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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-11 22:59:35 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-12 02:22:40 +0100
commitb7b18a494030ed5c92d2ac25b5d29f314a08d103 (patch)
tree0b6f66e96925eaae4b71941af55953ecaf10d076 /thirdparty/zlib
parentcf13f8af648c075282e596744e48d60c25fae283 (diff)
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
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