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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-10 19:06:57 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-10 19:07:21 +0200
commit1e53bac8b48702bc8d80142094b956f20edee82c (patch)
tree58c7ff76399b499b4e8e110b57f64044c99c5994 /thirdparty/zstd/decompress/huf_decompress.c
parent24a783afe30d596a40d812fb63bb6e801548fc9b (diff)
Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually enforce a singleton pattern for autoloads. They can be instanced multiple times. "Global Variable" makes it more obvious that all the checkbox does is expose the AutoLoad with a global variable for easy access.
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