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authorJason Yundt <jason@jasonyundt.email>2022-04-04 13:55:41 -0400
committerJason Yundt <jason@jasonyundt.email>2022-04-04 15:51:02 -0400
commit1cc7e7ec33a652647d63cb32fa164eceef87c653 (patch)
treeab98576b6f6c8d0c65f19aec3614c4d2a14870c3 /thirdparty
parent53317bbe146dd19a919685df8d846c55568daba1 (diff)
Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a project that tries to autoload a script which doesn’t inherit from Node, then Godot gives an error. Before this change, the error said “Script does not inherit a Node”. That error message is a little bit misleading. If a class inherits a Node, then one of its superclasses has a Node. If a class inherits _from_ Node, then one of its superclasses is Node. This change corrects that mistake. Fixes #59884.
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