diff options
| author | Ferenc Arn <tagcup@yahoo.com> | 2017-08-08 22:55:52 -0400 |
|---|---|---|
| committer | Ferenc Arn <tagcup@yahoo.com> | 2017-08-09 09:05:37 -0400 |
| commit | 53c23b02226968d27e6caadcb801343697ac4fe9 (patch) | |
| tree | f13f638959a7e1225cc87b09d6865f24e5bd7599 /thirdparty/zstd/common/zstd_errors.h | |
| parent | 1536cc438128fe4036fa7da5ec305513a781d3c8 (diff) | |
Use YXZ convention for Euler angles.
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
Diffstat (limited to 'thirdparty/zstd/common/zstd_errors.h')
0 files changed, 0 insertions, 0 deletions