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author | Jason Yundt <jason@jasonyundt.email> | 2022-04-04 13:55:41 -0400 |
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committer | Jason Yundt <jason@jasonyundt.email> | 2022-04-04 15:51:02 -0400 |
commit | 1cc7e7ec33a652647d63cb32fa164eceef87c653 (patch) | |
tree | ab98576b6f6c8d0c65f19aec3614c4d2a14870c3 /thirdparty/zlib/inffast.h | |
parent | 53317bbe146dd19a919685df8d846c55568daba1 (diff) |
Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884.
Diffstat (limited to 'thirdparty/zlib/inffast.h')
0 files changed, 0 insertions, 0 deletions