.x;
+ vRes.y = v1.y + v2.y;
+ vRes.z = v1.z + v2.z;
+
+ return vRes;
+}
+
+
+static SVec3 vsub( const SVec3 v1, const SVec3 v2 )
+{
+ SVec3 vRes;
+
+ vRes.x = v1.x - v2.x;
+ vRes.y = v1.y - v2.y;
+ vRes.z = v1.z - v2.z;
+
+ return vRes;
+}
+
+static SVec3 vscale(const float fS, const SVec3 v)
+{
+ SVec3 vRes;
+
+ vRes.x = fS * v.x;
+ vRes.y = fS * v.y;
+ vRes.z = fS * v.z;
+
+ return vRes;
+}
+
+static float LengthSquared( const SVec3 v )
+{
+ return v.x*v.x + v.y*v.y + v.z*v.z;
+}
+
+static float Length( const SVec3 v )
+{
+ return sqrtf(LengthSquared(v));
+}
+
+static SVec3 Normalize( const SVec3 v )
+{
+ return vscale(1 / Length(v), v);
+}
+
+static float vdot( const SVec3 v1, const SVec3 v2)
+{
+ return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
+}
+
+
+static tbool NotZero(const float fX)
+{
+ // could possibly use FLT_EPSILON instead
+ return fabsf(fX) > FLT_MIN;
+}
+
+static tbool VNotZero(const SVec3 v)
+{
+ // might change this to an epsilon based test
+ return NotZero(v.x) || NotZero(v.y) || NotZero(v.z);
+}
+
+
+
+typedef struct {
+ int iNrFaces;
+ int * pTriMembers;
+} SSubGroup;
+
+typedef struct {
+ int iNrFaces;
+ int * pFaceIndices;
+ int iVertexRepresentitive;
+ tbool bOrientPreservering;
+} SGroup;
+
+//
+#define MARK_DEGENERATE 1
+#define QUAD_ONE_DEGEN_TRI 2
+#define GROUP_WITH_ANY 4
+#define ORIENT_PRESERVING 8
+
+
+
+typedef struct {
+ int FaceNeighbors[3];
+ SGroup * AssignedGroup[3];
+
+ // normalized first order face derivatives
+ SVec3 vOs, vOt;
+ float fMagS, fMagT; // original magnitudes
+
+ // determines if the current and the next triangle are a quad.
+ int iOrgFaceNumber;
+ int iFlag, iTSpacesOffs;
+ unsigned char vert_num[4];
+} STriInfo;
+
+typedef struct {
+ SVec3 vOs;
+ float fMagS;
+ SVec3 vOt;
+ float fMagT;
+ int iCounter; // this is to average back into quads.
+ tbool bOrient;
+} STSpace;
+
+static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
+static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
+static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
+static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn);
+static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
+ const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
+ const SMikkTSpaceContext * pContext);
+
+static int MakeIndex(const int iFace, const int iVert)
+{
+ assert(iVert>=0 && iVert<4 && iFace>=0);
+ return (iFace<<2) | (iVert&0x3);
+}
+
+static void IndexToData(int * piFace, int * piVert, const int iIndexIn)
+{
+ piVert[0] = iIndexIn&0x3;
+ piFace[0] = iIndexIn>>2;
+}
+
+static STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1)
+{
+ STSpace ts_res;
+
+ // this if is important. Due to floating point precision
+ // averaging when ts0==ts1 will cause a slight difference
+ // which results in tangent space splits later on
+ if (pTS0->fMagS==pTS1->fMagS && pTS0->fMagT==pTS1->fMagT &&
+ veq(pTS0->vOs,pTS1->vOs) && veq(pTS0->vOt, pTS1->vOt))
+ {
+ ts_res.fMagS = pTS0->fMagS;
+ ts_res.fMagT = pTS0->fMagT;
+ ts_res.vOs = pTS0->vOs;
+ ts_res.vOt = pTS0->vOt;
+ }
+ else
+ {
+ ts_res.fMagS = 0.5f*(pTS0->fMagS+pTS1->fMagS);
+ ts_res.fMagT = 0.5f*(pTS0->fMagT+pTS1->fMagT);
+ ts_res.vOs = vadd(pTS0->vOs,pTS1->vOs);
+ ts_res.vOt = vadd(pTS0->vOt,pTS1->vOt);
+ if ( VNotZero(ts_res.vOs) ) ts_res.vOs = Normalize(ts_res.vOs);
+ if ( VNotZero(ts_res.vOt) ) ts_res.vOt = Normalize(ts_res.vOt);
+ }
+
+ return ts_res;
+}
+
+
+
+static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index);
+static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index);
+static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index);
+
+
+// degen triangles
+static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris);
+static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris);
+
+
+tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext)
+{
+ return genTangSpace(pContext, 180.0f);
+}
+
+tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold)
+{
+ // count nr_triangles
+ int * piTriListIn = NULL, * piGroupTrianglesBuffer = NULL;
+ STriInfo * pTriInfos = NULL;
+ SGroup * pGroups = NULL;
+ STSpace * psTspace = NULL;
+ int iNrTrianglesIn = 0, f=0, t=0, i=0;
+ int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0;
+ int iNrActiveGroups = 0, index = 0;
+ const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext);
+ tbool bRes = TFALSE;
+ const float fThresCos = (float) cos((fAngularThreshold*(float)M_PI)/180.0f);
+
+ // verify all call-backs have been set
+ if ( pContext->m_pInterface->m_getNumFaces==NULL ||
+ pContext->m_pInterface->m_getNumVerticesOfFace==NULL ||
+ pContext->m_pInterface->m_getPosition==NULL ||
+ pContext->m_pInterface->m_getNormal==NULL ||
+ pContext->m_pInterface->m_getTexCoord==NULL )
+ return TFALSE;
+
+ // count triangles on supported faces
+ for (f=0; f<iNrFaces; f++)
+ {
+ const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
+ if (verts==3) ++iNrTrianglesIn;
+ else if (verts==4) iNrTrianglesIn += 2;
+ }
+ if (iNrTrianglesIn<=0) return TFALSE;
+
+ // allocate memory for an index list
+ piTriListIn = (int *) malloc(sizeof(int)*3*iNrTrianglesIn);
+ pTriInfos = (STriInfo *) malloc(sizeof(STriInfo)*iNrTrianglesIn);
+ if (piTriListIn==NULL || pTriInfos==NULL)
+ {
+ if (piTriListIn!=NULL) free(piTriListIn);
+ if (pTriInfos!=NULL) free(pTriInfos);
+ return TFALSE;
+ }
+
+ // make an initial triangle --> face index list
+ iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
+
+ // make a welded index list of identical positions and attributes (pos, norm, texc)
+ //printf("gen welded index list begin\n");
+ GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn);
+ //printf("gen welded index list end\n");
+
+ // Mark all degenerate triangles
+ iTotTris = iNrTrianglesIn;
+ iDegenTriangles = 0;
+ for (t=0; t<iTotTris; t++)
+ {
+ const int i0 = piTriListIn[t*3+0];
+ const int i1 = piTriListIn[t*3+1];
+ const int i2 = piTriListIn[t*3+2];
+ const SVec3 p0 = GetPosition(pContext, i0);
+ const SVec3 p1 = GetPosition(pContext, i1);
+ const SVec3 p2 = GetPosition(pContext, i2);
+ if (veq(p0,p1) || veq(p0,p2) || veq(p1,p2)) // degenerate
+ {
+ pTriInfos[t].iFlag |= MARK_DEGENERATE;
+ ++iDegenTriangles;
+ }
+ }
+ iNrTrianglesIn = iTotTris - iDegenTriangles;
+
+ // mark all triangle pairs that belong to a quad with only one
+ // good triangle. These need special treatment in DegenEpilogue().
+ // Additionally, move all good triangles to the start of
+ // pTriInfos[] and piTriListIn[] without changing order and
+ // put the degenerate triangles last.
+ DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris);
+
+
+ // evaluate triangle level attributes and neighbor list
+ //printf("gen neighbors list begin\n");
+ InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
+ //printf("gen neighbors list end\n");
+
+
+ // based on the 4 rules, identify groups based on connectivity
+ iNrMaxGroups = iNrTrianglesIn*3;
+ pGroups = (SGroup *) malloc(sizeof(SGroup)*iNrMaxGroups);
+ piGroupTrianglesBuffer = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
+ if (pGroups==NULL || piGroupTrianglesBuffer==NULL)
+ {
+ if (pGroups!=NULL) free(pGroups);
+ if (piGroupTrianglesBuffer!=NULL) free(piGroupTrianglesBuffer);
+ free(piTriListIn);
+ free(pTriInfos);
+ return TFALSE;
+ }
+ //printf("gen 4rule groups begin\n");
+ iNrActiveGroups =
+ Build4RuleGroups(pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn);
+ //printf("gen 4rule groups end\n");
+
+ //
+
+ psTspace = (STSpace *) malloc(sizeof(STSpace)*iNrTSPaces);
+ if (psTspace==NULL)
+ {
+ free(piTriListIn);
+ free(pTriInfos);
+ free(pGroups);
+ free(piGroupTrianglesBuffer);
+ return TFALSE;
+ }
+ memset(psTspace, 0, sizeof(STSpace)*iNrTSPaces);
+ for (t=0; t<iNrTSPaces; t++)
+ {
+ psTspace[t].vOs.x=1.0f; psTspace[t].vOs.y=0.0f; psTspace[t].vOs.z=0.0f; psTspace[t].fMagS = 1.0f;
+ psTspace[t].vOt.x=0.0f; psTspace[t].vOt.y=1.0f; psTspace[t].vOt.z=0.0f; psTspace[t].fMagT = 1.0f;
+ }
+
+ // make tspaces, each group is split up into subgroups if necessary
+ // based on fAngularThreshold. Finally a tangent space is made for
+ // every resulting subgroup
+ //printf("gen tspaces begin\n");
+ bRes = GenerateTSpaces(psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext);
+ //printf("gen tspaces end\n");
+
+ // clean up
+ free(pGroups);
+ free(piGroupTrianglesBuffer);
+
+ if (!bRes) // if an allocation in GenerateTSpaces() failed
+ {
+ // clean up and return false
+ free(pTriInfos); free(piTriListIn); free(psTspace);
+ return TFALSE;
+ }
+
+
+ // degenerate quads with one good triangle will be fixed by copying a space from
+ // the good triangle to the coinciding vertex.
+ // all other degenerate triangles will just copy a space from any good triangle
+ // with the same welded index in piTriListIn[].
+ DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris);
+
+ free(pTriInfos); free(piTriListIn);
+
+ index = 0;
+ for (f=0; f<iNrFaces; f++)
+ {
+ const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
+ if (verts!=3 && verts!=4) continue;
+
+
+ // I've decided to let degenerate triangles and group-with-anythings
+ // vary between left/right hand coordinate systems at the vertices.
+ // All healthy triangles on the other hand are built to always be either or.
+
+ /*// force the coordinate system orientation to be uniform for every face.
+ // (this is already the case for good triangles but not for
+ // degenerate ones and those with bGroupWithAnything==true)
+ bool bOrient = psTspace[index].bOrient;
+ if (psTspace[index].iCounter == 0) // tspace was not derived from a group
+ {
+ // look for a space created in GenerateTSpaces() by iCounter>0
+ bool bNotFound = true;
+ int i=1;
+ while (i<verts && bNotFound)
+ {
+ if (psTspace[index+i].iCounter > 0) bNotFound=false;
+ else ++i;
+ }
+ if (!bNotFound) bOrient = psTspace[index+i].bOrient;
+ }*/
+
+ // set data
+ for (i=0; i<verts; i++)
+ {
+ const STSpace * pTSpace = &psTspace[index];
+ float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z};
+ float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z};
+ if (pContext->m_pInterface->m_setTSpace!=NULL)
+ pContext->m_pInterface->m_setTSpace(pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i);
+ if (pContext->m_pInterface->m_setTSpaceBasic!=NULL)
+ pContext->m_pInterface->m_setTSpaceBasic(pContext, tang, pTSpace->bOrient==TTRUE ? 1.0f : (-1.0f), f, i);
+
+ ++index;
+ }
+ }
+
+ free(psTspace);
+
+
+ return TTRUE;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct {
+ float vert[3];
+ int index;
+} STmpVert;
+
+static const int g_iCells = 2048;
+
+#ifdef _MSC_VER
+ #define NOINLINE __declspec(noinline)
+#else
+ #define NOINLINE __attribute__ ((noinline))
+#endif
+
+// it is IMPORTANT that this function is called to evaluate the hash since
+// inlining could potentially reorder instructions and generate different
+// results for the same effective input value fVal.
+static NOINLINE int FindGridCell(const float fMin, const float fMax, const float fVal)
+{
+ const float fIndex = g_iCells * ((fVal-fMin)/(fMax-fMin));
+ const int iIndex = (int)fIndex;
+ return iIndex < g_iCells ? (iIndex >= 0 ? iIndex : 0) : (g_iCells - 1);
+}
+
+static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in);
+static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries);
+static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
+
+static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
+{
+
+ // Generate bounding box
+ int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL;
+ STmpVert * pTmpVert = NULL;
+ int i=0, iChannel=0, k=0, e=0;
+ int iMaxCount=0;
+ SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim;
+ float fMin, fMax;
+ for (i=1; i<(iNrTrianglesIn*3); i++)
+ {
+ const int index = piTriList_in_and_out[i];
+
+ const SVec3 vP = GetPosition(pContext, index);
+ if (vMin.x > vP.x) vMin.x = vP.x;
+ else if (vMax.x < vP.x) vMax.x = vP.x;
+ if (vMin.y > vP.y) vMin.y = vP.y;
+ else if (vMax.y < vP.y) vMax.y = vP.y;
+ if (vMin.z > vP.z) vMin.z = vP.z;
+ else if (vMax.z < vP.z) vMax.z = vP.z;
+ }
+
+ vDim = vsub(vMax,vMin);
+ iChannel = 0;
+ fMin = vMin.x; fMax=vMax.x;
+ if (vDim.y>vDim.x && vDim.y>vDim.z)
+ {
+ iChannel=1;
+ fMin = vMin.y, fMax=vMax.y;
+ }
+ else if (vDim.z>vDim.x)
+ {
+ iChannel=2;
+ fMin = vMin.z, fMax=vMax.z;
+ }
+
+ // make allocations
+ piHashTable = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
+ piHashCount = (int *) malloc(sizeof(int)*g_iCells);
+ piHashOffsets = (int *) malloc(sizeof(int)*g_iCells);
+ piHashCount2 = (int *) malloc(sizeof(int)*g_iCells);
+
+ if (piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL)
+ {
+ if (piHashTable!=NULL) free(piHashTable);
+ if (piHashCount!=NULL) free(piHashCount);
+ if (piHashOffsets!=NULL) free(piHashOffsets);
+ if (piHashCount2!=NULL) free(piHashCount2);
+ GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn);
+ return;
+ }
+ memset(piHashCount, 0, sizeof(int)*g_iCells);
+ memset(piHashCount2, 0, sizeof(int)*g_iCells);
+
+ // count amount of elements in each cell unit
+ for (i=0; i<(iNrTrianglesIn*3); i++)
+ {
+ const int index = piTriList_in_and_out[i];
+ const SVec3 vP = GetPosition(pContext, index);
+ const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
+ const int iCell = FindGridCell(fMin, fMax, fVal);
+ ++piHashCount[iCell];
+ }
+
+ // evaluate start index of each cell.
+ piHashOffsets[0]=0;
+ for (k=1; k<g_iCells; k++)
+ piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1];
+
+ // insert vertices
+ for (i=0; i<(iNrTrianglesIn*3); i++)
+ {
+ const int index = piTriList_in_and_out[i];
+ const SVec3 vP = GetPosition(pContext, index);
+ const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
+ const int iCell = FindGridCell(fMin, fMax, fVal);
+ int * pTable = NULL;
+
+ assert(piHashCount2[iCell]<piHashCount[iCell]);
+ pTable = &piHashTable[piHashOffsets[iCell]];
+ pTable[piHashCount2[iCell]] = i; // vertex i has been inserted.
+ ++piHashCount2[iCell];
+ }
+ for (k=0; k<g_iCells; k++)
+ assert(piHashCount2[k] == piHashCount[k]); // verify the count
+ free(piHashCount2);
+
+ // find maximum amount of entries in any hash entry
+ iMaxCount = piHashCount[0];
+ for (k=1; k<g_iCells; k++)
+ if (iMaxCount<piHashCount[k])
+ iMaxCount=piHashCount[k];
+ pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount);
+
+
+ // complete the merge
+ for (k=0; k<g_iCells; k++)
+ {
+ // extract table of cell k and amount of entries in it
+ int * pTable = &piHashTable[piHashOffsets[k]];
+ const int iEntries = piHashCount[k];
+ if (iEntries < 2) continue;
+
+ if (pTmpVert!=NULL)
+ {
+ for (e=0; e<iEntries; e++)
+ {
+ int i = pTable[e];
+ const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]);
+ pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y;
+ pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i;
+ }
+ MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1);
+ }
+ else
+ MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries);
+ }
+
+ if (pTmpVert!=NULL) { free(pTmpVert); }
+ free(piHashTable);
+ free(piHashCount);
+ free(piHashOffsets);
+}
+
+static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in)
+{
+ // make bbox
+ int c=0, l=0, channel=0;
+ float fvMin[3], fvMax[3];
+ float dx=0, dy=0, dz=0, fSep=0;
+ for (c=0; c<3; c++)
+ { fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c]; }
+ for (l=(iL_in+1); l<=iR_in; l++)
+ for (c=0; c<3; c++)
+ if (fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c];
+ else if (fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c];
+
+ dx = fvMax[0]-fvMin[0];
+ dy = fvMax[1]-fvMin[1];
+ dz = fvMax[2]-fvMin[2];
+
+ channel = 0;
+ if (dy>dx && dy>dz) channel=1;
+ else if (dz>dx) channel=2;
+
+ fSep = 0.5f*(fvMax[channel]+fvMin[channel]);
+
+ // terminate recursion when the separation/average value
+ // is no longer strictly between fMin and fMax values.
+ if (fSep>=fvMax[channel] || fSep<=fvMin[channel])
+ {
+ // complete the weld
+ for (l=iL_in; l<=iR_in; l++)
+ {
+ int i = pTmpVert[l].index;
+ const int index = piTriList_in_and_out[i];
+ const SVec3 vP = GetPosition(pContext, index);
+ const SVec3 vN = GetNormal(pContext, index);
+ const SVec3 vT = GetTexCoord(pContext, index);
+
+ tbool bNotFound = TTRUE;
+ int l2=iL_in, i2rec=-1;
+ while (l2<l && bNotFound)
+ {
+ const int i2 = pTmpVert[l2].index;
+ const int index2 = piTriList_in_and_out[i2];
+ const SVec3 vP2 = GetPosition(pContext, index2);
+ const SVec3 vN2 = GetNormal(pContext, index2);
+ const SVec3 vT2 = GetTexCoord(pContext, index2);
+ i2rec=i2;
+
+ //if (vP==vP2 && vN==vN2 && vT==vT2)
+ if (vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z &&
+ vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z &&
+ vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z)
+ bNotFound = TFALSE;
+ else
+ ++l2;
+ }
+
+ // merge if previously found
+ if (!bNotFound)
+ piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
+ }
+ }
+ else
+ {
+ int iL=iL_in, iR=iR_in;
+ assert((iR_in-iL_in)>0); // at least 2 entries
+
+ // separate (by fSep) all points between iL_in and iR_in in pTmpVert[]
+ while (iL < iR)
+ {
+ tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE;
+ while ((!bReadyLeftSwap) && iL<iR)
+ {
+ assert(iL>=iL_in && iL<=iR_in);
+ bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep);
+ if (!bReadyLeftSwap) ++iL;
+ }
+ while ((!bReadyRightSwap) && iL<iR)
+ {
+ assert(iR>=iL_in && iR<=iR_in);
+ bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
+ if (!bReadyRightSwap) --iR;
+ }
+ assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) );
+
+ if (bReadyLeftSwap && bReadyRightSwap)
+ {
+ const STmpVert sTmp = pTmpVert[iL];
+ assert(iL<iR);
+ pTmpVert[iL] = pTmpVert[iR];
+ pTmpVert[iR] = sTmp;
+ ++iL; --iR;
+ }
+ }
+
+ assert(iL==(iR+1) || (iL==iR));
+ if (iL==iR)
+ {
+ const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
+ if (bReadyRightSwap) ++iL;
+ else --iR;
+ }
+
+ // only need to weld when there is more than 1 instance of the (x,y,z)
+ if (iL_in < iR)
+ MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR); // weld all left of fSep
+ if (iL < iR_in)
+ MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in); // weld all right of (or equal to) fSep
+ }
+}
+
+static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries)
+{
+ // this can be optimized further using a tree structure or more hashing.
+ int e=0;
+ for (e=0; e<iEntries; e++)
+ {
+ int i = pTable[e];
+ const int index = piTriList_in_and_out[i];
+ const SVec3 vP = GetPosition(pContext, index);
+ const SVec3 vN = GetNormal(pContext, index);
+ const SVec3 vT = GetTexCoord(pContext, index);
+
+ tbool bNotFound = TTRUE;
+ int e2=0, i2rec=-1;
+ while (e2<e && bNotFound)
+ {
+ const int i2 = pTable[e2];
+ const int index2 = piTriList_in_and_out[i2];
+ const SVec3 vP2 = GetPosition(pContext, index2);
+ const SVec3 vN2 = GetNormal(pContext, index2);
+ const SVec3 vT2 = GetTexCoord(pContext, index2);
+ i2rec = i2;
+
+ if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
+ bNotFound = TFALSE;
+ else
+ ++e2;
+ }
+
+ // merge if previously found
+ if (!bNotFound)
+ piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
+ }
+}
+
+static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
+{
+ int iNumUniqueVerts = 0, t=0, i=0;
+ for (t=0; t<iNrTrianglesIn; t++)
+ {
+ for (i=0; i<3; i++)
+ {
+ const int offs = t*3 + i;
+ const int index = piTriList_in_and_out[offs];
+
+ const SVec3 vP = GetPosition(pContext, index);
+ const SVec3 vN = GetNormal(pContext, index);
+ const SVec3 vT = GetTexCoord(pContext, index);
+
+ tbool bFound = TFALSE;
+ int t2=0, index2rec=-1;
+ while (!bFound && t2<=t)
+ {
+ int j=0;
+ while (!bFound && j<3)
+ {
+ const int index2 = piTriList_in_and_out[t2*3 + j];
+ const SVec3 vP2 = GetPosition(pContext, index2);
+ const SVec3 vN2 = GetNormal(pContext, index2);
+ const SVec3 vT2 = GetTexCoord(pContext, index2);
+
+ if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
+ bFound = TTRUE;
+ else
+ ++j;
+ }
+ if (!bFound) ++t2;
+ }
+
+ assert(bFound);
+ // if we found our own
+ if (index2rec == index) { ++iNumUniqueVerts; }
+
+ piTriList_in_and_out[offs] = index2rec;
+ }
+ }
+}
+
+static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
+{
+ int iTSpacesOffs = 0, f=0, t=0;
+ int iDstTriIndex = 0;
+ for (f=0; f<pContext->m_pInterface->m_getNumFaces(pContext); f++)
+ {
+ const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
+ if (verts!=3 && verts!=4) continue;
+
+ pTriInfos[iDstTriIndex].iOrgFaceNumber = f;
+ pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs;
+
+ if (verts==3)
+ {
+ unsigned char * pVerts = pTriInfos[iDstTriIndex].vert_num;
+ pVerts[0]=0; pVerts[1]=1; pVerts[2]=2;
+ piTriList_out[iDstTriIndex*3+0] = MakeIndex(f, 0);
+ piTriList_out[iDstTriIndex*3+1] = MakeIndex(f, 1);
+ piTriList_out[iDstTriIndex*3+2] = MakeIndex(f, 2);
+ ++iDstTriIndex; // next
+ }
+ else
+ {
+ {
+ pTriInfos[iDstTriIndex+1].iOrgFaceNumber = f;
+ pTriInfos[iDstTriIndex+1].iTSpacesOffs = iTSpacesOffs;
+ }
+
+ {
+ // need an order independent way to evaluate
+ // tspace on quads. This is done by splitting
+ // along the shortest diagonal.
