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authorHristo Stamenov <capitane71@gmail.com>2021-10-24 19:38:47 +0300
committerHristo Stamenov <capitane71@gmail.com>2021-10-24 22:04:30 +0300
commit3ec927cfefaa33ca3862a73283cec8fa8d4f29db (patch)
tree2ca6608b5be7e2958990882074add7c0626acee1 /thirdparty
parent80801e5f66d180f15d151dd50b6d7731208a4dd5 (diff)
Setting the visible multimesh instance to -1 so that they are updated correctly on set_amount.
When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty. This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change.
Diffstat (limited to 'thirdparty')
0 files changed, 0 insertions, 0 deletions