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authorJFonS <joan.fonssanchez@gmail.com>2021-07-20 15:17:34 -0300
committerjfons <joan.fonssanchez@gmail.com>2021-10-25 11:39:34 +0200
commitc571e4a7f4a5cc34fa9b7efeff37ee69fcf6249d (patch)
treea4c2c52f3f5bc8f53526b91b04845496bec2b30b /thirdparty
parent88d9914519bd2016bd5181a7aa4c00f8063ad940 (diff)
Implement distance fade and transparency
The built-in ALPHA in spatial shaders comes pre-set with a per-instance transparency value. Multiply by it if you want to keep it. The transparency value of any given GeometryInstance3D is affected by: - Its new "transparency" property. - Its own visiblity range when the new "visibility_range_fade_mode" property is set to "Self". - Its parent visibility range when the parent's fade mode is set to "Dependencies". The "Self" mode will fade-out the instance when reaching the visibility range limits, while the "Dependencies" mode will fade-in its dependencies. Per-instance transparency is only implemented in the forward clustered renderer, support for mobile should be added in the future. Co-authored-by: reduz <reduzio@gmail.com>
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