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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-08-15 23:33:19 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-08-15 23:41:23 +0200 |
commit | 3bb5abbc35b6690768f32db7becf874febc25713 (patch) | |
tree | 0fbf0454b22009291426a829e709759cc2f2a7bb /thirdparty/zstd/compress/huf_compress.c | |
parent | a4f9c95169579d650d6189d5034fb417bcc518af (diff) |
Let TileMap apply its material
So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set.
This makes also __Use parent material__ work for `TileMap`s.
Closes #9996.
Diffstat (limited to 'thirdparty/zstd/compress/huf_compress.c')
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