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authorRémi Verschelde <rverschelde@gmail.com>2020-03-09 15:23:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-09 15:25:54 +0100
commitd744d3046e755d7e92b2eeee61da8364ce885e30 (patch)
treed2dc6c865c27a707462dfd2d514891c8299adfff /thirdparty/vulkan/patches
parent709b176db08199b4fcd6733565b09fc0d259eee7 (diff)
vulkan: Re-add option to build Vulkan-Loader statically
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which breaks our current use case. This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored loader. We may need to re-evaluate how we link the loader, but until then, reverting this PR fixes Windows support after the upgrade to a recent SDK version in #36932.
Diffstat (limited to 'thirdparty/vulkan/patches')
-rw-r--r--thirdparty/vulkan/patches/Vulkan-Loader-revert-pr260.patch57
1 files changed, 57 insertions, 0 deletions
diff --git a/thirdparty/vulkan/patches/Vulkan-Loader-revert-pr260.patch b/thirdparty/vulkan/patches/Vulkan-Loader-revert-pr260.patch
new file mode 100644
index 0000000000..1267e560df
--- /dev/null
+++ b/thirdparty/vulkan/patches/Vulkan-Loader-revert-pr260.patch
@@ -0,0 +1,57 @@
+diff --git a/thirdparty/vulkan/loader/loader.c b/thirdparty/vulkan/loader/loader.c
+index 87d08d5116..c7cdb47122 100644
+--- a/thirdparty/vulkan/loader/loader.c
++++ b/thirdparty/vulkan/loader/loader.c
+@@ -7330,7 +7330,7 @@ out:
+ return result;
+ }
+
+-#if defined(_WIN32)
++#if defined(_WIN32) && defined(LOADER_DYNAMIC_LIB)
+ BOOL WINAPI DllMain(HINSTANCE hinst, DWORD reason, LPVOID reserved) {
+ switch (reason) {
+ case DLL_PROCESS_ATTACH:
+diff --git a/thirdparty/vulkan/loader/loader.h b/thirdparty/vulkan/loader/loader.h
+index 5e9495521b..56745a968d 100644
+--- a/thirdparty/vulkan/loader/loader.h
++++ b/thirdparty/vulkan/loader/loader.h
+@@ -420,6 +420,9 @@ static inline void loader_init_dispatch(void *obj, const void *data) {
+ // Global variables used across files
+ extern struct loader_struct loader;
+ extern THREAD_LOCAL_DECL struct loader_instance *tls_instance;
++#if defined(_WIN32) && !defined(LOADER_DYNAMIC_LIB)
++extern LOADER_PLATFORM_THREAD_ONCE_DEFINITION(once_init);
++#endif
+ extern loader_platform_thread_mutex loader_lock;
+ extern loader_platform_thread_mutex loader_json_lock;
+
+diff --git a/thirdparty/vulkan/loader/vk_loader_platform.h b/thirdparty/vulkan/loader/vk_loader_platform.h
+index 7824e35d6b..62e8e3ae09 100644
+--- a/thirdparty/vulkan/loader/vk_loader_platform.h
++++ b/thirdparty/vulkan/loader/vk_loader_platform.h
+@@ -330,9 +330,25 @@ typedef HANDLE loader_platform_thread;
+ // The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the
+ // resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic
+ // ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources.
++#if defined(LOADER_DYNAMIC_LIB)
+ #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
+ #define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
+ #define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
++#else
++#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT;
++#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var;
++#define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func)
++static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) {
++ void (*func)(void) = (void (*)(void))Parameter;
++ func();
++ return TRUE;
++}
++static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) {
++ assert(func != NULL);
++ assert(ctl != NULL);
++ InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, (void *)func, NULL);
++}
++#endif
+
+ // Thread IDs:
+ typedef DWORD loader_platform_thread_id;