+ const int i0 = MakeIndex(f, 0);
+ const int i1 = MakeIndex(f, 1);
+ const int i2 = MakeIndex(f, 2);
+ const int i3 = MakeIndex(f, 3);
+ const SVec3 T0 = GetTexCoord(pContext, i0);
+ const SVec3 T1 = GetTexCoord(pContext, i1);
+ const SVec3 T2 = GetTexCoord(pContext, i2);
+ const SVec3 T3 = GetTexCoord(pContext, i3);
+ const float distSQ_02 = LengthSquared(vsub(T2,T0));
+ const float distSQ_13 = LengthSquared(vsub(T3,T1));
+ tbool bQuadDiagIs_02;
+ if (distSQ_02<distSQ_13)
+ bQuadDiagIs_02 = TTRUE;
+ else if (distSQ_13<distSQ_02)
+ bQuadDiagIs_02 = TFALSE;
+ else
+ {
+ const SVec3 P0 = GetPosition(pContext, i0);
+ const SVec3 P1 = GetPosition(pContext, i1);
+ const SVec3 P2 = GetPosition(pContext, i2);
+ const SVec3 P3 = GetPosition(pContext, i3);
+ const float distSQ_02 = LengthSquared(vsub(P2,P0));
+ const float distSQ_13 = LengthSquared(vsub(P3,P1));
+
+ bQuadDiagIs_02 = distSQ_13<distSQ_02 ? TFALSE : TTRUE;
+ }
+
+ if (bQuadDiagIs_02)
+ {
+ {
+ unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
+ pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=2;
+ }
+ piTriList_out[iDstTriIndex*3+0] = i0;
+ piTriList_out[iDstTriIndex*3+1] = i1;
+ piTriList_out[iDstTriIndex*3+2] = i2;
+ ++iDstTriIndex; // next
+ {
+ unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
+ pVerts_B[0]=0; pVerts_B[1]=2; pVerts_B[2]=3;
+ }
+ piTriList_out[iDstTriIndex*3+0] = i0;
+ piTriList_out[iDstTriIndex*3+1] = i2;
+ piTriList_out[iDstTriIndex*3+2] = i3;
+ ++iDstTriIndex; // next
+ }
+ else
+ {
+ {
+ unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
+ pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=3;
+ }
+ piTriList_out[iDstTriIndex*3+0] = i0;
+ piTriList_out[iDstTriIndex*3+1] = i1;
+ piTriList_out[iDstTriIndex*3+2] = i3;
+ ++iDstTriIndex; // next
+ {
+ unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
+ pVerts_B[0]=1; pVerts_B[1]=2; pVerts_B[2]=3;
+ }
+ piTriList_out[iDstTriIndex*3+0] = i1;
+ piTriList_out[iDstTriIndex*3+1] = i2;
+ piTriList_out[iDstTriIndex*3+2] = i3;
+ ++iDstTriIndex; // next
+ }
+ }
+ }
+
+ iTSpacesOffs += verts;
+ assert(iDstTriIndex<=iNrTrianglesIn);
+ }
+
+ for (t=0; t<iNrTrianglesIn; t++)
+ pTriInfos[t].iFlag = 0;
+
+ // return total amount of tspaces
+ return iTSpacesOffs;
+}
+
+static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index)
+{
+ int iF, iI;
+ SVec3 res; float pos[3];
+ IndexToData(&iF, &iI, index);
+ pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI);
+ res.x=pos[0]; res.y=pos[1]; res.z=pos[2];
+ return res;
+}
+
+static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index)
+{
+ int iF, iI;
+ SVec3 res; float norm[3];
+ IndexToData(&iF, &iI, index);
+ pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI);
+ res.x=norm[0]; res.y=norm[1]; res.z=norm[2];
+ return res;
+}
+
+static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index)
+{
+ int iF, iI;
+ SVec3 res; float texc[2];
+ IndexToData(&iF, &iI, index);
+ pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI);
+ res.x=texc[0]; res.y=texc[1]; res.z=1.0f;
+ return res;
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+
+typedef union {
+ struct
+ {
+ int i0, i1, f;
+ };
+ int array[3];
+} SEdge;
+
+static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn);
+static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn);
+
+// returns the texture area times 2
+static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[])
+{
+ const SVec3 t1 = GetTexCoord(pContext, indices[0]);
+ const SVec3 t2 = GetTexCoord(pContext, indices[1]);
+ const SVec3 t3 = GetTexCoord(pContext, indices[2]);
+
+ const float t21x = t2.x-t1.x;
+ const float t21y = t2.y-t1.y;
+ const float t31x = t3.x-t1.x;
+ const float t31y = t3.y-t1.y;
+
+ const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
+
+ return fSignedAreaSTx2<0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2;
+}
+
+static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
+{
+ int f=0, i=0, t=0;
+ // pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList() which is called before this function.
+
+ // generate neighbor info list
+ for (f=0; f<iNrTrianglesIn; f++)
+ for (i=0; i<3; i++)
+ {
+ pTriInfos[f].FaceNeighbors[i] = -1;
+ pTriInfos[f].AssignedGroup[i] = NULL;
+
+ pTriInfos[f].vOs.x=0.0f; pTriInfos[f].vOs.y=0.0f; pTriInfos[f].vOs.z=0.0f;
+ pTriInfos[f].vOt.x=0.0f; pTriInfos[f].vOt.y=0.0f; pTriInfos[f].vOt.z=0.0f;
+ pTriInfos[f].fMagS = 0;
+ pTriInfos[f].fMagT = 0;
+
+ // assumed bad
+ pTriInfos[f].iFlag |= GROUP_WITH_ANY;
+ }
+
+ // evaluate first order derivatives
+ for (f=0; f<iNrTrianglesIn; f++)
+ {
+ // initial values
+ const SVec3 v1 = GetPosition(pContext, piTriListIn[f*3+0]);
+ const SVec3 v2 = GetPosition(pContext, piTriListIn[f*3+1]);
+ const SVec3 v3 = GetPosition(pContext, piTriListIn[f*3+2]);
+ const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f*3+0]);
+ const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f*3+1]);
+ const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f*3+2]);
+
+ const float t21x = t2.x-t1.x;
+ const float t21y = t2.y-t1.y;
+ const float t31x = t3.x-t1.x;
+ const float t31y = t3.y-t1.y;
+ const SVec3 d1 = vsub(v2,v1);
+ const SVec3 d2 = vsub(v3,v1);
+
+ const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
+ //assert(fSignedAreaSTx2!=0);
+ SVec3 vOs = vsub(vscale(t31y,d1), vscale(t21y,d2)); // eq 18
+ SVec3 vOt = vadd(vscale(-t31x,d1), vscale(t21x,d2)); // eq 19
+
+ pTriInfos[f].iFlag |= (fSignedAreaSTx2>0 ? ORIENT_PRESERVING : 0);
+
+ if ( NotZero(fSignedAreaSTx2) )
+ {
+ const float fAbsArea = fabsf(fSignedAreaSTx2);
+ const float fLenOs = Length(vOs);
+ const float fLenOt = Length(vOt);
+ const float fS = (pTriInfos[f].iFlag&ORIENT_PRESERVING)==0 ? (-1.0f) : 1.0f;
+ if ( NotZero(fLenOs) ) pTriInfos[f].vOs = vscale(fS/fLenOs, vOs);
+ if ( NotZero(fLenOt) ) pTriInfos[f].vOt = vscale(fS/fLenOt, vOt);
+
+ // evaluate magnitudes prior to normalization of vOs and vOt
+ pTriInfos[f].fMagS = fLenOs / fAbsArea;
+ pTriInfos[f].fMagT = fLenOt / fAbsArea;
+
+ // if this is a good triangle
+ if ( NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT))
+ pTriInfos[f].iFlag &= (~GROUP_WITH_ANY);
+ }
+ }
+
+ // force otherwise healthy quads to a fixed orientation
+ while (t<(iNrTrianglesIn-1))
+ {
+ const int iFO_a = pTriInfos[t].iOrgFaceNumber;
+ const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
+ if (iFO_a==iFO_b) // this is a quad
+ {
+ const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
+ const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
+
+ // bad triangles should already have been removed by
+ // DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false
+ if ((bIsDeg_a||bIsDeg_b)==TFALSE)
+ {
+ const tbool bOrientA = (pTriInfos[t].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ const tbool bOrientB = (pTriInfos[t+1].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ // if this happens the quad has extremely bad mapping!!
+ if (bOrientA!=bOrientB)
+ {
+ //printf("found quad with bad mapping\n");
+ tbool bChooseOrientFirstTri = TFALSE;
+ if ((pTriInfos[t+1].iFlag&GROUP_WITH_ANY)!=0) bChooseOrientFirstTri = TTRUE;
+ else if ( CalcTexArea(pContext, &piTriListIn[t*3+0]) >= CalcTexArea(pContext, &piTriListIn[(t+1)*3+0]) )
+ bChooseOrientFirstTri = TTRUE;
+
+ // force match
+ {
+ const int t0 = bChooseOrientFirstTri ? t : (t+1);
+ const int t1 = bChooseOrientFirstTri ? (t+1) : t;
+ pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING); // clear first
+ pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag&ORIENT_PRESERVING); // copy bit
+ }
+ }
+ }
+ t += 2;
+ }
+ else
+ ++t;
+ }
+
+ // match up edge pairs
+ {
+ SEdge * pEdges = (SEdge *) malloc(sizeof(SEdge)*iNrTrianglesIn*3);
+ if (pEdges==NULL)
+ BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn);
+ else
+ {
+ BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn);
+
+ free(pEdges);
+ }
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], const int iMyTriIndex, SGroup * pGroup);
+static void AddTriToGroup(SGroup * pGroup, const int iTriIndex);
+
+static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn)
+{
+ const int iNrMaxGroups = iNrTrianglesIn*3;
+ int iNrActiveGroups = 0;
+ int iOffset = 0, f=0, i=0;
+ (void)iNrMaxGroups; /* quiet warnings in non debug mode */
+ for (f=0; f<iNrTrianglesIn; f++)
+ {
+ for (i=0; i<3; i++)
+ {
+ // if not assigned to a group
+ if ((pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 && pTriInfos[f].AssignedGroup[i]==NULL)
+ {
+ tbool bOrPre;
+ int neigh_indexL, neigh_indexR;
+ const int vert_index = piTriListIn[f*3+i];
+ assert(iNrActiveGroups<iNrMaxGroups);
+ pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups];
+ pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index;
+ pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0;
+ pTriInfos[f].AssignedGroup[i]->iNrFaces = 0;
+ pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset];
+ ++iNrActiveGroups;
+
+ AddTriToGroup(pTriInfos[f].AssignedGroup[i], f);
+ bOrPre = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ neigh_indexL = pTriInfos[f].FaceNeighbors[i];
+ neigh_indexR = pTriInfos[f].FaceNeighbors[i>0?(i-1):2];
+ if (neigh_indexL>=0) // neighbor
+ {
+ const tbool bAnswer =
+ AssignRecur(piTriListIn, pTriInfos, neigh_indexL,
+ pTriInfos[f].AssignedGroup[i] );
+
+ const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
+ assert(bAnswer || bDiff);
+ (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */
+ }
+ if (neigh_indexR>=0) // neighbor
+ {
+ const tbool bAnswer =
+ AssignRecur(piTriListIn, pTriInfos, neigh_indexR,
+ pTriInfos[f].AssignedGroup[i] );
+
+ const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
+ assert(bAnswer || bDiff);
+ (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */
+ }
+
+ // update offset
+ iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces;
+ // since the groups are disjoint a triangle can never
+ // belong to more than 3 groups. Subsequently something
+ // is completely screwed if this assertion ever hits.
+ assert(iOffset <= iNrMaxGroups);
+ }
+ }
+ }
+
+ return iNrActiveGroups;
+}
+
+static void AddTriToGroup(SGroup * pGroup, const int iTriIndex)
+{
+ pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex;
+ ++pGroup->iNrFaces;
+}
+
+static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[],
+ const int iMyTriIndex, SGroup * pGroup)
+{
+ STriInfo * pMyTriInfo = &psTriInfos[iMyTriIndex];
+
+ // track down vertex
+ const int iVertRep = pGroup->iVertexRepresentitive;
+ const int * pVerts = &piTriListIn[3*iMyTriIndex+0];
+ int i=-1;
+ if (pVerts[0]==iVertRep) i=0;
+ else if (pVerts[1]==iVertRep) i=1;
+ else if (pVerts[2]==iVertRep) i=2;
+ assert(i>=0 && i<3);
+
+ // early out
+ if (pMyTriInfo->AssignedGroup[i] == pGroup) return TTRUE;
+ else if (pMyTriInfo->AssignedGroup[i]!=NULL) return TFALSE;
+ if ((pMyTriInfo->iFlag&GROUP_WITH_ANY)!=0)
+ {
+ // first to group with a group-with-anything triangle
+ // determines it's orientation.
+ // This is the only existing order dependency in the code!!
+ if ( pMyTriInfo->AssignedGroup[0] == NULL &&
+ pMyTriInfo->AssignedGroup[1] == NULL &&
+ pMyTriInfo->AssignedGroup[2] == NULL )
+ {
+ pMyTriInfo->iFlag &= (~ORIENT_PRESERVING);
+ pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0);
+ }
+ }
+ {
+ const tbool bOrient = (pMyTriInfo->iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ if (bOrient != pGroup->bOrientPreservering) return TFALSE;
+ }
+
+ AddTriToGroup(pGroup, iMyTriIndex);
+ pMyTriInfo->AssignedGroup[i] = pGroup;
+
+ {
+ const int neigh_indexL = pMyTriInfo->FaceNeighbors[i];
+ const int neigh_indexR = pMyTriInfo->FaceNeighbors[i>0?(i-1):2];
+ if (neigh_indexL>=0)
+ AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup);
+ if (neigh_indexR>=0)
+ AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup);
+ }
+
+
+
+ return TTRUE;
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2);
+static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed);
+static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], const SMikkTSpaceContext * pContext, const int iVertexRepresentitive);
+
+static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
+ const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
+ const SMikkTSpaceContext * pContext)
+{
+ STSpace * pSubGroupTspace = NULL;
+ SSubGroup * pUniSubGroups = NULL;
+ int * pTmpMembers = NULL;
+ int iMaxNrFaces=0, iUniqueTspaces=0, g=0, i=0;
+ for (g=0; g<iNrActiveGroups; g++)
+ if (iMaxNrFaces < pGroups[g].iNrFaces)
+ iMaxNrFaces = pGroups[g].iNrFaces;
+
+ if (iMaxNrFaces == 0) return TTRUE;
+
+ // make initial allocations
+ pSubGroupTspace = (STSpace *) malloc(sizeof(STSpace)*iMaxNrFaces);
+ pUniSubGroups = (SSubGroup *) malloc(sizeof(SSubGroup)*iMaxNrFaces);
+ pTmpMembers = (int *) malloc(sizeof(int)*iMaxNrFaces);
+ if (pSubGroupTspace==NULL || pUniSubGroups==NULL || pTmpMembers==NULL)
+ {
+ if (pSubGroupTspace!=NULL) free(pSubGroupTspace);
+ if (pUniSubGroups!=NULL) free(pUniSubGroups);
+ if (pTmpMembers!=NULL) free(pTmpMembers);
+ return TFALSE;
+ }
+
+
+ iUniqueTspaces = 0;
+ for (g=0; g<iNrActiveGroups; g++)
+ {
+ const SGroup * pGroup = &pGroups[g];
+ int iUniqueSubGroups = 0, s=0;
+
+ for (i=0; i<pGroup->iNrFaces; i++) // triangles
+ {
+ const int f = pGroup->pFaceIndices[i]; // triangle number
+ int index=-1, iVertIndex=-1, iOF_1=-1, iMembers=0, j=0, l=0;
+ SSubGroup tmp_group;
+ tbool bFound;
+ SVec3 n, vOs, vOt;
+ if (pTriInfos[f].AssignedGroup[0]==pGroup) index=0;
+ else if (pTriInfos[f].AssignedGroup[1]==pGroup) index=1;
+ else if (pTriInfos[f].AssignedGroup[2]==pGroup) index=2;
+ assert(index>=0 && index<3);
+
+ iVertIndex = piTriListIn[f*3+index];
+ assert(iVertIndex==pGroup->iVertexRepresentitive);
+
+ // is normalized already
+ n = GetNormal(pContext, iVertIndex);
+
+ // project
+ vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
+ vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
+ if ( VNotZero(vOs) ) vOs = Normalize(vOs);
+ if ( VNotZero(vOt) ) vOt = Normalize(vOt);
+
+ // original face number
+ iOF_1 = pTriInfos[f].iOrgFaceNumber;
+
+ iMembers = 0;
+ for (j=0; j<pGroup->iNrFaces; j++)
+ {
+ const int t = pGroup->pFaceIndices[j]; // triangle number
+ const int iOF_2 = pTriInfos[t].iOrgFaceNumber;
+
+ // project
+ SVec3 vOs2 = vsub(pTriInfos[t].vOs, vscale(vdot(n,pTriInfos[t].vOs), n));
+ SVec3 vOt2 = vsub(pTriInfos[t].vOt, vscale(vdot(n,pTriInfos[t].vOt), n));
+ if ( VNotZero(vOs2) ) vOs2 = Normalize(vOs2);
+ if ( VNotZero(vOt2) ) vOt2 = Normalize(vOt2);
+
+ {
+ const tbool bAny = ( (pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY )!=0 ? TTRUE : TFALSE;
+ // make sure triangles which belong to the same quad are joined.
+ const tbool bSameOrgFace = iOF_1==iOF_2 ? TTRUE : TFALSE;
+
+ const float fCosS = vdot(vOs,vOs2);
+ const float fCosT = vdot(vOt,vOt2);
+
+ assert(f!=t || bSameOrgFace); // sanity check
+ if (bAny || bSameOrgFace || (fCosS>fThresCos && fCosT>fThresCos))
+ pTmpMembers[iMembers++] = t;
+ }
+ }
+
+ // sort pTmpMembers
+ tmp_group.iNrFaces = iMembers;
+ tmp_group.pTriMembers = pTmpMembers;
+ if (iMembers>1)
+ {
+ unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
+ QuickSort(pTmpMembers, 0, iMembers-1, uSeed);
+ }
+
+ // look for an existing match
+ bFound = TFALSE;
+ l=0;
+ while (l<iUniqueSubGroups && !bFound)
+ {
+ bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]);
+ if (!bFound) ++l;
+ }
+
+ // assign tangent space index
+ assert(bFound || l==iUniqueSubGroups);
+ //piTempTangIndices[f*3+index] = iUniqueTspaces+l;
+
+ // if no match was found we allocate a new subgroup
+ if (!bFound)
+ {
+ // insert new subgroup
+ int * pIndices = (int *) malloc(sizeof(int)*iMembers);
+ if (pIndices==NULL)
+ {
+ // clean up and return false
+ int s=0;
+ for (s=0; s<iUniqueSubGroups; s++)
+ free(pUniSubGroups[s].pTriMembers);
+ free(pUniSubGroups);
+ free(pTmpMembers);
+ free(pSubGroupTspace);
+ return TFALSE;
+ }
+ pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers;
+ pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices;
+ memcpy(pIndices, tmp_group.pTriMembers, iMembers*sizeof(int));
+ pSubGroupTspace[iUniqueSubGroups] =
+ EvalTspace(tmp_group.pTriMembers, iMembers, piTriListIn, pTriInfos, pContext, pGroup->iVertexRepresentitive);
+ ++iUniqueSubGroups;
+ }
+
+ // output tspace
+ {
+ const int iOffs = pTriInfos[f].iTSpacesOffs;
+ const int iVert = pTriInfos[f].vert_num[index];
+ STSpace * pTS_out = &psTspace[iOffs+iVert];
+ assert(pTS_out->iCounter<2);
+ assert(((pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0) == pGroup->bOrientPreservering);
+ if (pTS_out->iCounter==1)
+ {
+ *pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]);
+ pTS_out->iCounter = 2; // update counter
+ pTS_out->bOrient = pGroup->bOrientPreservering;
+ }
+ else
+ {
+ assert(pTS_out->iCounter==0);
+ *pTS_out = pSubGroupTspace[l];
+ pTS_out->iCounter = 1; // update counter
+ pTS_out->bOrient = pGroup->bOrientPreservering;
+ }
+ }
+ }
+
+ // clean up and offset iUniqueTspaces
+ for (s=0; s<iUniqueSubGroups; s++)
+ free(pUniSubGroups[s].pTriMembers);
+ iUniqueTspaces += iUniqueSubGroups;
+ }
+
+ // clean up
+ free(pUniSubGroups);
+ free(pTmpMembers);
+ free(pSubGroupTspace);
+
+ return TTRUE;
+}
+
+static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[],
+ const SMikkTSpaceContext * pContext, const int iVertexRepresentitive)
+{
+ STSpace res;
+ float fAngleSum = 0;
+ int face=0;
+ res.vOs.x=0.0f; res.vOs.y=0.0f; res.vOs.z=0.0f;
+ res.vOt.x=0.0f; res.vOt.y=0.0f; res.vOt.z=0.0f;
+ res.fMagS = 0; res.fMagT = 0;
+
+ for (face=0; face<iFaces; face++)
+ {
+ const int f = face_indices[face];
+
+ // only valid triangles get to add their contribution
+ if ( (pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 )
+ {
+ SVec3 n, vOs, vOt, p0, p1, p2, v1, v2;
+ float fCos, fAngle, fMagS, fMagT;
+ int i=-1, index=-1, i0=-1, i1=-1, i2=-1;
+ if (piTriListIn[3*f+0]==iVertexRepresentitive) i=0;
+ else if (piTriListIn[3*f+1]==iVertexRepresentitive) i=1;
+ else if (piTriListIn[3*f+2]==iVertexRepresentitive) i=2;
+ assert(i>=0 && i<3);
+
+ // project
+ index = piTriListIn[3*f+i];
+ n = GetNormal(pContext, index);
+ vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
+ vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
+ if ( VNotZero(vOs) ) vOs = Normalize(vOs);
+ if ( VNotZero(vOt) ) vOt = Normalize(vOt);
+
+ i2 = piTriListIn[3*f + (i<2?(i+1):0)];
+ i1 = piTriListIn[3*f + i];
+ i0 = piTriListIn[3*f + (i>0?(i-1):2)];
+
+ p0 = GetPosition(pContext, i0);
+ p1 = GetPosition(pContext, i1);
+ p2 = GetPosition(pContext, i2);
+ v1 = vsub(p0,p1);
+ v2 = vsub(p2,p1);
+
+ // project
+ v1 = vsub(v1, vscale(vdot(n,v1),n)); if ( VNotZero(v1) ) v1 = Normalize(v1);
+ v2 = vsub(v2, vscale(vdot(n,v2),n)); if ( VNotZero(v2) ) v2 = Normalize(v2);
+
+ // weight contribution by the angle
+ // between the two edge vectors
+ fCos = vdot(v1,v2); fCos=fCos>1?1:(fCos<(-1) ? (-1) : fCos);
+ fAngle = (float) acos(fCos);
+ fMagS = pTriInfos[f].fMagS;
+ fMagT = pTriInfos[f].fMagT;
+
+ res.vOs=vadd(res.vOs, vscale(fAngle,vOs));
+ res.vOt=vadd(res.vOt,vscale(fAngle,vOt));
+ res.fMagS+=(fAngle*fMagS);
+ res.fMagT+=(fAngle*fMagT);
+ fAngleSum += fAngle;
+ }
+ }
+
+ // normalize
+ if ( VNotZero(res.vOs) ) res.vOs = Normalize(res.vOs);
+ if ( VNotZero(res.vOt) ) res.vOt = Normalize(res.vOt);
+ if (fAngleSum>0)
+ {
+ res.fMagS /= fAngleSum;
+ res.fMagT /= fAngleSum;
+ }
+
+ return res;
+}
+
+static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2)
+{
+ tbool bStillSame=TTRUE;
+ int i=0;
+ if (pg1->iNrFaces!=pg2->iNrFaces) return TFALSE;
+ while (i<pg1->iNrFaces && bStillSame)
+ {
+ bStillSame = pg1->pTriMembers[i]==pg2->pTriMembers[i] ? TTRUE : TFALSE;
+ if (bStillSame) ++i;
+ }
+ return bStillSame;
+}
+
+static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed)
+{
+ int iL, iR, n, index, iMid, iTmp;
+
+ // Random
+ unsigned int t=uSeed&31;
+ t=(uSeed<<t)|(uSeed>>(32-t));
+ uSeed=uSeed+t+3;
+ // Random end
+
+ iL=iLeft; iR=iRight;
+ n = (iR-iL)+1;
+ assert(n>=0);
+ index = (int) (uSeed%n);
+
+ iMid=pSortBuffer[index + iL];
+
+
+ do
+ {
+ while (pSortBuffer[iL] < iMid)
+ ++iL;
+ while (pSortBuffer[iR] > iMid)
+ --iR;
+
+ if (iL <= iR)
+ {
+ iTmp = pSortBuffer[iL];
+ pSortBuffer[iL] = pSortBuffer[iR];
+ pSortBuffer[iR] = iTmp;
+ ++iL; --iR;
+ }
+ }
+ while (iL <= iR);
+
+ if (iLeft < iR)
+ QuickSort(pSortBuffer, iLeft, iR, uSeed);
+ if (iL < iRight)
+ QuickSort(pSortBuffer, iL, iRight, uSeed);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////
+
+static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed);
+static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in);
+
+static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn)
+{
+ // build array of edges
+ unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
+ int iEntries=0, iCurStartIndex=-1, f=0, i=0;
+ for (f=0; f<iNrTrianglesIn; f++)
+ for (i=0; i<3; i++)
+ {
+ const int i0 = piTriListIn[f*3+i];
+ const int i1 = piTriListIn[f*3+(i<2?(i+1):0)];
+ pEdges[f*3+i].i0 = i0 < i1 ? i0 : i1; // put minimum index in i0
+ pEdges[f*3+i].i1 = !(i0 < i1) ? i0 : i1; // put maximum index in i1
+ pEdges[f*3+i].f = f; // record face number
+ }
+
+ // sort over all edges by i0, this is the pricy one.
