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authorWilliam Deurwaarder <william.git@xs4all.nl>2021-11-12 17:56:09 +0100
committerWilliam Deurwaarder <william.git@xs4all.nl>2021-11-19 15:29:43 +0100
commit2ee77f6f057351e5d6647cfc26f4d2c8eea7b01b (patch)
treefdde3b148fa812faf27b5c44b74696f4363d0f8b /thirdparty/zstd/decompress/zstd_ddict.h
parent42f8bfaff0dc5a94ca351b1eaadc42cb95655b87 (diff)
GPULightmapper: better algorithm to generate rays for indirect lighting
Previous algorithm used an algorithm to generate rays that was not completely random. This caused artifacts when large lighmap textures were used. The new algorithm creates better rays and by that prevents artifacts.
Diffstat (limited to 'thirdparty/zstd/decompress/zstd_ddict.h')
0 files changed, 0 insertions, 0 deletions