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author | William Deurwaarder <william.git@xs4all.nl> | 2021-11-12 17:56:09 +0100 |
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committer | William Deurwaarder <william.git@xs4all.nl> | 2021-11-19 15:29:43 +0100 |
commit | 2ee77f6f057351e5d6647cfc26f4d2c8eea7b01b (patch) | |
tree | fdde3b148fa812faf27b5c44b74696f4363d0f8b /thirdparty/zstd/decompress/zstd_ddict.h | |
parent | 42f8bfaff0dc5a94ca351b1eaadc42cb95655b87 (diff) |
GPULightmapper: better algorithm to generate rays for indirect lighting
Previous algorithm used an algorithm to generate rays that was not completely
random. This caused artifacts when large lighmap textures were used.
The new algorithm creates better rays and by that prevents artifacts.
Diffstat (limited to 'thirdparty/zstd/decompress/zstd_ddict.h')
0 files changed, 0 insertions, 0 deletions