+ QuickSortEdges(pEdges, 0, iNrTrianglesIn*3-1, 0, uSeed); // sort channel 0 which is i0
+
+ // sub sort over i1, should be fast.
+ // could replace this with a 64 bit int sort over (i0,i1)
+ // with i0 as msb in the quicksort call above.
+ iEntries = iNrTrianglesIn*3;
+ iCurStartIndex = 0;
+ for (i=1; i<iEntries; i++)
+ {
+ if (pEdges[iCurStartIndex].i0 != pEdges[i].i0)
+ {
+ const int iL = iCurStartIndex;
+ const int iR = i-1;
+ //const int iElems = i-iL;
+ iCurStartIndex = i;
+ QuickSortEdges(pEdges, iL, iR, 1, uSeed); // sort channel 1 which is i1
+ }
+ }
+
+ // sub sort over f, which should be fast.
+ // this step is to remain compliant with BuildNeighborsSlow() when
+ // more than 2 triangles use the same edge (such as a butterfly topology).
+ iCurStartIndex = 0;
+ for (i=1; i<iEntries; i++)
+ {
+ if (pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1)
+ {
+ const int iL = iCurStartIndex;
+ const int iR = i-1;
+ //const int iElems = i-iL;
+ iCurStartIndex = i;
+ QuickSortEdges(pEdges, iL, iR, 2, uSeed); // sort channel 2 which is f
+ }
+ }
+
+ // pair up, adjacent triangles
+ for (i=0; i<iEntries; i++)
+ {
+ const int i0=pEdges[i].i0;
+ const int i1=pEdges[i].i1;
+ const int f = pEdges[i].f;
+ tbool bUnassigned_A;
+
+ int i0_A, i1_A;
+ int edgenum_A, edgenum_B=0; // 0,1 or 2
+ GetEdge(&i0_A, &i1_A, &edgenum_A, &piTriListIn[f*3], i0, i1); // resolve index ordering and edge_num
+ bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE;
+
+ if (bUnassigned_A)
+ {
+ // get true index ordering
+ int j=i+1, t;
+ tbool bNotFound = TTRUE;
+ while (j<iEntries && i0==pEdges[j].i0 && i1==pEdges[j].i1 && bNotFound)
+ {
+ tbool bUnassigned_B;
+ int i0_B, i1_B;
+ t = pEdges[j].f;
+ // flip i0_B and i1_B
+ GetEdge(&i1_B, &i0_B, &edgenum_B, &piTriListIn[t*3], pEdges[j].i0, pEdges[j].i1); // resolve index ordering and edge_num
+ //assert(!(i0_A==i1_B && i1_A==i0_B));
+ bUnassigned_B = pTriInfos[t].FaceNeighbors[edgenum_B]==-1 ? TTRUE : TFALSE;
+ if (i0_A==i0_B && i1_A==i1_B && bUnassigned_B)
+ bNotFound = TFALSE;
+ else
+ ++j;
+ }
+
+ if (!bNotFound)
+ {
+ int t = pEdges[j].f;
+ pTriInfos[f].FaceNeighbors[edgenum_A] = t;
+ //assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1);
+ pTriInfos[t].FaceNeighbors[edgenum_B] = f;
+ }
+ }
+ }
+}
+
+static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn)
+{
+ int f=0, i=0;
+ for (f=0; f<iNrTrianglesIn; f++)
+ {
+ for (i=0; i<3; i++)
+ {
+ // if unassigned
+ if (pTriInfos[f].FaceNeighbors[i] == -1)
+ {
+ const int i0_A = piTriListIn[f*3+i];
+ const int i1_A = piTriListIn[f*3+(i<2?(i+1):0)];
+
+ // search for a neighbor
+ tbool bFound = TFALSE;
+ int t=0, j=0;
+ while (!bFound && t<iNrTrianglesIn)
+ {
+ if (t!=f)
+ {
+ j=0;
+ while (!bFound && j<3)
+ {
+ // in rev order
+ const int i1_B = piTriListIn[t*3+j];
+ const int i0_B = piTriListIn[t*3+(j<2?(j+1):0)];
+ //assert(!(i0_A==i1_B && i1_A==i0_B));
+ if (i0_A==i0_B && i1_A==i1_B)
+ bFound = TTRUE;
+ else
+ ++j;
+ }
+ }
+
+ if (!bFound) ++t;
+ }
+
+ // assign neighbors
+ if (bFound)
+ {
+ pTriInfos[f].FaceNeighbors[i] = t;
+ //assert(pTriInfos[t].FaceNeighbors[j]==-1);
+ pTriInfos[t].FaceNeighbors[j] = f;
+ }
+ }
+ }
+ }
+}
+
+static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed)
+{
+ unsigned int t;
+ int iL, iR, n, index, iMid;
+
+ // early out
+ SEdge sTmp;
+ const int iElems = iRight-iLeft+1;
+ if (iElems<2) return;
+ else if (iElems==2)
+ {
+ if (pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel])
+ {
+ sTmp = pSortBuffer[iLeft];
+ pSortBuffer[iLeft] = pSortBuffer[iRight];
+ pSortBuffer[iRight] = sTmp;
+ }
+ return;
+ }
+
+ // Random
+ t=uSeed&31;
+ t=(uSeed<<t)|(uSeed>>(32-t));
+ uSeed=uSeed+t+3;
+ // Random end
+
+ iL=iLeft, iR=iRight;
+ n = (iR-iL)+1;
+ assert(n>=0);
+ index = (int) (uSeed%n);
+
+ iMid=pSortBuffer[index + iL].array[channel];
+
+ do
+ {
+ while (pSortBuffer[iL].array[channel] < iMid)
+ ++iL;
+ while (pSortBuffer[iR].array[channel] > iMid)
+ --iR;
+
+ if (iL <= iR)
+ {
+ sTmp = pSortBuffer[iL];
+ pSortBuffer[iL] = pSortBuffer[iR];
+ pSortBuffer[iR] = sTmp;
+ ++iL; --iR;
+ }
+ }
+ while (iL <= iR);
+
+ if (iLeft < iR)
+ QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed);
+ if (iL < iRight)
+ QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed);
+}
+
+// resolve ordering and edge number
+static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in)
+{
+ *edgenum_out = -1;
+
+ // test if first index is on the edge
+ if (indices[0]==i0_in || indices[0]==i1_in)
+ {
+ // test if second index is on the edge
+ if (indices[1]==i0_in || indices[1]==i1_in)
+ {
+ edgenum_out[0]=0; // first edge
+ i0_out[0]=indices[0];
+ i1_out[0]=indices[1];
+ }
+ else
+ {
+ edgenum_out[0]=2; // third edge
+ i0_out[0]=indices[2];
+ i1_out[0]=indices[0];
+ }
+ }
+ else
+ {
+ // only second and third index is on the edge
+ edgenum_out[0]=1; // second edge
+ i0_out[0]=indices[1];
+ i1_out[0]=indices[2];
+ }
+}
+
+
+/////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////// Degenerate triangles ////////////////////////////////////
+
+static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris)
+{
+ int iNextGoodTriangleSearchIndex=-1;
+ tbool bStillFindingGoodOnes;
+
+ // locate quads with only one good triangle
+ int t=0;
+ while (t<(iTotTris-1))
+ {
+ const int iFO_a = pTriInfos[t].iOrgFaceNumber;
+ const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
+ if (iFO_a==iFO_b) // this is a quad
+ {
+ const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
+ const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
+ if ((bIsDeg_a^bIsDeg_b)!=0)
+ {
+ pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI;
+ pTriInfos[t+1].iFlag |= QUAD_ONE_DEGEN_TRI;
+ }
+ t += 2;
+ }
+ else
+ ++t;
+ }
+
+ // reorder list so all degen triangles are moved to the back
+ // without reordering the good triangles
+ iNextGoodTriangleSearchIndex = 1;
+ t=0;
+ bStillFindingGoodOnes = TTRUE;
+ while (t<iNrTrianglesIn && bStillFindingGoodOnes)
+ {
+ const tbool bIsGood = (pTriInfos[t].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
+ if (bIsGood)
+ {
+ if (iNextGoodTriangleSearchIndex < (t+2))
+ iNextGoodTriangleSearchIndex = t+2;
+ }
+ else
+ {
+ int t0, t1;
+ // search for the first good triangle.
+ tbool bJustADegenerate = TTRUE;
+ while (bJustADegenerate && iNextGoodTriangleSearchIndex<iTotTris)
+ {
+ const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
+ if (bIsGood) bJustADegenerate=TFALSE;
+ else ++iNextGoodTriangleSearchIndex;
+ }
+
+ t0 = t;
+ t1 = iNextGoodTriangleSearchIndex;
+ ++iNextGoodTriangleSearchIndex;
+ assert(iNextGoodTriangleSearchIndex > (t+1));
+
+ // swap triangle t0 and t1
+ if (!bJustADegenerate)
+ {
+ int i=0;
+ for (i=0; i<3; i++)
+ {
+ const int index = piTriList_out[t0*3+i];
+ piTriList_out[t0*3+i] = piTriList_out[t1*3+i];
+ piTriList_out[t1*3+i] = index;
+ }
+ {
+ const STriInfo tri_info = pTriInfos[t0];
+ pTriInfos[t0] = pTriInfos[t1];
+ pTriInfos[t1] = tri_info;
+ }
+ }
+ else
+ bStillFindingGoodOnes = TFALSE; // this is not supposed to happen
+ }
+
+ if (bStillFindingGoodOnes) ++t;
+ }
+
+ assert(bStillFindingGoodOnes); // code will still work.
+ assert(iNrTrianglesIn == t);
+}
+
+static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris)
+{
+ int t=0, i=0;
+ // deal with degenerate triangles
+ // punishment for degenerate triangles is O(N^2)
+ for (t=iNrTrianglesIn; t<iTotTris; t++)
+ {
+ // degenerate triangles on a quad with one good triangle are skipped
+ // here but processed in the next loop
+ const tbool bSkip = (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ? TTRUE : TFALSE;
+
+ if (!bSkip)
+ {
+ for (i=0; i<3; i++)
+ {
+ const int index1 = piTriListIn[t*3+i];
+ // search through the good triangles
+ tbool bNotFound = TTRUE;
+ int j=0;
+ while (bNotFound && j<(3*iNrTrianglesIn))
+ {
+ const int index2 = piTriListIn[j];
+ if (index1==index2) bNotFound=TFALSE;
+ else ++j;
+ }
+
+ if (!bNotFound)
+ {
+ const int iTri = j/3;
+ const int iVert = j%3;
+ const int iSrcVert=pTriInfos[iTri].vert_num[iVert];
+ const int iSrcOffs=pTriInfos[iTri].iTSpacesOffs;
+ const int iDstVert=pTriInfos[t].vert_num[i];
+ const int iDstOffs=pTriInfos[t].iTSpacesOffs;
+
+ // copy tspace
+ psTspace[iDstOffs+iDstVert] = psTspace[iSrcOffs+iSrcVert];
+ }
+ }
+ }
+ }
+
+ // deal with degenerate quads with one good triangle
+ for (t=0; t<iNrTrianglesIn; t++)
+ {
+ // this triangle belongs to a quad where the
+ // other triangle is degenerate
+ if ( (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 )
+ {
+ SVec3 vDstP;
+ int iOrgF=-1, i=0;
+ tbool bNotFound;
+ unsigned char * pV = pTriInfos[t].vert_num;
+ int iFlag = (1<<pV[0]) | (1<<pV[1]) | (1<<pV[2]);
+ int iMissingIndex = 0;
+ if ((iFlag&2)==0) iMissingIndex=1;
+ else if ((iFlag&4)==0) iMissingIndex=2;
+ else if ((iFlag&8)==0) iMissingIndex=3;
+
+ iOrgF = pTriInfos[t].iOrgFaceNumber;
+ vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex));
+ bNotFound = TTRUE;
+ i=0;
+ while (bNotFound && i<3)
+ {
+ const int iVert = pV[i];
+ const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert));
+ if (veq(vSrcP, vDstP)==TTRUE)
+ {
+ const int iOffs = pTriInfos[t].iTSpacesOffs;
+ psTspace[iOffs+iMissingIndex] = psTspace[iOffs+iVert];
+ bNotFound=TFALSE;
+ }
+ else
+ ++i;
+ }
+ assert(!bNotFound);
+ }
+ }
+}
diff --git a/thirdparty/misc/mikktspace.h b/thirdparty/misc/mikktspace.h
new file mode 100644
index 0000000000..52c44a713c
--- /dev/null
+++ b/thirdparty/misc/mikktspace.h
@@ -0,0 +1,145 @@
+/** \file mikktspace/mikktspace.h
+ * \ingroup mikktspace
+ */
+/**
+ * Copyright (C) 2011 by Morten S. Mikkelsen
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef __MIKKTSPACE_H__
+#define __MIKKTSPACE_H__
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Author: Morten S. Mikkelsen
+ * Version: 1.0
+ *
+ * The files mikktspace.h and mikktspace.c are designed to be
+ * stand-alone files and it is important that they are kept this way.
+ * Not having dependencies on structures/classes/libraries specific
+ * to the program, in which they are used, allows them to be copied
+ * and used as is into any tool, program or plugin.
+ * The code is designed to consistently generate the same
+ * tangent spaces, for a given mesh, in any tool in which it is used.
+ * This is done by performing an internal welding step and subsequently an order-independent evaluation
+ * of tangent space for meshes consisting of triangles and quads.
+ * This means faces can be received in any order and the same is true for
+ * the order of vertices of each face. The generated result will not be affected
+ * by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
+ * primitives are present or not will not affect the generated results either.
+ * Once tangent space calculation is done the vertices of degenerate primitives will simply
+ * inherit tangent space from neighboring non degenerate primitives.
+ * The analysis behind this implementation can be found in my master's thesis
+ * which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
+ * Note that though the tangent spaces at the vertices are generated in an order-independent way,
+ * by this implementation, the interpolated tangent space is still affected by which diagonal is
+ * chosen to split each quad. A sensible solution is to have your tools pipeline always
+ * split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
+ * If these have the same length then compare the diagonals defined by the texture coordinates.
+ * XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
+ * and also quad triangulator plugin.
+ */
+
+
+typedef int tbool;
+typedef struct SMikkTSpaceContext SMikkTSpaceContext;
+
+typedef struct {
+ // Returns the number of faces (triangles/quads) on the mesh to be processed.
+ int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
+
+ // Returns the number of vertices on face number iFace
+ // iFace is a number in the range {0, 1, ..., getNumFaces()-1}
+ int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
+
+ // returns the position/normal/texcoord of the referenced face of vertex number iVert.
+ // iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
+ void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
+ void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
+ void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
+
+ // either (or both) of the two setTSpace callbacks can be set.
+ // The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
+
+ // This function is used to return the tangent and fSign to the application.
+ // fvTangent is a unit length vector.
+ // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
+ // bitangent = fSign * cross(vN, tangent);
+ // Note that the results are returned unindexed. It is possible to generate a new index list
+ // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
+ // DO NOT! use an already existing index list.
+ void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
+
+ // This function is used to return tangent space results to the application.
+ // fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
+ // true magnitudes which can be used for relief mapping effects.
+ // fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
+ // However, both are perpendicular to the vertex normal.
+ // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
+ // fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
+ // bitangent = fSign * cross(vN, tangent);
+ // Note that the results are returned unindexed. It is possible to generate a new index list
+ // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
+ // DO NOT! use an already existing index list.
+ void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
+ const tbool bIsOrientationPreserving, const int iFace, const int iVert);
+} SMikkTSpaceInterface;
+
+struct SMikkTSpaceContext
+{
+ SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
+ void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
+};
+
+// these are both thread safe!
+tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
+tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
+
+
+// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
+// normal map sampler must use the exact inverse of the pixel shader transformation.
+// The most efficient transformation we can possibly do in the pixel shader is
+// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
+// pixel shader (fast transform out)
+// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+// where vNt is the tangent space normal. The normal map sampler must likewise use the
+// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
+// sampler does (exact inverse of pixel shader):
+// float3 row0 = cross(vB, vN);
+// float3 row1 = cross(vN, vT);
+// float3 row2 = cross(vT, vB);
+// float fSign = dot(vT, row0)<0 ? -1 : 1;
+// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
+// where vNout is the sampled normal in some chosen 3D space.
+//
+// Should you choose to reconstruct the bitangent in the pixel shader instead
+// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
+// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
+// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
+// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
+// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
+// However, this must be used both by the sampler and your tools/rendering pipeline.
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/thirdparty/misc/stb_truetype.h b/thirdparty/misc/stb_truetype.h
new file mode 100644
index 0000000000..016972785a
--- /dev/null
+++ b/thirdparty/misc/stb_truetype.h
@@ -0,0 +1,3267 @@
+// stb_truetype.h - v1.11 - public domain
+// authored from 2009-2015 by Sean Barrett / RAD Game Tools
+//
+// This library processes TrueType files:
+// parse files
+// extract glyph metrics
+// extract glyph shapes
+// render glyphs to one-channel bitmaps with antialiasing (box filter)
+//
+// Todo:
+// non-MS cmaps
+// crashproof on bad data
+// hinting? (no longer patented)
+// cleartype-style AA?
+// optimize: use simple memory allocator for intermediates
+// optimize: build edge-list directly from curves
+// optimize: rasterize directly from curves?
+//
+// ADDITIONAL CONTRIBUTORS
+//
+// Mikko Mononen: compound shape support, more cmap formats
+// Tor Andersson: kerning, subpixel rendering
+//
+// Misc other:
+// Ryan Gordon
+// Simon Glass
+//
+// Bug/warning reports/fixes:
+// "Zer" on mollyrocket (with fix)
+// Cass Everitt
+// stoiko (Haemimont Games)
+// Brian Hook
+// Walter van Niftrik
+// David Gow
+// David Given
+// Ivan-Assen Ivanov
+// Anthony Pesch
+// Johan Duparc
+// Hou Qiming
+// Fabian "ryg" Giesen
+// Martins Mozeiko
+// Cap Petschulat
+// Omar Cornut
+// github:aloucks
+// Peter LaValle
+// Sergey Popov
+// Giumo X. Clanjor
+// Higor Euripedes
+// Thomas Fields
+// Derek Vinyard
+//
+// VERSION HISTORY
+//
+// 1.11 (2016-04-02) fix unused-variable warning
+// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef
+// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly
+// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
+// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
+// variant PackFontRanges to pack and render in separate phases;
+// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
+// fixed an assert() bug in the new rasterizer
+// replace assert() with STBTT_assert() in new rasterizer
+// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
+// also more precise AA rasterizer, except if shapes overlap
+// remove need for STBTT_sort
+// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
+// 1.04 (2015-04-15) typo in example
+// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
+//
+// Full history can be found at the end of this file.
+//
+// LICENSE
+//
+// This software is dual-licensed to the public domain and under the following
+// license: you are granted a perpetual, irrevocable license to copy, modify,
+// publish, and distribute this file as you see fit.
+//
+// USAGE
+//
+// Include this file in whatever places neeed to refer to it. In ONE C/C++
+// file, write:
+// #define STB_TRUETYPE_IMPLEMENTATION
+// before the #include of this file. This expands out the actual
+// implementation into that C/C++ file.
+//
+// To make the implementation private to the file that generates the implementation,
+// #define STBTT_STATIC
+//
+// Simple 3D API (don't ship this, but it's fine for tools and quick start)
+// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
+// stbtt_GetBakedQuad() -- compute quad to draw for a given char
+//
+// Improved 3D API (more shippable):
+// #include "stb_rect_pack.h" -- optional, but you really want it
+// stbtt_PackBegin()
+// stbtt_PackSetOversample() -- for improved quality on small fonts
+// stbtt_PackFontRanges() -- pack and renders
+// stbtt_PackEnd()
+// stbtt_GetPackedQuad()
+//
+// "Load" a font file from a memory buffer (you have to keep the buffer loaded)
+// stbtt_InitFont()
+// stbtt_GetFontOffsetForIndex() -- use for TTC font collections
+//
+// Render a unicode codepoint to a bitmap
+// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
+// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
+// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
+//
+// Character advance/positioning
+// stbtt_GetCodepointHMetrics()
+// stbtt_GetFontVMetrics()
+// stbtt_GetCodepointKernAdvance()
+//
+// Starting with version 1.06, the rasterizer was replaced with a new,
+// faster and generally-more-precise rasterizer. The new rasterizer more
+// accurately measures pixel coverage for anti-aliasing, except in the case
+// where multiple shapes overlap, in which case it overestimates the AA pixel
+// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If
+// this turns out to be a problem, you can re-enable the old rasterizer with
+// #define STBTT_RASTERIZER_VERSION 1
+// which will incur about a 15% speed hit.
