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authorJFonS <JFonS@users.noreply.github.com>2021-11-22 12:10:09 +0100
committerGitHub <noreply@github.com>2021-11-22 12:10:09 +0100
commitea8d0deb4b47d26d17f8c52df1dce861a31352ec (patch)
tree8e205fe80c01196d43c5228809d7c24602b45b98 /thirdparty/zstd/common/zstd_deps.h
parented3af70b11151ef9c9ccb9a11c0ae1f38b84bbb7 (diff)
parent2ee77f6f057351e5d6647cfc26f4d2c8eea7b01b (diff)
Merge pull request #54919 from williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
GPULightmapper: better algorithm to generate rays for indirect lighting
Diffstat (limited to 'thirdparty/zstd/common/zstd_deps.h')
0 files changed, 0 insertions, 0 deletions