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author | Saggi Mizrahi <saggi@mizrahi.cc> | 2017-03-16 18:52:50 +0200 |
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committer | Saggi Mizrahi <saggi@mizrahi.cc> | 2017-03-31 17:56:32 +0300 |
commit | 245ace6e2e8c81909bbeae3e6f191932ab24815b (patch) | |
tree | d8b395a3b675e299fc0edfdd9947f0aa17717738 /thirdparty/zlib/gzguts.h | |
parent | 92b6c8095acc8348da7657dde357202840c26382 (diff) |
Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
Diffstat (limited to 'thirdparty/zlib/gzguts.h')
0 files changed, 0 insertions, 0 deletions