+//
+// ADDITIONAL DOCUMENTATION
+//
+// Immediately after this block comment are a series of sample programs.
+//
+// After the sample programs is the "header file" section. This section
+// includes documentation for each API function.
+//
+// Some important concepts to understand to use this library:
+//
+// Codepoint
+// Characters are defined by unicode codepoints, e.g. 65 is
+// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is
+// the hiragana for "ma".
+//
+// Glyph
+// A visual character shape (every codepoint is rendered as
+// some glyph)
+//
+// Glyph index
+// A font-specific integer ID representing a glyph
+//
+// Baseline
+// Glyph shapes are defined relative to a baseline, which is the
+// bottom of uppercase characters. Characters extend both above
+// and below the baseline.
+//
+// Current Point
+// As you draw text to the screen, you keep track of a "current point"
+// which is the origin of each character. The current point's vertical
+// position is the baseline. Even "baked fonts" use this model.
+//
+// Vertical Font Metrics
+// The vertical qualities of the font, used to vertically position
+// and space the characters. See docs for stbtt_GetFontVMetrics.
+//
+// Font Size in Pixels or Points
+// The preferred interface for specifying font sizes in stb_truetype
+// is to specify how tall the font's vertical extent should be in pixels.
+// If that sounds good enough, skip the next paragraph.
+//
+// Most font APIs instead use "points", which are a common typographic
+// measurement for describing font size, defined as 72 points per inch.
+// stb_truetype provides a point API for compatibility. However, true
+// "per inch" conventions don't make much sense on computer displays
+// since they different monitors have different number of pixels per
+// inch. For example, Windows traditionally uses a convention that
+// there are 96 pixels per inch, thus making 'inch' measurements have
+// nothing to do with inches, and thus effectively defining a point to
+// be 1.333 pixels. Additionally, the TrueType font data provides
+// an explicit scale factor to scale a given font's glyphs to points,
+// but the author has observed that this scale factor is often wrong
+// for non-commercial fonts, thus making fonts scaled in points
+// according to the TrueType spec incoherently sized in practice.
+//
+// ADVANCED USAGE
+//
+// Quality:
+//
+// - Use the functions with Subpixel at the end to allow your characters
+// to have subpixel positioning. Since the font is anti-aliased, not
+// hinted, this is very import for quality. (This is not possible with
+// baked fonts.)
+//
+// - Kerning is now supported, and if you're supporting subpixel rendering
+// then kerning is worth using to give your text a polished look.
+//
+// Performance:
+//
+// - Convert Unicode codepoints to glyph indexes and operate on the glyphs;
+// if you don't do this, stb_truetype is forced to do the conversion on
+// every call.
+//
+// - There are a lot of memory allocations. We should modify it to take
+// a temp buffer and allocate from the temp buffer (without freeing),
+// should help performance a lot.
+//
+// NOTES
+//
+// The system uses the raw data found in the .ttf file without changing it
+// and without building auxiliary data structures. This is a bit inefficient
+// on little-endian systems (the data is big-endian), but assuming you're
+// caching the bitmaps or glyph shapes this shouldn't be a big deal.
+//
+// It appears to be very hard to programmatically determine what font a
+// given file is in a general way. I provide an API for this, but I don't
+// recommend it.
+//
+//
+// SOURCE STATISTICS (based on v0.6c, 2050 LOC)
+//
+// Documentation & header file 520 LOC \___ 660 LOC documentation
+// Sample code 140 LOC /
+// Truetype parsing 620 LOC ---- 620 LOC TrueType
+// Software rasterization 240 LOC \ .
+// Curve tesselation 120 LOC \__ 550 LOC Bitmap creation
+// Bitmap management 100 LOC /
+// Baked bitmap interface 70 LOC /
+// Font name matching & access 150 LOC ---- 150
+// C runtime library abstraction 60 LOC ---- 60
+//
+//
+// PERFORMANCE MEASUREMENTS FOR 1.06:
+//
+// 32-bit 64-bit
+// Previous release: 8.83 s 7.68 s
+// Pool allocations: 7.72 s 6.34 s
+// Inline sort : 6.54 s 5.65 s
+// New rasterizer : 5.63 s 5.00 s
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+////
+//// SAMPLE PROGRAMS
+////
+//
+// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless
+//
+#if 0
+#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
+#include "stb_truetype.h"
+
+unsigned char ttf_buffer[1<<20];
+unsigned char temp_bitmap[512*512];
+
+stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
+GLuint ftex;
+
+void my_stbtt_initfont(void)
+{
+ fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb"));
+ stbtt_BakeFontBitmap(ttf_buffer,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits!
+ // can free ttf_buffer at this point
+ glGenTextures(1, &ftex);
+ glBindTexture(GL_TEXTURE_2D, ftex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap);
+ // can free temp_bitmap at this point
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+}
+
+void my_stbtt_print(float x, float y, char *text)
+{
+ // assume orthographic projection with units = screen pixels, origin at top left
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, ftex);
+ glBegin(GL_QUADS);
+ while (*text) {
+ if (*text >= 32 && *text < 128) {
+ stbtt_aligned_quad q;
+ stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9
+ glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0);
+ glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0);
+ glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1);
+ glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1);
+ }
+ ++text;
+ }
+ glEnd();
+}
+#endif
+//
+//
+//////////////////////////////////////////////////////////////////////////////
+//
+// Complete program (this compiles): get a single bitmap, print as ASCII art
+//
+#if 0
+#include <stdio.h>
+#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
+#include "stb_truetype.h"
+
+char ttf_buffer[1<<25];
+
+int main(int argc, char **argv)
+{
+ stbtt_fontinfo font;
+ unsigned char *bitmap;
+ int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20);
+
+ fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb"));
+
+ stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0));
+ bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0);
+
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i)
+ putchar(" .:ioVM@"[bitmap[j*w+i]>>5]);
+ putchar('\n');
+ }
+ return 0;
+}
+#endif
+//
+// Output:
+//
+// .ii.
+// @@@@@@.
+// V@Mio@@o
+// :i. V@V
+// :oM@@M
+// :@@@MM@M
+// @@o o@M
+// :@@. M@M
+// @@@o@@@@
+// :M@@V:@@.
+//
+//////////////////////////////////////////////////////////////////////////////
+//
+// Complete program: print "Hello World!" banner, with bugs
+//
+#if 0
+char buffer[24<<20];
+unsigned char screen[20][79];
+
+int main(int arg, char **argv)
+{
+ stbtt_fontinfo font;
+ int i,j,ascent,baseline,ch=0;
+ float scale, xpos=2; // leave a little padding in case the character extends left
+ char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness
+
+ fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb"));
+ stbtt_InitFont(&font, buffer, 0);
+
+ scale = stbtt_ScaleForPixelHeight(&font, 15);
+ stbtt_GetFontVMetrics(&font, &ascent,0,0);
+ baseline = (int) (ascent*scale);
+
+ while (text[ch]) {
+ int advance,lsb,x0,y0,x1,y1;
+ float x_shift = xpos - (float) floor(xpos);
+ stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb);
+ stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1);
+ stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]);
+ // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong
+ // because this API is really for baking character bitmaps into textures. if you want to render
+ // a sequence of characters, you really need to render each bitmap to a temp buffer, then
+ // "alpha blend" that into the working buffer
+ xpos += (advance * scale);
+ if (text[ch+1])
+ xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]);
+ ++ch;
+ }
+
+ for (j=0; j < 20; ++j) {
+ for (i=0; i < 78; ++i)
+ putchar(" .:ioVM@"[screen[j][i]>>5]);
+ putchar('\n');
+ }
+
+ return 0;
+}
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+////
+//// INTEGRATION WITH YOUR CODEBASE
+////
+//// The following sections allow you to supply alternate definitions
+//// of C library functions used by stb_truetype.
+
+#ifdef STB_TRUETYPE_IMPLEMENTATION
+ // #define your own (u)stbtt_int8/16/32 before including to override this
+ #ifndef stbtt_uint8
+ typedef unsigned char stbtt_uint8;
+ typedef signed char stbtt_int8;
+ typedef unsigned short stbtt_uint16;
+ typedef signed short stbtt_int16;
+ typedef unsigned int stbtt_uint32;
+ typedef signed int stbtt_int32;
+ #endif
+
+ typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1];
+ typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1];
+
+ // #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h
+ #ifndef STBTT_ifloor
+ #include <math.h>
+ #define STBTT_ifloor(x) ((int) floor(x))
+ #define STBTT_iceil(x) ((int) ceil(x))
+ #endif
+
+ #ifndef STBTT_sqrt
+ #include <math.h>
+ #define STBTT_sqrt(x) sqrt(x)
+ #endif
+
+ #ifndef STBTT_fabs
+ #include <math.h>
+ #define STBTT_fabs(x) fabs(x)
+ #endif
+
+ // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h
+ #ifndef STBTT_malloc
+ #include <stdlib.h>
+ #define STBTT_malloc(x,u) ((void)(u),malloc(x))
+ #define STBTT_free(x,u) ((void)(u),free(x))
+ #endif
+
+ #ifndef STBTT_assert
+ #include <assert.h>
+ #define STBTT_assert(x) assert(x)
+ #endif
+
+ #ifndef STBTT_strlen
+ #include <string.h>
+ #define STBTT_strlen(x) strlen(x)
+ #endif
+
+ #ifndef STBTT_memcpy
+ #include <memory.h>
+ #define STBTT_memcpy memcpy
+ #define STBTT_memset memset
+ #endif
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+////
+//// INTERFACE
+////
+////
+
+#ifndef __STB_INCLUDE_STB_TRUETYPE_H__
+#define __STB_INCLUDE_STB_TRUETYPE_H__
+
+#ifdef STBTT_STATIC
+#define STBTT_DEF static
+#else
+#define STBTT_DEF extern
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// TEXTURE BAKING API
+//
+// If you use this API, you only have to call two functions ever.
+//
+
+typedef struct
+{
+ unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
+ float xoff,yoff,xadvance;
+} stbtt_bakedchar;
+
+STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
+ float pixel_height, // height of font in pixels
+ unsigned char *pixels, int pw, int ph, // bitmap to be filled in
+ int first_char, int num_chars, // characters to bake
+ stbtt_bakedchar *chardata); // you allocate this, it's num_chars long
+// if return is positive, the first unused row of the bitmap
+// if return is negative, returns the negative of the number of characters that fit
+// if return is 0, no characters fit and no rows were used
+// This uses a very crappy packing.
+
+typedef struct
+{
+ float x0,y0,s0,t0; // top-left
+ float x1,y1,s1,t1; // bottom-right
+} stbtt_aligned_quad;
+
+STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, // same data as above
+ int char_index, // character to display
+ float *xpos, float *ypos, // pointers to current position in screen pixel space
+ stbtt_aligned_quad *q, // output: quad to draw
+ int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier
+// Call GetBakedQuad with char_index = 'character - first_char', and it
+// creates the quad you need to draw and advances the current position.
+//
+// The coordinate system used assumes y increases downwards.
+//
+// Characters will extend both above and below the current position;
+// see discussion of "BASELINE" above.
+//
+// It's inefficient; you might want to c&p it and optimize it.
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// NEW TEXTURE BAKING API
+//
+// This provides options for packing multiple fonts into one atlas, not
+// perfectly but better than nothing.
+
+typedef struct
+{
+ unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
+ float xoff,yoff,xadvance;
+ float xoff2,yoff2;
+} stbtt_packedchar;
+
+typedef struct stbtt_pack_context stbtt_pack_context;
+typedef struct stbtt_fontinfo stbtt_fontinfo;
+#ifndef STB_RECT_PACK_VERSION
+typedef struct stbrp_rect stbrp_rect;
+#endif
+
+STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);
+// Initializes a packing context stored in the passed-in stbtt_pack_context.
+// Future calls using this context will pack characters into the bitmap passed
+// in here: a 1-channel bitmap that is weight x height. stride_in_bytes is
+// the distance from one row to the next (or 0 to mean they are packed tightly
+// together). "padding" is the amount of padding to leave between each
+// character (normally you want '1' for bitmaps you'll use as textures with
+// bilinear filtering).
+//
+// Returns 0 on failure, 1 on success.
+
+STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc);
+// Cleans up the packing context and frees all memory.
+
+#define STBTT_POINT_SIZE(x) (-(x))
+
+STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
+ int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
+// Creates character bitmaps from the font_index'th font found in fontdata (use
+// font_index=0 if you don't know what that is). It creates num_chars_in_range
+// bitmaps for characters with unicode values starting at first_unicode_char_in_range
+// and increasing. Data for how to render them is stored in chardata_for_range;
+// pass these to stbtt_GetPackedQuad to get back renderable quads.
+//
+// font_size is the full height of the character from ascender to descender,
+// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed
+// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE()
+// and pass that result as 'font_size':
+// ..., 20 , ... // font max minus min y is 20 pixels tall
+// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall
+
+typedef struct
+{
+ float font_size;
+ int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint
+ int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints
+ int num_chars;
+ stbtt_packedchar *chardata_for_range; // output
+ unsigned char h_oversample, v_oversample; // don't set these, they're used internally
+} stbtt_pack_range;
+
+STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
+// Creates character bitmaps from multiple ranges of characters stored in
+// ranges. This will usually create a better-packed bitmap than multiple
+// calls to stbtt_PackFontRange. Note that you can call this multiple
+// times within a single PackBegin/PackEnd.
+
+STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
+// Oversampling a font increases the quality by allowing higher-quality subpixel
+// positioning, and is especially valuable at smaller text sizes.
+//
+// This function sets the amount of oversampling for all following calls to
+// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given
+// pack context. The default (no oversampling) is achieved by h_oversample=1
+// and v_oversample=1. The total number of pixels required is
+// h_oversample*v_oversample larger than the default; for example, 2x2
+// oversampling requires 4x the storage of 1x1. For best results, render
+// oversampled textures with bilinear filtering. Look at the readme in
+// stb/tests/oversample for information about oversampled fonts
+//
+// To use with PackFontRangesGather etc., you must set it before calls
+// call to PackFontRangesGatherRects.
+
+STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, // same data as above
+ int char_index, // character to display
+ float *xpos, float *ypos, // pointers to current position in screen pixel space
+ stbtt_aligned_quad *q, // output: quad to draw
+ int align_to_integer);
+
+STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
+STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
+STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
+// Calling these functions in sequence is roughly equivalent to calling
+// stbtt_PackFontRanges(). If you more control over the packing of multiple
+// fonts, or if you want to pack custom data into a font texture, take a look
+// at the source to of stbtt_PackFontRanges() and create a custom version
+// using these functions, e.g. call GatherRects multiple times,
+// building up a single array of rects, then call PackRects once,
+// then call RenderIntoRects repeatedly. This may result in a
+// better packing than calling PackFontRanges multiple times
+// (or it may not).
+
+// this is an opaque structure that you shouldn't mess with which holds
+// all the context needed from PackBegin to PackEnd.
+struct stbtt_pack_context {
+ void *user_allocator_context;
+ void *pack_info;
+ int width;
+ int height;
+ int stride_in_bytes;
+ int padding;
+ unsigned int h_oversample, v_oversample;
+ unsigned char *pixels;
+ void *nodes;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// FONT LOADING
+//
+//
+
+STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index);
+// Each .ttf/.ttc file may have more than one font. Each font has a sequential
+// index number starting from 0. Call this function to get the font offset for
+// a given index; it returns -1 if the index is out of range. A regular .ttf
+// file will only define one font and it always be at offset 0, so it will
+// return '0' for index 0, and -1 for all other indices. You can just skip
+// this step if you know it's that kind of font.
+
+
+// The following structure is defined publically so you can declare one on
+// the stack or as a global or etc, but you should treat it as opaque.
+struct stbtt_fontinfo
+{
+ void * userdata;
+ unsigned char * data; // pointer to .ttf file
+ int fontstart; // offset of start of font
+
+ int numGlyphs; // number of glyphs, needed for range checking
+
+ int loca,head,glyf,hhea,hmtx,kern; // table locations as offset from start of .ttf
+ int index_map; // a cmap mapping for our chosen character encoding
+ int indexToLocFormat; // format needed to map from glyph index to glyph
+};
+
+STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset);
+// Given an offset into the file that defines a font, this function builds
+// the necessary cached info for the rest of the system. You must allocate
+// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't
+// need to do anything special to free it, because the contents are pure
+// value data with no additional data structures. Returns 0 on failure.
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// CHARACTER TO GLYPH-INDEX CONVERSIOn
+
+STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint);
+// If you're going to perform multiple operations on the same character
+// and you want a speed-up, call this function with the character you're
+// going to process, then use glyph-based functions instead of the
+// codepoint-based functions.
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// CHARACTER PROPERTIES
+//
+
+STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels);
+// computes a scale factor to produce a font whose "height" is 'pixels' tall.
+// Height is measured as the distance from the highest ascender to the lowest
+// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics
+// and computing:
+// scale = pixels / (ascent - descent)
+// so if you prefer to measure height by the ascent only, use a similar calculation.
+
+STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels);
+// computes a scale factor to produce a font whose EM size is mapped to
+// 'pixels' tall. This is probably what traditional APIs compute, but
+// I'm not positive.
+
+STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap);
+// ascent is the coordinate above the baseline the font extends; descent
+// is the coordinate below the baseline the font extends (i.e. it is typically negative)
+// lineGap is the spacing between one row's descent and the next row's ascent...
+// so you should advance the vertical position by "*ascent - *descent + *lineGap"
+// these are expressed in unscaled coordinates, so you must multiply by
+// the scale factor for a given size
+
+STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1);
+// the bounding box around all possible characters
+
+STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing);
+// leftSideBearing is the offset from the current horizontal position to the left edge of the character
+// advanceWidth is the offset from the current horizontal position to the next horizontal position
+// these are expressed in unscaled coordinates
+
+STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2);
+// an additional amount to add to the 'advance' value between ch1 and ch2
+
+STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1);
+// Gets the bounding box of the visible part of the glyph, in unscaled coordinates
+
+STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing);
+STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2);
+STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
+// as above, but takes one or more glyph indices for greater efficiency
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// GLYPH SHAPES (you probably don't need these, but they have to go before
+// the bitmaps for C declaration-order reasons)
+//
+
+#ifndef STBTT_vmove // you can predefine these to use different values (but why?)
+ enum {
+ STBTT_vmove=1,
+ STBTT_vline,
+ STBTT_vcurve
+ };
+#endif
+
+#ifndef stbtt_vertex // you can predefine this to use different values
+ // (we share this with other code at RAD)
+ #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file
+ typedef struct
+ {
+ stbtt_vertex_type x,y,cx,cy;
+ unsigned char type,padding;
+ } stbtt_vertex;
+#endif
+
+STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index);
+// returns non-zero if nothing is drawn for this glyph
+
+STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices);
+STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices);
+// returns # of vertices and fills *vertices with the pointer to them
+// these are expressed in "unscaled" coordinates
+//
+// The shape is a series of countours. Each one starts with
+// a STBTT_moveto, then consists of a series of mixed
+// STBTT_lineto and STBTT_curveto segments. A lineto
+// draws a line from previous endpoint to its x,y; a curveto
+// draws a quadratic bezier from previous endpoint to
+// its x,y, using cx,cy as the bezier control point.
+
+STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices);
+// frees the data allocated above
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// BITMAP RENDERING
+//
+
+STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata);
+// frees the bitmap allocated below
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
+// allocates a large-enough single-channel 8bpp bitmap and renders the
+// specified character/glyph at the specified scale into it, with
+// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque).
+// *width & *height are filled out with the width & height of the bitmap,
+// which is stored left-to-right, top-to-bottom.
+//
+// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
+// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
+// shift for the character
+
+STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
+// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap
+// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap
+// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the
+// width and height and positioning info for it first.
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint);
+// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel
+// shift for the character
+
+STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
+// get the bbox of the bitmap centered around the glyph origin; so the
+// bitmap width is ix1-ix0, height is iy1-iy0, and location to place
+// the bitmap top left is (leftSideBearing*scale,iy0).
+// (Note that the bitmap uses y-increases-down, but the shape uses
+// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.)
+
+STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
+// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel
+// shift for the character
+
+// the following functions are equivalent to the above functions, but operate
+// on glyph indices instead of Unicode codepoints (for efficiency)
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff);
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff);
+STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph);
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph);
+STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
+STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
+
+
+// @TODO: don't expose this structure
+typedef struct
+{
+ int w,h,stride;
+ unsigned char *pixels;
+} stbtt__bitmap;
+
+// rasterize a shape with quadratic beziers into a bitmap
+STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into
+ float flatness_in_pixels, // allowable error of curve in pixels
+ stbtt_vertex *vertices, // array of vertices defining shape
+ int num_verts, // number of vertices in above array
+ float scale_x, float scale_y, // scale applied to input vertices
+ float shift_x, float shift_y, // translation applied to input vertices
+ int x_off, int y_off, // another translation applied to input
+ int invert, // if non-zero, vertically flip shape
+ void *userdata); // context for to STBTT_MALLOC
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Finding the right font...
+//
+// You should really just solve this offline, keep your own tables
+// of what font is what, and don't try to get it out of the .ttf file.
+// That's because getting it out of the .ttf file is really hard, because
+// the names in the file can appear in many possible encodings, in many
+// possible languages, and e.g. if you need a case-insensitive comparison,
+// the details of that depend on the encoding & language in a complex way
+// (actually underspecified in truetype, but also gigantic).
+//
+// But you can use the provided functions in two possible ways:
+// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on
+// unicode-encoded names to try to find the font you want;
+// you can run this before calling stbtt_InitFont()
+//
+// stbtt_GetFontNameString() lets you get any of the various strings
+// from the file yourself and do your own comparisons on them.
+// You have to have called stbtt_InitFont() first.
+
+
+STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags);
+// returns the offset (not index) of the font that matches, or -1 if none
+// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold".
+// if you use any other flag, use a font name like "Arial"; this checks
+// the 'macStyle' header field; i don't know if fonts set this consistently
+#define STBTT_MACSTYLE_DONTCARE 0
+#define STBTT_MACSTYLE_BOLD 1
+#define STBTT_MACSTYLE_ITALIC 2
+#define STBTT_MACSTYLE_UNDERSCORE 4
+#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0
+
+STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2);
+// returns 1/0 whether the first string interpreted as utf8 is identical to
+// the second string interpreted as big-endian utf16... useful for strings from next func
+
+STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID);
+// returns the string (which may be big-endian double byte, e.g. for unicode)
+// and puts the length in bytes in *length.
+//
+// some of the values for the IDs are below; for more see the truetype spec:
+// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html
+// http://www.microsoft.com/typography/otspec/name.htm
+
+enum { // platformID
+ STBTT_PLATFORM_ID_UNICODE =0,
+ STBTT_PLATFORM_ID_MAC =1,
+ STBTT_PLATFORM_ID_ISO =2,
+ STBTT_PLATFORM_ID_MICROSOFT =3
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_UNICODE
+ STBTT_UNICODE_EID_UNICODE_1_0 =0,
+ STBTT_UNICODE_EID_UNICODE_1_1 =1,
+ STBTT_UNICODE_EID_ISO_10646 =2,
+ STBTT_UNICODE_EID_UNICODE_2_0_BMP=3,
+ STBTT_UNICODE_EID_UNICODE_2_0_FULL=4
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT
+ STBTT_MS_EID_SYMBOL =0,
+ STBTT_MS_EID_UNICODE_BMP =1,
+ STBTT_MS_EID_SHIFTJIS =2,
+ STBTT_MS_EID_UNICODE_FULL =10
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes
+ STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4,
+ STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5,
+ STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6,
+ STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7
+};
+
+enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID...
+ // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs
+ STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410,
+ STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411,
+ STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412,
+ STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419,
+ STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409,
+ STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D
+};
+
+enum { // languageID for STBTT_PLATFORM_ID_MAC
+ STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11,
+ STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23,
+ STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32,
+ STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 ,
+ STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 ,
+ STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33,
+ STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __STB_INCLUDE_STB_TRUETYPE_H__
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+////
+//// IMPLEMENTATION
+////
+////
+
+#ifdef STB_TRUETYPE_IMPLEMENTATION
+
+#ifndef STBTT_MAX_OVERSAMPLE
+#define STBTT_MAX_OVERSAMPLE 8
+#endif
+
+#if STBTT_MAX_OVERSAMPLE > 255
+#error "STBTT_MAX_OVERSAMPLE cannot be > 255"
+#endif
+
+typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1];
+
+#ifndef STBTT_RASTERIZER_VERSION
+#define STBTT_RASTERIZER_VERSION 2
+#endif
+
+#ifdef _MSC_VER
+#define STBTT__NOTUSED(v) (void)(v)
+#else
+#define STBTT__NOTUSED(v) (void)sizeof(v)
+#endif
+
+//////////////////////////////////////////////////////////////////////////
+//
+// accessors to parse data from file
+//
+
+// on platforms that don't allow misaligned reads, if we want to allow
+// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE
+
+#define ttBYTE(p) (* (stbtt_uint8 *) (p))
+#define ttCHAR(p) (* (stbtt_int8 *) (p))
+#define ttFixed(p) ttLONG(p)
+
+#if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE)
+
+ #define ttUSHORT(p) (* (stbtt_uint16 *) (p))
+ #define ttSHORT(p) (* (stbtt_int16 *) (p))
+ #define ttULONG(p) (* (stbtt_uint32 *) (p))
+ #define ttLONG(p) (* (stbtt_int32 *) (p))
+
+#else
+
+ static stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; }
+ static stbtt_int16 ttSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; }
+ static stbtt_uint32 ttULONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
+ static stbtt_int32 ttLONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
+
+#endif
+
+#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
+#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3])
+
+static int stbtt__isfont(const stbtt_uint8 *font)
+{
+ // check the version number
+ if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1
+ if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this!
+ if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF
+ if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0
+ return 0;
+}
+
+// @OPTIMIZE: binary search
+static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag)
+{
+ stbtt_int32 num_tables = ttUSHORT(data+fontstart+4);
+ stbtt_uint32 tabledir = fontstart + 12;
+ stbtt_int32 i;
+ for (i=0; i < num_tables; ++i) {
+ stbtt_uint32 loc = tabledir + 16*i;
+ if (stbtt_tag(data+loc+0, tag))
+ return ttULONG(data+loc+8);
+ }
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index)
+{
+ // if it's just a font, there's only one valid index
+ if (stbtt__isfont(font_collection))
+ return index == 0 ? 0 : -1;
+
+ // check if it's a TTC
+ if (stbtt_tag(font_collection, "ttcf")) {
+ // version 1?
+ if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) {
+ stbtt_int32 n = ttLONG(font_collection+8);
+ if (index >= n)
+ return -1;
+ return ttULONG(font_collection+12+index*4);
+ }
+ }
+ return -1;
+}
+
+STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart)
+{
+ stbtt_uint8 *data = (stbtt_uint8 *) data2;
+ stbtt_uint32 cmap, t;
+ stbtt_int32 i,numTables;
+
+ info->data = data;
+ info->fontstart = fontstart;
+
+ cmap = stbtt__find_table(data, fontstart, "cmap"); // required
+ info->loca = stbtt__find_table(data, fontstart, "loca"); // required
+ info->head = stbtt__find_table(data, fontstart, "head"); // required
+ info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required
+ info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required
+ info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required
+ info->kern = stbtt__find_table(data, fontstart, "kern"); // not required
+ if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx)
+ return 0;
+
+ t = stbtt__find_table(data, fontstart, "maxp");
+ if (t)
+ info->numGlyphs = ttUSHORT(data+t+4);
+ else
+ info->numGlyphs = 0xffff;
+
+ // find a cmap encoding table we understand *now* to avoid searching
+ // later. (todo: could make this installable)
+ // the same regardless of glyph.
+ numTables = ttUSHORT(data + cmap + 2);
+ info->index_map = 0;
+ for (i=0; i < numTables; ++i) {
+ stbtt_uint32 encoding_record = cmap + 4 + 8 * i;
+ // find an encoding we understand:
+ switch(ttUSHORT(data+encoding_record)) {
+ case STBTT_PLATFORM_ID_MICROSOFT:
+ switch (ttUSHORT(data+encoding_record+2)) {
+ case STBTT_MS_EID_UNICODE_BMP:
+ case STBTT_MS_EID_UNICODE_FULL:
+ // MS/Unicode
+ info->index_map = cmap + ttULONG(data+encoding_record+4);
+ break;
+ }
+ break;
+ case STBTT_PLATFORM_ID_UNICODE:
+ // Mac/iOS has these
+ // all the encodingIDs are unicode, so we don't bother to check it
+ info->index_map = cmap + ttULONG(data+encoding_record+4);
+ break;
+ }
+ }
+ if (info->index_map == 0)
+ return 0;
+
+ info->indexToLocFormat = ttUSHORT(data+info->head + 50);
+ return 1;
+}
+
+STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint)
+{
+ stbtt_uint8 *data = info->data;
+ stbtt_uint32 index_map = info->index_map;
+
+ stbtt_uint16 format = ttUSHORT(data + index_map + 0);
+ if (format == 0) { // apple byte encoding
+ stbtt_int32 bytes = ttUSHORT(data + index_map + 2);
+ if (unicode_codepoint < bytes-6)
+ return ttBYTE(data + index_map + 6 + unicode_codepoint);
+ return 0;
+ } else if (format == 6) {
+ stbtt_uint32 first = ttUSHORT(data + index_map + 6);
+ stbtt_uint32 count = ttUSHORT(data + index_map + 8);
+ if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count)
+ return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2);
+ return 0;
+ } else if (format == 2) {
+ STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean
+ return 0;
+ } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges
+ stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1;
+ stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1;
+ stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10);
+ stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1;
+
+ // do a binary search of the segments
+ stbtt_uint32 endCount = index_map + 14;
+ stbtt_uint32 search = endCount;
+
+ if (unicode_codepoint > 0xffff)
+ return 0;
+
+ // they lie from endCount .. endCount + segCount
+ // but searchRange is the nearest power of two, so...
+ if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2))
+ search += rangeShift*2;
+
+ // now decrement to bias correctly to find smallest
+ search -= 2;
+ while (entrySelector) {
+ stbtt_uint16 end;
+ searchRange >>= 1;
+ end = ttUSHORT(data + search + searchRange*2);
+ if (unicode_codepoint > end)
+ search += searchRange*2;
+ --entrySelector;
+ }
+ search += 2;
+
+ {
+ stbtt_uint16 offset, start;
+ stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1);
+
+ STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item));
+ start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
+ if (unicode_codepoint < start)
+ return 0;
+
+ offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
+ if (offset == 0)
+ return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
+
+ return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
+ }
+ } else if (format == 12 || format == 13) {
+ stbtt_uint32 ngroups = ttULONG(data+index_map+12);
+ stbtt_int32 low,high;
+ low = 0; high = (stbtt_int32)ngroups;
+ // Binary search the right group.
+ while (low < high) {
+ stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high
+ stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12);
+ stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4);
+ if ((stbtt_uint32) unicode_codepoint < start_char)
+ high = mid;
+ else if ((stbtt_uint32) unicode_codepoint > end_char)
+ low = mid+1;
+ else {
+ stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8);
+ if (format == 12)
+ return start_glyph + unicode_codepoint-start_char;
+ else // format == 13
+ return start_glyph;
+ }
+ }
+ return 0; // not found
+ }
+ // @TODO
+ STBTT_assert(0);
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices)
+{
+ return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices);
+}
+
+static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy)
+{
+ v->type = type;
+ v->x = (stbtt_int16) x;
+ v->y = (stbtt_int16) y;
+ v->cx = (stbtt_int16) cx;
+ v->cy = (stbtt_int16) cy;
+}
+
+static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index)
+{
+ int g1,g2;
+
+ if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range
+ if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format
+
+ if (info->indexToLocFormat == 0) {
+ g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
+ g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
+ } else {
+ g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4);
+ g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4);
+ }
+
+ return g1==g2 ? -1 : g1; // if length is 0, return -1
+}
+
+STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
+{
+ int g = stbtt__GetGlyfOffset(info, glyph_index);
+ if (g < 0) return 0;
+
+ if (x0) *x0 = ttSHORT(info->data + g + 2);
+ if (y0) *y0 = ttSHORT(info->data + g + 4);
+ if (x1) *x1 = ttSHORT(info->data + g + 6);
+ if (y1) *y1 = ttSHORT(info->data + g + 8);
+ return 1;
+}
+
+STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1)
+{
+ return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1);
+}
+
+STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index)
+{
+ stbtt_int16 numberOfContours;
+ int g = stbtt__GetGlyfOffset(info, glyph_index);
+ if (g < 0) return 1;
+ numberOfContours = ttSHORT(info->data + g);
+ return numberOfContours == 0;
+}
+
+static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off,
+ stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy)
+{
+ if (start_off) {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy);
+ } else {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy);
+ else
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0);
+ }
+ return num_vertices;
+}
+
+STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+ stbtt_int16 numberOfContours;
+ stbtt_uint8 *endPtsOfContours;
+ stbtt_uint8 *data = info->data;
+ stbtt_vertex *vertices=0;
+ int num_vertices=0;
+ int g = stbtt__GetGlyfOffset(info, glyph_index);
+
+ *pvertices = NULL;
+
+ if (g < 0) return 0;
+
+ numberOfContours = ttSHORT(data + g);
+
+ if (numberOfContours > 0) {
+ stbtt_uint8 flags=0,flagcount;
+ stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;
+ stbtt_int32 x,y,cx,cy,sx,sy, scx,scy;
+ stbtt_uint8 *points;
+ endPtsOfContours = (data + g + 10);
+ ins = ttUSHORT(data + g + 10 + numberOfContours * 2);
+ points = data + g + 10 + numberOfContours * 2 + 2 + ins;
+
+ n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2);
+
+ m = n + 2*numberOfContours; // a loose bound on how many vertices we might need
+ vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata);
+ if (vertices == 0)
+ return 0;
+
+ next_move = 0;
+ flagcount=0;
+
+ // in first pass, we load uninterpreted data into the allocated array
+ // above, shifted to the end of the array so we won't overwrite it when
+ // we create our final data starting from the front
+
+ off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated
+
+ // first load flags
+
+ for (i=0; i < n; ++i) {
+ if (flagcount == 0) {
+ flags = *points++;
+ if (flags & 8)
+ flagcount = *points++;
+ } else
+ --flagcount;
+ vertices[off+i].type = flags;
+ }
+
+ // now load x coordinates
+ x=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 2) {
+ stbtt_int16 dx = *points++;
+ x += (flags & 16) ? dx : -dx; // ???
+ } else {
+ if (!(flags & 16)) {
+ x = x + (stbtt_int16) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].x = (stbtt_int16) x;
+ }
+
+ // now load y coordinates
+ y=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 4) {
+ stbtt_int16 dy = *points++;
+ y += (flags & 32) ? dy : -dy; // ???
+ } else {
+ if (!(flags & 32)) {
+ y = y + (stbtt_int16) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].y = (stbtt_int16) y;
+ }
+
+ // now convert them to our format
+ num_vertices=0;
+ sx = sy = cx = cy = scx = scy = 0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ x = (stbtt_int16) vertices[off+i].x;
+ y = (stbtt_int16) vertices[off+i].y;
+
+ if (next_move == i) {
+ if (i != 0)
+ num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+
+ // now start the new one
+ start_off = !(flags & 1);
+ if (start_off) {
+ // if we start off with an off-curve point, then when we need to find a point on the curve
+ // where we can start, and we need to save some state for when we wraparound.
+ scx = x;
+ scy = y;
+ if (!(vertices[off+i+1].type & 1)) {
+ // next point is also a curve point, so interpolate an on-point curve
+ sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1;
+ sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1;
+ } else {
+ // otherwise just use the next point as our start point
+ sx = (stbtt_int32) vertices[off+i+1].x;
+ sy = (stbtt_int32) vertices[off+i+1].y;
+ ++i; // we're using point i+1 as the starting point, so skip it
+ }
+ } else {
+ sx = x;
+ sy = y;
+ }
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0);
+ was_off = 0;
+ next_move = 1 + ttUSHORT(endPtsOfContours+j*2);
+ ++j;
+ } else {
+ if (!(flags & 1)) { // if it's a curve
+ if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);
+ cx = x;
+ cy = y;
+ was_off = 1;
+ } else {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy);
+ else
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0);
+ was_off = 0;
+ }
+ }
+ }
+ num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+ } else if (numberOfContours == -1) {
+ // Compound shapes.
+ int more = 1;
+ stbtt_uint8 *comp = data + g + 10;
+ num_vertices = 0;
+ vertices = 0;
+ while (more) {
+ stbtt_uint16 flags, gidx;
+ int comp_num_verts = 0, i;
+ stbtt_vertex *comp_verts = 0, *tmp = 0;
+ float mtx[6] = {1,0,0,1,0,0}, m, n;
+
+ flags = ttSHORT(comp); comp+=2;
+ gidx = ttSHORT(comp); comp+=2;
+
+ if (flags & 2) { // XY values
+ if (flags & 1) { // shorts
+ mtx[4] = ttSHORT(comp); comp+=2;
+ mtx[5] = ttSHORT(comp); comp+=2;
+ } else {
+ mtx[4] = ttCHAR(comp); comp+=1;
+ mtx[5] = ttCHAR(comp); comp+=1;
+ }
+ }
+ else {
+ // @TODO handle matching point
+ STBTT_assert(0);
+ }
+ if (flags & (1<<3)) { // WE_HAVE_A_SCALE
+ mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE
+ mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO
+ mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[2] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ }
+
+ // Find transformation scales.
+ m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
+ n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
+
+ // Get indexed glyph.
+ comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts);
+ if (comp_num_verts > 0) {
+ // Transform vertices.
+ for (i = 0; i < comp_num_verts; ++i) {
+ stbtt_vertex* v = &comp_verts[i];
+ stbtt_vertex_type x,y;
+ x=v->x; y=v->y;
+ v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ x=v->cx; y=v->cy;
+ v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ }
+ // Append vertices.
+ tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata);
+ if (!tmp) {
+ if (vertices) STBTT_free(vertices, info->userdata);
+ if (comp_verts) STBTT_free(comp_verts, info->userdata);
+ return 0;
+ }
+ if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex));
+ STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex));
+ if (vertices) STBTT_free(vertices, info->userdata);
+ vertices = tmp;
+ STBTT_free(comp_verts, info->userdata);
+ num_vertices += comp_num_verts;
+ }
+ // More components ?
+ more = flags & (1<<5);
+ }
+ } else if (numberOfContours < 0) {
+ // @TODO other compound variations?
+ STBTT_assert(0);
+ } else {
+ // numberOfCounters == 0, do nothing
+ }
+
+ *pvertices = vertices;
+ return num_vertices;
+}
+
+STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing)
+{
+ stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34);
+ if (glyph_index < numOfLongHorMetrics) {
+ if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index);
+ if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);
+ } else {
+ if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));
+ if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));
+ }
+}
+
+STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
+{
+ stbtt_uint8 *data = info->data + info->kern;
+ stbtt_uint32 needle, straw;
+ int l, r, m;
+
+ // we only look at the first table. it must be 'horizontal' and format 0.
+ if (!info->kern)
+ return 0;
+ if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
+ return 0;
+ if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
+ return 0;
+
+ l = 0;
+ r = ttUSHORT(data+10) - 1;
+ needle = glyph1 << 16 | glyph2;
+ while (l <= r) {
+ m = (l + r) >> 1;
+ straw = ttULONG(data+18+(m*6)); // note: unaligned read
+ if (needle < straw)
+ r = m - 1;
+ else if (needle > straw)
+ l = m + 1;
+ else
+ return ttSHORT(data+22+(m*6));
+ }
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2)
+{
+ if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs
+ return 0;
+ return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2));
+}
+
+STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing)
+{
+ stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing);
+}
+
+STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)
+{
+ if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4);
+ if (descent) *descent = ttSHORT(info->data+info->hhea + 6);
+ if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8);
+}
+
+STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1)
+{
+ *x0 = ttSHORT(info->data + info->head + 36);
+ *y0 = ttSHORT(info->data + info->head + 38);
+ *x1 = ttSHORT(info->data + info->head + 40);
+ *y1 = ttSHORT(info->data + info->head + 42);
+}
+
+STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height)
+{
+ int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6);
+ return (float) height / fheight;
+}
+
+STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels)
+{
+ int unitsPerEm = ttUSHORT(info->data + info->head + 18);
+ return pixels / unitsPerEm;
+}
+
+STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
+{
+ STBTT_free(v, info->userdata);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// antialiasing software rasterizer
+//
+
+STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning
+ if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
+ // e.g. space character
+ if (ix0) *ix0 = 0;
+ if (iy0) *iy0 = 0;
+ if (ix1) *ix1 = 0;
+ if (iy1) *iy1 = 0;
+ } else {
+ // move to integral bboxes (treating pixels as little squares, what pixels get touched)?
+ if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x);
+ if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y);
+ if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x);
+ if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y);
+ }
+}
+
+STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);
+}
+
+STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1);
+}
+
+STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Rasterizer
+
+typedef struct stbtt__hheap_chunk
+{
+ struct stbtt__hheap_chunk *next;
+} stbtt__hheap_chunk;
+
+typedef struct stbtt__hheap
+{
+ struct stbtt__hheap_chunk *head;
+ void *first_free;
+ int num_remaining_in_head_chunk;
+} stbtt__hheap;
+
+static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
+{
+ if (hh->first_free) {
+ void *p = hh->first_free;
+ hh->first_free = * (void **) p;
+ return p;
+ } else {
+ if (hh->num_remaining_in_head_chunk == 0) {
+ int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
+ stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata);
+ if (c == NULL)
+ return NULL;
+ c->next = hh->head;
+ hh->head = c;
+ hh->num_remaining_in_head_chunk = count;
+ }
+ --hh->num_remaining_in_head_chunk;
+ return (char *) (hh->head) + size * hh->num_remaining_in_head_chunk;
+ }
+}
+
+static void stbtt__hheap_free(stbtt__hheap *hh, void *p)
+{
+ *(void **) p = hh->first_free;
+ hh->first_free = p;
+}
+
+static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
+{
+ stbtt__hheap_chunk *c = hh->head;
+ while (c) {
+ stbtt__hheap_chunk *n = c->next;
+ STBTT_free(c, userdata);
+ c = n;
+ }
+}
+
+typedef struct stbtt__edge {
+ float x0,y0, x1,y1;
+ int invert;
+} stbtt__edge;
+
+
+typedef struct stbtt__active_edge
+{
+ struct stbtt__active_edge *next;
+ #if STBTT_RASTERIZER_VERSION==1
+ int x,dx;
+ float ey;
+ int direction;
+ #elif STBTT_RASTERIZER_VERSION==2
+ float fx,fdx,fdy;
+ float direction;
+ float sy;
+ float ey;
+ #else
+ #error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+ #endif
+} stbtt__active_edge;
+
+#if STBTT_RASTERIZER_VERSION == 1
+#define STBTT_FIXSHIFT 10
+#define STBTT_FIX (1 << STBTT_FIXSHIFT)
+#define STBTT_FIXMASK (STBTT_FIX-1)
+
+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
+{
+ stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+ STBTT_assert(z != NULL);
+ if (!z) return z;
+
+ // round dx down to avoid overshooting
+ if (dxdy < 0)
+ z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
+ else
+ z->dx = STBTT_ifloor(STBTT_FIX * dxdy);
+
+ z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount
+ z->x -= off_x * STBTT_FIX;
+
+ z->ey = e->y1;
+ z->next = 0;
+ z->direction = e->invert ? 1 : -1;
+ return z;
+}
+#elif STBTT_RASTERIZER_VERSION == 2
+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
+{
+ stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+ STBTT_assert(z != NULL);
+ //STBTT_assert(e->y0 <= start_point);
+ if (!z) return z;
+ z->fdx = dxdy;
+ z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f;
+ z->fx = e->x0 + dxdy * (start_point - e->y0);
+ z->fx -= off_x;
+ z->direction = e->invert ? 1.0f : -1.0f;
+ z->sy = e->y0;
+ z->ey = e->y1;
+ z->next = 0;
+ return z;
+}
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+
+#if STBTT_RASTERIZER_VERSION == 1
+// note: this routine clips fills that extend off the edges... ideally this
+// wouldn't happen, but it could happen if the truetype glyph bounding boxes
+// are wrong, or if the user supplies a too-small bitmap
+static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight)
+{
+ // non-zero winding fill
+ int x0=0, w=0;
+
+ while (e) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w += e->direction;
+ } else {
+ int x1 = e->x; w += e->direction;
+ // if we went to zero, we need to draw
+ if (w == 0) {
+ int i = x0 >> STBTT_FIXSHIFT;
+ int j = x1 >> STBTT_FIXSHIFT;
+
+ if (i < len && j >= 0) {
+ if (i == j) {
+ // x0,x1 are the same pixel, so compute combined coverage
+ scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT);
+ } else {
+ if (i >= 0) // add antialiasing for x0
+ scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT);
+ else
+ i = -1; // clip
+
+ if (j < len) // add antialiasing for x1
+ scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT);
+ else
+ j = len; // clip
+
+ for (++i; i < j; ++i) // fill pixels between x0 and x1
+ scanline[i] = scanline[i] + (stbtt_uint8) max_weight;
+ }
+ }
+ }
+ }
+
+ e = e->next;
+ }
+}
+
+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
+{
+ stbtt__hheap hh = { 0, 0, 0 };
+ stbtt__active_edge *active = NULL;
+ int y,j=0;
+ int max_weight = (255 / vsubsample); // weight per vertical scanline
+ int s; // vertical subsample index
+ unsigned char scanline_data[512], *scanline;
+
+ if (result->w > 512)
+ scanline = (unsigned char *) STBTT_malloc(result->w, userdata);
+ else
+ scanline = scanline_data;
+
+ y = off_y * vsubsample;
+ e[n].y0 = (off_y + result->h) * (float) vsubsample + 1;
+
+ while (j < result->h) {
+ STBTT_memset(scanline, 0, result->w);
+ for (s=0; s < vsubsample; ++s) {
+ // find center of pixel for this scanline
+ float scan_y = y + 0.5f;
+ stbtt__active_edge **step = &active;
+
+ // update all active edges;
+ // remove all active edges that terminate before the center of this scanline
+ while (*step) {
+ stbtt__active_edge * z = *step;
+ if (z->ey <= scan_y) {
+ *step = z->next; // delete from list
+ STBTT_assert(z->direction);
+ z->direction = 0;
+ stbtt__hheap_free(&hh, z);
+ } else {
+ z->x += z->dx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // resort the list if needed
+ for(;;) {
+ int changed=0;
+ step = &active;
+ while (*step && (*step)->next) {
+ if ((*step)->x > (*step)->next->x) {
+ stbtt__active_edge *t = *step;
+ stbtt__active_edge *q = t->next;
+
+ t->next = q->next;
+ q->next = t;
+ *step = q;
+ changed = 1;
+ }
+ step = &(*step)->next;
+ }
+ if (!changed) break;
+ }
+
+ // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
+ while (e->y0 <= scan_y) {
+ if (e->y1 > scan_y) {
+ stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);
+ if (z != NULL) {
+ // find insertion point
+ if (active == NULL)
+ active = z;
+ else if (z->x < active->x) {
+ // insert at front
+ z->next = active;
+ active = z;
+ } else {
+ // find thing to insert AFTER
+ stbtt__active_edge *p = active;
+ while (p->next && p->next->x < z->x)
+ p = p->next;
+ // at this point, p->next->x is NOT < z->x
+ z->next = p->next;
+ p->next = z;
+ }
+ }
+ }
+ ++e;
+ }
+
+ // now process all active edges in XOR fashion
+ if (active)
+ stbtt__fill_active_edges(scanline, result->w, active, max_weight);
+
+ ++y;
+ }
+ STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w);
+ ++j;
+ }
+
+ stbtt__hheap_cleanup(&hh, userdata);
+
+ if (scanline != scanline_data)
+ STBTT_free(scanline, userdata);
+}
+
+#elif STBTT_RASTERIZER_VERSION == 2
+
+// the edge passed in here does not cross the vertical line at x or the vertical line at x+1
+// (i.e. it has already been clipped to those)
+static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
+{
+ if (y0 == y1) return;
+ STBTT_assert(y0 < y1);
+ STBTT_assert(e->sy <= e->ey);
+ if (y0 > e->ey) return;
+ if (y1 < e->sy) return;
+ if (y0 < e->sy) {
+ x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
+ y0 = e->sy;
+ }
+ if (y1 > e->ey) {
+ x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
+ y1 = e->ey;
+ }
+
+ if (x0 == x)
+ STBTT_assert(x1 <= x+1);
+ else if (x0 == x+1)
+ STBTT_assert(x1 >= x);
+ else if (x0 <= x)
+ STBTT_assert(x1 <= x);
+ else if (x0 >= x+1)
+ STBTT_assert(x1 >= x+1);
+ else
+ STBTT_assert(x1 >= x && x1 <= x+1);
+
+ if (x0 <= x && x1 <= x)
+ scanline[x] += e->direction * (y1-y0);
+ else if (x0 >= x+1 && x1 >= x+1)
+ ;
+ else {
+ STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
+ scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position
+ }
+}
+
+static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
+{
+ float y_bottom = y_top+1;
+
+ while (e) {
+ // brute force every pixel
+
+ // compute intersection points with top & bottom
+ STBTT_assert(e->ey >= y_top);
+
+ if (e->fdx == 0) {
+ float x0 = e->fx;
+ if (x0 < len) {
+ if (x0 >= 0) {
+ stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
+ stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
+ } else {
+ stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
+ }
+ }
+ } else {
+ float x0 = e->fx;
+ float dx = e->fdx;
+ float xb = x0 + dx;
+ float x_top, x_bottom;
+ float sy0,sy1;
+ float dy = e->fdy;
+ STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);
+
+ // compute endpoints of line segment clipped to this scanline (if the
+ // line segment starts on this scanline. x0 is the intersection of the
+ // line with y_top, but that may be off the line segment.
