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authorreduz <reduzio@gmail.com>2022-03-23 21:08:54 +0100
committerreduz <reduzio@gmail.com>2022-03-24 14:21:52 +0100
commit09b951b99b1a8e799b00adaa896c788949c18017 (patch)
tree4a81fb9584b90063c651758ba53b16462083fe66 /thirdparty/wslay/wslay_net.c
parentd7d528c15f0e858b52bb0f510ff47e65c2341de1 (diff)
Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
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