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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-27 18:21:16 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-27 18:32:05 +0200 |
commit | bc1b2b96e1e10d5d44d5d3357fb733279b76a609 (patch) | |
tree | 34f393223b9363dc9d6bee7754bcc0abd714a2c0 /thirdparty/zlib/gzguts.h | |
parent | b7c46ed9298b6be4d61574979f686f59b8313be0 (diff) |
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.
The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.
This closes #31686.
Diffstat (limited to 'thirdparty/zlib/gzguts.h')
0 files changed, 0 insertions, 0 deletions