+ if (e->sy > y_top) {
+ x_top = x0 + dx * (e->sy - y_top);
+ sy0 = e->sy;
+ } else {
+ x_top = x0;
+ sy0 = y_top;
+ }
+ if (e->ey < y_bottom) {
+ x_bottom = x0 + dx * (e->ey - y_top);
+ sy1 = e->ey;
+ } else {
+ x_bottom = xb;
+ sy1 = y_bottom;
+ }
+
+ if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) {
+ // from here on, we don't have to range check x values
+
+ if ((int) x_top == (int) x_bottom) {
+ float height;
+ // simple case, only spans one pixel
+ int x = (int) x_top;
+ height = sy1 - sy0;
+ STBTT_assert(x >= 0 && x < len);
+ scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height;
+ scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
+ } else {
+ int x,x1,x2;
+ float y_crossing, step, sign, area;
+ // covers 2+ pixels
+ if (x_top > x_bottom) {
+ // flip scanline vertically; signed area is the same
+ float t;
+ sy0 = y_bottom - (sy0 - y_top);
+ sy1 = y_bottom - (sy1 - y_top);
+ t = sy0, sy0 = sy1, sy1 = t;
+ t = x_bottom, x_bottom = x_top, x_top = t;
+ dx = -dx;
+ dy = -dy;
+ t = x0, x0 = xb, xb = t;
+ }
+
+ x1 = (int) x_top;
+ x2 = (int) x_bottom;
+ // compute intersection with y axis at x1+1
+ y_crossing = (x1+1 - x0) * dy + y_top;
+
+ sign = e->direction;
+ // area of the rectangle covered from y0..y_crossing
+ area = sign * (y_crossing-sy0);
+ // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing)
+ scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2);
+
+ step = sign * dy;
+ for (x = x1+1; x < x2; ++x) {
+ scanline[x] += area + step/2;
+ area += step;
+ }
+ y_crossing += dy * (x2 - (x1+1));
+
+ STBTT_assert(STBTT_fabs(area) <= 1.01f);
+
+ scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing);
+
+ scanline_fill[x2] += sign * (sy1-sy0);
+ }
+ } else {
+ // if edge goes outside of box we're drawing, we require
+ // clipping logic. since this does not match the intended use
+ // of this library, we use a different, very slow brute
+ // force implementation
+ int x;
+ for (x=0; x < len; ++x) {
+ // cases:
+ //
+ // there can be up to two intersections with the pixel. any intersection
+ // with left or right edges can be handled by splitting into two (or three)
+ // regions. intersections with top & bottom do not necessitate case-wise logic.
+ //
+ // the old way of doing this found the intersections with the left & right edges,
+ // then used some simple logic to produce up to three segments in sorted order
+ // from top-to-bottom. however, this had a problem: if an x edge was epsilon
+ // across the x border, then the corresponding y position might not be distinct
+ // from the other y segment, and it might ignored as an empty segment. to avoid
+ // that, we need to explicitly produce segments based on x positions.
+
+ // rename variables to clear pairs
+ float y0 = y_top;
+ float x1 = (float) (x);
+ float x2 = (float) (x+1);
+ float x3 = xb;
+ float y3 = y_bottom;
+ float y1,y2;
+
+ // x = e->x + e->dx * (y-y_top)
+ // (y-y_top) = (x - e->x) / e->dx
+ // y = (x - e->x) / e->dx + y_top
+ y1 = (x - x0) / dx + y_top;
+ y2 = (x+1 - x0) / dx + y_top;
+
+ if (x0 < x1 && x3 > x2) { // three segments descending down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x1 && x0 > x2) { // three segments descending down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else { // one segment
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3);
+ }
+ }
+ }
+ }
+ e = e->next;
+ }
+}
+
+// directly AA rasterize edges w/o supersampling
+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
+{
+ stbtt__hheap hh = { 0, 0, 0 };
+ stbtt__active_edge *active = NULL;
+ int y,j=0, i;
+ float scanline_data[129], *scanline, *scanline2;
+
+ STBTT__NOTUSED(vsubsample);
+
+ if (result->w > 64)
+ scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata);
+ else
+ scanline = scanline_data;
+
+ scanline2 = scanline + result->w;
+
+ y = off_y;
+ e[n].y0 = (float) (off_y + result->h) + 1;
+
+ while (j < result->h) {
+ // find center of pixel for this scanline
+ float scan_y_top = y + 0.0f;
+ float scan_y_bottom = y + 1.0f;
+ stbtt__active_edge **step = &active;
+
+ STBTT_memset(scanline , 0, result->w*sizeof(scanline[0]));
+ STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0]));
+
+ // update all active edges;
+ // remove all active edges that terminate before the top of this scanline
+ while (*step) {
+ stbtt__active_edge * z = *step;
+ if (z->ey <= scan_y_top) {
+ *step = z->next; // delete from list
+ STBTT_assert(z->direction);
+ z->direction = 0;
+ stbtt__hheap_free(&hh, z);
+ } else {
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // insert all edges that start before the bottom of this scanline
+ while (e->y0 <= scan_y_bottom) {
+ if (e->y0 != e->y1) {
+ stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
+ if (z != NULL) {
+ STBTT_assert(z->ey >= scan_y_top);
+ // insert at front
+ z->next = active;
+ active = z;
+ }
+ }
+ ++e;
+ }
+
+ // now process all active edges
+ if (active)
+ stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
+
+ {
+ float sum = 0;
+ for (i=0; i < result->w; ++i) {
+ float k;
+ int m;
+ sum += scanline2[i];
+ k = scanline[i] + sum;
+ k = (float) STBTT_fabs(k)*255 + 0.5f;
+ m = (int) k;
+ if (m > 255) m = 255;
+ result->pixels[j*result->stride + i] = (unsigned char) m;
+ }
+ }
+ // advance all the edges
+ step = &active;
+ while (*step) {
+ stbtt__active_edge *z = *step;
+ z->fx += z->fdx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+
+ ++y;
+ ++j;
+ }
+
+ stbtt__hheap_cleanup(&hh, userdata);
+
+ if (scanline != scanline_data)
+ STBTT_free(scanline, userdata);
+}
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+
+#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0)
+
+static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)
+{
+ int i,j;
+ for (i=1; i < n; ++i) {
+ stbtt__edge t = p[i], *a = &t;
+ j = i;
+ while (j > 0) {
+ stbtt__edge *b = &p[j-1];
+ int c = STBTT__COMPARE(a,b);
+ if (!c) break;
+ p[j] = p[j-1];
+ --j;
+ }
+ if (i != j)
+ p[j] = t;
+ }
+}
+
+static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)
+{
+ /* threshhold for transitioning to insertion sort */
+ while (n > 12) {
+ stbtt__edge t;
+ int c01,c12,c,m,i,j;
+
+ /* compute median of three */
+ m = n >> 1;
+ c01 = STBTT__COMPARE(&p[0],&p[m]);
+ c12 = STBTT__COMPARE(&p[m],&p[n-1]);
+ /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
+ if (c01 != c12) {
+ /* otherwise, we'll need to swap something else to middle */
+ int z;
+ c = STBTT__COMPARE(&p[0],&p[n-1]);
+ /* 0>mid && mid<n: 0>n => n; 0<n => 0 */
+ /* 0<mid && mid>n: 0>n => 0; 0<n => n */
+ z = (c == c12) ? 0 : n-1;
+ t = p[z];
+ p[z] = p[m];
+ p[m] = t;
+ }
+ /* now p[m] is the median-of-three */
+ /* swap it to the beginning so it won't move around */
+ t = p[0];
+ p[0] = p[m];
+ p[m] = t;
+
+ /* partition loop */
+ i=1;
+ j=n-1;
+ for(;;) {
+ /* handling of equality is crucial here */
+ /* for sentinels & efficiency with duplicates */
+ for (;;++i) {
+ if (!STBTT__COMPARE(&p[i], &p[0])) break;
+ }
+ for (;;--j) {
+ if (!STBTT__COMPARE(&p[0], &p[j])) break;
+ }
+ /* make sure we haven't crossed */
+ if (i >= j) break;
+ t = p[i];
+ p[i] = p[j];
+ p[j] = t;
+
+ ++i;
+ --j;
+ }
+ /* recurse on smaller side, iterate on larger */
+ if (j < (n-i)) {
+ stbtt__sort_edges_quicksort(p,j);
+ p = p+i;
+ n = n-i;
+ } else {
+ stbtt__sort_edges_quicksort(p+i, n-i);
+ n = j;
+ }
+ }
+}
+
+static void stbtt__sort_edges(stbtt__edge *p, int n)
+{
+ stbtt__sort_edges_quicksort(p, n);
+ stbtt__sort_edges_ins_sort(p, n);
+}
+
+typedef struct
+{
+ float x,y;
+} stbtt__point;
+
+static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata)
+{
+ float y_scale_inv = invert ? -scale_y : scale_y;
+ stbtt__edge *e;
+ int n,i,j,k,m;
+#if STBTT_RASTERIZER_VERSION == 1
+ int vsubsample = result->h < 8 ? 15 : 5;
+#elif STBTT_RASTERIZER_VERSION == 2
+ int vsubsample = 1;
+#else
+ #error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+ // vsubsample should divide 255 evenly; otherwise we won't reach full opacity
+
+ // now we have to blow out the windings into explicit edge lists
+ n = 0;
+ for (i=0; i < windings; ++i)
+ n += wcount[i];
+
+ e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel
+ if (e == 0) return;
+ n = 0;
+
+ m=0;
+ for (i=0; i < windings; ++i) {
+ stbtt__point *p = pts + m;
+ m += wcount[i];
+ j = wcount[i]-1;
+ for (k=0; k < wcount[i]; j=k++) {
+ int a=k,b=j;
+ // skip the edge if horizontal
+ if (p[j].y == p[k].y)
+ continue;
+ // add edge from j to k to the list
+ e[n].invert = 0;
+ if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
+ e[n].invert = 1;
+ a=j,b=k;
+ }
+ e[n].x0 = p[a].x * scale_x + shift_x;
+ e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample;
+ e[n].x1 = p[b].x * scale_x + shift_x;
+ e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample;
+ ++n;
+ }
+ }
+
+ // now sort the edges by their highest point (should snap to integer, and then by x)
+ //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);
+ stbtt__sort_edges(e, n);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule
+ stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata);
+
+ STBTT_free(e, userdata);
+}
+
+static void stbtt__add_point(stbtt__point *points, int n, float x, float y)
+{
+ if (!points) return; // during first pass, it's unallocated
+ points[n].x = x;
+ points[n].y = y;
+}
+
+// tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching
+static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n)
+{
+ // midpoint
+ float mx = (x0 + 2*x1 + x2)/4;
+ float my = (y0 + 2*y1 + y2)/4;
+ // versus directly drawn line
+ float dx = (x0+x2)/2 - mx;
+ float dy = (y0+y2)/2 - my;
+ if (n > 16) // 65536 segments on one curve better be enough!
+ return 1;
+ if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA
+ stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);
+ stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);
+ } else {
+ stbtt__add_point(points, *num_points,x2,y2);
+ *num_points = *num_points+1;
+ }
+ return 1;
+}
+
+// returns number of contours
+static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata)
+{
+ stbtt__point *points=0;
+ int num_points=0;
+
+ float objspace_flatness_squared = objspace_flatness * objspace_flatness;
+ int i,n=0,start=0, pass;
+
+ // count how many "moves" there are to get the contour count
+ for (i=0; i < num_verts; ++i)
+ if (vertices[i].type == STBTT_vmove)
+ ++n;
+
+ *num_contours = n;
+ if (n == 0) return 0;
+
+ *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata);
+
+ if (*contour_lengths == 0) {
+ *num_contours = 0;
+ return 0;
+ }
+
+ // make two passes through the points so we don't need to realloc
+ for (pass=0; pass < 2; ++pass) {
+ float x=0,y=0;
+ if (pass == 1) {
+ points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata);
+ if (points == NULL) goto error;
+ }
+ num_points = 0;
+ n= -1;
+ for (i=0; i < num_verts; ++i) {
+ switch (vertices[i].type) {
+ case STBTT_vmove:
+ // start the next contour
+ if (n >= 0)
+ (*contour_lengths)[n] = num_points - start;
+ ++n;
+ start = num_points;
+
+ x = vertices[i].x, y = vertices[i].y;
+ stbtt__add_point(points, num_points++, x,y);
+ break;
+ case STBTT_vline:
+ x = vertices[i].x, y = vertices[i].y;
+ stbtt__add_point(points, num_points++, x, y);
+ break;
+ case STBTT_vcurve:
+ stbtt__tesselate_curve(points, &num_points, x,y,
+ vertices[i].cx, vertices[i].cy,
+ vertices[i].x, vertices[i].y,
+ objspace_flatness_squared, 0);
+ x = vertices[i].x, y = vertices[i].y;
+ break;
+ }
+ }
+ (*contour_lengths)[n] = num_points - start;
+ }
+
+ return points;
+error:
+ STBTT_free(points, userdata);
+ STBTT_free(*contour_lengths, userdata);
+ *contour_lengths = 0;
+ *num_contours = 0;
+ return NULL;
+}
+
+STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata)
+{
+ float scale = scale_x > scale_y ? scale_y : scale_x;
+ int winding_count, *winding_lengths;
+ stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata);
+ if (windings) {
+ stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata);
+ STBTT_free(winding_lengths, userdata);
+ STBTT_free(windings, userdata);
+ }
+}
+
+STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)
+{
+ STBTT_free(bitmap, userdata);
+}
+
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff)
+{
+ int ix0,iy0,ix1,iy1;
+ stbtt__bitmap gbm;
+ stbtt_vertex *vertices;
+ int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
+
+ if (scale_x == 0) scale_x = scale_y;
+ if (scale_y == 0) {
+ if (scale_x == 0) {
+ STBTT_free(vertices, info->userdata);
+ return NULL;
+ }
+ scale_y = scale_x;
+ }
+
+ stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1);
+
+ // now we get the size
+ gbm.w = (ix1 - ix0);
+ gbm.h = (iy1 - iy0);
+ gbm.pixels = NULL; // in case we error
+
+ if (width ) *width = gbm.w;
+ if (height) *height = gbm.h;
+ if (xoff ) *xoff = ix0;
+ if (yoff ) *yoff = iy0;
+
+ if (gbm.w && gbm.h) {
+ gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata);
+ if (gbm.pixels) {
+ gbm.stride = gbm.w;
+
+ stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);
+ }
+ }
+ STBTT_free(vertices, info->userdata);
+ return gbm.pixels;
+}
+
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff);
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph)
+{
+ int ix0,iy0;
+ stbtt_vertex *vertices;
+ int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
+ stbtt__bitmap gbm;
+
+ stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0);
+ gbm.pixels = output;
+ gbm.w = out_w;
+ gbm.h = out_h;
+ gbm.stride = out_stride;
+
+ if (gbm.w && gbm.h)
+ stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata);
+
+ STBTT_free(vertices, info->userdata);
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph)
+{
+ stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph);
+}
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff);
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint)
+{
+ stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint));
+}
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff);
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)
+{
+ stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// bitmap baking
+//
+// This is SUPER-CRAPPY packing to keep source code small
+
+STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
+ float pixel_height, // height of font in pixels
+ unsigned char *pixels, int pw, int ph, // bitmap to be filled in
+ int first_char, int num_chars, // characters to bake
+ stbtt_bakedchar *chardata)
+{
+ float scale;
+ int x,y,bottom_y, i;
+ stbtt_fontinfo f;
+ f.userdata = NULL;
+ if (!stbtt_InitFont(&f, data, offset))
+ return -1;
+ STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
+ x=y=1;
+ bottom_y = 1;
+
+ scale = stbtt_ScaleForPixelHeight(&f, pixel_height);
+
+ for (i=0; i < num_chars; ++i) {
+ int advance, lsb, x0,y0,x1,y1,gw,gh;
+ int g = stbtt_FindGlyphIndex(&f, first_char + i);
+ stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb);
+ stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1);
+ gw = x1-x0;
+ gh = y1-y0;
+ if (x + gw + 1 >= pw)
+ y = bottom_y, x = 1; // advance to next row
+ if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row
+ return -i;
+ STBTT_assert(x+gw < pw);
+ STBTT_assert(y+gh < ph);
+ stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g);
+ chardata[i].x0 = (stbtt_int16) x;
+ chardata[i].y0 = (stbtt_int16) y;
+ chardata[i].x1 = (stbtt_int16) (x + gw);
+ chardata[i].y1 = (stbtt_int16) (y + gh);
+ chardata[i].xadvance = scale * advance;
+ chardata[i].xoff = (float) x0;
+ chardata[i].yoff = (float) y0;
+ x = x + gw + 1;
+ if (y+gh+1 > bottom_y)
+ bottom_y = y+gh+1;
+ }
+ return bottom_y;
+}
+
+STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule)
+{
+ float d3d_bias = opengl_fillrule ? 0 : -0.5f;
+ float ipw = 1.0f / pw, iph = 1.0f / ph;
+ stbtt_bakedchar *b = chardata + char_index;
+ int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f);
+ int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f);
+
+ q->x0 = round_x + d3d_bias;
+ q->y0 = round_y + d3d_bias;
+ q->x1 = round_x + b->x1 - b->x0 + d3d_bias;
+ q->y1 = round_y + b->y1 - b->y0 + d3d_bias;
+
+ q->s0 = b->x0 * ipw;
+ q->t0 = b->y0 * iph;
+ q->s1 = b->x1 * ipw;
+ q->t1 = b->y1 * iph;
+
+ *xpos += b->xadvance;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// rectangle packing replacement routines if you don't have stb_rect_pack.h
+//
+
+#ifndef STB_RECT_PACK_VERSION
+
+typedef int stbrp_coord;
+
+////////////////////////////////////////////////////////////////////////////////////
+// //
+// //
+// COMPILER WARNING ?!?!? //
+// //
+// //
+// if you get a compile warning due to these symbols being defined more than //
+// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" //
+// //
+////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct
+{
+ int width,height;
+ int x,y,bottom_y;
+} stbrp_context;
+
+typedef struct
+{
+ unsigned char x;
+} stbrp_node;
+
+struct stbrp_rect
+{
+ stbrp_coord x,y;
+ int id,w,h,was_packed;
+};
+
+static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes)
+{
+ con->width = pw;
+ con->height = ph;
+ con->x = 0;
+ con->y = 0;
+ con->bottom_y = 0;
+ STBTT__NOTUSED(nodes);
+ STBTT__NOTUSED(num_nodes);
+}
+
+static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)
+{
+ int i;
+ for (i=0; i < num_rects; ++i) {
+ if (con->x + rects[i].w > con->width) {
+ con->x = 0;
+ con->y = con->bottom_y;
+ }
+ if (con->y + rects[i].h > con->height)
+ break;
+ rects[i].x = con->x;
+ rects[i].y = con->y;
+ rects[i].was_packed = 1;
+ con->x += rects[i].w;
+ if (con->y + rects[i].h > con->bottom_y)
+ con->bottom_y = con->y + rects[i].h;
+ }
+ for ( ; i < num_rects; ++i)
+ rects[i].was_packed = 0;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// bitmap baking
+//
+// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If
+// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy.
