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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-28 22:51:40 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-05 20:31:26 +0200 |
commit | 340f62d1ec491974d1f487646c1b2d5d9ae5e224 (patch) | |
tree | c1f7c3787e8f10acec481ac6d6938062271450b1 /thirdparty/wslay/wslay_net.h | |
parent | 38113acf0d368eff1069c5daca57b5f5c4d9878e (diff) |
.NET: Generate SdkPackageVersions.props from version.py
Ensures that the versions always match the Godot version, albeit following
SemVer 2.0 so inserting a dot between "beta" and the build number.
For "stable" status, we omit the suffix as this would be interpreted as a
pre-release build too.
So we have:
| Godot version | Nupkg version |
| -------------- | -------------- |
| 4.0.0-beta | 4.0.0-beta |
| 4.0.0-beta2 | 4.0.0-beta.2 |
| 4.0.0-rc1 | 4.0.0-rc.1 |
| 4.0.0-stable | 4.0.0 |
Diffstat (limited to 'thirdparty/wslay/wslay_net.h')
0 files changed, 0 insertions, 0 deletions