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authorRémi Verschelde <rverschelde@gmail.com>2021-04-14 16:45:14 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-04-14 16:50:02 +0200
commit638cfec853cfdbc95b5ccc67477afbaa3a53bc33 (patch)
tree68e408f59de168080efbb5e4ecdb2fca4bf7a1c9 /thirdparty/zlib/deflate.c
parent8ce0fb0a946455ed6a7bc8a54fcf90a9d5a9ae4d (diff)
etcpak: We only need the compression code, remove rest of etcpak app
We do our own image loading, threading, and memory management in Godot already, so the only components we need from etcpak (at least as of now) are the `Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`. So we don't need to compile or vendor the rest.
Diffstat (limited to 'thirdparty/zlib/deflate.c')
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