+
+STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context)
+{
+ stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context);
+ int num_nodes = pw - padding;
+ stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context);
+
+ if (context == NULL || nodes == NULL) {
+ if (context != NULL) STBTT_free(context, alloc_context);
+ if (nodes != NULL) STBTT_free(nodes , alloc_context);
+ return 0;
+ }
+
+ spc->user_allocator_context = alloc_context;
+ spc->width = pw;
+ spc->height = ph;
+ spc->pixels = pixels;
+ spc->pack_info = context;
+ spc->nodes = nodes;
+ spc->padding = padding;
+ spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw;
+ spc->h_oversample = 1;
+ spc->v_oversample = 1;
+
+ stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);
+
+ if (pixels)
+ STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
+
+ return 1;
+}
+
+STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc)
+{
+ STBTT_free(spc->nodes , spc->user_allocator_context);
+ STBTT_free(spc->pack_info, spc->user_allocator_context);
+}
+
+STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample)
+{
+ STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE);
+ STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE);
+ if (h_oversample <= STBTT_MAX_OVERSAMPLE)
+ spc->h_oversample = h_oversample;
+ if (v_oversample <= STBTT_MAX_OVERSAMPLE)
+ spc->v_oversample = v_oversample;
+}
+
+#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1)
+
+static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
+{
+ unsigned char buffer[STBTT_MAX_OVERSAMPLE];
+ int safe_w = w - kernel_width;
+ int j;
+ STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
+ for (j=0; j < h; ++j) {
+ int i;
+ unsigned int total;
+ STBTT_memset(buffer, 0, kernel_width);
+
+ total = 0;
+
+ // make kernel_width a constant in common cases so compiler can optimize out the divide
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / kernel_width);
+ }
+ break;
+ }
+
+ for (; i < w; ++i) {
+ STBTT_assert(pixels[i] == 0);
+ total -= buffer[i & STBTT__OVER_MASK];
+ pixels[i] = (unsigned char) (total / kernel_width);
+ }
+
+ pixels += stride_in_bytes;
+ }
+}
+
+static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
+{
+ unsigned char buffer[STBTT_MAX_OVERSAMPLE];
+ int safe_h = h - kernel_width;
+ int j;
+ STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
+ for (j=0; j < w; ++j) {
+ int i;
+ unsigned int total;
+ STBTT_memset(buffer, 0, kernel_width);
+
+ total = 0;
+
+ // make kernel_width a constant in common cases so compiler can optimize out the divide
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);
+ }
+ break;
+ }
+
+ for (; i < h; ++i) {
+ STBTT_assert(pixels[i*stride_in_bytes] == 0);
+ total -= buffer[i & STBTT__OVER_MASK];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);
+ }
+
+ pixels += 1;
+ }
+}
+
+static float stbtt__oversample_shift(int oversample)
+{
+ if (!oversample)
+ return 0.0f;
+
+ // The prefilter is a box filter of width "oversample",
+ // which shifts phase by (oversample - 1)/2 pixels in
+ // oversampled space. We want to shift in the opposite
+ // direction to counter this.
+ return (float)-(oversample - 1) / (2.0f * (float)oversample);
+}
+
+// rects array must be big enough to accommodate all characters in the given ranges
+STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
+{
+ int i,j,k;
+
+ k=0;
+ for (i=0; i < num_ranges; ++i) {
+ float fh = ranges[i].font_size;
+ float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
+ ranges[i].h_oversample = (unsigned char) spc->h_oversample;
+ ranges[i].v_oversample = (unsigned char) spc->v_oversample;
+ for (j=0; j < ranges[i].num_chars; ++j) {
+ int x0,y0,x1,y1;
+ int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
+ int glyph = stbtt_FindGlyphIndex(info, codepoint);
+ stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ 0,0,
+ &x0,&y0,&x1,&y1);
+ rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
+ rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
+ ++k;
+ }
+ }
+
+ return k;
+}
+
+// rects array must be big enough to accommodate all characters in the given ranges
+STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
+{
+ int i,j,k, return_value = 1;
+
+ // save current values
+ int old_h_over = spc->h_oversample;
+ int old_v_over = spc->v_oversample;
+
+ k = 0;
+ for (i=0; i < num_ranges; ++i) {
+ float fh = ranges[i].font_size;
+ float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
+ float recip_h,recip_v,sub_x,sub_y;
+ spc->h_oversample = ranges[i].h_oversample;
+ spc->v_oversample = ranges[i].v_oversample;
+ recip_h = 1.0f / spc->h_oversample;
+ recip_v = 1.0f / spc->v_oversample;
+ sub_x = stbtt__oversample_shift(spc->h_oversample);
+ sub_y = stbtt__oversample_shift(spc->v_oversample);
+ for (j=0; j < ranges[i].num_chars; ++j) {
+ stbrp_rect *r = &rects[k];
+ if (r->was_packed) {
+ stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
+ int advance, lsb, x0,y0,x1,y1;
+ int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
+ int glyph = stbtt_FindGlyphIndex(info, codepoint);
+ stbrp_coord pad = (stbrp_coord) spc->padding;
+
+ // pad on left and top
+ r->x += pad;
+ r->y += pad;
+ r->w -= pad;
+ r->h -= pad;
+ stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
+ stbtt_GetGlyphBitmapBox(info, glyph,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ &x0,&y0,&x1,&y1);
+ stbtt_MakeGlyphBitmapSubpixel(info,
+ spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w - spc->h_oversample+1,
+ r->h - spc->v_oversample+1,
+ spc->stride_in_bytes,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ 0,0,
+ glyph);
+
+ if (spc->h_oversample > 1)
+ stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes,
+ spc->h_oversample);
+
+ if (spc->v_oversample > 1)
+ stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes,
+ spc->v_oversample);
+
+ bc->x0 = (stbtt_int16) r->x;
+ bc->y0 = (stbtt_int16) r->y;
+ bc->x1 = (stbtt_int16) (r->x + r->w);
+ bc->y1 = (stbtt_int16) (r->y + r->h);
+ bc->xadvance = scale * advance;
+ bc->xoff = (float) x0 * recip_h + sub_x;
+ bc->yoff = (float) y0 * recip_v + sub_y;
+ bc->xoff2 = (x0 + r->w) * recip_h + sub_x;
+ bc->yoff2 = (y0 + r->h) * recip_v + sub_y;
+ } else {
+ return_value = 0; // if any fail, report failure
+ }
+
+ ++k;
+ }
+ }
+
+ // restore original values
+ spc->h_oversample = old_h_over;
+ spc->v_oversample = old_v_over;
+
+ return return_value;
+}
+
+STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)
+{
+ stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects);
+}
+
+STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
+{
+ stbtt_fontinfo info;
+ int i,j,n, return_value = 1;
+ //stbrp_context *context = (stbrp_context *) spc->pack_info;
+ stbrp_rect *rects;
+
+ // flag all characters as NOT packed
+ for (i=0; i < num_ranges; ++i)
+ for (j=0; j < ranges[i].num_chars; ++j)
+ ranges[i].chardata_for_range[j].x0 =
+ ranges[i].chardata_for_range[j].y0 =
+ ranges[i].chardata_for_range[j].x1 =
+ ranges[i].chardata_for_range[j].y1 = 0;
+
+ n = 0;
+ for (i=0; i < num_ranges; ++i)
+ n += ranges[i].num_chars;
+
+ rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
+ if (rects == NULL)
+ return 0;
+
+ info.userdata = spc->user_allocator_context;
+ stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index));
+
+ n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
+
+ stbtt_PackFontRangesPackRects(spc, rects, n);
+
+ return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
+
+ STBTT_free(rects, spc->user_allocator_context);
+ return return_value;
+}
+
+STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
+ int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range)
+{
+ stbtt_pack_range range;
+ range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range;
+ range.array_of_unicode_codepoints = NULL;
+ range.num_chars = num_chars_in_range;
+ range.chardata_for_range = chardata_for_range;
+ range.font_size = font_size;
+ return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1);
+}
+
+STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer)
+{
+ float ipw = 1.0f / pw, iph = 1.0f / ph;
+ stbtt_packedchar *b = chardata + char_index;
+
+ if (align_to_integer) {
+ float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f);
+ float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f);
+ q->x0 = x;
+ q->y0 = y;
+ q->x1 = x + b->xoff2 - b->xoff;
+ q->y1 = y + b->yoff2 - b->yoff;
+ } else {
+ q->x0 = *xpos + b->xoff;
+ q->y0 = *ypos + b->yoff;
+ q->x1 = *xpos + b->xoff2;
+ q->y1 = *ypos + b->yoff2;
+ }
+
+ q->s0 = b->x0 * ipw;
+ q->t0 = b->y0 * iph;
+ q->s1 = b->x1 * ipw;
+ q->t1 = b->y1 * iph;
+
+ *xpos += b->xadvance;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// font name matching -- recommended not to use this
+//
+
+// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
+static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8 *s1, stbtt_int32 len1, const stbtt_uint8 *s2, stbtt_int32 len2)
+{
+ stbtt_int32 i=0;
+
+ // convert utf16 to utf8 and compare the results while converting
+ while (len2) {
+ stbtt_uint16 ch = s2[0]*256 + s2[1];
+ if (ch < 0x80) {
+ if (i >= len1) return -1;
+ if (s1[i++] != ch) return -1;
+ } else if (ch < 0x800) {
+ if (i+1 >= len1) return -1;
+ if (s1[i++] != 0xc0 + (ch >> 6)) return -1;
+ if (s1[i++] != 0x80 + (ch & 0x3f)) return -1;
+ } else if (ch >= 0xd800 && ch < 0xdc00) {
+ stbtt_uint32 c;
+ stbtt_uint16 ch2 = s2[2]*256 + s2[3];
+ if (i+3 >= len1) return -1;
+ c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000;
+ if (s1[i++] != 0xf0 + (c >> 18)) return -1;
+ if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1;
+ s2 += 2; // plus another 2 below
+ len2 -= 2;
+ } else if (ch >= 0xdc00 && ch < 0xe000) {
+ return -1;
+ } else {
+ if (i+2 >= len1) return -1;
+ if (s1[i++] != 0xe0 + (ch >> 12)) return -1;
+ if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1;
+ }
+ s2 += 2;
+ len2 -= 2;
+ }
+ return i;
+}
+
+STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2)
+{
+ return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((const stbtt_uint8*) s1, len1, (const stbtt_uint8*) s2, len2);
+}
+
+// returns results in whatever encoding you request... but note that 2-byte encodings
+// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare
+STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID)
+{
+ stbtt_int32 i,count,stringOffset;
+ stbtt_uint8 *fc = font->data;
+ stbtt_uint32 offset = font->fontstart;
+ stbtt_uint32 nm = stbtt__find_table(fc, offset, "name");
+ if (!nm) return NULL;
+
+ count = ttUSHORT(fc+nm+2);
+ stringOffset = nm + ttUSHORT(fc+nm+4);
+ for (i=0; i < count; ++i) {
+ stbtt_uint32 loc = nm + 6 + 12 * i;
+ if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2)
+ && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) {
+ *length = ttUSHORT(fc+loc+8);
+ return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10));
+ }
+ }
+ return NULL;
+}
+
+static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id)
+{
+ stbtt_int32 i;
+ stbtt_int32 count = ttUSHORT(fc+nm+2);
+ stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4);
+
+ for (i=0; i < count; ++i) {
+ stbtt_uint32 loc = nm + 6 + 12 * i;
+ stbtt_int32 id = ttUSHORT(fc+loc+6);
+ if (id == target_id) {
+ // find the encoding
+ stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4);
+
+ // is this a Unicode encoding?
+ if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) {
+ stbtt_int32 slen = ttUSHORT(fc+loc+8);
+ stbtt_int32 off = ttUSHORT(fc+loc+10);
+
+ // check if there's a prefix match
+ stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen);
+ if (matchlen >= 0) {
+ // check for target_id+1 immediately following, with same encoding & language
+ if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) {
+ slen = ttUSHORT(fc+loc+12+8);
+ off = ttUSHORT(fc+loc+12+10);
+ if (slen == 0) {
+ if (matchlen == nlen)
+ return 1;
+ } else if (matchlen < nlen && name[matchlen] == ' ') {
+ ++matchlen;
+ if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen))
+ return 1;
+ }
+ } else {
+ // if nothing immediately following
+ if (matchlen == nlen)
+ return 1;
+ }
+ }
+ }
+
+ // @TODO handle other encodings
+ }
+ }
+ return 0;
+}
+
+static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags)
+{
+ stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name);
+ stbtt_uint32 nm,hd;
+ if (!stbtt__isfont(fc+offset)) return 0;
+
+ // check italics/bold/underline flags in macStyle...
+ if (flags) {
+ hd = stbtt__find_table(fc, offset, "head");
+ if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0;
+ }
+
+ nm = stbtt__find_table(fc, offset, "name");
+ if (!nm) return 0;
+
+ if (flags) {
+ // if we checked the macStyle flags, then just check the family and ignore the subfamily
+ if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
+ } else {
+ if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
+ }
+
+ return 0;
+}
+
+STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags)
+{
+ stbtt_int32 i;
+ for (i=0;;++i) {
+ stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i);
+ if (off < 0) return off;
+ if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags))
+ return off;
+ }
+}
+
+#endif // STB_TRUETYPE_IMPLEMENTATION
+
+
+// FULL VERSION HISTORY
+//
+// 1.11 (2016-04-02) fix unused-variable warning
+// 1.10 (2016-04-02) allow user-defined fabs() replacement
+// fix memory leak if fontsize=0.0
+// fix warning from duplicate typedef
+// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges
+// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
+// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
+// allow PackFontRanges to pack and render in separate phases;
+// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
+// fixed an assert() bug in the new rasterizer
+// replace assert() with STBTT_assert() in new rasterizer
+// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
+// also more precise AA rasterizer, except if shapes overlap
+// remove need for STBTT_sort
+// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
+// 1.04 (2015-04-15) typo in example
+// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
+// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
+// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
+// non-oversampled; STBTT_POINT_SIZE for packed case only
+// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling
+// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)
+// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID
+// 0.8b (2014-07-07) fix a warning
+// 0.8 (2014-05-25) fix a few more warnings
+// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back
+// 0.6c (2012-07-24) improve documentation
+// 0.6b (2012-07-20) fix a few more warnings
+// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels,
+// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty
+// 0.5 (2011-12-09) bugfixes:
+// subpixel glyph renderer computed wrong bounding box
+// first vertex of shape can be off-curve (FreeSans)
+// 0.4b (2011-12-03) fixed an error in the font baking example
+// 0.4 (2011-12-01) kerning, subpixel rendering (tor)
+// bugfixes for:
+// codepoint-to-glyph conversion using table fmt=12
+// codepoint-to-glyph conversion using table fmt=4
+// stbtt_GetBakedQuad with non-square texture (Zer)
+// updated Hello World! sample to use kerning and subpixel
+// fixed some warnings
+// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM)
+// userdata, malloc-from-userdata, non-zero fill (stb)
+// 0.2 (2009-03-11) Fix unsigned/signed char warnings
+// 0.1 (2009-03-09) First public release
+//
diff --git a/thirdparty/stb_vorbis/stb_vorbis.c b/thirdparty/misc/stb_vorbis.c
index c4f24d5898..c4f24d5898 100644
--- a/thirdparty/stb_vorbis/stb_vorbis.c
+++ b/thirdparty/misc/stb_vorbis.c
diff --git a/thirdparty/misc/yuv2rgb.h b/thirdparty/misc/yuv2rgb.h
new file mode 100644
index 0000000000..a9bef76da8
--- /dev/null
+++ b/thirdparty/misc/yuv2rgb.h
@@ -0,0 +1,1123 @@
+/* Thirdparty code presumably from http://wss.co.uk/pinknoise/yuv2rgb/ */
+/* FIXME: Move to thirdparty dir */
+
+#ifndef YUV2RGB_H
+#define YUV2RGB_H
+
+#include "typedefs.h"
+
+static const uint32_t tables[256*3] = {
+ /* y_table */
+ 0x7FFFFFEDU,
+ 0x7FFFFFEFU,
+ 0x7FFFFFF0U,
+ 0x7FFFFFF1U,
+ 0x7FFFFFF2U,
+ 0x7FFFFFF3U,
+ 0x7FFFFFF4U,
+ 0x7FFFFFF6U,
+ 0x7FFFFFF7U,
+ 0x7FFFFFF8U,
+ 0x7FFFFFF9U,
+ 0x7FFFFFFAU,
+ 0x7FFFFFFBU,
+ 0x7FFFFFFDU,
+ 0x7FFFFFFEU,
+ 0x7FFFFFFFU,
+ 0x80000000U,
+ 0x80400801U,
+ 0x80A01002U,
+ 0x80E01803U,
+ 0x81202805U,
+ 0x81803006U,
+ 0x81C03807U,
+ 0x82004008U,
+ 0x82604809U,
+ 0x82A0500AU,
+ 0x82E0600CU,
+ 0x8340680DU,
+ 0x8380700EU,
+ 0x83C0780FU,
+ 0x84208010U,
+ 0x84608811U,
+ 0x84A09813U,
+ 0x8500A014U,
+ 0x8540A815U,
+ 0x8580B016U,
+ 0x85E0B817U,
+ 0x8620C018U,
+ 0x8660D01AU,
+ 0x86C0D81BU,
+ 0x8700E01CU,
+ 0x8740E81DU,
+ 0x87A0F01EU,
+ 0x87E0F81FU,
+ 0x88210821U,
+ 0x88811022U,
+ 0x88C11823U,
+ 0x89012024U,
+ 0x89412825U,
+ 0x89A13026U,
+ 0x89E14028U,
+ 0x8A214829U,
+ 0x8A81502AU,
+ 0x8AC1582BU,
+ 0x8B01602CU,
+ 0x8B61682DU,
+ 0x8BA1782FU,
+ 0x8BE18030U,
+ 0x8C418831U,
+ 0x8C819032U,
+ 0x8CC19833U,
