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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-10 19:06:57 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-10 19:07:21 +0200 |
commit | 1e53bac8b48702bc8d80142094b956f20edee82c (patch) | |
tree | 58c7ff76399b499b4e8e110b57f64044c99c5994 /thirdparty/zstd/decompress/huf_decompress.c | |
parent | 24a783afe30d596a40d812fb63bb6e801548fc9b (diff) |
Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.
"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.
Diffstat (limited to 'thirdparty/zstd/decompress/huf_decompress.c')
0 files changed, 0 insertions, 0 deletions