+ 0x8D21A034U,
+ 0x8D61B036U,
+ 0x8DA1B837U,
+ 0x8E01C038U,
+ 0x8E41C839U,
+ 0x8E81D03AU,
+ 0x8EE1D83BU,
+ 0x8F21E83DU,
+ 0x8F61F03EU,
+ 0x8FC1F83FU,
+ 0x90020040U,
+ 0x90420841U,
+ 0x90A21042U,
+ 0x90E22044U,
+ 0x91222845U,
+ 0x91823046U,
+ 0x91C23847U,
+ 0x92024048U,
+ 0x92624849U,
+ 0x92A2504AU,
+ 0x92E2604CU,
+ 0x9342684DU,
+ 0x9382704EU,
+ 0x93C2784FU,
+ 0x94228050U,
+ 0x94628851U,
+ 0x94A29853U,
+ 0x9502A054U,
+ 0x9542A855U,
+ 0x9582B056U,
+ 0x95E2B857U,
+ 0x9622C058U,
+ 0x9662D05AU,
+ 0x96C2D85BU,
+ 0x9702E05CU,
+ 0x9742E85DU,
+ 0x97A2F05EU,
+ 0x97E2F85FU,
+ 0x98230861U,
+ 0x98831062U,
+ 0x98C31863U,
+ 0x99032064U,
+ 0x99632865U,
+ 0x99A33066U,
+ 0x99E34068U,
+ 0x9A434869U,
+ 0x9A83506AU,
+ 0x9AC3586BU,
+ 0x9B23606CU,
+ 0x9B63686DU,
+ 0x9BA3786FU,
+ 0x9BE38070U,
+ 0x9C438871U,
+ 0x9C839072U,
+ 0x9CC39873U,
+ 0x9D23A074U,
+ 0x9D63B076U,
+ 0x9DA3B877U,
+ 0x9E03C078U,
+ 0x9E43C879U,
+ 0x9E83D07AU,
+ 0x9EE3D87BU,
+ 0x9F23E87DU,
+ 0x9F63F07EU,
+ 0x9FC3F87FU,
+ 0xA0040080U,
+ 0xA0440881U,
+ 0xA0A41082U,
+ 0xA0E42084U,
+ 0xA1242885U,
+ 0xA1843086U,
+ 0xA1C43887U,
+ 0xA2044088U,
+ 0xA2644889U,
+ 0xA2A4588BU,
+ 0xA2E4608CU,
+ 0xA344688DU,
+ 0xA384708EU,
+ 0xA3C4788FU,
+ 0xA4248090U,
+ 0xA4649092U,
+ 0xA4A49893U,
+ 0xA504A094U,
+ 0xA544A895U,
+ 0xA584B096U,
+ 0xA5E4B897U,
+ 0xA624C098U,
+ 0xA664D09AU,
+ 0xA6C4D89BU,
+ 0xA704E09CU,
+ 0xA744E89DU,
+ 0xA7A4F09EU,
+ 0xA7E4F89FU,
+ 0xA82508A1U,
+ 0xA88510A2U,
+ 0xA8C518A3U,
+ 0xA90520A4U,
+ 0xA96528A5U,
+ 0xA9A530A6U,
+ 0xA9E540A8U,
+ 0xAA4548A9U,
+ 0xAA8550AAU,
+ 0xAAC558ABU,
+ 0xAB2560ACU,
+ 0xAB6568ADU,
+ 0xABA578AFU,
+ 0xAC0580B0U,
+ 0xAC4588B1U,
+ 0xAC8590B2U,
+ 0xACE598B3U,
+ 0xAD25A0B4U,
+ 0xAD65B0B6U,
+ 0xADA5B8B7U,
+ 0xAE05C0B8U,
+ 0xAE45C8B9U,
+ 0xAE85D0BAU,
+ 0xAEE5D8BBU,
+ 0xAF25E8BDU,
+ 0xAF65F0BEU,
+ 0xAFC5F8BFU,
+ 0xB00600C0U,
+ 0xB04608C1U,
+ 0xB0A610C2U,
+ 0xB0E620C4U,
+ 0xB12628C5U,
+ 0xB18630C6U,
+ 0xB1C638C7U,
+ 0xB20640C8U,
+ 0xB26648C9U,
+ 0xB2A658CBU,
+ 0xB2E660CCU,
+ 0xB34668CDU,
+ 0xB38670CEU,
+ 0xB3C678CFU,
+ 0xB42680D0U,
+ 0xB46690D2U,
+ 0xB4A698D3U,
+ 0xB506A0D4U,
+ 0xB546A8D5U,
+ 0xB586B0D6U,
+ 0xB5E6B8D7U,
+ 0xB626C8D9U,
+ 0xB666D0DAU,
+ 0xB6C6D8DBU,
+ 0xB706E0DCU,
+ 0xB746E8DDU,
+ 0xB7A6F0DEU,
+ 0xB7E6F8DFU,
+ 0xB82708E1U,
+ 0xB88710E2U,
+ 0xB8C718E3U,
+ 0xB90720E4U,
+ 0xB96728E5U,
+ 0xB9A730E6U,
+ 0xB9E740E8U,
+ 0xBA4748E9U,
+ 0xBA8750EAU,
+ 0xBAC758EBU,
+ 0xBB2760ECU,
+ 0xBB6768EDU,
+ 0xBBA778EFU,
+ 0xBC0780F0U,
+ 0xBC4788F1U,
+ 0xBC8790F2U,
+ 0xBCE798F3U,
+ 0xBD27A0F4U,
+ 0xBD67B0F6U,
+ 0xBDC7B8F7U,
+ 0xBE07C0F8U,
+ 0xBE47C8F9U,
+ 0xBEA7D0FAU,
+ 0xBEE7D8FBU,
+ 0xBF27E8FDU,
+ 0xBF87F0FEU,
+ 0xBFC7F8FFU,
+ 0xC0080100U,
+ 0xC0480901U,
+ 0xC0A81102U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ 0xC0E82104U,
+ /* u_table */
+ 0x0C400103U,
+ 0x0C200105U,
+ 0x0C200107U,
+ 0x0C000109U,
+ 0x0BE0010BU,
+ 0x0BC0010DU,
+ 0x0BA0010FU,
+ 0x0BA00111U,
+ 0x0B800113U,
+ 0x0B600115U,
+ 0x0B400117U,
+ 0x0B400119U,
+ 0x0B20011BU,
+ 0x0B00011DU,
+ 0x0AE0011FU,
+ 0x0AE00121U,
+ 0x0AC00123U,
+ 0x0AA00125U,
+ 0x0A800127U,
+ 0x0A600129U,
+ 0x0A60012BU,
+ 0x0A40012DU,
+ 0x0A20012FU,
+ 0x0A000131U,
+ 0x0A000132U,
+ 0x09E00134U,
+ 0x09C00136U,
+ 0x09A00138U,
+ 0x09A0013AU,
+ 0x0980013CU,
+ 0x0960013EU,
+ 0x09400140U,
+ 0x09400142U,
+ 0x09200144U,
+ 0x09000146U,
+ 0x08E00148U,
+ 0x08C0014AU,
+ 0x08C0014CU,
+ 0x08A0014EU,
+ 0x08800150U,
+ 0x08600152U,
+ 0x08600154U,
+ 0x08400156U,
+ 0x08200158U,
+ 0x0800015AU,
+ 0x0800015CU,
+ 0x07E0015EU,
+ 0x07C00160U,
+ 0x07A00162U,
+ 0x07A00164U,
+ 0x07800166U,
+ 0x07600168U,
+ 0x0740016AU,
+ 0x0720016CU,
+ 0x0720016EU,
+ 0x07000170U,
+ 0x06E00172U,
+ 0x06C00174U,
+ 0x06C00176U,
+ 0x06A00178U,
+ 0x0680017AU,
+ 0x0660017CU,
+ 0x0660017EU,
+ 0x06400180U,
+ 0x06200182U,
+ 0x06000184U,
+ 0x05E00185U,
+ 0x05E00187U,
+ 0x05C00189U,
+ 0x05A0018BU,
+ 0x0580018DU,
+ 0x0580018FU,
+ 0x05600191U,
+ 0x05400193U,
+ 0x05200195U,
+ 0x05200197U,
+ 0x05000199U,
+ 0x04E0019BU,
+ 0x04C0019DU,
+ 0x04C0019FU,
+ 0x04A001A1U,
+ 0x048001A3U,
+ 0x046001A5U,
+ 0x044001A7U,
+ 0x044001A9U,
+ 0x042001ABU,
+ 0x040001ADU,
+ 0x03E001AFU,
+ 0x03E001B1U,
+ 0x03C001B3U,
+ 0x03A001B5U,
+ 0x038001B7U,
+ 0x038001B9U,
+ 0x036001BBU,
+ 0x034001BDU,
+ 0x032001BFU,
+ 0x032001C1U,
+ 0x030001C3U,
+ 0x02E001C5U,
+ 0x02C001C7U,
+ 0x02A001C9U,
+ 0x02A001CBU,
+ 0x028001CDU,
+ 0x026001CFU,
+ 0x024001D1U,
+ 0x024001D3U,
+ 0x022001D5U,
+ 0x020001D7U,
+ 0x01E001D8U,
+ 0x01E001DAU,
+ 0x01C001DCU,
+ 0x01A001DEU,
+ 0x018001E0U,
+ 0x016001E2U,
+ 0x016001E4U,
+ 0x014001E6U,
+ 0x012001E8U,
+ 0x010001EAU,
+ 0x010001ECU,
+ 0x00E001EEU,
+ 0x00C001F0U,
+ 0x00A001F2U,
+ 0x00A001F4U,
+ 0x008001F6U,
+ 0x006001F8U,
+ 0x004001FAU,
+ 0x004001FCU,
+ 0x002001FEU,
+ 0x00000200U,
+ 0xFFE00202U,
+ 0xFFC00204U,
+ 0xFFC00206U,
+ 0xFFA00208U,
+ 0xFF80020AU,
+ 0xFF60020CU,
+ 0xFF60020EU,
+ 0xFF400210U,
+ 0xFF200212U,
+ 0xFF000214U,
+ 0xFF000216U,
+ 0xFEE00218U,
+ 0xFEC0021AU,
+ 0xFEA0021CU,
+ 0xFEA0021EU,
+ 0xFE800220U,
+ 0xFE600222U,
+ 0xFE400224U,
+ 0xFE200226U,
+ 0xFE200228U,
+ 0xFE000229U,
+ 0xFDE0022BU,
+ 0xFDC0022DU,
+ 0xFDC0022FU,
+ 0xFDA00231U,
+ 0xFD800233U,
+ 0xFD600235U,
+ 0xFD600237U,
+ 0xFD400239U,
+ 0xFD20023BU,
+ 0xFD00023DU,
+ 0xFCE0023FU,
+ 0xFCE00241U,
+ 0xFCC00243U,
+ 0xFCA00245U,
+ 0xFC800247U,
+ 0xFC800249U,
+ 0xFC60024BU,
+ 0xFC40024DU,
+ 0xFC20024FU,
+ 0xFC200251U,
+ 0xFC000253U,
+ 0xFBE00255U,
+ 0xFBC00257U,
+ 0xFBC00259U,
+ 0xFBA0025BU,
+ 0xFB80025DU,
+ 0xFB60025FU,
+ 0xFB400261U,
+ 0xFB400263U,
+ 0xFB200265U,
+ 0xFB000267U,
+ 0xFAE00269U,
+ 0xFAE0026BU,
+ 0xFAC0026DU,
+ 0xFAA0026FU,
+ 0xFA800271U,
+ 0xFA800273U,
+ 0xFA600275U,
+ 0xFA400277U,
+ 0xFA200279U,
+ 0xFA20027BU,
+ 0xFA00027CU,
+ 0xF9E0027EU,
+ 0xF9C00280U,
+ 0xF9A00282U,
+ 0xF9A00284U,
+ 0xF9800286U,
+ 0xF9600288U,
+ 0xF940028AU,
+ 0xF940028CU,
+ 0xF920028EU,
+ 0xF9000290U,
+ 0xF8E00292U,
+ 0xF8E00294U,
+ 0xF8C00296U,
+ 0xF8A00298U,
+ 0xF880029AU,
+ 0xF860029CU,
+ 0xF860029EU,
+ 0xF84002A0U,
+ 0xF82002A2U,
+ 0xF80002A4U,
+ 0xF80002A6U,
+ 0xF7E002A8U,
+ 0xF7C002AAU,
+ 0xF7A002ACU,
+ 0xF7A002AEU,
+ 0xF78002B0U,
+ 0xF76002B2U,
+ 0xF74002B4U,
+ 0xF74002B6U,
+ 0xF72002B8U,
+ 0xF70002BAU,
+ 0xF6E002BCU,
+ 0xF6C002BEU,
+ 0xF6C002C0U,
+ 0xF6A002C2U,
+ 0xF68002C4U,
+ 0xF66002C6U,
+ 0xF66002C8U,
+ 0xF64002CAU,
+ 0xF62002CCU,
+ 0xF60002CEU,
+ 0xF60002CFU,
+ 0xF5E002D1U,
+ 0xF5C002D3U,
+ 0xF5A002D5U,
+ 0xF5A002D7U,
+ 0xF58002D9U,
+ 0xF56002DBU,
+ 0xF54002DDU,
+ 0xF52002DFU,
+ 0xF52002E1U,
+ 0xF50002E3U,
+ 0xF4E002E5U,
+ 0xF4C002E7U,
+ 0xF4C002E9U,
+ 0xF4A002EBU,
+ 0xF48002EDU,
+ 0xF46002EFU,
+ 0xF46002F1U,
+ 0xF44002F3U,
+ 0xF42002F5U,
+ 0xF40002F7U,
+ 0xF3E002F9U,
+ 0xF3E002FBU,
+ /* v_table */
+ 0x1A09A000U,
+ 0x19E9A800U,
+ 0x19A9B800U,
+ 0x1969C800U,
+ 0x1949D000U,
+ 0x1909E000U,
+ 0x18C9E800U,
+ 0x18A9F800U,
+ 0x186A0000U,
+ 0x182A1000U,
+ 0x180A2000U,
+ 0x17CA2800U,
+ 0x17AA3800U,
+ 0x176A4000U,
+ 0x172A5000U,
+ 0x170A6000U,
+ 0x16CA6800U,
+ 0x168A7800U,
+ 0x166A8000U,
+ 0x162A9000U,
+ 0x160AA000U,
+ 0x15CAA800U,
+ 0x158AB800U,
+ 0x156AC000U,
+ 0x152AD000U,
+ 0x14EAE000U,
+ 0x14CAE800U,
+ 0x148AF800U,
+ 0x146B0000U,
+ 0x142B1000U,
+ 0x13EB2000U,
+ 0x13CB2800U,
+ 0x138B3800U,
+ 0x134B4000U,
+ 0x132B5000U,
+ 0x12EB6000U,
+ 0x12CB6800U,
+ 0x128B7800U,
+ 0x124B8000U,
+ 0x122B9000U,
+ 0x11EBA000U,
+ 0x11ABA800U,
+ 0x118BB800U,
+ 0x114BC000U,
+ 0x112BD000U,
+ 0x10EBE000U,
+ 0x10ABE800U,
+ 0x108BF800U,
+ 0x104C0000U,
+ 0x100C1000U,
+ 0x0FEC2000U,
+ 0x0FAC2800U,
+ 0x0F8C3800U,
+ 0x0F4C4000U,
+ 0x0F0C5000U,
+ 0x0EEC5800U,
+ 0x0EAC6800U,
+ 0x0E6C7800U,
+ 0x0E4C8000U,
+ 0x0E0C9000U,
+ 0x0DEC9800U,
+ 0x0DACA800U,
+ 0x0D6CB800U,
+ 0x0D4CC000U,
+ 0x0D0CD000U,
+ 0x0CCCD800U,
+ 0x0CACE800U,
+ 0x0C6CF800U,
+ 0x0C4D0000U,
+ 0x0C0D1000U,
+ 0x0BCD1800U,
+ 0x0BAD2800U,
+ 0x0B6D3800U,
+ 0x0B2D4000U,
+ 0x0B0D5000U,
+ 0x0ACD5800U,
+ 0x0AAD6800U,
+ 0x0A6D7800U,
+ 0x0A2D8000U,
+ 0x0A0D9000U,
+ 0x09CD9800U,
+ 0x098DA800U,
+ 0x096DB800U,
+ 0x092DC000U,
+ 0x090DD000U,
+ 0x08CDD800U,
+ 0x088DE800U,
+ 0x086DF800U,
+ 0x082E0000U,
+ 0x07EE1000U,
+ 0x07CE1800U,
+ 0x078E2800U,
+ 0x076E3800U,
+ 0x072E4000U,
+ 0x06EE5000U,
+ 0x06CE5800U,
+ 0x068E6800U,
+ 0x064E7800U,
+ 0x062E8000U,
+ 0x05EE9000U,
+ 0x05CE9800U,
+ 0x058EA800U,
+ 0x054EB800U,
+ 0x052EC000U,
+ 0x04EED000U,
+ 0x04AED800U,
+ 0x048EE800U,
+ 0x044EF000U,
+ 0x042F0000U,
+ 0x03EF1000U,
+ 0x03AF1800U,
+ 0x038F2800U,
+ 0x034F3000U,
+ 0x030F4000U,
+ 0x02EF5000U,
+ 0x02AF5800U,
+ 0x028F6800U,
+ 0x024F7000U,
+ 0x020F8000U,
+ 0x01EF9000U,
+ 0x01AF9800U,
+ 0x016FA800U,
+ 0x014FB000U,
+ 0x010FC000U,
+ 0x00EFD000U,
+ 0x00AFD800U,
+ 0x006FE800U,
+ 0x004FF000U,
+ 0x00100000U,
+ 0xFFD01000U,
+ 0xFFB01800U,
+ 0xFF702800U,
+ 0xFF303000U,
+ 0xFF104000U,
+ 0xFED05000U,
+ 0xFEB05800U,
+ 0xFE706800U,
+ 0xFE307000U,
+ 0xFE108000U,
+ 0xFDD09000U,
+ 0xFD909800U,
+ 0xFD70A800U,
+ 0xFD30B000U,
+ 0xFD10C000U,
+ 0xFCD0D000U,
+ 0xFC90D800U,
+ 0xFC70E800U,
+ 0xFC30F000U,
+ 0xFBF10000U,
+ 0xFBD11000U,
+ 0xFB911800U,
+ 0xFB712800U,
+ 0xFB313000U,
+ 0xFAF14000U,
+ 0xFAD14800U,
+ 0xFA915800U,
+ 0xFA516800U,
+ 0xFA317000U,
+ 0xF9F18000U,
+ 0xF9D18800U,
+ 0xF9919800U,
+ 0xF951A800U,
+ 0xF931B000U,
+ 0xF8F1C000U,
+ 0xF8B1C800U,
+ 0xF891D800U,
+ 0xF851E800U,
+ 0xF831F000U,
+ 0xF7F20000U,
+ 0xF7B20800U,
+ 0xF7921800U,
+ 0xF7522800U,
+ 0xF7123000U,
+ 0xF6F24000U,
+ 0xF6B24800U,
+ 0xF6925800U,
+ 0xF6526800U,
+ 0xF6127000U,
+ 0xF5F28000U,
+ 0xF5B28800U,
+ 0xF5729800U,
+ 0xF552A800U,
+ 0xF512B000U,
+ 0xF4F2C000U,
+ 0xF4B2C800U,
+ 0xF472D800U,
+ 0xF452E800U,
+ 0xF412F000U,
+ 0xF3D30000U,
+ 0xF3B30800U,
+ 0xF3731800U,
+ 0xF3532800U,
+ 0xF3133000U,
+ 0xF2D34000U,
+ 0xF2B34800U,
+ 0xF2735800U,
+ 0xF2336800U,
+ 0xF2137000U,
+ 0xF1D38000U,
+ 0xF1B38800U,
+ 0xF1739800U,
+ 0xF133A800U,
+ 0xF113B000U,
+ 0xF0D3C000U,
+ 0xF093C800U,
+ 0xF073D800U,
+ 0xF033E000U,
+ 0xF013F000U,
+ 0xEFD40000U,
+ 0xEF940800U,
+ 0xEF741800U,
+ 0xEF342000U,
+ 0xEEF43000U,
+ 0xEED44000U,
+ 0xEE944800U,
+ 0xEE745800U,
+ 0xEE346000U,
+ 0xEDF47000U,
+ 0xEDD48000U,
+ 0xED948800U,
+ 0xED549800U,
+ 0xED34A000U,
+ 0xECF4B000U,
+ 0xECD4C000U,
+ 0xEC94C800U,
+ 0xEC54D800U,
+ 0xEC34E000U,
+ 0xEBF4F000U,
+ 0xEBB50000U,
+ 0xEB950800U,
+ 0xEB551800U,
+ 0xEB352000U,
+ 0xEAF53000U,
+ 0xEAB54000U,
+ 0xEA954800U,
+ 0xEA555800U,
+ 0xEA156000U,
+ 0xE9F57000U,
+ 0xE9B58000U,
+ 0xE9958800U,
+ 0xE9559800U,
+ 0xE915A000U,
+ 0xE8F5B000U,
+ 0xE8B5C000U,
+ 0xE875C800U,
+ 0xE855D800U,
+ 0xE815E000U,
+ 0xE7F5F000U,
+ 0xE7B60000U,
+ 0xE7760800U,
+ 0xE7561800U,
+ 0xE7162000U,
+ 0xE6D63000U,
+ 0xE6B64000U,
+ 0xE6764800U,
+ 0xE6365800U
+};
+
+#define FLAGS 0x40080100
+#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
+#define READY(Y) tables[Y]
+#define FIXUP(Y) \
+do { \
+ int tmp = (Y) & FLAGS; \
+ if (tmp != 0) \
+ { \
+ tmp -= tmp>>8; \
+ (Y) |= tmp; \
+ tmp = FLAGS & ~(Y>>1); \
+ (Y) += tmp>>8; \
+ } \
+} while (0 == 1)
+
+#define STORE(Y,DSTPTR) \
+do { \
+ *(DSTPTR)++ = (Y); \
+ *(DSTPTR)++ = (Y)>>22; \
+ *(DSTPTR)++ = (Y)>>11; \
+ *(DSTPTR)++ = 255; \
+} while (0 == 1)
+
+static void yuv422_2_rgb8888(uint8_t *dst_ptr,
+ const uint8_t *y_ptr,
+ const uint8_t *u_ptr,
+ const uint8_t *v_ptr,
+ int32_t width,
+ int32_t height,
+ int32_t y_span,
+ int32_t uv_span,
+ int32_t dst_span,
+ int32_t dither)
+{
+ height -= 1;
+ while (height > 0)
+ {
+ height -= width<<16;
+ height += 1<<16;
+ while (height < 0)
+ {
+ /* Do top row pair */
+ uint32_t uv, y0, y1;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y0 = uv + READY(*y_ptr++);
+ y1 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ FIXUP(y1);
+ STORE(y0, dst_ptr);
+ STORE(y1, dst_ptr);
+ height += (2<<16);
+ }
+ if ((height>>16) == 0)
+ {
+ /* Trailing top row pix */
+ uint32_t uv, y0;
+
+ uv = READUV(*u_ptr,*v_ptr);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ STORE(y0, dst_ptr);
+ }
+ dst_ptr += dst_span-width*4;
+ y_ptr += y_span-width;
+ u_ptr += uv_span-(width>>1);
+ v_ptr += uv_span-(width>>1);
+ height = (height<<16)>>16;
+ height -= 1;
+ if (height == 0)
+ break;
+ height -= width<<16;
+ height += 1<<16;
+ while (height < 0)
+ {
+ /* Do second row pair */
+ uint32_t uv, y0, y1;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y0 = uv + READY(*y_ptr++);
+ y1 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ FIXUP(y1);
+ STORE(y0, dst_ptr);
+ STORE(y1, dst_ptr);
+ height += (2<<16);
+ }
+ if ((height>>16) == 0)
+ {
+ /* Trailing bottom row pix */
+ uint32_t uv, y0;
+
+ uv = READUV(*u_ptr,*v_ptr);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ STORE(y0, dst_ptr);
+ }
+ dst_ptr += dst_span-width*4;
+ y_ptr += y_span-width;
+ u_ptr += uv_span-(width>>1);
+ v_ptr += uv_span-(width>>1);
+ height = (height<<16)>>16;
+ height -= 1;
+ }
+}
+
+
+#undef FLAGS
+#undef READUV
+#undef READY
+#undef FIXUP
+#undef STORE
+
+
+#define FLAGS 0x40080100
+#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
+#define READY(Y) tables[Y]
+#define FIXUP(Y) \
+do { \
+ int tmp = (Y) & FLAGS; \
+ if (tmp != 0) \
+ { \
+ tmp -= tmp>>8; \
+ (Y) |= tmp; \
+ tmp = FLAGS & ~(Y>>1); \
+ (Y) += tmp>>8; \
+ } \
+} while (0 == 1)
+
+#define STORE(Y,DSTPTR) \
+do { \
+ (DSTPTR) = 0xFF000000 | (Y & 0xFF) | (0xFF00 & (Y>>14)) | (0xFF0000 & (Y<<5));\
+} while (0 == 1)
+
+static void yuv420_2_rgb8888(uint8_t *dst_ptr_,
+ const uint8_t *y_ptr,
+ const uint8_t *u_ptr,
+ const uint8_t *v_ptr,
+ int32_t width,
+ int32_t height,
+ int32_t y_span,
+ int32_t uv_span,
+ int32_t dst_span,
+ int32_t dither)
+{
+ uint32_t *dst_ptr = (uint32_t *)(void *)dst_ptr_;
+ dst_span >>= 2;
+
+ height -= 1;
+ while (height > 0)
+ {
+ height -= width<<16;
+ height += 1<<16;
+ while (height < 0)
+ {
+ /* Do 2 column pairs */
+ uint32_t uv, y0, y1;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y1 = uv + READY(y_ptr[y_span]);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y1);
+ FIXUP(y0);
+ STORE(y1, dst_ptr[dst_span]);
+ STORE(y0, *dst_ptr++);
+ y1 = uv + READY(y_ptr[y_span]);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y1);
+ FIXUP(y0);
+ STORE(y1, dst_ptr[dst_span]);
+ STORE(y0, *dst_ptr++);
+ height += (2<<16);
+ }
+ if ((height>>16) == 0)
+ {
+ /* Trailing column pair */
+ uint32_t uv, y0, y1;
+
+ uv = READUV(*u_ptr,*v_ptr);
+ y1 = uv + READY(y_ptr[y_span]);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y1);
+ FIXUP(y0);
+ STORE(y0, dst_ptr[dst_span]);
+ STORE(y1, *dst_ptr++);
+ }
+ dst_ptr += dst_span*2-width;
+ y_ptr += y_span*2-width;
+ u_ptr += uv_span-(width>>1);
+ v_ptr += uv_span-(width>>1);
+ height = (height<<16)>>16;
+ height -= 2;
+ }
+ if (height == 0)
+ {
+ /* Trail row */
+ height -= width<<16;
+ height += 1<<16;
+ while (height < 0)
+ {
+ /* Do a row pair */
+ uint32_t uv, y0, y1;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y1 = uv + READY(*y_ptr++);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y1);
+ FIXUP(y0);
+ STORE(y1, *dst_ptr++);
+ STORE(y0, *dst_ptr++);
+ height += (2<<16);
+ }
+ if ((height>>16) == 0)
+ {
+ /* Trailing pix */
+ uint32_t uv, y0;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ STORE(y0, *dst_ptr++);
+ }
+ }
+}
+
+
+
+#undef FLAGS
+#undef READUV
+#undef READY
+#undef FIXUP
+#undef STORE
+
+#define FLAGS 0x40080100
+#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
+#define READY(Y) tables[Y]
+#define FIXUP(Y) \
+do { \
+ int tmp = (Y) & FLAGS; \
+ if (tmp != 0) \
+ { \
+ tmp -= tmp>>8; \
+ (Y) |= tmp; \
+ tmp = FLAGS & ~(Y>>1); \
+ (Y) += tmp>>8; \
+ } \
+} while (0 == 1)
+
+#define STORE(Y,DSTPTR) \
+do { \
+ *(DSTPTR)++ = (Y); \
+ *(DSTPTR)++ = (Y)>>22; \
+ *(DSTPTR)++ = (Y)>>11; \
+ *(DSTPTR)++ = 255; \
+} while (0 == 1)
+
+static void yuv444_2_rgb8888(uint8_t *dst_ptr,
+ const uint8_t *y_ptr,
+ const uint8_t *u_ptr,
+ const uint8_t *v_ptr,
+ int32_t width,
+ int32_t height,
+ int32_t y_span,
+ int32_t uv_span,
+ int32_t dst_span,
+ int32_t dither)
+{
+ height -= 1;
+ while (height > 0)
+ {
+ height -= width<<16;
+ height += 1<<16;
+ while (height < 0)
+ {
+ /* Do top row pair */
+ uint32_t uv, y0, y1;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ STORE(y0, dst_ptr);
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y1 = uv + READY(*y_ptr++);
+ FIXUP(y1);
+ STORE(y1, dst_ptr);
+ height += (2<<16);
+ }
+ if ((height>>16) == 0)
+ {
+ /* Trailing top row pix */
+ uint32_t uv, y0;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ STORE(y0, dst_ptr);
+ }
+ dst_ptr += dst_span-width*4;
+ y_ptr += y_span-width;
+ u_ptr += uv_span-width;
+ v_ptr += uv_span-width;
+ height = (height<<16)>>16;
+ height -= 1;
+ if (height == 0)
+ break;
+ height -= width<<16;
+ height += 1<<16;
+ while (height < 0)
+ {
+ /* Do second row pair */
+ uint32_t uv, y0, y1;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ STORE(y0, dst_ptr);
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y1 = uv + READY(*y_ptr++);
+ FIXUP(y1);
+ STORE(y1, dst_ptr);
+ height += (2<<16);
+ }
+ if ((height>>16) == 0)
+ {
+ /* Trailing bottom row pix */
+ uint32_t uv, y0;
+
+ uv = READUV(*u_ptr++,*v_ptr++);
+ y0 = uv + READY(*y_ptr++);
+ FIXUP(y0);
+ STORE(y0, dst_ptr);
+ }
+ dst_ptr += dst_span-width*4;
+ y_ptr += y_span-width;
+ u_ptr += uv_span-width;
+ v_ptr += uv_span-width;
+ height = (height<<16)>>16;
+ height -= 1;
+ }
+}
+#endif // YUV2RGB_H